//===== Hercules Script ======================================
//= Lighthalzen City
//===== By: ==================================================
//= erKURITA, Au{R}oN (Translated by Alan), $ephiroth
//===== Current Version: =====================================
//= 2.2
//===== Description: =========================================
//= Lighthalzen NPCs (Temporal names for now) [erKURITA]
//===== Additional Comments: ==================================
//= 2.0 Added missing Lab Staff#amano08 NPC. (bugreport:4319) [Gepard]
//= 2.1 Commented out Duplicate NPCs. (bugreport:4555)
//= 2.2 Added missing NPC found in AEGIS files. [L0ne_W0lf]
//=============================================================
lighthalzen,198,285,5 script Jiwon#zen5 4_F_LGTGIRL,{
mes "[Jiwon]";
mes "I think we're really";
mes "fortunate to be able to";
mes "live in such a beautiful";
mes "and peaceful city like this.";
next;
mes "[Jiwon]";
mes "It's just so nice to";
mes "have this pleasant weather,";
mes "these lush gardens and to";
mes "meet all of these kind people.";
mes "Lighthalzen is like Asgard";
mes "in Midgard, heaven on earth~";
close;
}
lighthalzen,220,244,3 script Samnang#zen2 4_F_LGTGRAND,{
mes "[Samnang]";
mes "^333333*Sigh...*^000000";
mes "It gets harder for me";
mes "to move around as I get";
mes "older. That's understandable";
mes "for an elderly person, right?";
next;
mes "[Samnang]";
mes "Just the other day, these";
mes "hoodlums in black suits";
mes "were yelling at me to get out";
mes "of their way. But of course,";
mes "I didn't move quickly enough.";
mes "So what did they do to me?";
next;
mes "[Samnang]";
mes "They punched me.";
mes "Right in the womb!";
mes "I know that I'm not";
mes "pregnant, but that's";
mes "besides the point. Never hit";
mes "a lady, especially an old one!";
close;
}
lighthalzen,261,112,3 script Ruth#zen4 4_F_LGTGIRL,{
mes "[Ruth]";
mes "Sweety, isn't it";
mes "nice to be together";
mes "under this beautiful";
mes "sunlight? It's perfect";
mes "for our date. Ahhhh~";
next;
mes "[Ruth]";
mes "I'm so happy to be";
mes "with you. I feel like";
mes "I'm just melting with";
mes "happiness. Oh, I love";
mes "you so much, Oyoung.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Whoa...";
mes "This couple is";
mes "really headed for";
mes "Cloud 9, aren't they?";
close;
}
lighthalzen,259,108,7 script Oyoung#zen14 4_M_LGTMAN,{
mes "[Oyoung]";
mes "Girl, you look like";
mes "you're comin' down with";
mes "the love bug. But there's";
mes "only one prescription for";
mes "this ailment, ooooh yeah...";
next;
mes "[Oyoung]";
mes "You need yo'self";
mes "your daily dose of";
mes "vitamin O-YOUNG.";
mes "And your lips look like";
mes "they got vitamin deficiency.";
mes "I better take care of that~";
next;
mes "[" + strcharinfo(0) + "]";
mes "Sweet Sister!";
mes "I don't know what's";
mes "more mind boggling--";
mes "The fact that he used";
mes "that line or the fact that";
mes "it's actually working...";
close;
}
lighthalzen,233,121,3 script Kariya#li_01 1_F_MARIA,{
mes "[Kariya]";
mes "I think ''Lighthalzen'' is";
mes "supposed to mean ''crest of";
mes "light,'' though I hear that this";
mes "city was actually named after";
mes "somebody. Who knows for sure?";
next;
mes "[Kariya]";
mes "Still, it's a fitting";
mes "name for the wealthiest";
mes "and most luxurious city in";
mes "all the Schwaltzvalt Republic.";
mes "So how do you like this place?";
close;
}
lighthalzen,233,82,5 script Sung#A 4_M_KID2,{
mes "[Sung]";
mes "When I grow up, I want";
mes "to become such a great";
mes "person that they'll make";
mes "a statue of me, just like";
mes "those statues over there.";
next;
mes "[Sung]";
mes "Then people would be like,";
mes "''Hey yo. That statue. That";
mes "guy must have been great!''";
mes "Just thinking about that";
mes "makes me feel so good!";
next;
mes "[Sung]";
mes "That's it. I'm gonna";
mes "grow up as soon as I can.";
mes "Ooh, and I better grow tall";
mes "and handsome so my statue";
mes "will be even more awesome.";
mes "Yeah. Yeah, good idea, Sung...";
close;
}
lighthalzen,89,73,3 script Sameer#zen15 4_M_EINMAN2,{
mes "[Sameer]";
mes "There are too many";
mes "loving couples in this city.";
mes "Cuddling and kissing and";
mes "hugging and necking. It's...";
mes "It's utterly distasteful.";
next;
mes "[Sameer]";
mes "I can't believe the";
mes "indecency I see everyday";
mes "near my own home. Don't";
mes "they know better than to be";
mes "so affectionate in places";
mes "where the public can see them?!";
next;
mes "[Sameer]";
mes "Fortunately for the";
mes "world, I'm a bulwark";
mes "of morality. In fact, I have";
mes "no need for a woman. All";
mes "I need are my ship models,";
mes "teen novels and dominos.";
next;
mes "[Sameer]";
mes "I'm a completely well";
mes "adjusted individual, which";
mes "is why the authorities should";
mes "listen to me when I tell them";
mes "to arrest couples for indecency!";
mes "Hand holding. Have they no shame?!";
close;
}
lighthalzen,45,59,7 script Janice#zen03 4_F_LGTGRAND,{
mes "[Janice]";
mes "Oh no, I think I got";
mes "lost again. The roads";
mes "here are so confusing!";
mes "I've lived here for such";
mes "a long time and I still";
mes "can't find my way around...";
close;
}
lighthalzen,66,94,3 script Elmer Keays#li_03 4_M_LGTGRAND,{
mes "[Elmer Keays]";
mes "Walking side by side";
mes "with you like this reminds";
mes "me of the old days. Back";
mes "then, everyone was jealous";
mes "that I had such a beautiful";
mes "woman by my side. Heh heh~";
next;
mes "[Elmer Keays]";
mes "You're still the most";
mes "precious sight to these";
mes "old eyes, my dear. I'm";
mes "really lucky to be with you.";
emotion e_kis,0,"Margie Keays#li_02";
emotion e_kis2;
close;
}
lighthalzen,65,94,5 script Margie Keays#li_02 4_F_LGTGRAND,{
mes "[Margie Keays]";
mes "Oh darling, the";
mes "weather is so nice";
mes "and pleasant today.";
mes "I'm really glad we";
mes "decided to go take";
mes "a walk together~";
close;
}
lighthalzen,78,120,3 script Maivi#zen1 4_F_LGTGIRL,{
mes "[Maivi]";
mes "...";
next;
mes "[Maivi]";
mes "...";
mes "......";
next;
mes "[Maivi]";
mes "Ah...";
mes "I just had the nicest";
mes "nap. This nice weather";
mes "never fails to relax me.";
mes "The air here is so clean,";
mes "not like that Einbroch~";
next;
mes "[Maivi]";
mes "This clean, pristine";
mes "environment is all thanks";
mes "to the Rekenber Corporation.";
mes "It's incredible what they can";
mes "do with technology now, isn't";
mes "it? Ahhh, it's so peaceful~";
close;
}
/*
lighthalzen,226,210,3 script Nannan 4_M_04,{
mes "[Nannan]";
mes "You know, I always thought";
mes "that all Alchemists were bookish,";
mes "scholarly types, their faces always";
mes "buried in books and studying. But";
mes "I managed to find one who doesn't";
mes "fit that nerdy stereotype at all.";
next;
mes "[Nannan]";
mes "This guy, What's-his-face,";
mes "Broncher, is always wasting";
mes "his time drinking. I guess he";
mes "discovered the secret of turning";
mes "water into Grade A booze. But";
mes "at least he's not the stuffy type.";
next;
mes "[Nannan]";
mes "I don't know how much";
mes "help he'd be to an aspiring";
mes "Alchemist, but in my opinion,";
mes "the man is a fully fledged";
mes "genius! At least, compared";
mes "to a street guy like me...";
close;
}
*/
lighthalzen,230,182,4 script Klaubis#zen3 4_M_LGTGRAND,{
mes "[Klaubis]";
mes "Excuse me, but are you";
mes "a tourist? Well, welcome";
mes "to Lighthalzen! This city";
mes "has everything we need,";
mes "but it can be a little too";
mes "quiet and uneventful here.";
next;
switch(select("Have you lived in here long?:I agree.:Have you heard about the serial killer?")) {
case 1:
mes "[Klaubis]";
mes "Yes, our family has";
mes "lived in this city for a";
mes "long time, starting with";
mes "my great grandfather. Let's";
mes "see, my family's been here";
mes "for about two hundred years.";
next;
mes "[Klaubis]";
mes "You'd be surprised how";
mes "many people stay in their";
mes "hometowns. Even if you do";
mes "leave, though, you can always";
mes "come back. It wouldn't be your^FFFFFF ^000000 hometown if you couldn't, right?";
close;
case 2:
mes "[Klaubis]";
mes "Yes, the atmosphere";
mes "can get pretty listless";
mes "around here. But still,";
mes "there are plenty of nice";
mes "sights to enjoy here in";
mes "Lighthalzen, so look around~";
close;
case 3:
mes "[Klaubis]";
mes "You mean the Serial";
mes "Axe Murderer? I thought";
mes "that was an old ghost story.";
mes "Hm. I think that lady inside";
mes "the Weapon Shop would";
mes "know more about that tale...";
close;
}
}
lighthalzen,232,156,3 script Sigmund#zen3 4_M_LGTMAN,{
mes "[Sigmund Ting]";
mes "You know what I noticed?";
mes "The guards at the border";
mes "to the slum seem distracted";
mes "sometimes. I made use of one";
mes "of their less attentive moments";
mes "and basically jumped the fence!";
next;
mes "[Sigmund Ting]";
mes "But once I was in the ";
mes "slums, I was pretty bored.";
mes "There really isn't much to";
mes "do there. Which makes me";
mes "wonder... Why guard it?";
close;
}
lighthalzen,190,134,5 script Joyce#zen 4_F_LGTGIRL,{
mes "[Joyce]";
mes "I can sense your";
mes "longing look within";
mes "the depths of my heart,";
mes "beating faster and faster";
mes "with a feverish passion~";
close;
}
lighthalzen,191,134,3 script Dan Song#zen2 4_M_LGTMAN,{
mes "[Dan Song]";
mes "Those eyes of yours...";
mes "So pure and so deep,";
mes "like glimmering pools";
mes "of light. So, so beautiful...";
close;
}
lighthalzen,115,159,3 script Collins#zen1 4_M_LGTGRAND,{
mes "[Collins]";
mes "I really wish that my";
mes "son will be able to join";
mes "the Rekenber Corporation.";
mes "They certainly provide the";
mes "best jobs in Lighthalzen.";
next;
mes "[Collins]";
mes "Although they're a large,";
mes "major corporation, it's";
mes "almost impossible to get";
mes "employed by them. How";
mes "do people get hired there";
mes "in the first place anyway?";
close;
}
lighthalzen,77,157,5 script Villagomez#li_01 4_M_LGTGRAND,{
mes "[Villagomez]";
mes "I just step out to get";
mes "a haircut and now I'm";
mes "lost. Boy oh boy, I hope";
mes "I don't keep my family";
mes "waiting. ^333333*Sigh...*^000000";
close;
}
lighthalzen,125,68,5 script Kemp#zen13 4W_M_01,{
mes "[Kemp]";
mes "Have you ever seen the";
mes "people who work in that big";
mes "corporation over there? I think";
mes "their employees are all a bit";
mes "off kilter for some reason.";
next;
mes "[Kemp]";
mes "I haven't been there";
mes "myself, but something";
mes "strange is happening with";
mes "all the people who work there.";
close;
}
lighthalzen,138,50,7 script Mauro#zen3 4_M_EINOLD,{
mes "[Mauro]";
mes "The youth in this city";
mes "have no appreciation for";
mes "their elders. I've worked";
mes "so hard to help build this";
mes "city for so many years and";
mes "this is the thanks I get?";
next;
mes "[Mauro]";
mes "Bah! If it weren't for";
mes "us, Lighthalzen wouldn't";
mes "be as properous as it is";
mes "today! Those kids don't";
mes "know that they owe their";
mes "lives of luxury to us...";
close;
}
lighthalzen,132,103,5 script Sefith#li_01 4_M_JOB_KNIGHT2,{
mes "[Sefith]";
mes "Good looks. Intelligence.";
mes "Excellent manners. A strong,";
mes "manly chin and overpowering,";
mes "piercing eyes. Perfectly balanced^FFFFFF ^000000 passion and charimsma. All the";
mes "good things that ladies want.";
next;
mes "[Sefith]";
mes "But enough about me. Let's";
mes "discuss how sorry I should";
mes "feel for any other man living";
mes "in Lighthalzen. They don't hold";
mes "a candle to my studliness~";
close;
}
lighthalzen,239,64,5 script Jade#zen2 4_F_LGTGIRL,{
mes "[Jade]";
mes "I've heard that there's a";
mes "strange kingdom out there";
mes "that's basically ruled by";
mes "magic and swords, where";
mes "adventurers are enlisted";
mes "for the greater good.";
next;
mes "[Jade]";
mes "So are you from";
mes "Rune-Midgard?";
mes "What do you think";
mes "of our city with its";
mes "advanced technology";
mes "and economy? Huh...";
next;
mes "[Jade]";
mes "Someday, I'd like";
mes "to go visit the land";
mes "where you came from.";
mes "It sounds so fantastic";
mes "and romantic in a way...";
close;
}
lighthalzen,205,208,4 script Greedy Looking Man#li_01 4_M_YURI,{
mes "[Khramptd]";
mes "The land around here";
mes "is some pretty expensive";
mes "property. Yes, it's perfect";
mes "for building my awesome palace!";
mes "I don't have enough funds at the";
mes "moment, but the day will come~";
close;
}
lhz_in02,34,212,4 script Maggie#05 4_F_02,{
mes "[Maggie]";
mes "Sure, I sell a lot";
mes "of flowers here, but";
mes "the lease that this city";
mes "makes me pay cuts into";
mes "my profits. It's almost not";
mes "worth renting this property.";
next;
mes "[Maggie]";
mes "I pay such a ridiculous";
mes "amount for the lease and the";
mes "laws here won't let me raise";
mes "the price of my flowers. Why";
mes "are the city officals so greedy?";
close;
}
lighthalzen,202,94,5 script Wallace#zen2 4_M_EINOLD,{
mes "[Wallace]";
mes "......";
mes "That lady, working";
mes "for that one company,";
mes "Kafra, Mafra or whatever.";
mes "She certainly is very charming.";
next;
mes "[Wallace]";
mes "Now, if I were";
mes "thirty years younger...";
mes "Wait! I'm a rich and powerful";
mes "man. I could ask her out now.";
mes "Hm? What's that look for?";
close;
}
lighthalzen,182,102,3 script Lucius#zen5 4_M_LGTGRAND,{
if (Zeny < 90000) {
mes "[Lucius]";
mes "Hello youngster~";
mes "Would you like to";
mes "make a donation";
mes "to help the hungry?";
next;
if (select("Sure.:No, thanks.") == 1) {
mes "[Lucius]";
mes "Now, you can donate 1 to";
mes "30,000 zeny that will be used";
mes "to support the poor and feed";
mes "starving children. If you wish";
mes "to cancel, please enter ''0.''";
next;
input .@input;
if (.@input > 30000 || .@input < 0) {
mes "[Lucius]";
mes "Please enter a value";
mes "from 1 to 30,000 in";
mes "order to make a donation";
mes "to the needy, youngster.";
close;
}
else if (.@input == 0) {
mes "[Lucius]";
mes "How disappointing,";
mes "but I'm sure you have";
mes "your reasons. Well, when";
mes "you can afford to give to";
mes "the needy, you're welcome";
mes "to come back at any time.";
close;
}
mes "[Lucius]";
mes "Thank you so much";
mes "for your " + .@input + " zeny donation.";
mes "I promise that your money";
mes "will be put to good use in";
mes "benefiting the poor and needy.";
next;
if (Zeny < .@input) {
mes "[Lucius]";
mes "Still, I'm just a little";
mes "disappointed. An adventurer";
mes "like you should be donating";
mes "as much as you possibly can...";
close;
}
set Zeny, Zeny-.@input;
set $donatedzeny,$donatedzeny + .@input;
mes "[Lucius]";
mes "So far, I've received";
mes "a total of " + $donatedzeny + " zeny in";
mes "donations. I'm glad to see";
mes "that there are still kind and";
mes "generous people in the world.";
if ($donatedzeny > 260000) {
next;
mes "[Lucius]";
mes "This should be enough";
mes "to send to the Poor Relief";
mes "Organization. Please accept";
mes "this small gift as a token of";
mes "my gratitude, adventurer. Bless";
mes "you, youngster and take care.";
set $donatedzeny,0;
getitem 603,1; //Old_Blue_Box
getitem 12016,1; //Speed_Up_Potion
}
close;
}
mes "[Lucius]";
mes "I understand. Still,";
mes "keep in mind that when";
mes "you give from your heart,";
mes "you will be rewarded tenfold.";
mes "Though I admit, the benefits";
mes "aren't always readily apparent.";
close;
}
mes "[Lucius]";
mes "Hello youngster~";
mes "You seem to be fairly";
mes "well-off. Money is good";
mes "to have, but be careful not";
mes "to become obssessed with it.";
next;
mes "[Lucius]";
mes "When you have the chance,";
mes "please show your generosity";
mes "towards others who may be";
mes "much less fortunate than you.";
close;
}
lighthalzen,147,105,3 script Laqumet#li_02 4_M_LGTMAN,{
mes "[Laqumet]";
mes "Sure, manliness is quite";
mes "attractive, but I think women";
mes "appreciate a guy who could";
mes "sympathize and talk with them";
mes "a little more. Don't you agree?";
next;
mes "[Laqumet]";
mes "I might not be like Sefith,";
mes "but I guess I've got a cute";
mes "smile, a good personality and";
mes "I'm a dandy to boot. Hopefully,";
mes "my honesty and loyalty will";
mes "help me find someone good.";
close;
}
lhz_in02,242,172,1 script Hotel Employee#zen3 4_M_LGTGUARD,{
mes "[Hotel Employee]";
mes "If you are experiencing";
mes "any sort of inconvenience,";
mes "please do not hesitate and";
mes "let us know right away.";
next;
mes "[Hotel Employee]";
mes "Please use the stairs";
mes "at the northern end to";
mes "go downstairs so that you";
mes "can go to the Front Desk.";
mes "Thank you and I hope that";
mes "you enjoy your stay here.";
close;
}
lhz_in02,210,189,3 script Christopher Michael#zen 4_M_DIEMAN,{
mes "[Christopher Michael]";
mes "OoooOoh~";
mes "Soooo comfortable.";
mes "Don't want to wake up.";
mes "Don't want to get up.";
mes "Ever again. OoOoooh...";
close;
}
lhz_in02,201,181,7 script Safwat Fahmy 4_M_YURI,{
mes "[Safwat Fahmy]";
mes "This hotel is nice";
mes "and comfortable, but";
mes "to be quite frank, the";
mes "drinks here are horrible.";
mes "They're unfit for drinking";
mes "men such as myself.";
next;
mes "[Safwat Fahmy]";
mes "If this is the best hotel,";
mes "I expect them to provide me";
mes "with the best alcohol. When";
mes "I stay at a hotel, that's what";
mes "I want. To spend the entire";
mes "day not being sober.";
next;
mes "[Safwat Fahmy]";
mes "It looks like that";
mes "today I'll be heading";
mes "out to the bar again...";
mes "I just wish there were";
mes "someplace quieter to drink.";
close;
}
lhz_in02,251,212,3 script Hotel Employee#zen2 4_M_LGTGUARD,{
mes "[Hotel Employee]";
mes "This is the Couple Suite.";
mes "A single can also check";
mes "in here, but our hotel will";
mes "prioritize couples when";
mes "assigning this room.";
close;
}
lhz_in02,229,217,3 script Tanoue#zen04 4_F_LGTGRAND,{
mes "[Tanoue]";
mes "This chair looks";
mes "very nice, but it really";
mes "chills my bottom. Brr...!";
mes "It's a might uncomfortable!";
next;
mes "[Tanoue]";
mes "You know what the";
mes "perfect chair would";
mes "be like? It would be";
mes "plush and have electronic";
mes "massage and heating controls...";
close;
}
lhz_in02,209,277,5 script Ben Allen#zen11 4_M_02,{
mes "[Ben Allen]";
mes "Aaahhh Oooooh~";
mes "It's sooooo comfy~";
mes "The air's so fresh and";
mes "this couch is so plush...";
mes "Why can't home be like this?";
next;
mes "[Ben Allen]";
mes "I've been in those other";
mes "hotels and let me tell you,";
mes "this place is the best ever.";
mes "After a night's sleep over";
mes "here, I feel like a new man!";
close;
}
lhz_in02,221,276,1 script Harp#zen8 4_M_LGTMAN,{
mes "[Harp]";
mes "Oh sweet jiminy...";
mes "That Kafra Lady is so hot.";
mes "What a body. And those glasses.";
mes "I just gotta ask her out somehow.";
next;
mes "[Harp]";
mes "Hm, but what should";
mes "I do? A love letter? Naw,";
mes "that's kind of outdated.";
mes "Argh, I can't think! Just";
mes "looking at her makes me feel";
mes "so happy! Praise be to Kafra!";
close;
}
lhz_in02,238,275,5 script Hotel Employee#zen1 4_M_LGTMAN,{
mes "[Hotel Employee]";
mes "''Hospitality with a smile";
mes "and total devotion to your";
mes "comfort.'' That's our motto";
mes "in the Royal Dragon Hotel.";
mes "Please inquire at the front";
mes "desk if you wish to check in.";
close;
}
lhz_in02,247,275,1 script Hotel Employee#zen4 4_M_LGTGUARD,{
mes "[Hotel Employee]";
mes "Welcome to the";
mes "Royal Dragon Hotel Bar.";
mes "How about a nice night";
mes "cap before going to bed?";
next;
mes "[Hotel Employee]";
mes "If you're looking";
mes "for a friend, you";
mes "can almost always";
mes "make one in this bar.";
mes "Alcohol certainly is the";
mes "grease for social gears.";
close;
}
lhz_in02,271,281,2 script Citizen#amano09 1_M_01,{
mes "[Hachi]";
mes "Oh yeah. I love-love-love";
mes "bars. If I don't come here";
mes "for the booze, then I'm here";
mes "for all these beautiful ladies.";
next;
mes "[Hachi]";
mes "Weird. It's the very first";
mes "time I've tried this place's";
mes "rum, but doesn't it taste like";
mes "pure sexiness to you? Huh...";
mes "Oh well, back to schmoozin'";
mes "with all the hot chicks~";
close;
}
lhz_in02,277,285,4 script Bartender#amano07 1_M_PUBMASTER,{
mes "[Duff]";
mes "Hey, you're from";
mes "Rune-Midgarts, right?";
mes "Please make yourself";
mes "at home while you're here";
mes "in Lighthalzen and have";
mes "yourself a good time.";
close;
}
lhz_in02,281,280,6 script Customer#amano13 4_F_CHNDRESS2,{
mes "[Rona]";
mes "I hate it when guys";
mes "just sidle up and sort";
mes "of just skip Steps One";
mes "and Two. And before you";
mes "get all weird, Step Three";
mes "is ''Ask for my phone number.''";
next;
mes "[Rona]";
mes "I would just really";
mes "appreciate it if one";
mes "nice boy would just";
mes "talk to me for real.";
close;
}
lhz_in02,287,282,4 script Customer#amano10 4_M_YURI,{
mes "[Greenfield]";
mes "I don't believe it...";
mes "This unlucky streak";
mes "will never end, will it?";
mes "I lost all my Apples";
mes "playing Dice today.";
mes "Again. Oh man...";
next;
mes "[Greenfield]";
mes "Okay. Okay.";
mes "If I just keep";
mes "playing, eventually";
mes "I'll win. I mean, that's";
mes "the way the odds work, right?";
mes "Even when they're against me...";
close;
}
lhz_in02,287,273,3 script Customer#amano11 1_M_04,{
mes "[Terry]";
mes "I'm not big on drinking,";
mes "but the atmosphere in this";
mes "place is really nice. The";
mes "music they play is always";
mes "smooth and relaxing...";
next;
mes "[Terry]";
mes "Yeah, this is a real cozy";
mes "joint. I recommend it to";
mes "all you tourists, acutally.";
mes "Now why don't you kick";
mes "back and chill with me?";
close;
}
lhz_in02,283,276,4 script Customer#amano12 4_F_CHNDRESS1,{
mes "[Sei]";
mes "You see that guy?";
mes "That guy over there is";
mes "always looking at me.";
mes "I wonder... Does he want";
mes "to ask me out or something?";
next;
mes "[Sei]";
if (Sex == 1) {
mes "Well, if he does,";
mes "shouldn't he have";
mes "more guts? Or are ";
mes "you boys much more";
mes "shy than I think you are?";
}
else {
mes "Well, he is sort of";
mes "cute. Geez, this would";
mes "be so much easier if he";
mes "would just come up and";
mes "start talking to me...";
}
close;
}
lighthalzen,123,212,4 script Merpi#zen2 8_F_GIRL,{
mes "[Merpi]";
mes "Isn't the weather nice";
mes "today? All this sunlight";
mes "will dry these clothes";
mes "quickly and give them";
mes "a fresh, lovely scent.";
next;
mes "[Merpi]";
mes "Oh, an adventurer from";
mes "Rune-Midgarts, are you?";
mes "How do you like our city?";
mes "If you have any questions,";
mes "feel free to ask me anything.";
next;
switch(select("Well, I have nothing to ask...:Any news or rumors?:I like laundry too.")) {
case 1:
mes "[Merpi]";
mes "Oh, really?";
mes "Well, if you've traveled";
mes "all over the world, maybe";
mes "you've found a place just";
mes "like Lighthalzen, so maybe";
mes "you're already comfortable?";
close;
case 2:
mes "[Merpi]";
mes "Well, things have";
mes "been pretty peaceful";
mes "for the past few years.";
mes "The only rumor floating";
mes "around is about some";
mes "weird axe murderer...";
close;
case 3:
mes "[Merpi]";
mes "Oh, that's wonderful!";
mes "I so love doing hand";
mes "laundry, though I'm not";
mes "quite sure why. Oh well~";
close;
}
}
lighthalzen,296,239,3 script Berru#lhz_01 4_M_KID1,{
switch(rand(1,3)) {
case 1:
mes "[Berru]";
mes "Daddy...! Waaaaah~!";
mes "I wanna see my Daddy!";
emotion e_sob,0,"Berru#lhz_01";
next;
mes "[Pilia]";
mes "Berru, I don't ";
mes "think Daddy's coming";
mes "home tonight. Come on,";
mes "we should go to bed.";
next;
mes "[Berru]";
mes "No, I'm not gonna";
mes "sleep till Daddy gets";
mes "home! He said he'll";
mes "bring us candy tonight!";
mes "You go sleep first, Pilia!";
emotion e_ag,0,"Berru#lhz_01";
next;
mes "[Pilia]";
mes "^333333*Sigh...*^000000";
mes "Where's our Daddy?";
mes "He said he found a";
mes "good job, but we haven't";
mes "heard from him since then...";
emotion e_dots,0,"Pilia#lhz_01";
close;
case 2:
mes "[Pilia]";
mes "What's taking him";
mes "so long? I hope Daddy";
mes "comes back home soon.";
mes "Come on, Berru, don't cry.";
emotion e_dots,0,"Pilia#lhz_01";
next;
mes "[Berru]";
mes "^333333*Sob...*^000000";
mes "But I'm hungry";
mes "and I miss Daddy!";
next;
mes "[Pilia]";
mes "Uncle Togii from";
mes "next door hasn't";
mes "come back either...";
close;
case 3:
mes "[Pilia]";
mes "Hmm? Oh, I'm sorry,";
mes "but my little brother";
mes "just won't stop crying.";
mes "I'm sorry if we're loud...";
emotion e_what,0,"Pilia#lhz_01";
next;
mes "[Pilia]";
mes "Our daddy goes to work";
mes "somewhere far away. He";
mes "finally has a good job, but";
mes "sometimes we don't hear";
mes "from him for days. We get";
mes "really worried about him.";
next;
mes "[Pilia]";
mes "My brother Berru always";
mes "misses him a lot. I don't";
mes "know how to make him";
mes "stop crying! What do I do?";
emotion e_swt2,0,"Pilia#lhz_01";
close;
}
}
lighthalzen,297,239,3 duplicate(Berru#lhz_01) Pilia#lhz_01 4_F_CHNWOMAN
lighthalzen,312,233,3 script Beggar#lhz_02 4_M_TWOLDMAN,3,1,{
end;
OnTouch:
mes "[Beggar]";
mes "Please...";
mes "My child is starving...";
mes "Would you give me";
mes "some money?";
next;
if (select("Give him some money.:Ignore him.") == 1) {
if (Zeny < 50) {
mes "[Beggar]";
mes "I appreciate your";
mes "kindness, but it also";
mes "looks like you're in need";
mes "of zeny, too. Would you";
mes "like to join me?";
emotion e_heh;
close;
}
mes "[" + strcharinfo(0) + "]";
mes "Here you go,";
mes "take this.";
set Zeny, Zeny-50;
next;
mes "[Beggar]";
mes "Thank you so much.";
mes "I have nothing to offer you";
mes "in exchange, but I can share";
mes "a story with you and impart";
mes "some of the wisdom I've";
mes "learned over the years.";
emotion e_thx;
next;
switch(rand(1,3)) {
case 1:
mes "[Beggar]";
mes "Everyone's been in";
mes "a situation where you";
mes "sometimes you feel that";
mes "you have to make a choice";
mes "between doing the right thing";
mes "and doing what you want, right?";
next;
mes "[Beggar]";
mes "You may feel trapped.";
mes "Well, let me tell you, when";
mes "it comes to a problem, all";
mes "the solutions available to";
mes "you aren't always obvious.";
mes "So just calm down and think.";
next;
mes "[Beggar]";
mes "What you can see and";
mes "understand might not match";
mes "with reality. Like the stars that^FFFFFF ^000000 are always there, but not visible";
mes "during the day, we'll always have^FFFFFF ^000000 hope, even if we can't see it.";
next;
mes "[" + strcharinfo(0) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
next;
mes "[" + strcharinfo(0) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
mes ". . . . . . . . . . . .";
next;
mes "[" + strcharinfo(0) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
mes ". . . . . . . . . . . .";
mes ". . . . . . . . . . . .";
next;
mes "[Beggar]";
emotion e_what;
mes "Hmm...?";
mes "You seem surprised~";
close;
case 2:
mes "[Beggar]";
mes "I sort of believe in fate and";
mes "sort of don't. Let me explain";
mes "it this way. I take life day by";
mes "day, with each day covering its";
mes "own spectrum with miracle on^FFFFFF ^000000 one end and tragedy on the other.";
next;
mes "[Beggar]";
mes "So each day has the capacity";
mes "for experiences that can be";
mes "good, bad or both. I believe";
mes "each person can take an ";
mes "active role in shaping their";
mes "destiny, day by day.";
next;
mes "[Beggar]";
mes "Now, there may be certain";
mes "things that you can't control,";
mes "but even a pessimist might";
mes "be able to agree that this";
mes "is a world that not only has";
mes "tragedy, but miracles as well.";
next;
mes "[Beggar]";
mes "Stand up when you're down";
mes "and live your life with passion.^FFFFFF ^000000 The capacity for miracles will";
mes "always be there and know that";
mes "you can be someone else's";
mes "miracle. Isn't that wonderful?";
next;
mes "[" + strcharinfo(0) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
next;
mes "[" + strcharinfo(0) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
mes ". . . . . . . . . . . .";
next;
mes "[" + strcharinfo(0) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
mes ". . . . . . . . . . . .";
mes ". . . . . . . . . . . .";
next;
mes "[Beggar]";
emotion e_what;
mes "Don't believe me?";
mes "Well, you'll see for";
mes "yourself, youngster.";
mes "There's much good in you.";
close;
case 3:
mes "[Beggar]";
mes "Anger. People deal with";
mes "it in different ways. Some";
mes "suppress it. Some relish it.";
mes "Some fear being angry. Now,";
mes "to be simple, let's say there";
mes "are two kinds of anger.";
next;
mes "[Beggar]";
mes "The first is the kind that";
mes "isn't so productive. More of";
mes "a frustration that you can let";
mes "go. Someone cut you off on the";
mes "freeway or a friend innocently^FFFFFF ^000000 forgot your birthday? No biggie.";
next;
mes "[Beggar]";
mes "Don't let this kind of";
mes "anger get to you or you'll";
mes "look like a loser. Think of";
mes "the big picture and if you're";
mes "still upset, vent appropriately.^FFFFFF ^000000 Be honest without hurting anyone.";
next;
mes "[Beggar]";
mes "The second kind of anger";
mes "is righteous anger. You've";
mes "been wronged and need ";
mes "some form of retribution. ";
mes "Just don't misdirect your anger";
mes "and respond appropriately.";
next;
mes "[Beggar]";
mes "The second kind of anger is";
mes "righteous anger. You've been";
mes "wronged and need some form";
mes "of retribution. Remember to";
mes "make appropriate confrontations";
mes "and don't misdirect your rage.";
next;
mes "[Beggar]";
mes "Getting into a fight with";
mes "righteous anger, say to protect";
mes "someone dear to you, will make";
mes "you a hero. Fighting with anger";
mes "born of frustration will make you^FFFFFF ^000000 a bully. Know the difference.";
next;
mes "[" + strcharinfo(0) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
next;
mes "[" + strcharinfo(0) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
mes ". . . . . . . . . . . .";
next;
mes "[" + strcharinfo(0) + "]";
emotion e_dots,1;
mes ". . . . . . . . . . . .";
mes ". . . . . . . . . . . .";
mes ". . . . . . . . . . . .";
next;
mes "[Beggar]";
emotion e_what;
mes "What's wrong?";
mes "It might be a lot";
mes "to take in, I know.";
close;
}
}
mes "[" + strcharinfo(0) + "]";
mes "...";
mes "......";
close;
}
lighthalzen,311,194,3 script Reuben#lhz_02 4_M_LGTPOOR,{
if (rand(1,2)) {
mes "[Reuben]";
mes "Someday...";
mes "Someday I just gotta";
mes "become a train conductor";
mes "and just get outta here!";
mes "I really hate this place!";
emotion e_ag;
next;
mes "[Reuben]]";
mes "Wh-whoa...!";
mes "Did you just hear";
mes "me talk to myself?";
mes "Crud! Don't be so nosy!";
emotion e_an;
close;
}
mes "[Reuben]";
mes "Hey. What are";
mes "you doing just";
mes "looking at me?";
mes "I don't know you";
mes "from Adam, so get lost~";
emotion e_rock;
close;
}
lighthalzen,306,324,3 script Shengwen#zen7 4_M_LGTPOOR,{
mes "[Shengwen]";
mes "Am I just getting";
mes "paranoid? I really";
mes "think that some of";
mes "the people I know";
mes "are disappearing";
mes "for no good reason!";
next;
mes "[Shengwen]";
mes "I mean, all of my close";
mes "friends are all alright,";
mes "but I'm starting not to see";
mes "certain acquaintances and";
mes "familiar faces. Maybe I'm";
mes "just thinking too much...";
close;
}
lhz_in03,26,167,5 script Shayna#li 4_F_EINWOMAN,{
mes "[Shayna]";
mes "^333333*Sigh...*^000000";
mes "Oh, you poor";
mes "darling girl...";
close;
}
lhz_in01,134,45,3 script Cenku Dekdam#delic 4_M_LGTMAN,{
mes "[Cenku Dekdam]";
mes "Man, if you were";
mes "gonna take this whole";
mes "city and then sell it, what";
mes "do you think Lighthalzen's";
mes "price tag would be, eh?";
next;
mes "[Cenku Dekdam]";
mes "I mean, this city";
mes "is basically just made";
mes "of money. Money is what";
mes "makes this city such a nice";
mes "and pleasant place to live.";
close;
}
lighthalzen,330,276,3 script Nun#light 1_F_PRIEST,{
mes "[Angela]";
mes "Greetings, adventurer.";
mes "I'm Angela, a social";
mes "worker for the Poor";
mes "Relief Organization.";
next;
mes "[Angela]";
mes "I've noticed that the";
mes "people living here have";
mes "extremely bad health and";
mes "it's not just because of";
mes "their circumstances.";
next;
mes "[Angela]";
mes "I've filed a report";
mes "to my superiors, but";
mes "they haven't sent me";
mes "a response yet for some";
mes "reason. I'm starting to get";
mes "a little worried about this...";
close;
}
lighthalzen,337,296,3 script Employee 4_M_LGTGUARD2,{
if (hg_tre > 54) {
mes "[Rekenber Employee]";
mes "Greetings. As part of our";
mes "effort to relieve the poor,";
mes "Rekenber is providing job";
mes "opportunities targeted for";
mes "citizens of the slum areas.";
next;
mes "[Rekenber Employee]";
mes "You can choose to work";
mes "from home, or undergo a";
mes "little bit of training for more";
mes "professional positions. This";
mes "is a great chance to make a";
mes "difference... and some money~";
emotion e_no1;
close;
}
end;
}
lhz_in01,134,38,3 script Bankri Kun#kagun 4_M_NFMAN,{
mes "[Bankri Kun]";
mes "Must work...";
mes "Must focus...";
mes "Resist sleepiness...";
mes "Why do I keep coming";
mes "here? Ugh, h-horrible.";
next;
mes "[Bankri Kun]";
mes "Hey youngster. You wanted";
mes "adventuring advice? Okay.";
mes "Um. Hm. Always. Brush.";
mes "Your teeth. Brush them";
mes "everyday. Oh, and don't";
mes "forget to floss, either.";
next;
mes "[Bankri Kun]";
mes "Now it's time for me";
mes "to head back to work.";
mes "I'll see you later, kid.";
mes "Sorry my advice was so";
mes "lame-- I couldn't think of";
mes "anything else to tell you.";
close;
}
lhz_in01,139,40,7 script Enoz#oz 1_M_INNKEEPER,{
mes "[Enoz]";
mes "So, the novel I ordered from";
mes "the Rune-Midgarts Kingdom";
mes "just recently arrived. It's real^FFFFFF ^000000 good, by the guy who wrote";
mes "''Roda Frog Adventure''";
mes "years ago. Remember?";
next;
mes "[Enoz]";
mes "Anyway, this new book,";
mes "''Where the Red Plant Grows''";
mes "is up for the Yggdrasilberry";
mes "Award. I... I don't know why";
mes "I was compelled to share that";
mes "with you. Seriously, I don't...";
close;
}
lhz_in01,124,28,3 script Ellette#tre 1_F_01,{
mes "[Ellette]";
mes "...";
next;
mes "[" + strcharinfo(0) + "]";
mes "Excuse me.";
next;
mes "[Ellette]";
mes "...";
mes "......";
next;
mes "[" + strcharinfo(0) + "]";
mes "Hello?";
next;
mes "[Ellette]";
mes "...Oh! Everyone!";
mes "I just completed";
mes "another one! Hooray!";
next;
mes "[All other Employees]";
mes "Wh-what?!";
mes "No way, not again!";
next;
mes "[Leekal]";
mes "Are you even human?";
mes "You must have some";
mes "secret for that much";
mes "productivity. It's weird...";
next;
mes "[Ellette]";
mes "Oh, come on.";
mes "Maybe I'm a little";
mes "good at this, but there's";
mes "no way I can beat Cenku.";
close;
}
lhz_in01,125,40,3 script Dowbow Ryuei#ryusei 4_M_THAIONGBAK,{
mes "[Dowbow Ryuei]";
mes "Just out of, oh I dunno,";
mes "curiosity, which word do";
mes "you like better? ''Uber-Cool''";
mes "or ''Reality?'' Pick one~";
next;
if (select("Uber-Cool:Reality") == 1) {
mes "[Dowbow Ryuei]";
mes "Oh yeah? Me too!";
mes "Yeah, we got the same";
mes "outlook on life. If you don't";
mes "mind, I'd like to shake";
mes "your hand, adventurer.";
emotion e_no1;
close;
}
mes "[Dowbow Ryuei]";
mes "Reality, eh?";
mes "Well, I agree that";
mes "being realistic has its";
mes "perks, I'm more of a dreamer.";
close;
}
lhz_in01,125,46,3 script Leekal#lackee 4_M_DIEMAN,{
mes "[Leekal]";
mes "So... Very broke.";
mes "Why did I spend so much";
mes "money on wine, women and";
mes "song? I regret it all, all the";
mes "pleasure I've had this month.";
mes "Yes, it was too much pleasure.";
next;
mes "[Ninjose]";
mes "That's what happens";
mes "when you're irresponsible";
mes "with your money. You really";
mes "should read this ''Anybody";
mes "Can Be Rich'' book.";
close;
}
lhz_in01,116,53,7 script Ninjose#nina 4_M_THAIAYO,{
mes "[Ninjose]";
mes "At long last, I've finally";
mes "bought my own home. You";
mes "should invest your money for";
mes "your future too! Read this,";
mes "''Anybody Can Be Rich!''";
mes "It's such a great book!";
close;
}
lhz_in01,116,39,7 script Kejulle Rekenber#reken 4_M_CHNMAN,{
mes "[Kejulle Rekenber]";
mes "Hm? Sure, my last name";
mes "is Rekenber and that's the";
mes "same name as our chairman,";
mes "but that's just a coincidence.";
mes "I'm merely a normal employee.";
mes "Yeah, no special treatment...";
close;
}
lhz_in01,110,40,3 script Jorjerro#fhero 4_M_ORIENT02,{
mes "^3355FFThis man here";
mes "is motionless,";
mes "and for all intents";
mes "and purposes, is";
mes "soundly asleep.^000000";
close;
}
lhz_in01,116,45,7 script Joshua#aya 4_M_BIBI,{
mes "[Joshua]";
mes "What am I doing here?";
mes "Waiting for my dream";
mes "woman to fall into my lap,";
mes "what else does it look like?";
next;
mes "[Joshua]";
mes "Tall, blond, creamy";
mes "complexion and smooth";
mes "skin. That's right. Come";
mes "right to Joshua, babes.";
mes "I got my pheremone spray";
mes "on and I'm ready to cruise~";
close;
}
lighthalzen,326,249,5 script Grinnel#zen6 4_M_LGTPOOR,{
mes "[Grinnel]";
mes "You know the men in";
mes "black suits? Boy, did";
mes "I get a scare! They actually";
mes "tracked me down to ask me";
mes "all these weird questions!";
next;
mes "[Grinnel]";
mes "They kept wanting to";
mes "know if I had ever met";
mes "anyone from the Rekenber";
mes "Corporation, if I've ever been";
mes "Uptown, that sort of thing. They";
mes "really scared the crap out of me.";
next;
mes "[Grinnel]";
mes "Man, living in the";
mes "slums is such a drag.";
mes "Not only is life rough,";
mes "but all sorts of people";
mes "think they can push you";
mes "around. I hate Lighthalzen...";
close;
}
lhz_in03,192,19,3 script Haggar#zen1 4_M_EINMAN,{
mes "[Haggar]";
mes "Whiskey!";
mes "I need me some";
mes "hard liquor now!";
next;
mes "[Haggar]";
mes "Wha--? I didn't";
mes "order this stinkin'";
mes "rum! I want a man's";
mes "drink! Gimme whiskey!";
close;
}
lhz_in03,193,25,2 script Bartender#12 1_M_PUBMASTER,{
mes "[Tony]";
if (Sex) {
mes "Hey man, I know this";
}
else {
mes "Hey lady, I know this";
}
mes "joint is a dive, pretty much";
mes "on the verge of bein' totally";
mes "ghetto, but we're proud to";
mes "have the best rum in all of";
mes "Rune-Midgard. It's true~";
next;
mes "[Tony]";
mes "Just a sip of this";
mes "beautiful drink and";
mes "you're on top of the";
mes "world! But it's best";
mes "for helpin' yah relax";
mes "and forget your worries.";
next;
mes "[Tony]";
mes "I don't take to bein'";
mes "a poet, but I do know";
mes "this. Our rum has the";
mes "sweet sweet flavor of";
mes "loneliness. You really";
mes "oughta try it when you can.";
close;
}
lhz_in03,185,20,6 script Bad Drunk#amano06 4_M_LGTMAN,2,2,{
mes "[Garry]";
mes "Hey! Hey you...!";
mes "D'you wanna, you";
mes "wanna hear me tell";
mes "you a joke?! It goes...";
mes "Um, it goes like this...";
next;
mes "[Garry]";
mes "Hey riddle middle,";
mes "the cat and th--";
mes "No! No, damn it!";
mes "That's a song!";
mes "No, wait, that's";
mes "not a song either...";
close;
}
lhz_in03,186,29,7 script Bad Drunk#12 4_M_LGTMAN,{
mes "[Bonse]";
mes "*Hiccup* I loooove";
mes "this rum! I caught a cold";
mes "once and one glass made";
mes "it go away! 'Course, I slept";
mes "for a week too, but that don't";
mes "matter! Pshaw! Science...";
next;
mes "[Bonse]";
mes "Oh, the flavor is just";
mes "so clean, but it's also";
mes "got a bit of a kick. I don't";
mes "know how to describe it.";
mes "Its the taste of happiness?";
mes "I'm too drunk to even tell!";
close;
}
lhz_in02,265,273,6 script Lab Staff#amano08 4_LGTSCIENCE,{
mes "[Assam]";
mes "This place is nice";
mes "and usually pretty quiet.";
mes "I like to come here after";
mes "work, have a drink and just";
mes "chat with the bartender.";
next;
mes "[Assam]";
mes "The rum here is incredibly";
mes "good too. It might even be";
mes "the best in the world. I dunno";
mes "why, but for some reason, its";
mes "taste reminds me of teamwork~";
close;
}
lhz_in03,192,93,3 script City Girl#amano05 4_F_LGTGIRL,{
mes "[Lanko]";
mes "Oh, I'm only here";
mes "working as a waitress";
mes "to help out my father.";
mes "This job is so tiring, but";
mes "it's nice to see people so";
mes "relaxed and having a good time.";
next;
mes "[Lanko]";
mes "When I get some time";
mes "off, I'm going to explore";
mes "Lighthalzen and see all that";
mes "there is to see. But for now,";
mes "it doesn't look like we've got";
mes "any real shortage of drunks...";
close;
}
lhz_in03,189,87,5 script Drunken Man#amano01 4_M_LGTMAN,{
mes "[Enku]";
mes "*Sob* I just got";
mes "dumped! Yeah, I thought";
mes "we were gonna get married,";
mes "but obviously I was wrong!";
mes "Damn it Sheryline! I loved you!";
next;
mes "[Enku]";
mes "I usually don't care for";
mes "drinking, especially stuff";
mes "like gin or rum, but today,";
mes "this stuff tastes just like";
mes "my misery. This is all the";
mes "comfort I need, you hear?!";
close;
}
lhz_in03,183,82,7 script Drunken Man#amano02 4_M_LGTPOOR,{
mes "[Linus]";
mes "After ten years";
mes "of marriage. My";
mes "wife divorced me...";
next;
mes "[Linus]";
mes "So I guess there's no";
mes "place for me but here for";
mes "now. I don't know what it is,";
mes "but the rum is really good";
mes "today. Like, it's the flavor";
mes "of relaxing, joyous relief~";
close;
}
lhz_in03,180,83,6 script Citizen#amano03 4_M_04,{
mes "[Mitchell]";
mes "You know, everyone";
mes "is different, but I think";
mes "humans are similar enough";
mes "that we can all meaningfully";
mes "connect on some level, right?";
next;
mes "[Mitchell]";
mes "Sure, a rich person might";
mes "have different problems than";
mes "a poor person, but the point";
mes "is, they've both got problems!";
mes "Pain, pleasure, sadness, joy.";
mes "Those link us all together.";
next;
mes "[Mitchell]";
mes "So try not to be picky";
mes "about who's your pal and";
mes "who's not. We all need";
mes "somebody to be with, right?";
close;
}
lhz_in03,176,85,5 script Citizen#amano04 4_M_LGTMAN,{
mes "[Dique]";
mes "One of the things I look";
mes "forward to during my day";
mes "is the drink I enjoy right";
mes "after work. It's the most";
mes "relaxing thing in the world.";
next;
mes "[Dique]";
mes "Of course, there's";
mes "more to life than just";
mes "hanging out in pubs and";
mes "bars. The thing is, in my";
mes "case, pubs and bars are";
mes "all I happen to need~";
close;
}
lhz_in03,184,38,3 script Loudmouth 1_M_JOBTESTER,{
mes "[Loudmouth]";
mes "Do you know who I am?!";
mes "Just look at this peg leg.";
mes "I was in the Comodo War,";
mes "Ski Troop division! I lost my";
mes "leg to earn your freedom!";
next;
mes "[Loudmouth]";
mes "H-hey! What's that";
mes "look for? What, you";
mes "don't believe me?!";
close;
}
lhz_in01,173,28,4 script Guard#01::LhzRekGuard 4_M_LGTGUARD,{
mes "[Guard]";
mes "This is a";
mes "restricted area.";
mes "Please keep clear";
mes "if you do not have";
mes "special authorization.";
mes "Thank you for your cooperating.";
close;
}
lhz_in01,180,28,4 duplicate(LhzRekGuard) Guard#03 4_M_LGTGUARD
lhz_in01,72,209,5 script Guide#lt0 4_F_LGTGIRL,{
mes "[Lasoei]";
mes "Oh phooey.";
mes "The same customers";
mes "are always coming in,";
mes "day after day. Can it";
mes "get any less exciting?";
next;
mes "[Lasoei]";
mes "Oh...!";
mes "W-welcome~";
mes "C-can I help you";
mes "with anything?";
close;
}
lhz_in01,72,195,0 script Guide#lt1 4_F_01,{
mes "[Geonuii]";
mes "Greetings. This path";
mes "leads to the Library and";
mes "the Laboratory. Please be";
mes "aware that these places";
mes "are restricted from access";
mes "by the general public.";
close;
}
lhz_in01,73,188,0 script Guide#lt2 4_F_LGTGIRL,{
mes "[Bonnie]";
mes "Oh no...";
mes "Where did I put it?";
close;
}
lhz_in01,35,226,5 script Rekenber Guard#li01 4_M_LGTGUARD2,{
if (isequipped(2241) && isequipped(2243)) {
mes "[Rekenber Guard]";
mes "^3355FF(Whoa, it's a member";
mes "of the staff!)^000000 Good day!";
close2;
warp "lhz_in01",37,225;
end;
}
mes "[Rekenber Guard]";
mes "This is a restricted";
mes "area! Please show";
mes "some ID immediately!";
next;
if (select("ID?:Cancel") == 1) {
mes "[Rekenber Guard]";
mes "I don't know how you";
mes "adventurers do things in";
mes "Rune-Midgarts, but over here";
mes "we have laws about trespassing!";
close;
}
mes "[Rekenber Guard]";
mes "Unless you have special";
mes "authorization, nobody is";
mes "allowed into the Underground";
mes "Laboratory for security reasons.";
close;
}
lhz_in01,23,132,3 script Rekenber Guard#li02 4_M_LGTGUARD2,5,5,{
OnTouch:
if (isequipped(2241) && isequipped(2243)) {
mes "[Rekenber Guard]";
mes "Keep your eyes open.";
mes "I've heard rumors that some";
mes "adventurers from Rune-Midgarts";
mes "are trying to sneak into here!";
mes "I know the security here is";
mes "pretty much fail sure, but...";
close;
}
else {
mes "[Rekenber Guard]";
mes "This area is restricted";
mes "to the public! Who are you";
mes "and how did you get in here?!";
mes "Hey, I need backup right away!";
close2;
warp "lhz_in01",33,224;
}
end;
}
lhz_in01,217,121,3 script Repairman#li_01 4_M_REPAIR,{
if (isequipped(2241) && isequipped(2243)) {
mes "[Repairman]";
mes "No wonder these things";
mes "break all the time! These";
mes "machines have been totally";
mes "abused! Ugh, there's no";
mes "appreciation for all of this";
mes "convenient technology...";
next;
mes "[Repairman]";
mes "Yeah, all of this lab";
mes "equipment is really sensitive,";
mes "not to mention expensive. If";
mes "you ever handle this stuff, you";
mes "need to be extra cautious.";
close;
}
else {
mes "[Repairman]";
mes "Hey, you don't work--";
mes "G-guards! Hurry! There's";
mes "somebody over here!";
emotion e_gasp;
close2;
warp "lhz_in01",33,224;
end;
}
}
lhz_in01,203,123,3 script Scientist#li_02 4_M_ALCHE_C,{
if (isequipped(2241) && isequipped(2243)) {
mes "[Scientist]";
mes "Alright. Pull one test";
mes "tube out of the machine,";
mes "replace the other test";
mes "tube over here and then";
mes "clean the first test tube?";
next;
mes "[Scientist]";
mes "Or do I clean the test tube,";
mes "put it into the machine and";
mes "then replace the other one?";
mes "I'm so confused with this";
mes "procedure! If only I didn't";
mes "lose the instructions...";
close;
}
mes "[Scientist]";
mes "Alright. Pull one test";
mes "tube out of the machine,";
mes "replace th--hey. You're";
mes "not Ralphie. Wait. Guaaards!";
mes "Help me, there's some weirdo!";
emotion e_gasp;
close2;
warp "lhz_in01",33,224;
end;
}
lhz_in01,199,137,3 script Scientist#li_03 4_LGTSCIENCE,{
if (isequipped(2241) && isequipped(2243)) {
mes "[Scientist]";
mes "Whoa whoa~!";
mes "Please! Don't";
mes "touch anything!";
mes "I'm dealing with highly";
mes "volatile chemicals here!";
close;
}
mes "[Scientist]";
mes "Guards! Hurry,";
mes "there's someone";
mes "here, and I think";
mes "it's one of those crazy";
mes "stalkers! Why, why me?!";
emotion e_gasp;
close2;
warp "lhz_in01",33,224;
end;
}
lhz_in01,46,125,3 script Rekenber Guard#li03 4_M_LGTGUARD2,5,5,{
OnTouch:
if (isequipped(2241) && isequipped(2243)) {
mes "[Rekenber Guard]";
mes "......................";
next;
if (select("Nice day, huh?:Cancel") == 1) {
mes "[Rekenber Guard]";
mes "...";
emotion e_an;
close;
}
mes "[Rekenber Guard]";
mes "...";
close;
}
mes "[Rekenber Guard]";
mes "...!";
emotion e_gasp;
close2;
warp "lhz_in01",33,224;
end;
}
lhz_in01,25,141,4 script Regenschirm Guard 4_M_LGTGUARD,{
mes "[Regenschirm Guard]";
if(isequipped(2241) && isequipped(2243)){
mes "Do you wish to";
mes "go underground?";
next;
if(select("Yes:No")==1){
if(isequipped(2657)){
warp "lhz_dun01",150,288;
end;
}
mes "[Regenschirm Guard]";
mes "I'm sorry but I can't let";
mes "staff without proper autorization";
mes "pass. Only staff members with";
mes "Laboratory Passports are allowed";
mes "to enter the underground.";
close;
}
mes "[Regenschirm Guard]";
mes "Thank you and";
mes "have a nice day.";
close;
}
mes "This area is restricted";
mes "to the public! Who are you";
mes "and how did you get in here?!";
mes "Hey, I need backup right away!";
close2;
warp "lhz_in01",34,224;
end;
}
// Lighthalzen Bank Area ------------------------------------------------------
lhz_in02,34,41,1 script Arthur#zen16 4_M_DIEMAN,{
mes "[Arthur]";
mes "The chairs here are";
mes "so not ergonomic. And";
mes "they're uncomfortable too!";
mes "But it's sooo cool inside this";
mes "bank and I just wanted to get";
mes "get away from all this heat...";
close;
}
lhz_in02,28,39,3 script Helen#zen6 4_F_KID2,{
mes "[Helen]";
mes "You know, maybe when";
mes "I grow up, I'll be a bank";
mes "clerk. That sounds like a";
mes "really nice job, don't you";
mes "think? It's laid back and posh...";
close;
}
lhz_in02,31,34,3 script Tadem#zen6 4_M_EINOLD,{
mes "[Tadem]";
mes "I do so enjoy the";
mes "architectural structure";
mes "of this bank. It's quite";
mes "artistic with both classical";
mes "and modern elements. Would";
mes "you not agree? Fascinating...";
close;
}
lhz_in02,31,33,3 script Gracie#5 4_F_LGTGRAND,{
mes "[Gracie]";
mes "Oh, it's so comfortable";
mes "in here~ Though, why are";
mes "we inside the bank when";
mes "the bank services aren't even";
mes "working? Yes, we're standing,";
mes "but we're doing it in comfort.";
next;
mes "[Gracie]";
mes "In fact, it's so";
mes "comfortable here,";
mes "I think I'll refuse to leave.";
mes "Though, I'm willing to change";
mes "my mind if you can find a place";
mes "that's even more comfortable.";
close;
}
lhz_in02,21,38,7 script Bank Clerk#1::BankClerk 4_M_04,{
mes "[Bank Clerk]";
mes "Due to some critical system";
mes "errors, all of the bank services";
mes "have been temporarily stopped.";
mes "We apologize for any inconvenience and appreciate your understanding.";
close;
}
lhz_in02,21,25,7 duplicate(BankClerk) Bank Clerk#2 4_M_04
lhz_in02,34,22,1 duplicate(BankClerk) Bank Clerk#3 4_M_SAGE_C
// Lightalzen Prison Area -------------------------------------------------------------
lhz_in02,145,177,0 script Togii#07 4_M_DIEMAN,{
mes "[Togii]";
mes "Oooh yeah...";
mes "Goes down smooth.";
mes "Morroc whiskey's the best!";
mes "^333333*Hiccup*^000000 Whoa, this stuff";
mes "really works fast! Heh heh~";
close;
}
lhz_in02,159,198,7 script Healthy Looking Guy#hol 4_M_03,{
mes "[Healthy Looking Guy]";
mes "Grrrrrr! Leave me alone!";
mes "How many times do I have";
mes "to keep telling you? I've never";
mes "hoarded item upgrade materials!";
mes "I swear that I'm innocent!";
close;
}
lhz_in02,157,201,6 script Hinkley#06 4_M_LGTPOOR,{
mes "[Hinkley]";
mes "Meh heh heh...";
mes "^333333*Hiccup*^000000 Believe";
mes "it or notsh, I'm...";
mes "walkin on a... Air...";
mes "Nevah thought I could";
mes "b-be sho freee-eeee-eee~";
next;
mes "^3355FFThis guy";
mes "is completely";
mes "hammered out";
mes "of his mind!^000000";
close;
}
lhz_in02,153,206,4 script Millette#05 4_M_YURI,{
mes "[Millette]";
mes "Let me go!";
mes "Let me GO!!";
mes "LET ME GO!!!";
mes "I didn't do nuthin'";
mes "wrong! I'm innocent!";
mes "^333333*Hic-Hic-Hiccup...*^000000";
next;
mes "[Millette]";
mes "What's wrong with";
mes "drinking and singing";
mes "in the street, huh?";
mes "Is it a crime to have";
mes "a beautiful tenor voice?!";
mes "Get me outta this joint!";
close;
}
lhz_in02,147,222,3 script Officer Guo#06::off_guo 4_M_03,{
mes "[Officer Guo]";
mes "Tell me...!";
mes "TELL ME...!!";
mes "Admit you did it!!";
next;
mes "[Suspect]";
mes "Damn it!";
mes "I keep telling";
mes "you I'm not guilty!";
next;
mes "[Officer Guo]";
mes "^333333*Sigh...*^000000";
next;
mes "[Suspect]";
mes "You're wasting your";
mes "time. Just let me go.";
next;
mes "[Officer Guo]";
mes "So...";
mes "How's your mother?";
next;
mes "[Suspect]";
mes "That's none of";
mes "your business!";
mes "She's fine, I guess.";
next;
mes "[Officer Guo]";
mes "When was the last";
mes "time you've seen her?";
next;
mes "[Suspect]";
mes "I just told you,";
mes "that's none of";
mes "your business...!";
next;
mes "[Officer Guo]";
mes "You know, mothers";
mes "throughout the animal";
mes "kingdom instinctively";
mes "care for their young.";
mes "Humans are no exception.";
mes "Yours must be worried to death.";
next;
mes "[Suspect]";
mes "...";
mes "Man...";
mes "You're starting";
mes "to weird me out.";
next;
mes "[Officer Guo]";
mes "Funny thing about humans,";
mes "though. It seems to be their";
mes "nature to lie, even when they";
mes "know they'll be caught. But";
mes "like all animals, they";
mes "instinctively fear pain...";
next;
mes "[Suspect]";
mes "N-no, no...";
mes "You gotta be...";
mes "You're bluffing.";
mes "Right?";
next;
mes "[Officer Guo]";
mes "NO.";
mes "You're bluffing.";
mes "Tell me...!";
mes "TELL ME...!!";
mes "Admit you did it!!";
close;
}
lhz_in02,142,222,6 duplicate(off_guo) Suspect#6 4_M_LGTPOOR
// New -----------------------------------------------------------------------
lhz_in01,14,28,3 script Banquet Staff 4_M_MANAGER,{
mes "[Banquet Staff]";
mes "This Banquet Hall is used";
mes "to hold events such as dinner";
mes "parties with partners, clients";
mes "and other associates, and press";
mes "conferences. Of course, there's";
mes "nothing going on right now.";
next;
mes "[Banquet Staff]";
mes "Sometimes peace and quiet";
mes "is a welcome change of pace,";
mes "but right now I'm feeling quite";
mes "bored. I think I would rather";
mes "be busy than twiddling my";
mes "thumbs, to tell the truth.";
close;
}
lhz_in01,43,52,3 script Luccet#li_party 4_F_KID2,{
mes "[Luccet]";
mes "Shhhh! Hey, my brother's";
mes "''it,'' so I gotta find a place";
mes "to hide! Wait, would you just";
mes "stand really still? I could";
mes "just hide behind you! No?";
mes "Nuts! Olly olly oxen free!";
close;
}
lhz_in01,28,33,7 script Hanccet#li_party 4_M_KID1,{
mes "[Hanccet]";
mes "Man... I hate being ''it!''";
mes "I'm horrible at this game!";
mes "Alright, okay, if I were my";
mes "sister Luccet, where would";
mes "I think I would not look for";
mes "me? Of course...! The sewers!";
close;
}
lhz_in01,21,50,7 script Annette#li_party 4_F_02,{
mes "[Annette]";
mes "I've heard that the";
mes "Rekenber Banquet Hall";
mes "is also used to hold weddings.";
mes "That must be so wonderful~";
next;
mes "[Annette]";
mes "Even if it is more expensive,";
mes "I'd want to have my wedding";
mes "here. Marriage is only once";
mes "in a lifetime, ideally, so I'd";
mes "want to make mine the most";
mes "memorable experience.";
close;
}
lhz_in01,129,54,1 script Mereth#erem 4_M_LGTMAN,{
mes "^3355FF*Shhhhhhzzzz*";
mes "*Shhhhhhzzzz*^000000";
next;
mes "[Mereth]";
mes "Shhhhh....";
mes "Aaaaaaaahhh...";
next;
mes "^3355FFThe employee turned his";
mes "head and peered into your";
mes "eyes through the black mask";
mes "on his face. Mereth stared";
mes "wordlessly for a moment and";
mes "then began to dance a lively,";
mes "creepily jovial jig.^000000";
close;
}
lhz_in01,108,53,3 script #horri HIDDEN_NPC,{
mes "^3355FFThis is simply a pile";
mes "of files, a smattering of";
mes "books and a family portrait.^000000";
close;
}
lhz_in01,108,47,3 script #never HIDDEN_NPC,{
mes "^3355FFThis desk is very";
mes "neat and well organized";
mes "in comparison to the other";
mes "desks you've seen in your";
mes "time. You take a moment to";
mes "fully marvel at its tidiness.^000000";
close;
}
lhz_in01,166,55,3 script #crazy4u HIDDEN_NPC,{
mes "^3355FFThis desk has a bookshelf";
mes "that is crammed with all sorts";
mes "of books. Out of curiosity, you";
mes "decide to pick one out.^000000";
next;
mes "^3355FFHowever, the book you";
mes "happen to touch contains";
mes "an amazing amount of dark";
mes "power, causing you to drop it.^000000";
specialeffect EF_CURSEATTACK;
close;
}
lhz_in01,148,45,3 script Noama#amano 4W_M_01,{
mes "[Noama]";
mes "Hee hee~!";
mes "You wanna hear";
mes "something funny?";
mes "I heard there's a bar in";
mes "Prontera where this guy";
mes "sneaks singles into Jawa--";
next;
mes "[Mazwon]";
mes "Noama...!";
mes "These machines are";
mes "acting up again! Get";
mes "over here right now!";
next;
mes "[Noama]";
mes "What?!";
mes "Stop bugging me,";
mes "I didn't do anything!";
close;
}
lhz_in01,147,40,1 script Mazwon#minus1 4_M_ROGUE,{
mes "[Mazwon]";
mes "Crap. Crap! Crap";
mes "crap crap crap crap!";
mes "These desk machines aren't";
mes "supposed to work like this!";
next;
mes "[Mazwon]";
mes "Noama...!";
mes "These machines are";
mes "acting up again! Get";
mes "over here right now!";
next;
mes "[Noama]";
mes "What?!";
mes "Stop bugging me,";
mes "I didn't do anything!";
close;
}
lhz_in01,157,47,1 script Mareth#seram 4_M_NFLOSTMAN,{
mes "[Mareth]";
mes "Yoo hoo hoo~";
mes "Oh, how I love";
mes "love love chocolate!";
emotion e_lv;
next;
mes "[Mareth]";
mes "Eat it up...";
mes "Or just melt it.";
mes "Slather it all over me.";
mes "Booyah. New life aspiration.";
close;
}
lhz_in01,164,45,3 script Eiya#iaiai 4_F_02,{
mes "[Eiya]";
mes "Jorje seems so cranky";
mes "recently. He's usually";
mes "more laid back than this.";
mes "Oh well, I hope that he";
mes "feels better.";
next;
mes "[Eiya]";
mes "Ooh, would you like";
mes "to look at my miniature";
mes "doll collection? I love";
mes "collecting cute dolls!";
close;
}
lhz_in01,135,57,3 script Blackboard#li HIDDEN_NPC,{
mes "^3355FFYou found a blackboard";
mes "filled with scribbling. You";
mes "can only read some of the";
mes "messages that have been";
mes "quickly scrawled on it.^000000";
next;
mes "''Make sure everything";
mes "is complete by XX 00.''";
mes "- Jorje";
next;
mes "Late Fee: 59, 990 zeny";
next;
mes "''I want to have''";
mes "- Ellette";
mes "''I want $$$ too!''";
mes "- Enoz";
mes "''How about @@@?''";
mes "- Ellette";
next;
mes "''I wanna buy [#@$].''";
mes "- Ninjose";
mes "''Go buy it!''";
mes "- Senyu";
mes "''Working hard and buying hard";
mes "is the best employee attitude.''";
mes "- Mazwon";
close;
}
lhz_in03,100,18,3 script Rocky#li_house 4_DOG01,{
if (rand(1,2) == 1) {
mes "[Rocky]";
mes "Woof woof!";
close;
}
mes "[Rocky]";
mes "Grrrrrrr...";
close;
}
lhz_in03,130,41,5 script Jay#li_house 4_M_KID1,{
mes "[Jay]";
mes "My mommy and daddy";
mes "always come home late.";
mes "So I eat dinner alone.";
mes "All by myself. Everyday.";
next;
mes "[Jay]";
mes "Food doesn't taste as";
mes "good when you're not";
mes "eating with anybody.";
mes "Maybe I'm just lonely.";
close;
}
lhz_in03,129,22,7 script Housemaid Jane#li_house1 4_F_EINWOMAN,{
mes "[Housemaid Jane]";
mes "This house is enormous...";
mes "It's clearly much too big";
mes "for a regularly sized family.";
mes "And it takes me forever to";
mes "make sure that it stays clean!";
next;
mes "[Housemaid Jane]";
mes "It's not easy keeping";
mes "things neat and tidy when";
mes "you're responsible for acres";
mes "of indoor living space. Being";
mes "a maid can be pretty hard...";
close;
}
lhz_in03,124,117,1 script Housemaid Brenda#li 1_F_MERCHANT_02,{
mes "[Housemaid Brenda]";
mes "I better dust extra";
mes "gently around this vase.";
mes "It's worth ten million zeny";
mes "and if it were to-- No. No!";
mes "I'm not even going to think it!";
close;
}
lighthalzen,159,222,1 script Rekenber Employee#li 4_M_MANAGER,{
mes "[Benatuth]";
mes "Down there, the repairman";
mes "is just finishing maintenance";
mes "on our chairman's private";
mes "Airship. Can you imagine";
mes "having one of those of your";
mes "very own to fly around in?";
next;
mes "[Benatuth]";
mes "Yeah, the chairman of";
mes "the Rekenber Corporation...";
mes "He's a really powerful person.";
mes "It's almost scary what he can";
mes "do with his money, you know?";
close;
}
lighthalzen,162,304,7 script Rekenber Guard Drew#li 4_M_LGTGUARD,{
mes "[Rekenber Guard Drew]";
mes "Dude, check it out~";
mes "Official glossy photos";
mes "of the Kafra Ladies. Now...";
mes "With 20% more garter belts!";
emotion e_ho;
next;
mes "[Rekenber Guard Tan]";
mes "So they're all wearing";
mes "garter belts in these?";
mes "Whoa, that means they";
mes "even got the glasses chick";
mes "to wear 'em too? That's the";
mes "best news I've heard all day!";
emotion e_omg,0,"Rekenber Guard Tan#li";
next;
mes "[Rekenber Guard Drew]";
mes "Okay man, you know these";
mes "are limited edition collector's";
mes "items, so each one is worth";
mes "300,000 zeny. I mean, I have";
mes "an extra set, but I don't know";
mes "if you'd wanna buy them off--";
next;
mes "[Rekenber Guard Tan]";
mes "I'll take them all.";
mes "Wait, all of them except";
mes "for that young kid. Just the";
mes "idea of having her glamour";
mes "photo around strikes me as...";
mes "Yeah. Yeah, it's no good.";
close;
}
lighthalzen,163,306,3 script Rekenber Guard Tan#li 4_M_LGTGUARD2,{
mes "[Rekenber Guard Tan]";
mes "Whoa, whoa. Now this...";
mes "This is art. The lighting,";
mes "the angle, the... the...";
mes "subject matter. Oh yes.";
emotion e_swt2;
next;
mes "[Rekenber Guard Drew]";
mes "Man, these officially licensed";
mes "Kafra Lady glossies... They're";
mes "worth every zeny we paid. Say";
mes "goodbye Swimsuit Calendar,";
mes "and hellooooo Kafra Leilah~";
next;
mes "[Rekenber Guard Tan]";
mes "Leilah? Oh, you mean";
mes "the glasses chick? Dude...";
mes "Dude. She's my favorite too!";
close;
}
lighthalzen,70,227,4 script Delna#li_reken 8_F,{
mes "[Delna]";
mes "Sometimes the simple";
mes "pleasures can give you";
mes "the most happiness. For me,";
mes "going outside and basking in";
mes "the sun is the greatest thing~";
next;
mes "[Delna]";
mes "Yes, sunbathing in a quiet";
mes "and relaxing place can be";
mes "so refreshing. And if you're";
mes "careful about not getting a";
mes "sunburn or a tan, a little sun";
mes "can be really good for you.";
close;
}
lhz_in02,289,277,3 script Martial Artist#1 4_M_MONK,{
mes "[Martial Artist]";
mes "Curses...";
mes "I've come to the";
mes "wrong place to seek";
mes "out a challenge. No";
mes "one here is really all";
mes "that mighty or competitive!";
next;
mes "[Martial Artist]";
mes "This whole city thinks";
mes "it can buy power and safety";
mes "with money. They don't know";
mes "the value of a nice, friendly";
mes "brawl. Hopefully, I'll find a";
mes "rival around here soon...";
close;
}
lighthalzen,107,107,3 script Kosit#zen1 4_M_LGTMAN,{
mes "[Kosit]";
mes "This city might have";
mes "more guards and rules";
mes "than other places, but";
mes "I still don't know if it's";
mes "really safe to live here.";
next;
mes "[Kosit]";
mes "I mean, the reason we have";
mes "these rules is because of all";
mes "the unruly gangsters that can";
mes "sometimes get into the city.";
mes "I mean, it's relatively peaceful^FFFFFF ^000000 and all. But these rules...";
next;
mes "[Kosit]";
mes "It's good to be safe,";
mes "but I don't know if it's";
mes "a good idea to sacrifice";
mes "our freedoms or standard";
mes "of living, you know?";
close;
}
lhz_in03,32,99,3 script Sopheap#zen1 4_F_LGTGRAND,{
mes "[Sopheap]";
mes "Oh, you youngsters.";
mes "Always traveling around";
mes "and having adventures and";
mes "fighting monsters. I certainly";
mes "had my fill of excitement back";
mes "when I was your age, long ago.";
next;
mes "[Sopheap]";
mes "Sure, I miss doing all";
mes "of that, but now I'm content";
mes "with just relaxing and resting.";
mes "Still, there are a lot of old folk who refuse to sit still like this~";
close;
}
lhz_in03,25,105,5 script Gopal#zen4 4_M_LGTMAN,{
mes "[Gopal]";
mes "Granny may be happy";
mes "just sitting around and";
mes "enjoying the peaceful life,";
mes "but I'm not! I'm too young";
mes "to just lay down and let";
mes "these days just pass by!";
next;
mes "[Gopal]";
mes "I wanna make something";
mes "of myself. Maybe someday,";
mes "I'll found a company as big";
mes "as the Rekenber Corporation!";
close;
}
lighthalzen,176,65,5 script Kimmy#zen3 4_F_LGTGIRL,{
mes "[Kimmy]";
mes "Unlike most places,";
mes "Lighthalzen has many";
mes "beautiful clothing and";
mes "accessory shops. This";
mes "place is heaven to a";
mes "trendsetter like me~!";
next;
mes "[Kimmy]";
mes "I don't know if you";
mes "adventurers are interested";
mes "in fashion, but you can trash";
mes "your old clothes and get some";
mes "new, unique and trendy gear";
mes "over here in Lighthalzen~";
close;
}
lighthalzen,364,282,3 script Bodger#zen5 4_M_LGTPOOR,{
mes "[Bodger]";
mes "Another hungry day...";
mes "I don't have any money";
mes "and even if I did, there's";
mes "no place that sells food";
mes "I'd actually eat. Oh, man.";
mes "I'm barely living as it is.";
next;
mes "[Bodger]";
mes "I hear that the people";
mes "who live Uptown eat totally";
mes "delicious, gourmet food eight";
mes "times a day! Hopefully it's just^FFFFFF ^000000 an exaggeration. 'Cuz if it";
mes "wasn't, I'd be so mad...";
close;
}
lhz_in03,239,38,3 script Avetis#zen10 4_M_DIEMAN,{
mes "[Avetis]";
mes "A-ack...";
mes "^333333*Cough cough*^000000";
mes "Would you give me";
mes "some m-medicine?!";
mes "^333333*Cough cough haack*^000000";
mes "Sweet Christmas, it hurts...";
next;
mes "[Avetis]";
mes "I sk-skipped work";
mes "because I've been too";
mes "sick t-to go. ^333333*Cough*^000000";
mes "But now I don't have";
mes "the money to ^333333*Haack*^000000";
mes "buy med-medicine... ";
close;
}
lhz_in02,267,25,4 script Diana#npc 4_F_ROGUE,{
mes "[Diana]";
mes "Oh wow, that weapon";
mes "is fantastic! But I'm sure";
mes "that it must be really";
mes "expensive. Huh...";
next;
mes "[Shop Assistant]";
mes "Ma'am, are you talking";
mes "about this Stiletto? You";
mes "certainly have an eye for";
mes "quality weapons. If you";
mes "don't mind me asking,";
mes "where are you from?";
next;
mes "[Diana]";
mes "Oh, I was born";
mes "and raised in Morroc.";
next;
mes "[Shop Assistant]";
mes "Ah yes, I've heard many";
mes "good things about that town.";
mes "You've certainly proven that";
mes "people from Morroc truly have";
mes "good taste. Now, this Stiletto";
mes "is a steal at 39,800 zeny...";
next;
emotion e_omg;
mes "[Diana]";
mes "Huh...?!";
mes "That's ridiculous!";
mes "Never mind that, let";
mes "me take a look at that";
mes "Gladius in the corner.";
next;
mes "[Shop Assistant]";
mes "The Gladius?";
mes "Ah, that would be";
mes "39,800 zeny, ma'am.";
next;
mes "[Diana]";
mes "Oh, that's a really";
mes "good price. I'll take it!";
next;
mes "[Shop Assistant]";
mes "Yes, this replica really";
mes "does look just like an";
mes "actual Gladius, does it";
mes "not? Although not a true";
mes "weapon, it's quite capable of";
mes "opening the toughest envelopes.";
next;
mes "[Diana]";
mes "...";
mes "......";
mes "I take that back.";
mes "This shop really sucks.";
close;
}
lhz_in02,267,22,1 script Shop Assistant#cobo 4_F_02,{
mes "[Shop Assistant]";
mes "Welcome to our";
mes "store where we offer";
mes "many unique products that";
mes "you can't find anywhere else.";
next;
mes "[Shop Assistant]";
mes "However, shopping is only available to our members. There's an annual";
mes "membership fee that's waived when you spend a certain amount every";
mes "month in our store. If you invite your friends, you'll receive spe--";
next;
mes "[" + strcharinfo(0) + "]";
mes "N-no thank you!";
mes "I'm not interested!";
close;
}
lighthalzen,192,63,4 script Sergei#zen1 4_F_03,{
mes "[Sergei]";
mes "You know, there's an";
mes "interesting story about";
mes "the axe that's hanging";
mes "over there. Would you";
mes "like me to tell you?";
next;
if (select("Sure.:No, thanks.") == 1) {
mes "[Sergei]";
mes "This previous owner of";
mes "this Weapon Shop was";
mes "a convicted serial killer.";
mes "Each night, he'd take that";
mes "axe and cruelly murder";
mes "beautiful ladies like me.";
next;
mes "[Sergei]";
mes "When he was finally";
mes "caught, they beheaded";
mes "him with his own axe.";
mes "Since then, they say that";
mes "his ghost still lingers and";
mes "sharpens this axe at night.";
next;
mes "[Sergei]";
mes "Just thinking about";
mes "it gives me goosebumps!";
mes "And I'm supposed to work";
mes "here! It's so creepy!";
close;
}
mes "[Sergei]";
mes "Oh, how disappointing~";
mes "It's the perfect story for";
mes "the season. Well, now that";
mes "I think about it, that story is";
mes "actually pretty creepy...";
close;
}
lighthalzen,258,223,3 script Srinivas#zen4 4_M_LGTGRAND,{
mes "[Srinivas]";
mes "Those rundown buildings";
mes "in the slums are an eyesore";
mes "that offend the entire city!";
mes "I just wish they would wreck";
mes "them down. What do I care";
mes "about the poor and needy?";
close;
}
lighthalzen,77,203,3 script Victor Perfecto#zen9 4_M_LGTMAN,{
mes "[Victor Perfecto]";
mes "I've heard that the";
mes "Rekenber Corporation";
mes "actually created the";
mes "environment in Lighthalzen";
mes "through artificial means.";
next;
mes "[Victor Perfecto]";
mes "It seems like it'd take";
mes "a lot of investment, but";
mes "artificially creating an";
mes "environment isn't impossible";
mes "with the means available to";
mes "the Rekenber Corporation.";
next;
mes "[Victor Perfecto]";
mes "^333333*Sigh...*^000000";
mes "Still, it's pretty";
mes "depressing to think";
mes "that the beauty of nature";
mes "can be manmade and";
mes "equated to zeny, you know?";
close;
}
lighthalzen,40,107,4 script Vergil#zen4 4_M_LGTMAN,{
mes "[Vergil]";
mes "The weather is so";
mes "nice today, like always.";
mes "I just want to ditch work,";
mes "run outside and work out.";
next;
switch(select("Where do you want to go?:But shouldn't you go to work?:Have you heard about the serial killer?")) {
case 1:
mes "[Vergil]";
mes "Well, those guys in";
mes "black suits, not to mention";
mes "the ruffians that manage to";
mes "invade town, sometimes sort";
mes "of make it kind of unsafe to";
mes "go out all by yourself.";
next;
mes "[Vergil]";
mes "But me and a buddy are";
mes "planning to head to the";
mes "Al De Baran Turbo Track";
mes "one of these days. Boy,";
mes "the last time we went,";
mes "he wasted a lot of zeny.";
next;
mes "[Vergil]";
mes "He actually won some";
mes "kind of potion as a prize";
mes "and let me have it. I drank";
mes "it and it made me move really";
mes "slowly. Now what kind of prize";
mes "is that supposed to be?!";
next;
mes "[Vergil]";
mes "I think my buddy";
mes "was totally scammed.";
mes "That, or I was totally";
mes "tricked by him to drink it.";
mes "How they came up with such a ridiculous idea for a prize!";
close;
case 2:
mes "[Vergil]";
mes "Wha--?! I didn't say";
mes "I was going to ditch work,";
mes "I just said I wanted to!";
mes "But just to spite you, maybe";
mes "just maybe, I won't go today!";
next;
mes "[Vergil]";
mes "Then again, I don't";
mes "think I can slack on";
mes "this project. Curses...";
mes "The weekend certainly";
mes "doesn't come fast enough!";
close;
case 3:
mes "[Vergil]";
mes "What, you mean that";
mes "axe murderer from a long";
mes "time ago? Well, I heard a";
mes "rumor that it actually wasn't";
mes "like that. Let's see, how";
mes "did the story go?";
next;
mes "[Vergil]";
mes "I heard that some hat";
mes "maker, the one who makes";
mes "the Smokie Hat, accidentally";
mes "made a Person Headgear";
mes "instead of, like, a hat made";
mes "of monsters. Don't ask me how.";
next;
mes "[Vergil]";
mes "Yeah, I think relatives";
mes "of that Airship Captain...";
mes "They were totally made into";
mes "a hat on accident. Supposedly,";
mes "it looks like a Reindeer Head,";
mes "but now that's just too weird.";
close;
}
}
lhz_in01,144,53,3 script Jorje#zero 4W_M_02,1,1,{
OnTouch:
switch(rand(1,3)) {
case 1:
mes "[Jorje]";
mes "Arrrgh, I don't";
mes "have any time for";
mes "talking! I'm in the";
mes "middle of an important";
mes "task! H-hold on a second!";
close;
case 2:
mes "[Jorje]";
mes "D-don't come any";
mes "closer! Anyone who";
mes "comes near me might";
mes "just screw me up! Back off!";
close;
case 3:
mes "[Jorje]";
mes "Oh man...";
mes "I've been working so";
mes "hard and haven't taken";
mes "any breaks. I think I'll";
mes "reward myself and buy";
mes "something like maybe--";
next;
mes "[Jorje]";
mes "No! No, I'm not";
mes "gonna buy anything!";
mes "I've got my future wife";
mes "to think about! Must...";
mes "Save... More... Money!";
close;
}
end;
}
lhz_in01,139,48,7 script Leimi#mimir 1_F_MERCHANT_01,{
mes "[Leimi]";
mes "...";
mes "......";
next;
mes "[Leimi]";
mes "Oh...!";
mes "Good heavens!";
mes "Um, may I help you?";
emotion e_omg;
if (BaseJob == Job_Assassin) {
if (Sex) {
next;
mes "[Leimi]";
mes "Oh, you're an Assassin!";
mes "Oh, you boys are soooo cute!";
mes "And so cool and so mysterious^FFFFFF ^000000 all at the same time! I love you!";
}
else {
next;
mes "[Leimi]";
mes "An Assassin...?";
mes "Oh, you wouldn't happen";
mes "to know any Assassin boys";
mes "that might be single, do you?";
mes "Oh-my-god, they're hunky-hot~";
}
}
close;
}
lhz_in01,138,47,0 script #mimir_camera -1,2,2,{
OnTouch:
if (BaseJob == Job_Assassin) {
if (Sex) {
mes "^3355FF*Click*^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "What the...?";
mes "That sound. Did...";
mes "Did someone just";
mes "take my picture?";
close;
}
}
end;
}
lhz_in02,36,274,4 script Cool Event Staff#Saera 4_F_ZONDAGIRL,{
mes "[Saera]";
mes "Welcome to the";
mes "temporary headquarters";
mes "of Cool Event Corporation.";
mes "How may I help you today?";
next;
switch(select("Temporary headquarters?:Voting:No, thanks.")) {
case 1:
mes "[Saera]";
mes "Our headquarters building";
mes "is currently undergoing";
mes "reconstruction, so we are";
mes "basing our operations in";
mes "this place for the meantime.";
close;
case 2:
if (lhz_boss < 17) {
mes "[Saera]";
mes "Currently, Kafra Corporation";
mes "and Cool Event Corp are working";
mes "on a collaborative program that";
mes "will provide direct teleport";
mes "services to dungeons.";
next;
mes "[Saera]";
mes "Due to technical issues,";
mes "both companies cannot provide";
mes "teleport services to the same";
mes "dungeon. Therefore, we will be";
mes "selecting our valued customers to choose the company they want.";
next;
mes "[Saera]";
mes "Only a limited number of";
mes "voters will be chosen, so";
mes "you can check your voting";
mes "eligibility at the headquarters";
mes "of both participating companies. Thank you for your patronage~";
close;
}
else {
mes "[Saera]";
mes "Currently, Kafra Corporation";
mes "and Cool Event Corp are working";
mes "on a collaborative program that";
mes "will provide direct teleport";
mes "services to dungeons.";
next;
mes "[Saera]";
mes "Due to technical issues,";
mes "both companies cannot provide";
mes "teleport services to the same";
mes "dungeon. Therefore, we will be";
mes "selecting a number of valued customers to vote for their choice.";
next;
mes "[Saera]";
mes "I've just reviewed your";
mes "information and would like";
mes "to inform you that you are";
mes "indeed eligible to vote.";
mes "Your participation in this";
mes "election is much appreciated.";
next;
mes "[Saera]";
mes "Remember that the";
mes "election polls can be";
mes "found in either Prontera";
mes "or Juno. Thank you very much.";
close;
}
case 3:
mes "[Saera]";
mes "Thank you.";
mes "Have a good day.";
close;
}
}
lhz_in02,40,280,6 script Event Planner 4_M_ZONDAOYAJI,{
mes "[Jellarin]";
mes "I don't like this.";
mes "But I don't like that";
mes "idea either. What will";
mes "I do for a new event, eh?";
next;
mes "[Jellarin]";
mes "I need something";
mes "major, something that'll";
mes "really shake up the world,";
mes "something epochal, but what?";
mes "Hey, do you have any ideas?";
close;
}
lhz_in02,110,286,5 script Cool Event Manager 4_M_YURI,{
mes "[Baoto]";
mes "Hmmm...";
mes "The employees seem";
mes "to be having too much";
mes "fun amongst themselves";
mes "recently. This does not";
mes "bode well at all...";
next;
mes "[Baoto]";
mes "It looks like I'm";
mes "just going to have to";
mes "start cracking that whip";
mes "more often and much";
mes "harder. Ha ha ha ha!";
close;
}
lhz_in02,36,284,0 script Cool Event Staff#Cesuna 4_M_ZONDAMAN,{
mes "[Cesuna]";
mes "Ack! I'm totally";
mes "swamped with all this";
mes "work! But I don't wanna";
mes "do any of it. That's it!";
mes "I totally need a break.";
next;
mes "[Cesuna]";
mes "^333333*Sigh...*^000000";
mes "I wonder if Saera";
mes "would ever consider";
mes "going out with me?";
mes "That would be nice~";
close;
}
/*
lhz_in02,19,274,2 script Maintenance Guy#lhz 4_M_REPAIR,{
mes "[Kudiuu]";
mes "Holy...!";
mes "Will this place";
mes "ever get cleaned up?!";
mes "^333333*Cough cough*^000000 There's";
mes "so much dust here, it's";
mes "almost a health hazard!";
close;
}
*/
lighthalzen,337,296,3 script Rekenber Employee#li_2 4_M_LGTGUARD,{
if (hg_tre > 54) {
mes "[Rekenber Employee]";
mes "Greetings. As part of our";
mes "effort to relieve the poor,";
mes "Rekenber is providing job";
mes "opportunities targeted for";
mes "citizens of the slum areas.";
next;
mes "[Rekenber Employee]";
mes "You can choose to work";
mes "from home, or undergo a";
mes "little bit of training for more";
mes "professional positions. This";
mes "is a great chance to make a";
mes "difference... and some money~";
emotion e_no1;
close;
}
}
lhz_in01,221,131,7 script Scientist#li_01 4_LGTSCIENCE,{
if (isequipped(2241) && isequipped(2243)) {
if (hg_tre > 54) {
mes "[A Scientist]";
mes "What happened? All the machines are ruined and the research report are gone! The history of Regenschirm has been hacked!";
close;
}
else {
mes "[Scientist]";
mes "It takes so long for";
mes "this device to process";
mes "all the data and give me";
mes "the results. Still, the wait";
mes "heightens my anticipation...";
close;
}
}
else {
mes "[Scientist]";
mes "What?! Guards!";
mes "Hurry, there's an";
mes "intruder right here!";
emotion e_gasp;
close2;
warp "lhz_in01",33,224;
end;
}
}
// Lighthalzen Mushroom.
// Don't really understand why it's there, but it's funny regardless.
lhz_in01,157,54,0,0 monster Red Mushroom 1085,1,120000,100000,0
//=========================
// Older Comments
//=========================
//= 0.1 Placed temporal names, why there weren't on the SVN before? [erKURITA]
//= 0.2 Implemented some crap NPCs [MasterOfMuppets]
//= 0.3 Another load of NPCs. Scripted by Kargha [MasterOfMuppets]
//= 0.4 More Town NPCs. [Musashiden]
//= 0.5 Added a BIG load of Lighthalzen NPCs. [musashiden]
//= 0.6 Fixed some typos+Coordinates. [Musashiden]
//= 0.7 Implemented some more crap NPCs and the second entrance to biolabs [MasterOfMuppets]
//= 0.8 Removed Duplicates [Silent]
//= 0.9 Removed Duplicates [Toms]
//= 1.0 Added a missing feature to the donation NPC [MasterOfMuppets]
//= 1.0a added constants to emotions, minor optimization [Lupus]
//= 1.0b npcid fix [KarLaeda]
//= 1.1 Added new NPC by $ephiroth and merged other NPCs
//= from npc\other\lighthalzen_???.txt [Lupus]
//= 1.2 Moved some NPCs to Lighthalzen quests. [SinSloth]
//= 1.3 Moved some other NPCs for quests purposes. [SinSloth]
//= 1.4 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
//= 1.6 Massive NPC clean up, includes corrected dialogs and [L0ne_W0lf]
//= added missing dialogs, fixed indentation, corrected some NPC
//= facing positions, NPC names are more unique now. Removed
//= whitespace (empty lines after header and before end curly)
//= reduced usage of the command "goto", grammatical corrections.
//= Added additional missing NPCs.
//= 1.7 Removed Auciton Staff as the offical auction file has been added. [L0ne_W0lf]
//= Corrected Lucius so he checks the donation variable. (bugreport:1103) [L0ne_W0lf]
//= 1.7a Another fix to Lucius. (bugreport:1118) [L0ne_W0lf]
//= 1.7b Another fix to Lucius (trivial). (bugreport:1125)
//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
//= 1.9 Added Cool Corp. Event Staff, who oringialy resided in the DTS_warper script file. [L0ne_W0lf]