//===== rAthena Script =======================================
//= Kunlun Town
//===== By: ==================================================
//= x[tsk], KarLaeda
//===== Current Version: =====================================
//= 1.6
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Kunlun Town Script
//===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= Moved Lost Knife mini-quest to quest file.
//= 1.6 Moved Alberta NPC to pre-re/re paths. [Euphy]
//============================================================
// Kunlun Transportation
//============================================================
- script ::Kunlun_Envoy_gonryun -1,{
mes "[Wa Bai Hu]";
mes "Good day~";
mes "Let me invite you all";
mes "to my homeland, Kunlun.";
mes "It is my honor to guide";
mes "such distinguished quests from";
mes "the Rune-Midgard kingdom.";
next;
switch(select("About Kunlun:Visit Kunlun:Cancel")) {
case 1:
mes "[Wa Bai Hu]";
mes "Kunlun is a beautiful place,";
mes "rich with history, and its";
mes "own traditions. I also think";
mes "Kunlun is the best place for";
mes "sightseeing.";
next;
mes "[Wa Bai Hu]";
mes "When you arrive at the harbor of";
mes "Kunlun, you'll be able to see";
mes "miniature replicas of";
mes "buildings found in Alberta";
mes "and Prontera.";
next;
mes "[Wa Bai Hu]";
mes "After enjoying a nice, leisurely";
mes "stroll, step into the beautiful";
mes "column of light that will take";
mes "you up into the clouds to";
mes "Kunlun Village.";
next;
mes "[Wa Bai Hu]";
mes "I've heard that on the";
mes "Rune-Midgarts continent,";
mes "there is another city that is";
mes "is kept aloft in the sky by";
mes "an ancient, mysterious power...";
next;
mes "[Wa Bai Hu]";
mes "Well, my Kunlun also floats";
mes "in the air, but without any";
mes "so called technology or";
mes "power supply. We consider";
mes "our land especially blessed...";
next;
mes "[Wa Bai Hu]";
mes "When you're in Kunlun, don't";
mes "forget to try our specialties";
mes "such as the giant dumpling or the heaven peach.";
next;
mes "[Wa Bai Hu]";
mes "You'd better prepare yourself";
mes "if you are planning to visit";
mes "the Kunlun dungeon. I must";
mes "say, that is not a safe place to go for fun.";
next;
mes "[Wa Bai Hu]";
mes "If you are interested in visiting";
mes "Kunlun, do not hesitate to let";
mes "me know. It's my great pleasure";
mes "to serve you, honorable guest.";
close;
case 2:
mes "[Wa Bai Hu]";
mes "Excellent choice, I am glad";
mes "to have you as our guest~";
mes "However, a small fee is required";
mes "to board the ship to Kunlun.";
next;
mes "[Wa Bai Hu]";
mes "We ask that you pay 10,000 zeny";
mes "prior to departure. That fee also";
mes "covers the cost of returning";
mes "to Alberta. I am ready to guide";
mes "you to Kunlun at any time.";
next;
mes "[Wa Bai Hu]";
mes "Would you like to board?";
next;
if (select("To Kunlun~!:No.") == 1) {
if (Zeny > 9999) {
mes "[Wa Bai Hu]";
mes "Thank you, let me guide you there immediately.";
close2;
set zeny,zeny-10000;
warp "gon_fild01",258,82;
end;
}
mes "[Wa Bai Hu]";
mes "I am sorry, but you must have";
mes "10,000 zeny to travel to Kunlun.";
mes "Please make sure you have enough";
mes "zeny with you. Thank you, and";
mes "please come again.";
close;
}
mes "[Wa Bai Hu]";
mes "I see. However, whenever you";
mes "change your mind, please let";
mes "me know. It would be a great";
mes "please to serve you, most";
mes "honorable guest.";
close;
case 3:
mes "[Wa Bai Hu]";
mes "I see. However, whenever you";
mes "change your mind, please let me";
mes "know. It would be a great pleasure to serve you, most honorable guest.";
close;
}
}
gon_fild01,255,79,7 script Kunlun Envoy#gon2 776,{
mes "[Wa Bai Hu]";
mes "So, did you enjoy your trip?";
mes "I guess it's the time for you to";
mes "go home. The ship to Rune-Midgard is ready to depart at any time.";
next;
if (select("Go back to Alberta:Cancel") == 1) {
mes "[Wa Bai Hu]";
mes "Please come again.";
mes "I hope you will let your friends";
mes "know about Kunlun when you get";
mes "back. Now, let me guide you";
mes "back to Alberta.";
close2;
if (checkre(0))
warp "alberta",244,60;
else
warp "alberta",243,67;
end;
}
mes "[Wa Bai Hu]";
mes "Take your time, my guest.";
mes "There should be many places";
mes "you may have missed.";
close;
}
gon_fild01,187,239,7 script Kunlun Envoy#gon3 776,{
mes "[Zhang Quing Long]";
mes "Please head north to enter Kunlun.";
mes "I hope you will have a great time";
mes "while staying in Kunlun.";
close;
}
gonryun,153,64,7 script Kunlun Envoy#gon4 776,{
mes "[Zhang Quing Long]";
mes "Please make yourself comfortable.";
mes "If you want to go back, I will";
mes "be more than happy to guide you";
mes "to the ship to Alberta.";
next;
if (select("Go back to the harbor:Cancel") == 1) {
mes "[Zhang Quing Long]";
mes "I hope you enjoyed your trip.";
mes "Now, let me guide you back";
mes "to the harbor.";
close2;
warp "gon_fild01",258,82;
end;
}
mes "[Zhang Quing Long]";
mes "Take your time, my guest.";
mes "There should be many places";
mes "you may have missed.";
close;
}
// Generic Kunlun NPCs
//============================================================
gonryun,200,82,3 script Jian Chung Xun#gon 774,{
mes "[Jian Chung Xun]";
mes "I simply adore festivals.";
mes "That's why I love this town.";
mes "This town makes me feel like I am";
mes "in the middle of a festival all year round.";
close;
}
gonryun,268,88,3 script Liang Zhun Bu#gon 776,{
mes "[Liang Zhun Bu]";
mes "We are proud to be an independent";
mes "nation, and have been fighting";
mes "against the evil invaders who've";
mes "wanted to conquer this blessed land for many years...";
next;
mes "[Liang Zhun Bu]";
mes "But we have victoriously fended";
mes "off every invasion! As long";
mes "as we believe in ourselves,";
mes "we shall never forget the";
mes "Trumphal Song that has helped us in our struggles.";
close;
}
gonryun,118,111,5 script Qian Yuen Shuang#gon 89,{
mes "[Qian Yuen Shuang]";
mes "The chief of this town is a man";
mes "who opens his heart to others.";
mes "However, I have heard that there";
mes "are some people who don't like his personality...";
next;
mes "[Qian Yuen Shuang]";
mes "Well, I like my town. The Chief's";
mes "efforts have made our town safer.";
mes "I just hope other people feel the";
mes "same way about what he has done.";
close;
}
gonryun,181,161,3 script Jing Wen Zhen#gon 773,{
mes "[Jing Wen Zhen]";
mes "The men in our town, Kunlun, are";
mes "all brave and courageous.";
mes "But, they are unable to get";
mes "married. It's quite a shame really...";
next;
mes "[Jing Wen Zhen]";
mes "It's all because there are";
mes "more men than women.";
mes "I am not even sure whether";
mes "or not my son will be able to";
mes "find me a daughter in law.";
close;
}
gonryun,113,135,6 script Gatekeeper#gon 780,{
mes "[Kunlun Guard]";
mes "Welcome.";
mes "This is the residence of Shi Yan Wen, the chief of Kunlun.";
next;
mes "[Kunlun Guard]";
mes "You better behave yourself while";
mes "you are here. If we see anything";
mes "suspicious, we'll arrest you in a heartbeat.";
next;
mes "[Kunlun Guard]";
mes "However, rest assured, you seem";
mes "like a trustworthy person.";
mes "I'm sure nothing will happen. Enjoy your visit.";
close;
}
gonryun,113,127,6 script Gatekeeper#gon2 780,{
mes "[Kunlun Guard]";
mes "Welcome.";
mes "This is the residence of Shi Yan Wen, the chief of Kunlun.";
next;
mes "[Kunlun Guard]";
mes "You better behave yourself while";
mes "you are here. If we see anything";
mes "suspicious, we'll arrest you in a heartbeat.";
next;
mes "[Kunlun Guard]";
mes "However, rest assured, you seem";
mes "like a trustworthy person.";
mes "I'm sure nothing will happen. Enjoy your visit.";
close;
}
gon_in,73,82,5 script Ji Chung Zhe#gon 778,{
if (nakha >= 0 && nakha <= 2) {
mes "[Ji Chung Zhe]";
mes "............";
next;
mes "[Ji Chung Zhe]";
mes "puuuuu....This sure is";
mes "something to worry about.";
close;
}
if (nakha == 3) {
set cha,1;
mes "[Ji Chung Zhe]";
mes "I am Ji Chung Zhe, a renown brewer";
mes "of teas. Everyday, I put all my";
mes "efforts in making scrumptious, delicious tea.";
next;
mes "[Ji Chung Zhe]";
mes "*Sigh* But lately, the tea I've";
mes "been making hasn't been that";
mes "great... If I only had some special ingredients...";
next;
mes "[Ji Chung Zhe]";
mes "I've been told that if you use";
mes "a snake, you can concoct a truly";
mes "extraordinary beverage~";
mes "But...where can I find one";
mes "and how can I catch one?";
mes "Hmm...";
close;
}
}
gon_in,173,27,3 script Yu Jiu Xia#gon 774,{
mes "[Yu Jiu Xia]";
mes "Geez, just as I thought.";
mes "They won't sell alcohol to me.";
mes "Maybe its cuz I'm too young...";
mes "Hmmm...I wonder how it tastes...";
next;
mes "[Yu Jiu Xia]";
mes "However, I know they're making";
mes "some tasty tea that even kids";
mes "like me can enjoy.";
mes "It makes my mouth water just";
mes "thinking about this new tea.";
close;
}
gonryun,166,196,3 script Soldier#gon 780,{
if (b_sword < 7) {
mes "[Wa Qiu Wu]";
mes "Let me tell you something";
mes "interesting about this place~";
mes "Long ago, this entire area used to be a shrine.";
next;
mes "[Wa Qiu Wu]";
mes "In those days, Taoist hermits";
mes "used to gather here in order to";
mes "reach the Sky Kingdom. However,";
mes "they failed miserably...slowly the monsters began to come...";
close;
}
else if ((b_sword > 6) && (b_sword < 10)) {
mes "[Wa Qiu Wu]";
mes "Don't you think it was quite noisy";
mes "last night? It was all because";
mes "of that thief. He made quite";
mes "a scene...It was so loud that";
mes "I couldn't sleep at all...";
next;
mes "[Wa Qiu Wu]";
mes "Ahh~~~~!";
mes "In the middle of all that";
mes "commotion, I saw";
mes "something running straight";
mes "into the shrine.";
next;
mes "[Wa Qiu Wu]";
mes "It was moving so fast that";
mes "I couldn't even tell what it was.";
mes "From what I could recognize, it";
mes "looked human. I wonder";
mes "what it was...";
next;
mes "[Wa Qiu Wu]";
mes "It might have been the";
mes "thief, but it moved";
mes "so fast, it seemed like";
mes "just a blur.";
close;
}
mes "[Wa Qiu Wu]";
mes "Let me tell you something";
mes "interesting~ This entire area";
mes "used to be a shrine.";
next;
mes "[Wa Qiu Wu]";
mes "A long time ago, Taoist hermits";
mes "used to gather here in order to";
mes "reach the Sky Kingdom. However,";
mes "they failed miserably...slowly the monsters began to come.";
next;
mes "[Wa Qiu Wu]";
mes "The town is getting ready for the";
mes "Festival, but something is delaying";
mes "it. This has never happened before...";
close;
}
gonryun,169,71,3 script Guidev#gon 770,{
mes "[Li Xi Jiao]";
mes "Welcome to Kunlun!";
mes "Did you enjoy all the incredible";
mes "scenery on your way here?";
mes "The buildings may be small, but we";
mes "all worked hard to build this city.";
next;
mes "[Li Xi Jiao]";
mes "I have some miniatures of";
mes "the Rune-Midgarts Kingdom.";
mes "You can view all of Prontera in a";
mes "single glance. The craftsmanship";
mes "on these masterpieces is quite stunning!";
next;
mes "[Li Xi Jiao]";
mes "If you look around carefully,";
mes "You'll find all sorts of beautiful";
mes "sights throughout the town.";
close;
}
//============================================================
// Old changelog
//============================================================
// May be missing npc's and dialogue.
//= 1.1 Fixed Typos [Nexon]
//= 1.2 Removed Duplicates [Silent]
//= 1.3 Max NPC Name is 23 [Toms]
//= 1.3a Removed temp NPC plugs due Broken Sword quest [Lupus]
//= 1.4 Added missing NPC [KarLaeda]
//============================================================