summaryrefslogblamecommitdiff
path: root/npc/cities/izlude.txt
blob: 82b39196ca04367c975930ccae92b2bb6a5edbca (plain) (tree)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613




































































































































































































































































































































































































































































































































































































































                                                                                                                                                                                             
//===== eAthena Script ======================================= 
//= Izlude Town
//===== By: ================================================== 
//= kobra_k88
//===== Current Version: ===================================== 
//= 1.4
//===== Compatible With: ===================================== 
//= eAthena 7.15 +
//===== Description: ========================================= 
//=
//===== Additional Comments: ================================= 
//= Fully working
//= 1.1 fixed 2 zeny bugs/checks [Lupus]
//= 1.2 Fixed a lot of typo�s [Nexon]
//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 1.4 Added a Jawaii related npc [MasterOfMuppets]
//= 1.4a Fixed a small bug to the Jawaii warper, thanks to reddozen and Silent [MasterOfMuppets]
//============================================================



// Welcome Sign ----------------------------------------------------------
izlude.gat,125,116,1	script	Welcome Sign	111,{
  mes "~sign reads...~";
  mes "Salutations and welcome to Izlude! Izlude is the satellite of Prontera and is home to Swordsmen and the Cool Event Corp.'s Monster Arena!";
  close;
}

// Sign: Marina -----------------------------------------------------------------
izlude.gat,179,183,1	script	Izlude Marina	111,{
  mes "~sign reads...~";
  mes "Take a boat ride to the city of Alberta or to the island of Byalan.";
  close;
}

// Sign: Swordsman Assoc. ----------------------------------------------------
izlude.gat,54,139,1	script	Swordsman Association	111,{
  mes "~sign reads...~";
  mes "The Izlude Swordsman Association is proud to provide Rune-Midgard with the bravest and strongest warriors.";
  close;
}

//Bonne-----------------------------------------------------------------------------------
izlude.gat,55,74,2	script	Bonne	90,{
	mes "[Bonne]";
	mes "Izlude welcomes you.";
	next;
	mes "[Bonne]";
	mes "Izlude is the satellite city of Prontera, capital of the kingdom of Rune-Midgard.";
	next;
	mes "[Bonne]";
	mes "Izlude is veeeerrrrry important not only because the Swordsman Association resides here, but also because we guard and secure the coast line.";
	next;
	mes "[Bonne]";
	mes "As for this bridge, though it might look weak and feeble, it is actually state of the art, built with the most sophisticated technology the earth's ever seen.";
	next;
	mes "[Bonne]";
	mes "No matter how strong storms may be, or how many people may stand on it, this bridge will NEEEEVER collapse. You could test it, if you'd like.";
	next;
	mes "[Bonne]";
	mes "Please enjoy your visit here at Izlude.";
	close;
}


//Cuskoal-------------------------------------------------------------------------------------
izlude.gat,119,121,1	script	Cuskoal	124,{
	set @TEMP, rand(2);
	mes "[Cuskoal]";
	if(@TEMP != 0) goto L_R0;
	mes "The Arena is THE place for capable young people from every part of the Rune-Midgard Kingdom to test their skills.";
	mes "You could battle with monsters of different levels. How many stages you can survive through will determine your ability level";
	next;
	mes "[Cuskoal]";
	mes "So What'd you say?";
	close;

	L_R0:
		mes "The pubs in Prontera are always full of people, from local and out-of-towners. They are very boisterous.";
		next;
		mes "[Cuskoal]";
		mes "They're always a good place for information and rumors because people are constantly coming in and out with them.";
		next;
		mes "[Cuskoal]";
		mes "If you listen to the people carefully, you just might get lucky and get very useful information for yourself.";
		close;
}

//Charfri-------------------------------------------------------------------------------------
izlude.gat,135,78,2	script	Charfri	91,{
	set @TEMP,rand(2);
	mes "[Charfri]";
	if(@TEMP != 0) goto L_R0;
	mes "Some people insult our city by referring to it as just being the satellite city of Prontera.... but Izlude is actually an excellent city.";
	mes "It's home to the Izlude Swordsman Association and is situated next to the sea and the beautiful island of Byalan.";
	next;
	mes "[Charfri]";
	mes "You'll have to board on a ship at the port to get to Byalan Island.  There is a dangerous dungeon on the island, so don't go there if you plan on wandering around aimlessly.";
	close;

	L_R0:
		mes "Though it is very beautiful, the Byalan Island has a mysterious dungeon extending deep under the sea.";
		next;
		mes "[Charfri]";
		mes "People who've been there have said that some parts of the dungeon are actually underwater.";
		next;
		mes "[Charfri]";
		mes "Those who saw the underwater view said it was just so fantastic that they've kept dreaming of it ever since.";
		mes "Unfortunately the monsters there are too strong for ordinary people to visit there.";
		next;
		mes "[Charfri]";
		mes "I wish I could get a glimpse of the underwater view everyone talks about.... alas I can only dream.";
		close;
}

//Dega-------------------------------------------------------------------------------------
izlude.gat,150,118,3	script	Dega	84,{
	set @TEMP,rand(3);
	mes "[Dega]";
	if(@TEMP != 0) goto L_R0;
	mes "Mt. Mjornir located north of Prontera is extremely tough to travel through.  Not only is the trek up the mountain difficult, but extremely aggressive insects live there too.";
	next;
	mes "[Dega]";
	mes "I mean, some of them just start attacking you for no reason whatsoever.";
	next;
	mes "[Dega]";
	mes "If you ever want to go through Mt.  Mjornir, make sure you prepare yourself and build up your confidence.  Otherwise, go around it.";
	close;

	L_R0:
		if(@TEMP != 1) goto L_R1;
		mes "Some monsters in Rune-Midgard can detect the use of a spell by a character before it is used.";
		next;
		mes "[Dega]";
		mes "Golems that live in the desert are one of those monsters.  If you underestimate their sluggish movement and try to cast a spell on them...,";
		next;
		mes "[Dega]";
		mes "(snaps fingers) just like that they'll disappear from your sight.";
		close;
	L_R1:
		mes "There is a very delightful place where you can find every type of Poring.";
		mes "It is somewhere near the bridge, connecting the forest and the desert on the way to the city called Payon to the Southeast from here.";
		next;
		mes "[Dega]";
		mes "There are not only pink Porings but also orange Drops, which can be found at the desert, and green PoPoring.";
		next;
		mes "[Dega]";
		mes "But be careful, before you know it, you might be face to face with a Ghostring that floats around in the air like a ghost.";
		mes "Although most porings tend to be very cute and gentle, Ghostring is an EXCEPTION. It is very, very dangerous.";
		next;
		mes "[Dega]";
		mes "If you are lucky enough, you might even bump into and Angelring.  It's a Poring with wings like an angel.";
		next;
		menu "Ghostring?",-,"Angelring?",M1,"End Conversation.",MEnd;

			mes "[Dega]";
			mes "Ghostring is a grayish Poring that floats around in the air like a ghost. Since it's ghostlike, physical attack can't do any damage to it.";
			next;
			mes "[Dega]";
			mes "Those who rely on physical attacks, like Swordsmen and Archers, will most likely have to run for their lives if they bump into a Ghostring.";
			next;
			mes "[Dega]";
			mes "Of course there is hope for people in those job classes.  If equipped with weapons with elemental properties, a Ghostring CAN be defeated.";
			next;
			close;
		M1:
			mes "[Dega]";
			mes "Unlike Ghostrings, Angelrings can be hit by physical attacks but are in turn immune to Magic attacks.";
			mes "So Mages and Acolytes will have difficulty against Angelrings.";
			next;
			close;
		MEnd:
			mes "[Dega]";
			mes "Good Luck~";
			close;
}

//Kylick-------------------------------------------------------------------------------------
izlude.gat,150,143,4	script	Kylick	97,{
	mes "[Kylick]";
	mes "Don't you think Binoculars are really COOL?! YOU can see SUPER FAR AWAY...";
	emotion 5;
	next;
	mes "[Kylick]";
	mes "... Ahem~! We, here at Izlude, are responsible for maintaining peace, not only on land, but also at sea.";
	next;
	mes "[Kylick]";
	mes "That's why we have that huge Periscope to constantly watch over the sea and help prevent any serious problems beforehand.";
	next;
	mes "[Kylick]";
	mes "After all, being well prepared is always better than being unprepared.";
	emotion 33;
	close;
}

// Soldier ------------------------------------------------------------------------------
izlude.gat,124,178,4	script	Soldier	105,{
	mes "[Soldier]";
	mes "HeHeHeHe... HaHaHaHa";
	mes "Huh? Why am I so happy?";
	mes "you want to know?";
	emotion 18;
	next;
	menu "Sure, why?",-, "Not really, I don't care.",M_1;
	
		mes "[Soldier]";
		mes "Ah~~ There is not much for us to do these days. Merchants buy items which monsters drop.... you knew that, right?";
		next;
		menu "Of course",sM_0, "Eh? Really?",sM_1;
		
		sM_0:
			mes "[Soldier]";
			mes "HaHa In fact, that was actually our job.";
			mes "But there were more and more hunters who come in order to get paid. So it was just too much to handle.";
			next;
			mes "[Soldier]";
			mes "We had to work over time every day.  Ah~~~ that was a nightmare!!!...~~~";
			emotion 16;
			next;
			mes "[Soldier]";
			mes "Anyways, the government made a smart move and created the Registration System.";
			mes "The Office of Prize Compensation only pays those who have been registered.";
			next;
			mes "[Soldier]";
			mes "The requirements for registration are for a merchant to secure sufficient funds and to stay at one place all the time.";
			mes "The Office gives away the registration to any merchant who fullfills those requirements.";
			next;
			mes "[Soldier]";
			mes "So there aren't too many people that come to us any more. I mean we are still busy, but that's nothing compared to how it was before~~";
			next;
			mes "[Soldier]";
			mes "People who have suffered are able to appreciate even the slightest in comforts.";
			next;
			mes "[Soldier]";
			mes "HaHaHaHaHa!";
			emotion 18;
			close;
		sM_1:
			mes "[Soldier]";
			mes "What?! What do you mean you didn't know?!";
			emotion 1;
			next;
			mes "[Soldier]";
			mes "Hm... well... you know you could get items by killing monsters right?";
			mes "You could make some money out of it by selling those items to a merchant.";
			next;
			goto sM_0;
	M_1:
		mes "[Soldier]";
		mes "OK Good bye~~";
		close;
}

//Red-------------------------------------------------------------------------------------
izlude.gat,58,126,1	script	Red	98,{
	mes "[Red]";
	mes "The only skill that a Swordsman needs is 'Bash'! 'Bash'! 'Bash'! ONLY 'Bash'!";
	mes "There's no need to waste any time and effort on other minor skills ~~ unless you're some kind of wuss!";
	emotion 29;
	next;
	mes "[Cebalis]";
	mes "What are you talking about?";
	emotion 1;
	next;
	mes "[Cebalis]";
	mes "The mark of a true Swordsman is the ability to bravely stand alone against a mob of enemies and SQUASH them ALL!";
	next;
	mes "[Cebalis]";
	mes "AND the only skill that can do that is 'Magnum Break'!!";
	next;
	mes "[Cebalis]";
	mes "It's a little bit risky to use because the explosive impact it creates may hit un-intended targets... which will then come after you... ";
	mes "but its a risk a Swordsman SHOULD BE willing to take!!";
	next;
	mes "[Red]";
	mes "That's exactly why you're a dumb, idiot! The mark of a true Swordsman?! I still remember the last time you used 'Magnum Break'....";
	emotion 32;
	next;
	mes "[Red]";
	mes "You were just busy running away from all of those Porings that got hit by that stupid skill! You weakling!";
	mes "'Bash' hits ONE target with DEADLY PRECISION!! No need to fear accicental mobs.";
	next;
	mes "[Cebalis]";
	mes "Ahem..... Why do you always have to bring up insignificant incidents that have long since passed?";
	mes "I'm TELLING YOU, 'Magnum Break' is THE skill for a SWORDSMAN~!!";
	next;
	mes "[Cebalis]";
	mes "'Bash' is just a stepping stone to getting 'Magnum Break'.  After all you need 5 levels of 'Bash before you can get level 1 'Magnum Break'.";
	next;
	mes "[Red]";
	mes "Ooohhh maaaann.....";
	emotion 9;
	next;
	mes "[Red]";
	mes "Hey! You there! which do you think is better? 'Bash', a powerful and precise blow used on a single enemy. ";
	mes "or 'Magnum Break', a fiery strike that does splash damage to many enemies??";
	next;
	menu "Bash",-,"Magnum Break",L1;
	
		mes "[Red]";
		if( baseClass == Job_Swordman ) goto L00;
		mes "Hahahaha!! See!? Someone who pursues a different job agrees with me~! You really are a great person!";
		mes "Hahaha!! Undoubtedly only 'Bash' is suitable for a Swordsman.  Please tell that to this BONEHEAD over here!! Hahaha.";
		emotion 21;
		close;
		
		L00:
			mes "Hahahaha!!! I knew you'd choose 'Bash'!! Without a doubt only 'Bash' suits a Swordsman.  Please tell that to the BONEHEAD over there!! Hahaha.";
			emotion 21;
			next;
			mes "[Red]";
			mes "Hm, Let me give you a bit of advice.  After you achieve level 5 'Bash', the amount of SP the skill consumes doubles, so keep an eye on your SP gauge.";
			close;
	L1:
		mes "[Cebalis]";
		if( baseClass == Job_Swordman ) goto L01;
		mes "Right! 'Magnum Break' is THE BEST!!! You know what you're talking about, huh? I don't know why this bonehead is so stubborn.";
		close;

		L01:
			mes "Darn Right!! 'Magnum Break' IS the BETTER skill!! You know what your talking about freind. HaHaHa.";
			next;
			mes "[Cebalis]";
			mes "You want some useful information? Okay, let me tell ya! 'Magnum Break' has the elemental Property of 'Fire'.";
			mes "It won't be too effective against monsters with the 'Water' property, but it works great against 'Undead' and 'Earth' property monsters.!";
			next;
			mes "[Cebalis]";
			mes "And most importantly, check your surroundings before you use it.  If you don't you may end up taking on more monsters than you can handle.";
			close;
}

//Cebalis-------------------------------------------------------------------------------------
izlude.gat,56,126,7	script	Cebalis	85,{
	mes "[Cebalis]";
	mes "The mark of a true Swordsman is the ability to bravely stand alone against a mob of enemies and SQUASH them ALL!!";
	emotion 29;
	next;
	mes "[Cebalis]";
	mes "AND the only skill that can do that is 'Magnum Break'!!";
	next;
	mes "[Cebalis]";
	mes "It's a little bit risky to use because the explosive impact it creates may hit un-intended targets...which will then come after you...";
	mes "but its a risk a Swordsman SHOULD BE willing to take!";
	next;
	mes "[Red]";
	mes "What are you talking about?";
	next;	
	mes "[Red]";
	mes "The only skill that a Swordsman needs is 'Bash'! 'Bash'! 'Bash'! ONLY 'Bash'!";
	mes "There's no need to waste any time and effort on other minor skills ~~ unless you're some kind of wuss!";
	next;
	mes "[Red]";
	mes "That's exactly why you're a dumb, idiot! The mark of a true Swordsman?! I still remember the last time you used 'Magnum Break'....";
	next;
	mes "[Red]";
	mes "You were just busy running away from all of the Porings that got hit by that stupid skill! You weakling!";
	mes "'Bash' hits ONE target with DEADLY PRECISION!! No need to fear accidental mobs.";
	next;
	mes "[Cebalis]";
	mes "Ahem... Why do you always have to bring up insignificant incidents that have long since passed?";
	mes "I'm TELLING YOU, 'Magnum Break' is the skill for a SWORDSMAN~!!";
	emotion 4;
	next;
	mes "[Cebalis]";
	mes "'Bash' is just a stepping stone to getting 'Magnum Break'.  After all you need 5 levels of 'Bash before you can get level 1 'Magnum Break'.";
	next;
	mes "[Red]";
	mes "Ooohhh maaaann.....";
	next;
	mes "[Red]";
	mes "Hey! You there! what do you think is better? 'Bash', a powerful and precise blow used on a single enemy,.......";
	mes "or 'Magnum Break', a fiery strike that does splash damage to many enemies??";
	next;
	menu "Bash",-,"Magnum Break",L1;
	
		mes "[Red]";
		if( baseClass == Job_Swordman ) goto L00;
		mes "Hahahaha!! See!? Someone who pursues a different job agrees with me~! You really are a great person!";
		mes "Hahaha!! Undoubtedly only 'Bash' is suitable for a Swordsman.  Please tell that to this BONEHEAD over here!! Hahaha.";
		close;
		
		L00:
			mes "Hahahaha!!! I knew you'd choose 'Bash'!! Without a doubt only 'Bash' suits a Swordsman.  Please tell that to the BONEHEAD over there!! Hahaha.";
			next;
			mes "[Red]";
			mes "Hm, Let me give you a bit of advice.  After you achieve level 5 'Bash', the amount of SP the skill consumes doubles, so keep an eye on your SP gauge.";
			close;
	L1:
		mes "[Cebalis]";
		if( baseClass == Job_Swordman ) goto L01;
		mes "Right! 'Magnum Break' is THE BEST!!! You know what you're talking about, huh? I don't know why this bonehead is so stubborn.";
		emotion 21;
		close;

		L01:
			mes "Darn Right!! 'Magnum Break' IS the BETTER skill!! You know what your talking about friend. HaHaHa.";
			emotion 21;
			next;
			mes "[Cebalis]";
			mes "You want some useful information? Okay, let me tell ya! 'Magnum Break' has the elemental Property of 'Fire'.";
			mes "It won't be too effective against monsters with the 'Water' property, but it works great against 'Undead' and 'Earth' property monsters.!";
			next;
			mes "[Cebalis]";
			mes "And most importantly, check your surroundings before you use it.  If you don't you may end up taking on more monsters than you can handle.";
			close;
}

//Aaron-------------------------------------------------------------------------------------
izlude_in.gat,125,164,5	script	Aaron	65,{
	mes "[Aaron]";
	mes "Hm? A Swordsman?..........";
	emotion 1;
	next;
	mes "[Aaron]";
	mes "Do you think strong VIT and a highly trained and unique breathing method enabling quick HP recovery, are the greatest advantages of a Swordsman?";
	next;
	mes "[Aaron]";
	mes "If you train hard enough, you can even notice your HP recovering. The amount that recovers depends on your VIT level.";
	next;
	mes "[Aaron]";
	mes "So if you invest in your VIT more, then the recovery amount will increase accordingly.";
	next;
	mes "[Aaron]";
	mes "But of course it'd be good to have a high Attack, wouldn't it? You can either acquire a good weapon or increase your STR level to enhance your Attack.";
	next;
	mes "[Aaron]";
	mes "You will also need strength to handle weapons more easily as well as to increase the amount of weight you can carry.";
	next;
	mes "[Aaron]";
	mes "Another important thing is how accurate you can hit your opponents. DEX is the key here.  Dexterity also decreases the gap between the MIN and MAX damage you can deal.";
	next;
	mes "[Aaron]";
	mes "Hm... Are you bored? Want me to go on?";
	emotion 20;
	next;
	menu "Tell me more please.",-,"End conversation",LEnd;
	
		mes "[Aaron]";
		mes "Hm... in that case, I'll explain about the other attributes to you briefly.  In order to attack and evade quickly, you've got to have a good amount of AGI.";
		next;
		mes "[Aaron]";
		mes "A high AGI level will ensure that you can avoid attacks making you almost unhittable.";
		next;
		mes "[Aaron]";
		mes "In case you want to land more critical hits, it's a good idea to invest in LUK.  INT increases max SP, which is needed to use various skills.";
		next;
		mes "[Aaron]";
		mes "Well it's up to you on what you type of attributes you focus on.";
		next;
	LEnd:
		mes "[Aaron]";
		mes "OK, train hard~~";
		emotion 21;
		close;
}

//Edgar-------------------------------------------------------------------------------------
izlude.gat,182,186,6	script	Edgar	709,{
	
	mes "[Edgar]";
	mes "Izlude is connected with Alberta by the harbor at the west.  There is soo much traffic between the 2 cities that I sometimes feel like an Albertian.  Hahahah";
M_Menu:
	next;
	menu "Tell me more",-,"Can you tell me the way to Alberta?",M_1,"End Conversation",M_End;
	
		mes "[Edgar]";
		mes "I have a friend named Phelix in Alberta.  He is a little stingy but he's a generally nice guy and likes helping others.";
		mes "He has a big heart and can help you get some useful items in exchange for monster drops.";
		next;
		mes "[Edgar]";
		mes "Lately those in Alberta have been saying that he is helping out people in exchange for Jellopies or something like that.";
		mes "You might be able to save some zeny if you talk to him.";
		goto M_Menu;

	M_1:
		mes "[Edgar]";
		mes "Well you can always walk there.  It's south of here and past the city of Payon.  However the walk is rather long so I suggest you take a ship over there.";
		next;
		menu "Ok gotcha.",-,"Sick of walking and no money now.",sM_1;
		
			mes "[Edgar]";
			mes "Alright, Take  Care~";
			goto M_Menu;

		sM_1:
			mes "[Edgar]";
			mes "Hmm..., you hate to walk and are low on money, but you want to go there...(sigh)...Oh boy...";
			emotion 4;
			next;
			mes "[Edgar]";
			mes "Well I am the captain of a small ship so I could bring you there at the low price of 250 Zeny.";
			next;
			menu "Alright~!",-,"Bah, what a rip off!!!",sm_1b;
			
				if(Zeny < 250) goto sl_NoZeny;
				set iz_move_alberta,1;
				set Zeny, Zeny - 250;
				warp "alberta.gat",195,164;
				
				sl_NoZeny:
					mes "[Edgar]";
					mes "Oh boy you don't have enough money! Go get more.";
					close;

			sm_1b:
				mes "[Edgar]";
				mes "What!!... ahg... bah... guh... I'm NOT ripping you off!!!...";
				emotion 23;
				close;

	M_End:
		mes "[Edgar]";
		mes "Well I've got other business to attend too.";
		close;

}

//Sailor-------------------------------------------------------------------------------------
izlude.gat,201,181,2	script	Sailor	100,{
	mes "[Sailor]";
	mes "Hey Everybody, Attention! Come and Ride the Wind on a Fantastic Ship!!! Come on! Hurry up!";
	next;
	menu "Byalan Island -> 150 Zeny.",-,"Alberta Marina -> 500 Zeny.",L1,"Cancel",LEnd;
	
		if(Zeny < 150) goto sl_NoZeny;
		set Zeny, Zeny - 150;
		warp "izlu2dun.gat",107,50;
		close;
	L1:
		if(Zeny < 500) goto sl_NoZeny;
		set Zeny, Zeny - 500;
		warp "alberta.gat",188,169;
	LEnd:
		close;
	sl_NoZeny:
		mes "[Sailor]";
		mes "You don't have enough money!";
		close;
}

//Sailor-------------------------------------------------------------------------------------
izlu2dun.gat,108,27,4	script	Sailor	100,{
	mes "[Sailor]";
	mes "Wanna return?";
	next;
	menu "Yeah, I am Tired to Death.",-,"Nope I love this place.",L1;
	
		warp "izlude.gat",176,182;
	L1:
		close;
}

izlude.gat,171,185,3	script	Honeymoon Helper#Izlude I	71,{

	mes "[Marry Happy]";
	mes "Newly weds and already weds...";
	mes "You can go to the imaginary recreational area anytime.";
	mes "Welcome to Jawaii!";
	next;
	menu "'Jawaii'?",-,"Let's go to 'Jawaii'~",s_Go,"Cancel",s_Cancel;

			mes "[Marry Happy]";
			mes "A distant island from the continent of Rune Midgard... ";
			mes "there is a peaceful and charming recreational area,";
			mes "that can't be easily reached by people.";
			mes "Since it is a famous spot for honeymoon,";
			mes "only married couples are allowed to go there.";
			next;
			mes "[Marry Happy]";
			mes "Since it's a special journey,";
			mes "the payment will be a bit expensive than normal. It will cost you 100,000z !!";
			mes "And that's what lets you enjoy";
			mes "a peaceful and fascinating";
			mes "honey moon trip...?";
			close;

s_Go:
			if(getpartnerid() == 0)
{
				mes "[Marry Happy]";
				mes "UhOh, I'm sorry.";
				mes "You can't go there if you're not married...";
				mes "Why don't you go to the Prontera Inn,";
				mes "and cheer yourself up?";
				close;
}
			else if(Zeny < 100000)
{
				

					mes "[Marry Happy]";
					mes "I've explained about the trip to 'Jawaii'.";
					mes "You'll need 100,000 z.";
					mes "If you do not have enough zeny,";
					mes "why don't you seek help from your partner...?";
					close;
}
				set Zeny,Zeny - 100000;
				mes "[Marry Happy]";
				mes "Enjoy your trip...!!";
				mes "Let's go to 'Jawaii'...!!";
				close2;
				warp "jawaii.gat",241,115;
				end;

s_Cancel:
			mes "[Marry Happy]";
			mes "There's nothing that is as exciting as";
			mes "travelling together, especially when";
			mes "you're travelling with your loved ones.";
			mes "You must be very happy, isn't it?";
			close;
}