//===== eAthena Script =======================================
//= Morroc Town
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.6
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= Fully working
//= Fixed Lapidary sprite, Implemented ANTHELL trigger
//= (in both NPC/Warps) [Lupus]. Removed it from NPC and put in Warp
//= 1.3 Removed some NPC due to Assassin Job Quest [kobra_k88]
//= 1.3b mobs name corrected [Lupus], 1.3c - Adv classes support
//= 1.4 Fixed typo�s [Nexon]
//= 1.5 Added a lvl 4 weapon quest related NPC [MasterOfMuppets]
//= 1.6 Added Bartender NPC, made by Persian69 [Vicious_Pucca]
//============================================================
//==================================================== Town of Morroc ====================================================\\
// Old Scholar ===============================
morocc_in.gat,112,122,2 script Old Scholar 61,{
mes "[Old Scholar]";
mes "I've devoted my Life to researching the Pyramids. Although I not found anything significant yet, I am confident that I will find the Tomb of Ancient King, Osiris!";
next;
mes "[Old Scholar]";
mes "It is within the largest of the Morroc Pyramids, that the Greatest King in History sleeps the eternal sleep. That is... if my memory serves me correctly......";
close;
}
// Drunk Man =================================
morocc.gat,44,180,8 script Drunk Man 89,{
mes "[Drunk Man]";
mes "Heh Heh... (Hiccup)! Oh, Are you new here? Nice to meet ya, Buddy! So how was your trip?";
mes "This was predestined that you and I meet here, I tell you what (Hiccup). Let me tell you something I just heard from the pub....";
next;
mes "[Drunk Man]";
mes "It's rumored that there is a special Dagger that can bring great fortune to its owner.";
mes "There is a well-know Thief in Rune-Midgard that possesses this Dagger, and has never been caught";
next;
mes "[Drunk Man]";
mes "What I would give to get my hands something like that(Hiccup). But only in my dreams....";
next;
mes "[Drunk Man]";
mes "How about you? Why don't you Look for it? It shouldn't be a problem for someone as brave as yourself?";
mes "Kekeke keke(Hiccup)! Buy me a drink later if you ever find that dagger. Promise me, alright?(Hiccup!)";
emotion 20;
close;
}
// Towner =================================
morocc.gat,68,260,8 script Towner 99,{
mes "[Towner]";
mes "Those giant, Triangular Buildings North West of town are called Pyramids... They have been there for thousands and thousands of years.";
next;
mes "[Towner]";
mes "Nobody knows when and why they were built or who built them. All we know for sure is that there are tons of Horrendous Monsters inside of them.";
next;
mes "[Towner]";
mes "I think you'd better stay away from them. The monsters in the Pyramid LOVE to feed on strangers. Kekekekek...";
close;
}
// Ant Man Akira =============================
morocc.gat,76,75,4 script Ant Man Akira 47,{
mes "[Ant Man Akira]";
mes "About 1 map north and 3 maps east of Morroc, there lies the entrance to a cave known as ^ff0000ANTHELL^000000 ...";
M_Menu:
next;
menu "'Anthell ?'",M_Anthell,"Ants?",M_Ants,"End conversation",M_End;
M_Anthell:
mes "[Ant Man Akira]";
mes "Anthell gets it's name from the fact that the cave is home to the largest colony of giant ants in Rune-Midgard.";
mes "There are literally thousands of ants performing work for the colony while their queens lay hundreds and hundreds of eggs.";
next;
mes "[Ant Man Akira]";
mes "Many people go there to train because of the numerous amounts of ant eggs. But be careful...";
next;
mes "[Ant Man Akira]";
mes "Attack an ant by mistake, and you'll find yourself surrounded by a swarm of them before you can even use a fly wing!";
emotion 0;
goto M_Menu;
M_Ants:
mes "[Ant Man Akira]";
mes "There are 3 different kinds of Ant, each with a unique color and name. Each one has a different role in the colony.";
mes "Andres are white, Pieres are green, and Deniros are red colored. Their differences are not merely cosmetic however.";
next;
mes "[Ant Man Akira]";
mes "Andres are the weakest of the ants while Deniros are the most fierce some of the ants. Pieres lay somewhere in the middle.";
next;
mes "[Ant Man Akira]";
mes "Be careful when your around them. If you hit 1 Andre the other Andres in the area with swarm and attack you.";
mes "The same goes for Deniros and Pieres. You should also know that ants are looters so watch out for your items.";
goto M_Menu;
M_End:
mes "[Ant Man Akira]";
mes "Before you go, let me tell you about Giearths. They are not ants but they live in Anthell. Don't underestimate them because of their small size.";
mes "They are extremely tough and should only be handled by high level wariors.";
next;
mes "[Ant Man Akira]";
mes "Well see ya around.";
close;
}
// Poring Lady Syvia ==================================
morocc.gat,79,111,2 script Poring Lady Syvia 700,{
mes "[Poring Lady Syvia]";
mes "All over Rune-Midgard you can see lots of cute monsters such as Spores, the mushroom type creature....";
next;
mes "[Poring Lady Syvia]";
mes "Or Pickys, desert chicks that wear egg shells on their heads and jump around in the Morroc Desert..!";
mes "However you can't deny that the ^FF8888Poring^000000 is the cutest and most popular creature in all of Rune-Midgard.";
next;
mes "[Poring Lady Syvia]";
mes "Although everybody knows about the common pink Poring, there are 2 Rare porings that live near Prontera and are getting a lot of attention.";
next;
mes "[Poring Lady Syvia]";
mes "They are the ^ffaa00Angeling^000000 and the ^5555ffGhostring^000000";
M_Menu:
next;
menu "Angeling?",M_Angel,"Ghostring?",M_Ghost,"Quit Conversation",M_Quit;
M_Angel:
mes "[Poring Lady Syvia]";
mes "The Angeling is a poring with angel wings. It is rarely seen but it is quite a sight. Don't not be fooled by it's angelic look however.";
mes "It is a high level monster armed with the Holy property. It is immune to almost all magic attacks except those of the neutral & shadow property.";
next;
mes "[Poring Lady Syvia]";
mes "Physical attacks are definitely the way to go against these monsters.";
next;
mes "[Poring Lady Syvia]";
mes "Don't I know a lot about porings? Quite frankly I'm in love with them.... =P";
goto M_Menu;
M_Ghost:
mes "[Poring Lady Syvia]";
mes "The Ghostring is an evil ghost poring. It is rarely seen and luckly so.";
next;
mes "[Poring Lady Syvia]";
mes "It is a high-level monster armed with the ghost property. This makes it immune to physical attacks. So Archers, Swordsman, and Thieves beware!";
mes "Only weapons with elemental properties will work on Ghostrings. Of course magic attacks work very well on them also.";
next;
mes "[Poring Lady Syvia]";
mes "Don't I know a lot about porings? Quite frankly I'm in love with them.... =P";
goto M_Menu;
M_Quit:
mes "[Poring Lady Syvia]";
mes "OMG!";
emotion 23;
next;
mes "[Poring Lady Syvia]";
mes "You dare dismiss a poring expert such as myself? I am proud of my knowledge about all things poring!!";
next;
mes "[Poring Lady Syvia]";
mes "Hmf!";
emotion 32;
close;
}
// Slayer Kid ====================================
morocc.gat,123,58,4 script Slayer Kid 118,{
mes "[Slayer Kid]";
mes ".... An expert in hand to hand combat who polishes off enemies quickly and quietly....";
next;
mes "[Slayer Kid]";
mes "That is the ^ff00ffAssassin^000000!!";
M_Menu:
next;
menu "Hmm??",M_0,"Where can I find the Assassin Clan?",M_1,"End conversation",M_End;
M_0:
mes "[Slayer Kid]";
mes "Assassins are a secretive group of elite killers. People say Assassins are highly trained in 'eliminating' their targets without leaving a trace.";
next;
mes "[Slayer Kid]";
mes "It's been 3 months since I left home to search for the Assassin clan.... Just where are they??!!!";
goto M_Menu;
M_1:
mes "[Slayer Kid]";
mes "People say that if you go 2 maps on the east of Morroc, then 2 maps south, you'll be able to find the Assassin Clan.";
next;
mes "[Slayer Kid]";
mes "If you are granted an Assassin Cross, the emblem of the clan master, you will be allowed to become an Assassin.";
mes "The Assassin Cross is a high honor and is given to the best Assassin among Assassins!";
next;
mes "[Slayer Kid]";
mes "To tell you the truth however... I don't think they the clan really exists...";
next;
mes "[Slayer Kid]";
mes "I've been searching for them for over 3 months now and nothing. It seems almost impossible for me to become an Assassin now......";
goto M_Menu;
M_End:
close;
}
// Lapidary =======================================
morocc.gat,150,50,8 script Lapidary 99,{
mes "[Lapidary]";
mes "The Queen of Jewelry is the Diamond. No one can deny its beautiful appearance. That's why it cost so much to buy...";
next;
mes "[Lapidary]";
mes "Many factors increase its value, with the most important factor being size.";
next;
mes "[Lapidary]";
mes "A high quality Diamond should be perfect and not chipped or cracked in any way.";
close;
}
// Uncle Dimitrii ==========================================
morocc.gat,180,155,4 script Uncle Dimitri 49,{
mes "[Uncle Dimitrii]";
mes "The avarage temperature in the Morroc Desert is many times higher than anywhere else in the Rune-Midgard Kingdom.";
next;
mes "[Uncle Dimitrii]";
mes "Be careful of where you choose to sit down and rest. Choose the wrong spot and your butt may catch on fire!!";
M_Menu:
next;
menu "About the Desert sand",M_1,"About the remedy for Fatigue",M_2,"End conversation",M_End;
M_1:
mes "[Uncle Dimitri]";
mes ". . . . . Well";
next;
mes "[Uncle Dimitri]";
mes "It's SUPPOSED to be HOT!!! But it actually isn't really that hot.....";
next;
mes "[Uncle Dimitri]";
mes "For some odd reason the sand in the Morroc desert doesn't conduct as much heat as the sand in other deserts.";
mes "Instead of being scorching hot, the sand just feels warm.... so it's ok for you to sit down for a good rest";
next;
mes "[Uncle Dimitri]";
mes "So everybody can recover their HP and SP without fear of catching on fire.";
goto M_Menu;
M_2:
mes "[Uncle Dimitri]";
mes "Aaaaahhh!!!!";
next;
mes "[Uncle Dimitri]";
mes "Nothing beats desert fatigue like a couple of potions! The ^ff0000Red^000000 ones are especially popular because of their low cost and light weight.";
next;
mes "[Uncle Dimitri]";
mes "They only recover a small amount of hp, but combined with a dip in a desert oasis, a couple ^ff0000Reds^000000 are all you need.";
goto M_Menu;
M_End:
mes "[Uncle Dimitri]";
mes "Did you know that you can get ^0000bb'Milk'^000000 from a 'PecoPeco's Egg'? I wonder how that works......?";
close;
}
// Trader Joe =====================================
morocc.gat,208,85,7 script Trader Joe 83,{
mes "[Trader Joe]";
mes "I earn a living as a Trader so I'm constantly traveling between Morroc and Prontera.";
mes "I can't even count how many times I've been across the Hot, Dry desert.";
next;
mes "[Trader Joe]";
mes "One day, while I was out in the Desert, I unexpectedly ran out of water and became extremely thirsty.";
mes "I was desperate so I decided to try to get some water out of a cactus when.......";
next;
mes "[Trader Joe]";
mes "ALL OF THE SUDDEN!!! The cactus let out this LOUD SCREAM and started to SHOOT its NEEDLES at me!!";
emotion 23;
next;
mes "[Trader Joe]";
mes "It was THE WORST experience of my ENTIRE LIFE.";
next;
mes "[Trader Joe]";
mes "I figured out later that it wasn't a normal cactus that attacked me but it was ^00cc00Muka^000000, the cactus monster.";
next;
mes "[Trader Joe]";
mes "So be careful the next time you're out in the desert. You don't want to make the same mistake I made. (~Sigh~)";
close;
}
// Fly Man Armani ===============================
morocc.gat,234,273,3 script Fly Man Armani 54,{
mes "[Fly Man Armani]";
mes "I SAW IT!! I SAW IT!!!";
emotion 5;
next;
mes "[Fly Man Armani]";
mes "I saw the rare ^ff0000Dragon Fly^000000 just North of here! It was incredible!!";
next;
menu "What... Dragon Fly?!",M_0,"So what?",M_1;
M_0:
mes "[Fly Man Armani]";
mes "It is the boss of desert flies and its much stronger than any other ordinary fly.";
mes "It's a rare sight to behold, and for anybody strong enough and lucky enough to defeat it.... ";
next;
mes "[Fly Man Armani]";
mes "The Dragon Fly may even drop an UTLRA RARE item called a ^0000ddClip^000000!";
mes "Clips are items that you can attach to weapons, armor, and almost every kind of accessory.";
next;
mes "[Fly Man Armani]";
mes "Clips are ^ffaa00slotted^000000 and therefore you can insert cards into them. That's what makes them so valuable.";
mes "It seems like everyone is yearning for a clip these days.";
next;
mes "[Fly Man Armani]";
mes "Say.... why don't YOU challenge the Dragon Fly?";
emotion 20;
close;
M_1:
mes "[Fly Man Armani]";
mes "SO WHAT!!??";
emotion 23;
next;
mes "[Fly Man Armani]";
mes "Do you dare underestimate the Dragon Fly?? Bleh! It may be a fly, but I guarantee you THIS FLY is more than you can handle!";
emotion 32;
next;
mes "[Fly Man Armani]";
mes "No matter. If you ARE fortunate enough to run into it, you'll quickly see what I mean. After all, it IS the FLY of ALL FLIES!!!!";
next;
mes "[Fly Man Armani]";
mes "^ff0000Dragon Fly^000000. Remember this name well!!";
close;
}
// Uncle Phlanette ================================
morocc.gat,277,213,4 script Uncle Phlanette 48,{
mes "[Uncle Phlanette]";
mes "Morroc is a highly dry region surrounded by desert. There isn't a place as hot or dry as Morroc anywhere in Rune-Midgard.";
M_Menu:
next;
menu "Desert Story",M_0,"Quit Coversation",M_End;
M_0:
mes "[Uncle Phlanette]";
mes "Let me tell you a little about the desert.....";
next;
mes "[Uncle Phlanette]";
mes "You see the desert is a place that is bare of vegetation due to low rainfall and a high evaporation rate.";
mes "Even so there are plants that seem to thrive in the desert. And where there are plants, there are animals.";
next;
mes "[Uncle Phlanette]";
mes "So even with the high temperatures, and limited water, living creatures still find a way to survive in the desert.";
next;
mes "[Uncle Phlanette]";
mes "Unfortunately, for unknown reasons, some of the plants and animals in the desert have turned into dangerous monsters.";
mes "The ^00cc00'Mukas'^000000 are one of those monsters. They were originally cactus plants.";
goto M_Menu;
M_End:
mes "[Uncle Phlanette]";
mes "Sand HERE! Sand THERE! Sand EVERYWHERE!!!!";
emotion 0;
next;
mes "[Uncle Phlanette]";
mes "(~Sigh~) I'm SICK and TIRED of this sand and desert...";
next;
mes "[Uncle Phlantette]";
mes "Morroc......!! I HATE YOU!!!!!!";
emotion 32;
close;
}
//Bartender
morocc_in.gat,166,76,3 script Bartender 46,{
mes "[Bartender]";
mes "What are you going to order?";
next;
menu "Tropical Sograt",L1,"Vemillion the Beach",L2,"Nothing.",-;
mes "[Bartender]";
mes "Hmm...";
close;
L1:
if (zeny < 1000 ) goto Nomoney;
getitem 12112,1;
set zeny,zeny-1000;
mes "[Bartender]";
mes "Here you go.";
mes "Fruits are major ingredients,";
mes "but don't drink too much.";
close;
L2:
if (zeny < 1000 ) goto Nomoney;
getitem 12113,1;
set zeny,zeny-1000;
mes "[Bartender]";
mes "Here you go.";
mes "but don't drink too much.";
close;
Nomoney:
mes "[Bartender]";
mes "Are you asking me to give it for free?";
mes "You are one crazy person.";
mes "Don't even think about drinking if you don't have 1,000 zeny.";
close;
}
// Lvl 4 weapon quest related NPC ================================
morocc.gat,289,230,3 script Citizen 92, {
mes "[Citizen]";
mes "Meeting a dead man is basically";
mes "impossible.";
mes "Even if you met one,";
mes "he would not have the full memory of his life.";
next;
mes "[Citizen]";
mes "But if you brought a thing that he";
mes "used to keep in his life,";
mes "it would be possible to retrieve his memory of the life.";
mes "Of course, we can confirm this theory only";
mes "when we meet a dead man.";
close;
}
//<================================================== Assassin Guild ====================================================>\\
// Hashisid ====================================
moc_fild16.gat,199,212,4 script Hashisid 48,{
mes "[Hashisid]";
mes "For Assassins, it is important not to look a target in the eye. If a target is smart, he/she may be able to tell what you're up too.";
next;
menu "About Assassins",M_0,"Quit Conversation",M_End;
M_0:
mes "[Hashisid]";
mes "Let me tell you a little bit about Assassins";
next;
mes "[Hashisid]";
mes "Assassin's are hired to infiltrate, gather intelligence, and even commit murder without being seen or heard.";
mes "Stealth and speed are vital to Assassins. Assassins live in the shadows and never get praise or congratulations.";
next;
mes "[Hashisid]";
mes "It's their job to go unnoticed. Though an Assassin may seem like a cruel and heartless individual....";
mes "An Assassin will never do any harm to an innocent being. The main purpose of the Assassin to seek out and destroy evil forces!";
close;
M_End:
close;
}
//==================================================
// Assassin Guild Guards
//===================================================
moc_fild16.gat,195,281,4 script Assassin Guardian#1::SinGuard 707,{
mes "[Assassin Guardian]";
if(BaseJob == Job_Assassin) mes "Welcome.";
if(BaseJob == Job_Assassin) close;
set @temp, rand(1,4);
if(@temp == 1) mes "........";
if(@temp == 2) mes "Hmmm..........";
if(@temp == 3) mes "Hmmm... you shouldn't be here.....";
if(@temp == 4) mes "You're trespassing on forbidden grounds.......";
close;
}
moc_fild16.gat,204,281,4 duplicate(SinGuard) Assassin Guardian#2 707
moc_fild16.gat,207,281,4 duplicate(SinGuard) Assassin Guardian#3 707
moc_fild16.gat,216,281,4 duplicate(SinGuard) Assassin Guardian#4 707
moc_fild16.gat,200,231,4 duplicate(SinGuard) Assassin Guardian#5 707
moc_fild16.gat,211,231,4 duplicate(SinGuard) Assassin Guardian#6 707
moc_fild16.gat,200,257,4 duplicate(SinGuard) Assassin Guardian#7 707
moc_fild16.gat,211,257,4 duplicate(SinGuard) Assassin Guardian#8 707