//===== Hercules Script ======================================
//= Einbech Town
//===== By: ==================================================
//= Muad_Dib
//===== Current Version: =====================================
//= 1.5
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= 0.1 Started writing Einbech npc's. [Muad_Dib]
//= 0.1a Conversion to eA format [MasterOfMuppets]
//= 0.1b Added missing tabs. [Mass Zero] 0.1c more missing tabs [Lupus]
//= 0.2 Added reddozen's NPCs, fixedmissing '";' [Lupus]
//= 0.2a Removed a few npcs never intended to be there [MasterOfMuppets]
//= 0.3 Added some more npcs, thanks to Muad_Dib [MasterOfMuppets]
//= 1.0 Added the last of the town npcs, [MasterOfMuppets]
//= all credits to muad_dib for scripting them.
//= 1.1 Made some changes according to the Shinokas quest, [MasterOfMuppets]
//= thanks to Dj-Yhn for scripting them.
//= 1.2 Removed Duplicates [Silent]
//= 1.3 Implemented the Lover's quest. [MasterOfMuppets]
//= 1.4 Moved quests to quests/quests_ein.txt [Evera]
//= 1.5 Optimized some of the NPCs and fixed some typos [DZeroX]
//= 1.6 Replaced occurances of PcName. [L0ne_W0lf]
//============================================================
einbech,172,113,4 script Nemuk#ein 4_M_EINMAN,{
mes "[Nemuk]";
mes "You seem to be an";
mes "outsider, so let me";
mes "ask you something.";
mes "What do you think ";
mes "of Einbech?";
next;
switch(select("It's fine.:It looks tough to live here.")) {
case 1:
mes "[Nemuk]";
mes "Huh...?";
mes "I'm not sure what";
mes "you've seen, but I'm";
mes "surprised to hear you";
mes "say something like that.";
next;
mes "[Nemuk]";
mes "It's been ten years since";
mes "I've started to think about";
mes "moving out. However, I'm still";
mes "debating it. Now, if I were rich, I'd leave in no time, but it's hard getting the money to move out.";
next;
mes "[Nemuk]";
mes "^333333*Sigh...*^000000";
mes "Maybe if I had been";
mes "an adventurer when I was";
mes "younger, I wouldn't have";
mes "these problems today...";
close;
case 2:
mes "[Nemuk]";
mes "I thought so.";
mes "Well, I apologize if";
mes "I put you on the spot.";
next;
mes "[Nemuk]";
mes "Everyone here has been";
mes "having a tough time just";
mes "living day to day for as long";
mes "as I can remember. It's like";
mes "things never seem to get any";
mes "better, no matter what we do.";
next;
mes "[Nemuk]";
mes "I really want to leave,";
mes "but it's just an empty";
mes "wish. My body is trapped";
mes "here while my heart longs";
mes "for a much better life. ^333333*Sigh*^000000";
mes "Is it hopeless? What can I do?";
close;
}
}
einbech,197,139,4 script Young Man#air2 4_M_EINMAN,{
mes "[Heinz]";
mes "Wow...";
mes "An adventurer from";
mes "Rune-Midgarts, eh?";
mes "What brings you here?";
next;
mes "[Heinz]";
mes "Einbech doesn't offer much";
mes "in terms of sight-seeing, but";
mes "have you come to see the mine?";
mes "Right now, it's swarming with";
mes "monsters and we can't dig any";
mes "ores because it's so dangerous.";
next;
mes "[Heinz]";
mes "Now, if some adventurers were";
mes "generous enough to hunt down";
mes "those evil creatures, we'd be able to mine again and they could earn some extra zeny. It's like killing two birds with one stone. Hahaha!";
next;
mes "[Heinz]";
mes "Oh wait... I'm sorry.";
mes "I don't know what's wrong";
mes "with me, asking complete";
mes "strangers to do favors for";
mes "me. It's completely rude!";
mes "I mean, who would do that?";
next;
mes "[Heinz]";
mes "But... I'm beyond caring";
mes "about my pride. For the sake";
mes "of all that is good and holy, I'm begging you, please kill those foul and evil creatures. Please~!";
close;
}
einbech,128,238,5 script Mogan#ein 4_M_EINMINER,{
mes "[Mogan]";
mes "Recently, there were a few";
mes "cave-ins where many miners";
mes "were injured. It was discussed";
mes "in the Town Council and in my";
mes "opinion, I think the miners dug";
mes "too deep and disturbed... ^FF0000it^000000.";
next;
mes "[Mogan]";
mes "Yes, they awoke Ungoliant,";
mes "the master of the caves that";
mes "has existed since ancient time.";
mes "I don't know how many more will";
mes "be victimized by Ungoliant in the";
mes "future. There's no telling...";
next;
mes "[Mogan]";
mes "Adventurer, be careful";
mes "if you travel inside the";
mes "mines, lest your footsteps";
mes "disturb Ungoliant's slumber.";
close;
}
einbech,129,234,5 script Hander#ein 4_M_EINMINER,{
mes "[Hander]";
mes "Those Einbroch bastards!";
mes "Living off the resources we";
mes "dig up while we keep working";
mes "for them like suckers! Damn!";
next;
mes "[Hander]";
mes "Everyday, we risk our";
mes "freakin' lives just so we";
mes "can make a living! Why don't";
mes "the elders do something about";
mes "this, like raise our ore prices?";
next;
mes "[Hander]";
mes "The work schedule's";
mes "unreasonable, Cavitar's";
mes "wife was attacked by a mine";
mes "creature, the hospital's too";
mes "far away and we don't have";
mes "any food to eat! Why...?!";
close;
}
einbech,105,218,5 script Gushenmu#ein 4_M_EINMINER,{
mes "[Gushenmu]";
mes "I've lived here a long time";
mes "and, believe it or not, things";
mes "weren't as tough in the past";
mes "as they are right now.";
next;
mes "[Gushenmu]";
mes "For lots of different reasons,";
mes "the work is more dangerous";
mes "and we're running real low on";
mes "manpower. And the factories in";
mes "Einbroch make so much smog,";
mes "we can't even see sunlight here.";
next;
mes "[Gushenmu]";
mes "The sad reality of mining";
mes "life right now is that we";
mes "wake up, go to work, and at";
mes "the end of the day, some of us";
mes "are injured while a few others never come to work the next day.";
next;
mes "[Gushenmu]";
mes "And as Einbech and Einbroch";
mes "have grown, I hear more and";
mes "more rumors that unfamiliar";
mes "monsters are beginning to";
mes "swarm outside of town. This";
mes "is really Einbech's worst time...";
close;
}
einbech,39,215,5 script Train Station Staff#ein3 4_M_EIN_SOLDIER,{
mes "[Staff]";
mes "Welcome to";
mes "the Train Station.";
mes "The fare to take the";
mes "train to Einbroch is";
mes "200 zeny. Would";
mes "you like to ride?";
next;
switch(select("Yes.:No.")) {
case 1:
if (Zeny > 199) {
mes "[Staff]";
mes "Thank you and";
mes "we hope you enjoy";
mes "the ride. All aboard!";
close2;
Zeny -=200;
warp "einbroch",226,276;
end;
}
else {
mes "[Staff]";
mes "I'm sorry,";
mes "but you don't";
mes "have enough zeny";
mes "to pay the train fare.";
close;
}
case 2:
mes "[Staff]";
mes "Please enjoy";
mes "your stay here";
mes "in Einbech.";
close;
}
}
einbech,157,215,3 script Train Station Manager#ei 4_M_EIN_SOLDIER,{
mes "[Train Station Manager]";
mes "This train station";
mes "is strictly for trains";
mes "running from Einbech";
mes "to Einbroch. Please speak";
mes "to the staff in the 11 'o clock direction if you'd like to board.";
close;
}
einbech,151,168,3 script Tollaf#ein 4_M_EINMAN,{
mes "[Tollaf]";
mes "Ah...!";
mes "This is killing me!";
mes "I don't have the money";
mes "to move, but I don't wanna";
mes "live in this town anymore!";
next;
mes "[Tollaf]";
mes "People everywhere else";
mes "live so much better than we";
mes "do, especially those snobs in";
mes "Einbroch! Einbech must be the";
mes "worst town Schwaltzvalt Republic. No, it's the worst in the world!";
close;
}
einbech,93,139,5 script Raust#ein 4_M_EINOLD,{
mes "[Raust]";
mes "I don't get it!";
mes "Einbroch gets bigger";
mes "and fancier and our";
mes "town gets dirtier and";
mes "nastier. What the hell?!";
next;
mes "[Raust]";
mes "Not only do the people";
mes "here look more ragged, we're";
mes "more tired and older looking";
mes "even! It's dirty, it's crowded,";
mes "everything in this city is total crap! What, you want a list?!";
next;
mes "[Raust]";
mes "The food, literally, is";
mes "garbage! The jobs here have";
mes "to be violations of human rights. There's barely any women here and the ones we do have are all stank anyway! Are you convinced yet?!";
next;
mes "[Raust]";
mes "Why is everything";
mes "that's good over in";
mes "Einbroch?! I hate this!";
mes "^333333*Grumble*^000000";
close;
}
einbech,149,154,3 script Mjunia#ein 4_F_EINWOMAN,{
mes "[Mjunia]";
mes "It's hard being a woman";
mes "in this town. By being born";
mes "here, it's like fate just decided to be especially cruel to me.";
next;
mes "[Mjunia]";
mes "My skin and hands are";
mes "rough from all the work";
mes "I have to do. But worst of";
mes "all... I... I... I've developed";
mes "bigger muscles than most";
mes "guys! Waaaaaah~!";
next;
mes "[Mjunia]";
mes "I wish I could find";
mes "a nice guy from Einbroch";
mes "and get married so I can";
mes "get away from this town.";
mes "But it doesn't look like";
mes "that will happen...";
next;
mes "[Mjunia]";
mes "And I'd never marry";
mes "anyone from Einbech!";
mes "I'd rather die cold and";
mes "alone than cold and married";
mes "to some Einbech hooligan.";
next;
mes "[Mjunia]";
mes "Look at these";
mes "muscles. What do";
mes "you think? Am I pretty?";
mes "^333333*Sniff*^000000 I gave up trying";
mes "to be feminine years ago.";
mes "I have to work so hard...";
close;
}
einbech,130,253,1 script Ekuri#ein 4_M_EINMINER,{
mes "[Ekuri]";
mes "Yo-heave-ho!";
mes "Yo-heave-ho~!";
next;
mes "[Ekuri]";
mes "What am I doing here?";
mes "Heck, I'm scared to death";
mes "of entering the mine! But";
mes "I can make a living here at";
mes "the entrance by gathering";
mes "scrap metal! Smart, huh?";
next;
mes "[Ekuri]";
mes "Sometimes, I get lucky";
mes "and score an entire ore!";
mes "Sure, I'm a coward, but";
mes "at least I'm alive. Well,";
mes "for the time being.";
next;
mes "[Ekuri]";
mes "Now you know what";
mes "I'm doing here. So why";
mes "don't you leave me to";
mes "my work? Heave-ho!";
mes "Ores, come to me!";
close;
}
einbech,135,250,5 script Bulletin Board#einbech11 4_BULLETIN_BOARD2,{
mes " ";
mes " Mine Dungeon Entrance ";
mes " ";
close;
}
einbech,90,214,5 script Bulletin Board#einbech22 4_BULLETIN_BOARD2,{
mes " ";
mes " Train Station ";
mes " ";
close;
}
einbech,158,189,4 script Bulletin Board#einbech33 4_BULLETIN_BOARD2,{
mes " ";
mes " Freight Train Station ";
mes " ";
close;
}
einbech,180,136,5 script Bulletin Board#einbech44 4_BULLETIN_BOARD2,{
mes " ";
mes " Tool Shop ";
mes " ";
close;
}
einbech,133,114,5 script Bulletin Board#einbech55 4_BULLETIN_BOARD2,{
mes " ";
mes " Tavern ";
mes " ";
close;
}
einbech,77,105,5 script Bulletin Board#einbech01 4_BULLETIN_BOARD2,{
mes "Welcome to 'Einbech'.";
next;
mes "East - Tavern, Tool Shop";
mes "North - Train Station, Mine Dungeon";
close;
}
einbech,181,127,5 script Bulletin Board#einbech03 4_BULLETIN_BOARD2,{
mes "Northwest - Train Station";
mes "South - Tavern";
mes "North - Tool Shop, Mine Dungeon";
close;
}
ein_in01,279,92,3 script Tavern Lady#ein 4_M_EINMAN2,{
mes "[Tavern Lady]";
mes "Most Einbech men are";
mes "crude and primitive male";
mes "chauvinists! They disgust me!";
next;
mes "[Tavern Lady]";
mes "I mean, there's nothing";
mes "good about them! They're";
mes "wild, violent, simple minded";
mes "and ignorant. They settle all";
mes "their arguments with brawn";
mes "and they're so... close minded!";
next;
mes "[Tavern Lady]";
mes "How can they not know";
mes "that women want gentle,";
mes "sensitive men with whom";
mes "they can share their feelings";
mes "and drink chamoille tea over";
mes "freshly knit doilies?";
close;
}
ein_in01,277,95,7 script Ryan Danger#air#einbech 4_M_EINMAN,{
mes "[R.D. Kim]";
mes "Oooh...";
next;
mes "[R.D. Kim]";
mes "Oooh...";
mes "Momma.";
next;
mes "[R.D. Kim]";
mes "Oooh...";
mes "Momma.";
mes "You are so...";
next;
mes "[R.D. Kim]";
mes "Oooh...";
mes "Momma.";
mes "You are so...";
mes "^FF0000Hot^000000!";
next;
mes "[R.D. Kim]";
mes "Why don't you take off";
mes "those heavy, uncomfortable";
mes "clothes? I'll buy you whatever";
mes "you want, it's on me! C'mon~";
next;
mes "["+strcharinfo(0)+"]";
mes "N-no...!";
mes "I-I-I-I...";
mes "^666666(This is the";
mes "shadiest guy";
mes "I've ever seen!)^000000";
next;
mes "[R.D. Kim]";
mes "Hm? No...?";
mes "Absolutely no?";
mes "Are you sure?";
mes "Alright, alright.";
mes "I'm sorry, I apologize.";
mes "I was totally out of line.";
next;
mes "[R.D. Kim]";
mes "...";
mes "Or am I?";
mes "Bwahahahaha!";
next;
mes "["+strcharinfo(0)+"]";
mes "(Th-this guy";
mes "must be drunk out";
mes "of his freakin' mind!)";
close;
}
ein_in01,281,85,3 script Drunken Man#einbech 4_M_DIEMAN,{
mes "[Drunken Man]";
mes "...^333333*Hiccup*^000000...";
mes "^333333*Hiccup*^000000...";
mes "^333333*Yawn*^000000.....";
mes ".................";
mes "..^333333*Hiccup*^000000.....";
mes "^333333*Hiccup*^000000..";
close;
}
einbech,46,107,6 script Shena#ein::EinMonsters 4_F_EINOLD,{
mes "[Shena]";
mes "I think it's weird!";
mes "How do you youngsters";
mes "not learn all of this?";
next;
mes "[Luda]";
mes "Well, I'm sure the";
mes "generation gap has";
mes "something to do with it,";
mes "but I'm surprised that elder";
mes "people would know so much~";
next;
switch(select("What are you guys talking about?:Pass on by")) {
case 1:
mes "[Shena]";
mes "Oh? Well, well!";
mes "Aren't you the most";
mes "adorable little girl?";
mes "Hello, dearie~";
next;
if (Sex) {
select("Excuse me, but I'm actually a guy.");
mes "[Shena]";
mes "Oh, oh are you now?";
mes "Perhaps my eyes are";
mes "getting bad in my old";
mes "age. Getting harder to";
mes "tell the difference nowadays...";
next;
}
mes "[Shena]";
mes "Anyway, me and Luda";
mes "were just having a little";
mes "chat about all the monsters";
mes "near Einbroch. Apparently,";
mes "you youngsters don't know as";
mes "much about them as you should.";
next;
mes "[Shena]";
mes "If adventuring is your";
mes "business, you should";
mes "know what you're up against.";
mes "Did you have any questions";
mes "about the monsters around";
mes "here, young lady?";
next;
if (Sex) {
select("I told you, I'm a dude...!");
mes "[Shena]";
mes "Hmm. ''Dude.'' I think";
mes "I've heard that before.";
mes "Ho ho~ You'll have to ";
mes "forgive this old biddy. ";
mes "I don't quite have a grasp";
mes "on all the words you kids use.";
next;
mes "[Shena]";
mes "So dearie,";
mes "which monster";
mes "would you like";
mes "to hear about?";
next;
}
while(1) {
switch(select("Metalling:Mineral:Pit Man:Old Stove:Quit")) {
case 1:
mes "[Shena]";
mes "Well, the Metallings";
mes "were created during";
mes "the time when the gods";
mes "ruled over this world.";
next;
mes "[Shena]";
mes "I'm not sure if you knew";
mes "this or not, but according";
mes "to myth, Porings and Drops";
mes "were created from Odin's";
mes "saliva. You might not want";
mes "to know about Poporing...";
next;
mes "[Shena]";
mes "Metallings, on the";
mes "other hand, were made";
mes "from the blood of living";
mes "machines that I believe";
mes "were called ''Gigantes.''";
next;
mes "[Shena]";
mes "Metalling is still like";
mes "those other hopping";
mes "blobs of gelatin in that";
mes "they'll swallow whatever";
mes "might be lying on the ground.";
next;
mes "[Shena]";
mes "If you defeat a Metalling,";
mes "it could drop Large Jellopy,";
mes "Iron Ore or even Iron. That";
mes "might be good to know, right?";
next;
mes "[Shena]";
mes "Is there";
mes "anything else";
mes "you'd like to";
mes "ask, dearie?";
next;
break;
case 2:
mes "[Shena]";
mes "Did you know that";
mes "stalactites and cave";
mes "crystals grow for thousands";
mes "and thousands of years?";
next;
mes "[Shena]";
mes "Now, if something's been";
mes "growing for thousands of";
mes "years, it would make sense";
mes "if it were actually alive. Now,";
mes "Mineral monsters are actually living stalactites.";
next;
mes "[Shena]";
mes "It's rumored that they";
mes "are grown in a dark cave";
mes "in which something inside";
mes "has some sort of malicious";
mes "influence over them.";
next;
mes "[Shena]";
mes "Minerals can defend themselves,";
mes "but they might drop Crystal Piece, Topaz or Emvertacon if you defeat one. There's also a slim chance that they may drop a rare jewel, but I'm not quite sure.";
next;
mes "[Shena]";
mes "Are there any";
mes "other monsters";
mes "around here that";
mes "you'd want to learn";
mes "more about?";
next;
break;
case 3:
mes "[Shena]";
mes "Pit Men are the ghosts";
mes "of dead miners that haunt";
mes "old and rusted mine cars.";
mes "For some reason, they can't";
mes "leave this world so they just";
mes "wander around the mines.";
next;
mes "[Shena]";
mes "If you can defeat";
mes "them, they'll drop";
mes "Old Pick, Lantern, Iron,";
mes "Steel, Coal, Flashlight";
mes "and Old Iron Plate.";
next;
mes "[Shena]";
mes "Did you want";
mes "to ask me about";
mes "any other of the";
mes "local monsters?";
next;
break;
case 4:
mes "[Shena]";
mes "It's just an evil,";
mes "man-eating stove.";
next;
switch(select("...That's it?:H-horrifying!")) {
case 1:
mes "[Shena]";
mes "Now, you know the importance";
mes "of recycling and preserving our";
mes "natural resources, right? Now,";
mes "it would do my heart good if you were to recycle the scrap iron";
mes "from those Old Stove monsters.";
next;
mes "[Shena]";
mes "Old Stoves will usually";
mes "drop Battered Pot, Burnt Tree,";
mes "Iron, Iron Ore and Old Iron Plate. But once in a while they might drop interesting items like Rusty Iron or even Dead Branch.";
next;
break;
case 2:
mes "[Shena]";
mes "Yes. God's creation,";
mes "that creature is cruel";
mes "and merciless, perhaps";
mes "a symbol of purest evil";
mes "if I ever saw one.";
next;
mes "[Shena]";
mes "Unlike newer appliances,";
mes "Old Stoves were hand made by";
mes "master craftsmen that, I guess,";
mes "developed their own souls. They";
mes "used to be benevolent machines, content to provide loving warmth.";
next;
mes "[Shena]";
mes "For years they would serve";
mes "their owners with loyalty. But";
mes "as technology advanced and";
mes "they became obsolete, they were";
mes "discarded like pieces of trash. This twisted their hearts to ^FF0000evil^000000.";
next;
mes "[Shena]";
mes "Old Stoves will usually";
mes "drop Battered Pot, Burnt Tree,";
mes "Iron, Iron Ore and Old Iron Plate. But once in a while they might drop interesting items like Rusty Iron or even Dead Branch.";
next;
break;
}
mes "[Shena]";
mes "So, is there";
mes "anything else";
mes "you'd like me to";
mes "share with you?";
next;
break;
case 5:
mes "[Shena]";
mes "Alright then.";
mes "Have a good";
mes "day, young lady.";
next;
mes "[Luda]";
mes "I'm sorry about my";
mes "mother! She can be";
mes "overly friendly, I suppose.";
mes "But if you're bored, please";
mes "feel free to visit. Be safe";
mes "on your travels, adventurer~";
close;
}
}
case 2:
mes "[Shena]";
mes "Luda...";
mes "You don't live";
mes "to be as old as";
mes "I am and not learn";
mes "a little something";
mes "about this world of ours~";
close;
}
}
einbech,48,107,4 duplicate(EinMonsters) Luda#ein 4_F_EINWOMAN,{
einbech,148,242,5 script Jung#ein 4_M_EINMAN,{
mes "[Jung]";
mes "I'm one of the few";
mes "people who's lived";
mes "in both Einbech and";
mes "Einbrock for a long time.";
mes "So I guess I'm one of the";
mes "best guides of this area.";
next;
mes "[Jung]";
mes "Say, if you're thinking of";
mes "entering the Mine Dungeon,";
mes "I can tell you all I know about";
mes "the monsters in that place so";
mes "that you'll be better prepared.";
next;
switch(select("Sure, why not?:No, thanks.")) {
case 1:
mes "[Jung]";
mes "Let's see. Ah, the monsters that are unique to the Mine Dungeon";
mes "are Noxious, Venomous, Pollcellio and Obsidian. Which one do you";
mes "want to know more about?";
next;
switch(select("Noxious and Venomous:Pollcellio:Obsidian")) {
case 1:
mes "[Jung]";
mes "You know, no one seems";
mes "to know where Noxious and";
mes "Venomous have come from.";
mes "It's like they appeared out of";
mes "nowhere when Einbroch";
mes "started to industrialize.";
next;
mes "[Jung]";
mes "Now that I think about it,";
mes "I don't think they're naturally created monsters. They have";
mes "this fixed look of despair and";
mes "suffering and tend to act like they want their enemies to kill them.";
next;
mes "[Jung]";
mes "Still, you'd better be careful!";
mes "careful! Noxious and Venomous";
mes "are stealthy monsters that can";
mes "glide quietly through the air";
mes "and attack you before";
mes "you even notice...";
next;
mes "[Jung]";
mes "You should know that";
mes "Noxious is Ghost property";
mes "and Venomous is Poison.";
mes "Both are medium sized,";
mes "formless monsters.";
next;
mes "[Jung]";
mes "Both of them drop Apple,";
mes "Dust Pollutant, Toxic Gas,";
mes "Poisonous Powder, Bacillus,";
mes "Mold Powder and Anodyne.";
next;
mes "[Jung]";
mes "That's all for now.";
mes "Feel free to ask me";
mes "if you have any questions";
mes "about monsters in the Mine";
mes "Dungeon. Be safe, adventurer.";
close;
case 2:
mes "[Jung]";
mes "Pollcellio is an insect that";
mes "lives in caves and drinks water";
mes "dripped from stalactites. It's";
mes "different from Ungoliant since";
mes "it likes to be near different";
mes "kinds of minerals and ores.";
next;
mes "[Jung]";
mes "Pollcellio drops Jubilee,";
mes "Insect Antenna, Single Cell,";
mes "Moss of Morning Dew, Neon";
mes "Liquid and a few other things";
mes "I can't quite remember.";
next;
mes "[Jung]";
mes "Lastly, Pollcellio is an";
mes "Earth property monster.";
mes "That's all I know about it.";
mes "But if you want to know more";
mes "about some other monster in the";
mes "Mine Dungeon, feel free to ask.";
close;
case 3:
mes "[Jung]";
mes "Do you know about the";
mes "belief that underground";
mes "minerals that contain huge";
mes "amounts of energy actually";
mes "have souls? Obsidian is";
mes "one of these living rocks.";
next;
mes "[Jung]";
mes "Supposedly, just a piece of an Obsidian in a Jung Processor has enough energy to light up the night sky. Unfortunately, it's impossible to capture one alive and hunting them isn't so easy.";
next;
mes "[Jung]";
mes "Obsidian is a small,";
mes "shapeless monster that";
mes "drops Clear Jewel, Piece of";
mes "Black Crystal, Coal, Elunium,";
mes "Iron and Steel.";
next;
mes "[Jung]";
mes "That's all for Obsidian.";
mes "If you have any questions";
mes "about other monsters living";
mes "in the Mine Dungeon, feel";
mes "free to ask me.";
close;
}
case 2:
mes "[Jung]";
mes "I understand if you're";
mes "kind of in a hurry. Still,";
mes "if you're pretty new around";
mes "here, you should learn as";
mes "much as you can before";
mes "entering any dungeons.";
next;
mes "[Jung]";
mes "Alright then,";
mes "be safe on your";
mes "adventures, alright?";
close;
}
}
einbech,148,246,5 script Franz#ein 4_M_REPAIR,{
mes "[Franz]";
mes "So bored...";
mes "Starving for...";
mes "Conversation.";
mes "S-somebody...";
next;
mes "[Franz]";
mes "Hey, a traveller!";
mes "Are you planning to explore";
mes "the Mine Dungeon or the fields";
mes "around here? Let's chat for a bit and maybe you'll learn something.";
next;
switch(select("Okay, fine.:No, thanks.")) {
case 1:
mes "[Franz]";
mes "Ooh, have you heard";
mes "about the creature in the";
mes "Mine Dungeon or what's";
mes "happened in town recently?";
mes "Which would you like to";
mes "know more about?";
next;
switch(select("Creature of Mine Dungeon:Town Incident")) {
case 1:
mes "[Franz]";
mes "The creature I'm talking about is Ungoliant, which also called the Master of the Caves around here.";
mes "It's said to live deep in the caves where it guards peculiar ores and minerals with strange powers.";
next;
mes "[Franz]";
mes "At first I thought it was";
mes "just an old fairy tale, but it";
mes "actually started appearing";
mes "again about ten years ago";
mes "when the tunnel cave-ins";
mes "started to happen.";
next;
mes "[Franz]";
mes "As sightings of Ungoliant";
mes "increased, more and more";
mes "tunnel cave-ins occurred.";
mes "I guess the miners have";
mes "inadvertently intruded";
mes "into its territory.";
next;
mes "[Franz]";
mes "According to legend,";
mes "ancient giants snuck into";
mes "a mine to steal coal from";
mes "humans. But they made too";
mes "much noise while they were";
mes "digging and awoke Ungoliant.";
next;
mes "[Franz]";
mes "When the miners went to work";
mes "the next morning, they found the bloodied bodies of those giants.";
mes "After that, people have feared";
mes "the threat that Ungoliant poses";
mes "to anyone entering the mines.";
next;
mes "[Franz]";
mes "Now, an adventurer that";
mes "managed to kill an Ungoliant";
mes "has told me that it drops Ant's";
mes "Jaw, Colorful Shell, Very Hard";
mes "Shell, Long Leg, Neon Liquid";
mes "and Zilcon.";
close;
case 2:
mes "[Franz]";
mes "In Einbroch, there was";
mes "a short lived teddy bear";
mes "fad. However, a series of";
mes "mysterious accidents and";
mes "murders where entire familes";
mes "were killed also occurred.";
next;
mes "[Franz]";
mes "It turns out that every family";
mes "that had been murdered had";
mes "bought one of these teddy bears. There were even rumors that these teddy bears were coming to life.";
next;
mes "[Franz]";
mes "After an investigation, the";
mes "authorities learned that all the merchants who sold these bears";
mes "had purchased them from the";
mes "same wholesaler, an outsider";
mes "no one knew anything about.";
next;
mes "[Franz]";
mes "Since the teddy bears were";
mes "clearly not made to be mere,";
mes "harmless toys, troops were";
mes "sent to secure all the teddy";
mes "bears and dispose of them";
mes "outside of town.";
next;
mes "[Franz]";
mes "But as soon as the teddy";
mes "bears were set outside of";
mes "town, they sprang to life and";
mes "started rioting! This is clear";
mes "proof that these bears are";
mes "controlled by some evil force. ";
next;
mes "[Franz]";
mes "Now those aggressive teddy";
mes "bears are scattered all over";
mes "the place and the government";
mes "has classified them as monsters. Kill with extreme prejudice!";
next;
mes "[Franz]";
mes "According to adventurers";
mes "who have caught these bears,";
mes "they're small, neutral monsters";
mes "which drop Honey, Screw, Well-baked Cookie and Oridecon Hammer.";
next;
mes "[Franz]";
mes "That's all I know";
mes "about it. Watch out";
mes "for those bears if you";
mes "go exploring, okay? They";
mes "may be cute, but they're";
mes "known to be extremely vicious!";
close;
}
case 2:
mes "[Franz]";
mes "Oh, okay.";
mes "You're busy and you have";
mes "things to do, I understand.";
mes "You probably have to head";
mes "off somewhere right away.";
mes "Right. Got it.";
next;
mes "[Franz]";
mes "I...";
mes "I've got stuff";
mes "I should be working";
mes "on. Yes. So very busy.";
close;
}
}