summaryrefslogblamecommitdiff
path: root/npc/cities/manuk.txt
blob: b49be1920d385ba81e405e9b81f94825799a7000 (plain) (tree)
1
2
3
4
5
6
7
8
9
                                                              
              
                                                              
             
                                                              
       

                                                              
                                 
                                                              
                      
                            
                            
                      

                                                              
              
                                                            











                                                                                                                                              
                                                     


















                                                                                         
                                                    












                                                                                                                                                                              
                                            

                                                              



                                                                        










                                              
 
                                                               

























                                                                     
                                                     

















                                                                                         
                                                      


























                                                                                        
                                                      















                                                                                    
                                                               

















                                                              
                                                    

























                                                                                       
                                                    
                                     



























                                                              
                                                      















                                                              
                                                     





















                                                                                          
                                                                    















                                                                                      
                                                            













                                                                     
                                                            











                                                                            
                                                            











                                                                
                                                            











                                           
                                                            

















                                                                                  
             
                                                              











                                                                                           
                                                              











                                                                                           
                                                     



















                                                                                                                                 
                                                     













                                                              
                                                              

                                                              


                                          
         
            
 
 
                                                    















                                                                                     
                                                               














                                                                              

                 
                                                            











                                                                                
                                                            













                                                                              
                                                            



















                                                                           
                                                            











                                                                    
                                                                       










                                                              
//===== Hercules Script ======================================
//= Manuk Town
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.3
//===== Description: =========================================
//= [Official Conversion]
//= Town-specific NPCs for Manuk.
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Added more town NPCs
//= 1.2 Added more town NPCs
//= 1.3 Enabled an NPC
//============================================================

// cat_enhance
manuk,304,195,5	script	Soldier#ep13pa829	4_MAN_PIOM,{
	if (isequipped(2782) == 1) {
		mes "[Food Provider]";
		mes "The Manuk family subsists mostly on refining Gray Hollows that were burried a long time ago deep down under the ground.";
		close;
	}
	else {
		mes "[Food Provider]";
		mes "Gdiios duuie Dssoas pogggd fdrul fdddoweet";
		close;
	}
}

manuk,274,239,5	script	Soldier#ep13_2	4_MAN_PIOM2,{
	if (isequipped(2782) == 1) {
		mes "[Injured Manuk Soldier]";
		mes "I can't absorb Bradium Essence anymore because of my fatal injury.";
		mes "Those wicked fairies attacked me and left me like this.";
		close;
		mes "[Injured Manuk Soldier]";
		mes "I wish I could kill all the fairies...";
		close;
	}
	else {
		mes "[Injured Manuk Soldier";
		mes "Bhiio aaas dgwer fdds rrrrrpppp Ee";
		close;
		mes "[Injured Manuk Soldier]";
		mes "Foi dsddff gggeeeerr pqowe";
		close;
	}
}

manuk,107,233,5	script	Soldier#ep13_3	4_MAN_PIOM,{
	if (isequipped(2782) == 1) {
		mes "[Anxious Soldier]";
		mes "Hurry, I am in big trouble. I lost all the Manuk Coins. I think I dropped them somewhere on the snowfield. Gosh, I saw them right before I fell asleep!";
		close;
	}
	else {
		mes "[Anxious Soldier]";
		mes "Qosi dhhui rffd poaner ouh.";
		close;
	}
}

// ep13_2_hiki
manuk,100,100,3	script	Piom	4_MAN_PIOM,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Piom]";
		mes "You are... tiny. But you don't seem like a Fairy.";
		mes "As long as you are not a damned Fairy,";
		mes "then you are not our foe!";
		mes "In this world, there are only friends or foe!";
		close;
	}
	else {
		mes "[Piom]";
		mes "As our wi nueo woud bus";
		mes "Gw pii rooop pishe";
		mes "Fw iusbn podim bn usow ";
		mes "Psbh io whe pasn jd";
		close;
	}
}

manuk,188,216,3	script	Benknee#ep13_2_1	4_MAN_BENKUNI,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Benknee]";
		mes "What brings you here?";
		mes "Are you a human?";
		mes "If you are human, you shouldn't be here.";
		next;
		mes "[Benknee]";
		mes "Jotunheim is a blessed and sacred place.";
		mes "We, Saphas will be standing with our own feet.";
		mes "And rise against oppression!";
		close;
	}
	else {
		mes "[Benknee]";
		mes "Bdf sdio hs ioq";
		mes "Wfn is ao ps od jd";
		mes "No pip dd dow hso le";
		next;
		mes "[Benknee]";
		mes "Wsd oup nc xkh d";
		mes "Rww o jsd sp";
		mes "Yd aihd oa sd s dd";
		close;
	}
}

manuk,169,260,3	script	Piom#ep13_2_1	4_MAN_PIOM2,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Piom]";
		mes "We, Saphas are always together!";
		mes "Wherever we are. We are always connected to each other.";
		mes "I don't know where you are from but, you should learn our spirits.";
		close;
	}
	else {
		mes "[Piom]";
		mes "Ng go oois yus dd";
		mes "You ii iaao nfb ud";
		mes "Wqq ifn isp did";
		mes "Uy ydf sd fs wee";
		mes "Mgg gf fs d ff";
		close;
	}
}

manuk,218,163,3	script	Galtun#ep13_2_1	4_MAN_GALTUN,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Galtun]";
		mes "Recently, tiny things have been flying around.";
		mes "I am not sure if they are flies or not.";
		mes "But it is very annoying.";
		next;
		mes "[Galtun]";
		mes "They can only use their small magic from a long distance.";
		mes "But I can kick them off quickly.";
		mes "They are so bothersome. But I better not waste my time with them.";
		close;
	}
	else {
		mes "[Galtun]";
		mes "Ya sda sdou sh dbi";
		mes "Av bu dgs ldo gp gf ";
		mes "Jg gfs dsd fw eerr ";
		next;
		mes "[Galtun]";
		mes "Mb ih ids oj fd";
		mes "Pg sdf dd sd fff";
		mes "Bq wer jfsd fsd ut yy";
		mes "Nx cxd fsd fs df ";
		close;
	}
}

manuk,266,199,5	script	Galtun#ep13_2_2	4_MAN_GALTUN,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Galtun]";
		mes "I can relax now that we have those piles of Bradium.";
		mes "But I am also worried that we can spend them in a short time.";
		close;
	}
	else {
		mes "[Galtun]";
		mes "Bu iu bus sfi a sd";
		mes "Zsd dwo uf sh osad ";
		mes "Qdf aih fas io d hoas";
		mes "Nas d iy as di";
		close;
	}
}

manuk,225,129,5	script	Benknee#ep13_2_2	4_MAN_BENKUNI,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Benknee]";
		mes "Huh? Who?? Who are you??";
		mes "Oh, you are not a fairy.";
		mes "I thought you were a fairy thing.";
		mes "Anyway, who are you? Can you speak?";
		close;
	}
	else {
		mes "[Benknee]";
		mes "Bao j pj a sd";
		mes "Gi oh as d";
		mes "Ya sd Yrt sd ad";
		mes "Bq we ojj jd";
		close;
	}
}

manuk,286,147,3	script	Piom#ep13_2_2	4_MAN_PIOM,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Piom]";
		mes "I'll never forget the deep-rooted rancor against those traitors.";
		mes "I remember how our ancestors died.";
		mes "I swear that I would avenge them.";
		next;
		mes "[Piom]";
		mes "First, I'll kick those bastards.";
		mes "Those flying little things bother me so much.";
		close;
	}
	else {
		mes "[Piom]";
		mes "Vio hs pf I aps";
		mes "Vs ou oas de ee";
		mes "Bzi sh da opd";
		mes "Mc oju asop dj a ps";
		next;
		mes "[Piom]";
		mes "Be juas da sd";
		mes "Eoj ssr owq w e ";
		mes "Wps dj i ao sj daasd asd";
		close;
	}
}

manuk,183,185,5	script	Piom#ep13_2_3	4_MAN_PIOM,{
	tongyeok = Ring_Of_Wise_King;
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Piom]";
		mes "Our lives exist for Saphas.";
		mes "On the other hand,";
		mes "Saphas lives exist for me.";
		mes "Hum hahaha!";
		next;
		mes "[Piom]";
		mes "We, Saphas are always together!";
		mes "Wherever we are!";
		mes "Cheer for Saphas!";
		close;
	}
	else {
		mes "[Piom]";
		mes "Esd fas hdi as sp ad osd";
		mes "Ns id pie sj idf";
		mes "Rto osd ps ad ";
		mes "Mi sho oo pesd";
		next;
		mes "[Piom]";
		mes "N sd sou as d ";
		mes "Ma asd psh ds ii ";
		mes "Qso uf lj dhis id";
		close;
	}
}

manuk,256,143,3	script	Galtun#ep13_2_3	4_MAN_GALTUN,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Galtun]";
		mes "I will devote myself to";
		mes "protect my family and Saphas.";
		mes "That is all I want...";
		close;
	}
	else {
		mes "[Galtun]";
		mes "Mr ishh qw e ee";
		mes "Baa eou sh ua sd";
		mes "Up idhs ish dk I jsd";
		close;
	}
}

manuk,245,124,3	script	Piom#ep13_2_4	4_MAN_PIOM2,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Piom]";
		mes "Human, you think our battle is stupid, don't you?";
		mes "And a waste of time?";
		mes "But it is really depends on this war whether we can survive or not.";
		close;
	}
	else {
		mes "[Piom]";
		mes "Nsa dhi pao sdi a jp das";
		mes "Uaa as iijds kn sdg f";
		mes "Bzi hd sia pasd ";
		mes "Es do ja pda sj d";
		mes "Bs oju lujdi ni sdgf g ";
		next;
		mes "[Piom]";
		mes "Us id jd nai dh";
		close;
	}
}

// ep13_2_npc
man_in01,346,135,0	script	 Worker#ep13bsg1	4_MAN_PIOM,{
	if (isequipped(2782) == 1) {
		mes "[Worker]";
		mes "It is dangerous if the valve is not checked properly every day.";
		mes "In fact, there was an incident.";
		mes "It gives me the creeps just thinking about it.";
		close;
	}
	else {
		mes "[Worker]";
		mes "Gs df o aj ud pa";
		mes "N sd asw ewt jj ";
		mes "Ud aso pda s ";
		close;
	}
}

man_in01,393,134,3	script	Worker#ep13bsg2	4_MAN_PIOM,{
	if (isequipped(2782) == 1) {
		mes "[Worker]";
		mes "What!! Wh.. Oh... I... I didn't fall asleep!!";
		mes "Let's get back to work... that's right work...";
		close;
	}
	else {
		mes "[Worker]";
		mes "Ns ad jai osd";
		mes "Rt odj as jo dp as";
		close;
	}
}

man_in01,377,143,5	script	Worker#ep13bsg3	4_MAN_PIOM,{
	if (isequipped(2782) == 1) {
		mes "[Worker]";
		mes "Hmm... It's working just fine... No probems at all...";
		close;
	}
	else {
		mes "[Worker]";
		mes "Mou ii ros oa d d ";
		close;
	}
}

man_in01,333,128,5	script	Worker#ep13bsg4	4_MAN_PIOM,{
	if (isequipped(2782) == 1) {
		mes "[Worker]";
		mes "My eyesight is getting weaker these days.";
		close;
	}
	else {
		mes "[Worker]";
		mes "Yw I eus ia d ap s";
		close;
	}
}

man_in01,336,128,5	script	Worker#ep13bsg5	4_MAN_PIOM,{
	if (isequipped(2782) == 1) {
		mes "[Worker]";
		mes "Isn't this fabulous?";
		close;
	}
	else {
		mes "[Worker]";
		mes "R tt osj dj d";
		close;
	}
}

man_in01,283,288,3	script	Worker#ep13bsg6	4_MAN_PIOM,{
	if (isequipped(2782) == 1) {
		mes "[Worker]";
		mes "It is fortunate to have lots of fine quality Bradium today.";
		next;
		mes "[Worker]";
		mes "This is all that is left for us.";
		close;
	}
	else {
		mes "[Worker]";
		mes "Qw eI hs pado as d p ";
		next;
		mes "[Worker]";
		mes "Too fn ish d fd";
		close;
	}
}

// ep13_2_tre
manuk,103,354,5	script	Manuk Galtun#door1	4_MAN_GALTUN,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Manuk Galtun]";
		mes "Here is Manuk where the Sapha who is descendant of Hwergelmir lives.";
		close;
	}
	else {
		mes "[Manuk Galtun]";
		mes "Zd sng pps fsr";
		close;
	}
}

manuk,122,354,3	script	Manuk Galtun#door2	4_MAN_GALTUN,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Manuk Galtun]";
		mes "Here is Manuk where the Sapha who is descendant of Hwergelmir lives.";
		close;
	}
	else {
		mes "[Manuk Galtun]";
		mes "To osn dia fg gh gh";
		close;
	}
}

manuk,99,334,5	script	Manuk Piom#tre1	4_MAN_PIOM3,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Manuk Piom]";
		mes "Galtuns are brave Sapha warriors.";
		mes "I am a Piom class which is general labor.";
		next;
		mes "[Manuk Piom]";
		mes "By virtue of the braveness of the Galtun, we can stand for a long time from the diversions of the Laphine.";
		mes "We always appreciate their efforts.";
		close;
	}
	else {
		mes "[Manuk Piom]";
		mes "H dn i sid p sd ";
		mes "Nd isjd sapd j s id";
		mes "Bsi o ps dkm jgf";
		mes "Eo oo ptr n sid";
		close;
	}
}

manuk,103,311,3	script	Manuk Piom#tre2	4_MAN_PIOM2,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Manuk Piom]";
		mes "My leg...";
		mes "It's time to already.";
		close;
	}
	else {
		mes "[Manuk Piom]";
		mes "Fn is d id ";
		mes "Yon sdi dh so dps";
		close;
	}
}

manuk,194,189,3	script	Manuk Galtun#tre3	4_MAN_GALTUN,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Manuk Galtun]";
		mes "Welcome to Manuk.";
		mes "How can I help you?";
		close;
	}
	end;
}

manuk,293,203,3	script	Manuk Piom#tre4	4_MAN_PIOM,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Manuk Piom]";
		mes "Hey, Be careful!";
		mes "This mineral is Bradium which is the life of our tribe.";
		mes "If you don't handle the stone carefully, you'll be in trouble!";
		close;
	}
	else {
		mes "[Manuk Piom]";
		mes "Bmm ish di sd";
		mes "Fii sd ani s a d s k ds ";
		mes "Ti h is so so pd";
		close;
	}
}

manuk,253,173,3	script	Manuk Benknee#tre5	4_MAN_BENKUNI,{
	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
		mes "[Manuk Benknee]";
		mes "Can you see that statue?";
		mes "He's the Hwergelmir, who is like a legend for us Sapha.";
		mes "He was a real majestic and brave man.";
		close;
	}
	else {
		mes "[Manuk Piom]";
		mes "Ys oadj oa s d";
		mes "Bni ii osd jo as das";
		mes "Qa oj df isd oo o";
		close;
	}
}

// ep12_2_dailybs
manuk,251,180,5	script	Young Villager#ep13bs	4_MAN_PIOM,{
	if (isequipped(2782) == 1) {
		mes "[Young Villager]";
		mes "It's past the time of our date, why isn't she here yet!!?";
		close;
	}
	else {
		mes "[Asd]";
		mes "Ywo di pi butfs oui Afbsu ";
		close;
	}
}

man_in01,360,137,5	script	Mechanic#ep13bs	4_MAN_PIOM,{
	if (isequipped(2782) == 1) {
		mes "[Mechanic]";
		mes "Alien races are not allowed to enter.";
		mes "It's very dangerous here, please don't come any closer.";
		close;
	}
	else {
		mes "[Asoui]";
		mes "Fs iua sdjosow ww ";
		mes "Adds wwpq iusnd ";
		close;
	}
}

man_in01,68,187,0	script	Worker#ep13bs1	4_MAN_PIOM,{
	if (isequipped(2782) == 1) {
		mes "[Worker]";
		mes "Hmm, it smells delicious.";
		mes "It should be time to turn it around now.";
		next;
		mes "[Worker]";
		mes "Hardrock Mammoth steak should be eaten slightly raw!";
		close;
	}
	else {
		mes "[Tee]";
		mes "As woue dpi sha we";
		mes "Two psie bu le";
		next;
		mes "[Tee]";
		mes "Tr sdou powee wwee ";
		close;
	}
}

man_in01,74,181,3	script	Worker#ep13bs2	4_MAN_PIOM,{
	if (isequipped(2782) == 1) {
		mes "[Worker]";
		mes "Chef Cook, how many plates should I put down?";
		close;
	}
	else {
		mes "[Tee]";
		mes "We pishd bugs ouwwe iro ";
		close;
	}
}

man_in01,227,280,5	script	Scientist#ep13bs	4_MAN_BENKUNI,{
	if (isequipped(2782) == 1) {
		mes "[Scientist]";
		mes "Is there only one way we can survive..?";
		close;
	}
	else {
		mes "[Apti]";
		mes "Dso piey pioit ioep ";
		close;
	}
}