//===== eAthena Script =======================================
//= Niflheim Script
//===== By: ==================================================
//= Fyrien, Dizzy, PKGINGO
//= Official NPCs translated and re-edited by Celest
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= Any eAthena Version; Niflheim Required
//===== Description: =========================================
//= Official NPC's for Niflheim
//= 1.01 Splitted file(guides, shops). Fixed rand() bugs,
//= missing labels bugs, optimization [Lupus]
//= 1.03 fixed end; -> close;
//= 1.04-1.05 fixed several bugs with missing CLOSE button, wrong var name
//= in Piano Keys quest
//= fixed zeny/item, exploit in Sairin, some optimizations [Lupus]
//= 1.06 some typos in some variables fixed (thx 2 Dr.Evil) [Lupus]
//= 1.07 Fixed typos [Nexon]
//= 1.08 Commented "Traveler" out as it is not official & we have correct Bungee quest in.
//= Also removed TODO, as they are already done. [Vicious_Pucca]
//= 1.1 Replaced nif_q_done with MISC_QUEST & 32. nif_t -> @nif_t [Lupus]
//= 1.2 Removed Duplicates [Silent]
//= 1.3 Moved Book of Devil and Piano quest to quests/quests_niflheim.txt [Evera]
//============================================================
//prontera.gat,164,161,4 script Traveler::NifTrav 68,{
// mes "[Traveler]";
// mes "I've come across some strange things in my time. Things you'd have to see to believe. Have you heard of Niffleheim, the City of the Dead?";
// next;
// menu "Show me, please...",M_show, "Sounds scary...Never mind...",-;
//
// mes "[Traveler]";
// mes "A wise choice by any means...";
// close;
//M_show:
// warp "niflheim.gat",202,171;
// close;
//}
//- script EDNifTrav -1,{
//OnInit:
//OnMinute00:
// disablenpc "NifTrav";
// end;
//OnMinute56:
// enablenpc "NifTrav";
// end;
//}
niflheim.gat,52,174,3 script Kirz 796,{
mes "[Kirz]";
mes "Humans are not allowed here!";
mes "Living things-! are not";
mes "allowed to pass!";
close;
}
niflheim.gat,213,221,0 script Spirit::spirits 802,{
mes "[Spirit]";
mes "Welcome to my world...";
mes "This land we call....";
mes "Niflheim....";
percentheal -85,-85;
close;
}
niflheim.gat,39,146,0 duplicate(spirits) Spirit#2 802
niflheim.gat,95,61,0 duplicate(spirits) Spirit#3 802
niflheim.gat,313,187,0 duplicate(spirits) Spirit#4 802
niflheim.gat,212,264,0 duplicate(spirits) Spirit#5 802
niflheim.gat,247,72,0 duplicate(spirits) Spirit#6 802
niflheim.gat,130,176,0 duplicate(spirits) Spirit#7 802
niflheim.gat,173,110,0 duplicate(spirits) Spirit#8 802
niflheim.gat,182,167,0 duplicate(spirits) Spirit#9 802
nif_fild01.gat,213,268,5 script Little Boy 797,{
mes "[Marius]";
if(niflheimlost == 1) goto L_alreadydone;
if(lostgirl == 1) goto L_sure2;
mes "Sairin...where are you?";
close;
L_alreadydone:
mes "Thank you for helping us!";
close;
L_sure2:
mes "Who are you?";
mes "...";
mes "You found Sairin?";
mes "She ran to Niflheim?";
next;
set niflheimlost,1;
mes "[Marius]";
mes "Could you tell her that I am on my way?";
mes "I am a little slow, and its very important that she knows.";
menu "Yes",L_alreadydone, "No",-;
close;
}
niflheim.gat,195,211,5 script Gigantia 796,{
mes "[Gigantia]";
mes "The Lord of Death always sees everything...";
close;
}
niflheim.gat,153,215,3 script Feline 794,{
mes "[Feline]";
mes "Why are you in this dangerous village?";
mes "Better go back fast...";
close;
}
nif_in.gat,16,27,1 script Dead Cock 800,{
mes "[Dead Cock]";
mes "I was eaten by humans when alive,";
mes "now it's my turn to eat you! Gugugugu~";
mes "Aaah, I can't believe there's such a world after death, gugugu";
percentheal -5,0;
close;
}
nif_in.gat,16,30,4 script Vampire Bat 799,{
mes "[Vampire Bat]";
mes "Alive or dead, human blood";
mes "is always the tastiest!";
mes "What? You want your blood";
mes "to be sucked by me? Nice nice-!";
percentheal -5,0;
close;
}
nif_in.gat,156,93,5 script Child 793,{
mes "[Anne]";
mes "Where, is this place? I just woke up";
mes "and found myself here... mommy...";
mes "have you seen my mommy, hmm? ... sob...";
mes "I want to go home...";
next;
menu "About the witch...",L_Wizzard,"About the curse...",L_Curse,"Stop conversation",L_end;
L_Wizzard:
mes "[Anne]";
mes "A witch? I don't know any witches...";
mes "although I read about them in storybooks,";
mes "but I don't know if they're real or not,";
mes "must be really scary if she is real...";
next;
mes "[Anne]";
mes "But why is it so cold?";
if (sex == 1) mes "Aren't you cold, brother? Wierd... Hu~";
if (sex == 0) mes "Aren't you cold, sister? Wierd... Hu~";
mes "I miss my warm home,";
mes "Can you help me please? Hmmm? Hmmm?";
close;
L_Curse:
mes "[Anne]";
mes "Curse... My grandma told me";
mes "she has a way to avoid any curse";
mes "unlifteable by holy blessings...";
next;
mes "[Anne]";
mes "Klaatu...";
mes "Verata.....";
mes "And... something... something... what was it?";
mes "I can't remember the last one.";
next;
mes "[Anne]";
mes "She said if you can pronounce these magic words";
mes "to escape a cursed fate.";
mes "Now I can't remember what she said was important...";
mes "looks like I forgot them too.";
close;
L_end:
mes "[Anne]";
mes "So cold... so cold... I wish I could";
mes "go home... if you can please take me with you...";
mes "it's too scary here...";
mes "please.... help me....";
close;
}
niflheim.gat,350,258,5 script Cursed Soul 802,{
killmonster "niflheim.gat","mymob";
mes "[Aesop Bruce]";
mes "I feel a strong curse on youaaaahhhhh";
mes "I shall deny your existanceahhhhhhh";
mes "Turn back or you will dieeeaaaahhhh";
mes "Don't touch my boookkssaaaahhhh";
next;
menu "Pick up 1st book",L_book1,"Pick up 2nd book",L_book2,"Pick up 3rd book",L_book3,"Leave silently",L_back;
L_book1:
mes "[Aesop]";
mes "Don't you touch my bookssssahhh!!";
mes "Ahahaha, I curse you for being bitten, torn and clawed at!!";
mes "Forever binded to this curse!!";
monster "niflheim.gat",350,258,"Rideword",1478,1,"mymob";
close;
L_book2:
mes "[Aesop Bruce]";
mes "I said don't touch my booksssahhh...";
mes "Get lost....";
mes "Don't disrupt my restingggaaahh!!";
warp "niflheim.gat",34,162;
close;
L_book3:
set @nif_t,0;
set @nif_random1,rand(1,10);
mes "[Aesop Bruce]";
mes "Ahahaha.... I see you are brave!!";
mes "Start reading your prayersahahahah!!";
next;
L_MENU1:
menu "Clover.",L_MENU1_1,"Klaatu.",L_MENU1_2,"Kleitos.",L_MENU1_3;
L_MENU1_1:
goto L_MENU2;
L_MENU1_2:
set @nif_t,@nif_t + 10;
goto L_MENU2;
L_MENU1_3:
goto L_MENU2;
L_MENU2:
menu "Verit.",L_MENU2_1,"Veritas.",L_MENU2_2,"Verata.",L_MENU2_3;
L_MENU2_1:
goto L_MENU3;
L_MENU2_2:
goto L_MENU3;
L_MENU2_3:
set @nif_t,@nif_t + 10;
goto L_MENU3;
L_MENU3:
menu "Necktie.",L_MENU3_1,"Necklace.",L_MENU3_2,"Nero.",L_MENU3_3,"^FFFFFFNictu.^000000",L_MENU3_4;
L_MENU3_1:
goto L_score;
L_MENU3_2:
goto L_score;
L_MENU3_3:
goto L_score;
L_MENU3_4:
set @nif_t,@nif_t + 10;
goto L_score;
L_score:
if (@nif_t == 30) goto L_sucess1;
mes "[Aesop Bruce]";
mes "Hahahaha!! Your prayers were wrong!!";
mes "Time to face deathohohohoho,";
mes "May you be cured forevahahahaha!!";
monster "niflheim.gat",349,256,"Orc Skeleton",1462,1,"mymob";
monster "niflheim.gat",347,258,"Orc Skeleton",1462,1,"mymob";
monster "niflheim.gat",347,254,"Orc Skeleton",1462,1,"mymob";
monster "niflheim.gat",350,252,"Orc Skeleton",1462,1,"mymob";
monster "niflheim.gat",344,255,"Orc Skeleton",1462,1,"mymob";
monster "niflheim.gat",348,252,"Orc Skeleton",1462,1,"mymob";
monster "niflheim.gat",347,259,"Orc Skeleton",1462,1,"mymob";
close;
L_sucess1:
if (@nif_random1 == 10) goto L_sucess2;
mes "[Aesop Bruce]";
mes "Your prayers were correctaaahhhh...";
mes "but your curse still remainsaaahhhh!!";
mes "Haahahahaha.....!!!";
close;
L_sucess2:
mes "[Aesop Bruce]";
mes "Hahahaha!! Your curse has been lifted!!";
mes "Gahahahaha.....!!!";
close;
L_back:
mes "[Aesop Bruce]";
mes "Ahahahaha! Not bad thinking at alllhhhaahaaa...";
mes "I shall pray that you live to returnahhhh....";
close;
}