//===== Hercules Script ======================================
//= Moscovia Town
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Moscovia Town Script
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
//= 1.1 Removed villagers (they are part of a quest). [Kisuka]
//= 1.2 Moved Alberta NPC to pre-re/re paths. [Euphy]
//============================================================
// Moscovia Transportation
//============================================================
- script ::PR_Officer_moscovia -1,{
mes "[Moscovia P.R. Officer]";
mes "Moscovia! Do you know Moscovia?";
mes "the paradise spreading on the endless seas...";
mes "Welcome to Moscovia";
mes "It's adventurous and mystic.";
next;
switch(select("About Moscovia...:Go to Moscovia.:Cancel")) {
case 1:
mes "[Moscovia P.R. Officer]";
mes "Moscovia is a beautiful kingdom";
mes "on an island located north of Rune";
mes "Midgarts.";
next;
mes "[Moscovia P.R. Officer]";
mes "I'm sure that you will be";
mes "absolutely fascinated";
mes "by Moscovia's beautiful scenery";
mes "and gorgeous palace.";
next;
mes "[Moscovia P.R. Officer]";
mes "Now that our long winter has";
mes "passed,";
mes "I'm happy that I can now show you";
mes "our gorgeous hometown.";
next;
mes "[Moscovia P.R. Officer]";
mes "If you feel like visiting Moscovia";
mes "take the chance now!";
mes "I'll help you to have a nice trip";
mes "to Moscovia!";
close;
case 2:
mes "[Moscovia P.R. Officer]";
mes "Ok then, let us start now.";
mes "You should pay me 10,000 zeny";
mes "to go to Moscovia.";
mes "But when you come back,";
mes "you don't have to pay.";
next;
mes "[Moscovia P.R. Officer]";
mes "Can we leave now?";
next;
if (select("Let's go!:Cancel") == 2) {
mes "[Moscovia P.R. Officer]";
mes "If you're too busy now,";
mes "please tell me again whenever you want.";
mes "I'm always ready to guide anyone to Moscovia.";
close;
}
if (Zeny < 10000) {
mes "[Moscovia P.R. Officer]";
mes "I'm sorry but you don't have";
mes "enough zeny now";
mes "You need 10,000 zeny";
mes "to go to Moscovia";
mes "Thank you.";
close;
}else{
mes "[Moscovia P.R. Officer]";
mes "Ok then, we're leaving now.";
close2;
set Zeny,Zeny - 10000;
warp "moscovia",163,55;
end;
}
case 3:
mes "[Moscovia P.R. Officer]";
mes "If you're too busy now,";
mes "please tell me again whenever you want.";
mes "I'm always ready to guide anyone to Moscovia.";
close;
}
}
moscovia,166,53,4 script Moscovia P.R. Officer#2 960,{
mes "[Moscovia P.R. Officer]";
mes "How was your trip?";
mes "Do you have good memories from Moscovia?";
mes "A ship is now leaving";
mes "for Rune Midgarts.";
next;
if (select("Return to Alberta:Cancel") == 2) {
mes "[Moscovia P.R. Officer]";
mes "If you want to see more";
mes "please take your time.";
close;
}
mes "[Moscovia P.R. Officer]";
mes "Please come and visit soon.";
mes "Ok then, Let's get going.";
close2;
if (checkre(0))
warp "alberta",244,52;
else
warp "alberta",243,67;
end;
}
// Generic Moscovia NPCs
//============================================================
moscovia,253,166,4 script Soldier#mosk1 966,{
mes "[Soldier]";
mes "Our dear Csar Alexsay III is in the palace.";
mes "He rules over Moscovia.";
mes "Please be careful not to cause him any trouble.";
close;
}
// Moscovia Palace
//============================================================
- script Soldier#mosk::MoscSoldier 966,{
mes "[Soldier]";
mes "Please be silent or the Csar will be angry.";
close;
}
mosk_in,118,66,5 duplicate(MoscSoldier) Soldier#mosk02 966
mosk_in,133,110,3 duplicate(MoscSoldier) Soldier#mosk03 966
mosk_in,133,73,3 duplicate(MoscSoldier) Soldier#mosk04 966
mosk_in,113,124,5 duplicate(MoscSoldier) Soldier#mosk05 966