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//===== Hercules Script ======================================
//= Amatsu Town
//===== By: ==================================================
//= rAthena Dev Team
//===== Current Version: =====================================
//= 1.4
//===== Description: =========================================
//= [Aegis Conversion]
//= Amatsu Town Script
//===== Additional Comments: =================================
//= 1.3 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf]
//=     Moved elemental stone trader to 'elemental_trader.txt'
//= 1.4 Moved Alberta NPC to pre-re/re paths. [Euphy]
//============================================================

// Amatsu Transportation
//============================================================
-	script	::Sea_Captain_amatsu	-1,{
	mes "[Walter Moers]";
	mes "Hey, there.";
	mes "Have you ever heard that there";
	mes "are totally different countries";
	mes "than the Rune-Midgard Kingdom?";
	next;
	switch(select("About Amatsu...:Go to Amatsu:Cancel")) {
	case 1:
		mes "[Walter Moers]";
		mes "I heard that a drifting ship";
		mes "accidentally discovered it...";
		mes "The ship was totally destroyed";
		mes "by a raging storm in heavy fog.";
		mes " ";
		next;
		mes "[Walter Moers]";
		mes "Anyway, the ship was wrecked";
		mes "on the beach. It was there";
		mes "he arrived at a town called Amatsu.";
		next;
		mes "[Walter Moers]";
		mes "The towners took pity on him";
		mes "and took care of his wounds.";
		mes "He lived there until he finished making a map.";
		next;
		mes "[Walter Moers]";
		mes "He passed away when he returned";
		mes "to Rune-Midgard. Fortunately,";
		mes "the map was given to our king, Tristan III.";
		next;
		mes "[Walter Moers]";
		mes "King Tristan III announced";
		mes "that he would reward any";
		mes "person brave enough to venture to Amatsu, and spread copies of this map.";
		next;
		mes "[Walter Moers]";
		mes "Many brave and adventurous";
		mes "sea captains took the";
		mes "challenge. Great fortune could";
		mes "be made in trade with Amatsu, as well as the rewards from King Tristan III...";
		next;
		mes "[Walter Moers]";
		mes "However, they all failed!";
		mes "To overcome various currents";
		mes "and bad weather, lots of";
		mes "experience is required. But they were all blinded by their greed...";
		next;
		mes "[Walter Moers]";
		mes "Finally, a great man discovered";
		mes "the perfect sealane to Amatsu...";
		mes "Right! That is me. Sir Walter";
		mes "Moers. I started the trade with Amatsu! Hahaha! Well, that's all about Amatsu.";
		next;
		mes "[Walter Moers]";
		mes "I made good money from trades";
		mes "for years, and now I'm interested";
		mes "in tourism. If you want to go to Amatsu, let me know~!";
		close;
	case 2:
		mes "[Walter Moers]";
		mes "Oh yeah? It's a long way to";
		mes "Amatsu. That's why we are";
		mes "charging a fare. You don't think that crossing oceans and currents is easy, do you?";
		next;
		mes "[Walter Moers]";
		mes "10,000 zeny for a round-trip! I've";
		mes "got a stately room in a sturdy and";
		mes "safe trade ship for you. It is a ";
		mes "reasonable fare when you consider";
		mes "that this isn't a one way trip.";
		next;
		mes "[Walter Moers]";
		mes "Shall we go now? You didn't forget";
		mes "the fare, right? Let's go.";
		next;
		if (select("All Aboard!:Cancel") == 1) {
			if (Zeny > 9999) {
				mes "[Walter Moers]";
				mes "Alright, I will start the engine!";
				close2;
				Zeny -= 10000;
				warp "amatsu",197,83;
				end;
			}
			mes "[Walter Moers]";
			mes "Were you even listening to me?";
			mes "10,000 zeny. If you got";
			mes "nothing, find some treasure";
			mes "somewhere, like in a wrecked ship...Show me the money!";
			close;
		}
		mes "[Walter Moers]";
		mes "If you are an adventurer,";
		mes "this is a great chance";
		mes "to experience a different culture...Well, it is up to you.";
		close;
	case 3:
		mes "[Walter Moers]";
		mes "If you are tired of your daily";
		mes "life, take a trip to a distant";
		mes "country across the ocean.";
		mes "Someplace like, oh I don't know, Amatsu~";
		close;
	}
}

amatsu,194,79,5	script	Sea Captain#ama2	4_M_SEAMAN,{
	mes "[Walter Moers]";
	mes "You came... Did you enjoy";
	mes "your trip to Amatsu...?";
	mes "Alright, I will take you";
	mes "back to Alberta.";
	next;
	if (select("Back to Alberta:Cancel") == 1) {
		mes "[Walter Moers]";
		mes "Let's go then. You must have";
		mes "so many things to talk about,";
		mes "right? All aboard now.";
		close2;
		if (checkre(0))
			warp "alberta",244,72;
		else
			warp "alberta",243,91;
		end;
	}
	mes "[Walter Moers]";
	mes "Well, take your time.";
	mes "The ship to Alberta is";
	mes "always ready to depart...";
	close;
}

// Generic Amatsu NPCs
//============================================================
amatsu,230,160,3	script	Well-side Maiden#ama	4_F_JPN2,{
	mes "[Yuuko]";
	mes "I usually come to this well to";
	mes "draw water, but never when it's";
	mes "foggy or rainy. For some reason";
	mes "whenever the weather is a";
	mes "certain way, I feel like...";
	next;
	mes "[Yuuko]";
	mes "...someone...or some thing is";
	mes "struggling to crawl out from";
	mes "the bottom of this well...";
	mes "It really gives me the creeps.";
	close;
}
	
amatsu,179,107,4	script	John#ama	4_M_04,{
	mes "[John]";
	mes "Yo~";
	mes "You're not from around here.";
	mes "Heh, another outsider.";
	mes "Just like me...";
	next;
	mes "[John]";
	mes "It's been five long years";
	mes "since I've started doing";
	mes "business here...";
	next;
	mes "[John]";
	mes "Af first, I thought, 'What";
	mes "a great chance!' when the";
	mes "trade between the Rune-Midgard";
	mes "Kingdom and Amatsu started.";
	next;
	mes "[John]";
	mes "I wanted to do something great";
	mes "and make the most of this";
	mes "new opportunity.";
	next;
	mes "[John]";
	mes "And so, I decided to go to";
	mes "Amatsu so I could learn to make";
	mes "Amatsu cuisine. Then, I could";
	mes "return to my hometown and make";
	mes "this exotic food for everyone.";
	next;
	mes "[John]";
	mes "But, I fell in love with Amatsu";
	mes "and I ended up sticking around";
	mes "here for the last five years.";
	mes "During all that time, I've";
	mes "been learning Amatsu cuisine,";
	next;
	mes "[John]";
	mes "and cooking these dishes for";
	mes "the towners, and enjoying myself";
	mes "by talking to the locals,";
	mes "transfixed in this very spot.";
	next;
	mes "[John]";
	mes "But recently, across the street,";
	mes "the Sushi Master opened his shop.";
	mes "...";
	mes "Now, my only customers are flies.";
	next;
	mes "[John]";
	mes "I was hoping to fulfill my";
	mes "dream of becoming a renowned chef";
	mes "in Amatsu, but...";
	mes "I guess it's over...";
	close;
}
	
amatsu,205,163,3	script	Mimi#ama	4_F_JPNCHIBI,{
	mes "[Mimi]";
	mes "Puhuhu~!";
	mes "Did you see Miss Amatsu near";
	mes "the Harbor? Isn't she";
	mes "preeeetty?";
	next;
	mes "[Mimi]";
	mes "I'm going to enter the Miss";
	mes "Amatsu Contest when I'm older.";
	next;
	mes "[Mimi]";
	mes "I'm sure that I'm the prettiest";
	mes "in this town but...";
	mes "A lady can always use a little more makeup.";
	close;
}
	
amatsu,185,115,3	script	Drunken Man#ama	4_M_JPNOJI2,{
	mes "[Kosake]";
	mes "*Hiccup*...My wife is just like,";
	mes "...like a man...*Hiccup*...";
	mes "I'm going to really...*Hiccup*...not go home this time...Hiccup";
	next;
	if (select("Stop drinking and go home:Let's drink together") == 1) {
		mes "[Kosake]";
		mes "What?! Do you want me to get";
		mes "hit by my wife's big fist?";
		mes "That's right! I said 'big fist!'";
		next;
		mes "[Kosake]";
		mes "Sad to say, I married a woman";
		mes "with man hands...";
		mes "Big, strong hands that can kill a tiger.";
		next;
		mes "[Druken Man]";
		mes "It was in Ko...Koko-something";
		mes "town. She hit me because I";
		mes "lost some money...*Hiccup*";
		next;
		mes "[Druken Man]";
		mes "Life~~ is~~ nothing~~~";
		mes "What is zeny~~~~ ";
		mes "*Hiccup*...... *Hiccup*.......";
		mes ".......................";
		mes "........Z.z..z...zzz...";
		close;
	}
	mes "[Kosake]";
	mes "Heh heh... nice lad...";
	mes "But you know *Hiccup*";
	mes "I can't give you any of mine! Heheheh...";
	next;
	mes "[Kosake]";
	mes "If you buy me a drink, I will think about it...Hehehe...*Hiccup*..";
	close;
}
	
amatsu,217,179,1	script	Grandma#ama	4_F_JPNOBA2,{
	mes "[Hatsue]";
	mes "I'm worried about my husband.";
	mes "He lost a lot of money in some distant town today.";
	next;
	mes "[Hatsue]";
	mes "I got so mad at him, he ran off in";
	mes "fear! I'm worried...what if he";
	mes "went to the bar and starts drinking again? The man just doesn't have any backbone. *Phew*";
	close;
}
	
amatsu,287,266,3	script	Jyaburo#ama	4_M_JPNOJI,{
	mes "[Jyaburo]";
	mes "This place is special to me.";
	mes "It's filled with memories of my wife.";
	next;
	mes "[Jyaburo]";
	mes "It was under that big tree where";
	mes "I first told her I loved her. At";
	mes "the time, I really didn't know that she also had feelings for me.";
	next;
	mes "[Jyaburo]";
	mes "After that day, we had many";
	mes "conversations here. Quiet";
	mes "and peaceful, this was our";
	mes "favorite place to be together.";
	next;
	mes "[Jyaburo]";
	mes "When I close my eyes here, I";
	mes "can picture our good times,";
	mes "and it feels like it all happened yesterday.";
	mes "...";
	next;
	mes "[Jyaburo]";
	mes "My wife passed away...";
	mes "So now I only come here by";
	mes "myself...But I feel like I'm with her whenever I'm here.";
	next;
	mes "[Jyaburo]";
	mes "Do you have anyone that you";
	mes "think about? If you have a";
	mes "special someone, don't hesitate";
	mes "or hold back. Be sure to treat";
	mes "that person specially.";
	next;
	mes "[Jyaburo]";
	mes "Human beings live such short";
	mes "lives. But we're able to laugh";
	mes "throughout life and forget the";
	mes "sadness.";
	mes "...Always be happy.";
	close;
}

// Legendary Tree
//============================================================
amatsu,269,221,1	script	Propose Girl#ama	4_F_JPN,{
	jap_tree = 1;
	mes "[Hutari Shioko]";
	mes "It is a pleasure to meet you.";
	mes "My name is Hutari Shioko.";
	mes "My hobby is listening to music.";
	mes "I'm an avid fan of classical music.";
	next;
	mes "[Hutari Shioko]";
	mes "There is an old story about";
	mes "the hill in our town.";
	mes "Have you heard this story before?";
	next;
	mes "[Hutari Shioko]";
	mes "It is said that if you propose";
	mes "under that tree, you and your";
	mes "lover will live a happy life for all eternity.";
	next;
	mes "[Hutari Shioko]";
	mes "However, the proposal can not be";
	mes "done at any given time. The legend states that it can only be done on Saturday evenings.";
	next;
	mes "[Hutari Shioko]";
	mes "After the proposal, the reply must";
	mes "be answered before Sunday evening. This is the most crucial part of it.";
	next;
	emotion e_lv2;
	mes "[Hutari Shioko]";
	mes "If you like someone...";
	mes "You should try proposing";
	mes "under that tree. I'm sure ";
	mes "happy things will happen, if you do.";
	close;
}
	
amatsu,243,202,3	script	Drama Teacher#ama	4_F_JPNOBA2,{
	jap_tree = 2;
	mes "[Garakame sensei]";
	mes "This is a beautiful place";
	mes "with everlasting cherry blossoms.";
	mes "Also, this town is the origin of";
	mes "legendary play, 'White Dryad.' ";
	next;
	if (Sex) {
		mes "[Garakame sensei]";
		mes "If you know a girl who is";
		mes "talented in acting, please";
		mes "bring her to me. I have been";
		mes "searching for a girl who could";
		mes "play the role as the 'White Dryad.'";
		next;
		mes "[Garakame sensei]";
		mes "The 'White Dryad' is a nymph of";
		mes "cherry tree... It has been hard to";
		mes "find a girl who can perform";
		mes "as the 'White Drayd...'";
		close;
	}
	emotion e_gasp;
	mes "[Garakame sensei]";
	mes "Are you interested in acting?";
	mes "I need someone who sees";
	mes "the passion in acting and";
	mes "can understand my vision.";
	next;
	mes "[Garakame sensei]";
	mes "When you stand on the stage,";
	mes "you need to become the";
	mes "character. Your acting needs";
	mes "to touch the hearts of the";
	mes "audience and touch their souls.";
	next;
	mes "[Garakame sensei]";
	mes "Everyone's life is like a ";
	mes "drama, right? Enjoy your life";
	mes "as what you are and find me";
	mes "someday when you are ready.";
	close;
}
	
amatsu,283,203,1	script	Bonubonu#ama1	SEE_OTTER,{
	end;
}

amatsu,283,203,1	script	Bonubonu#ama2	HIDDEN_NPC,{
	jap_tree = 3;
	emotion e_swt2;
	mes "[Bonubonu]";
	mes "That tree on the hill is";
	mes "a very old tree. It is a big";
	mes "cherry tree with everlasting blossoms.";
	next;
	emotion e_swt2;
	mes "[Bonubonu]";
	mes "There is something about this";
	mes "tree that makes me forget about";
	mes "all the troubles in my life when I sit under it.";
	next;
	emotion e_swt2;
	mes "[Bonubonu]";
	mes "Everything about this tree is";
	mes "simply wonderful...";
	mes "I can't really describe how";
	mes "I feel when I look at it...";
	mes "It just leaves me breathless...";
	next;
	emotion e_swt2;
	mes "[Bonubonu]";
	mes "You should visit the tree and";
	mes "spend some time there.";
	mes "It is really a miraculous and gracious tree...";
	close;
}
	
amatsu,274,178,7	script	Veterinarian#ama	4_M_JOB_WIZARD,{
	jap_tree = 4;
	mes "[Sakura Seiichi]";
	mes "Ah... I'm not a weirdo so";
	mes "don't panic. I'm just an ordinary";
	mes "veterinarian. My job is curing";
	mes "sick animals.";
	mes " ";
	next;
	mes "[Sakura Seiichi]";
	mes "By the way... Do you know?";
	mes "The story about the cherry tree";
	mes "on the hill...I guess you haven't heard about it...";
	next;
	mes "[Sakura Seiichi]";
	mes "That tree has a secret of";
	mes "keeping its beauty and whiteness.";
	mes "The secret is...";
	mes "There are corpses buried under...";
	mes "that tree...";
	next;
	if (select("How horrible!:You have got to be kidding.") == 1) {
		mes "[Sakura Seiichi]";
		mes "Kuhuhu... They could be...";
		mes "By the way, do you want";
		mes "make a bet on it...?";
		next;
		emotion e_dots;
		mes "[Sakura Seiichi]";
		mes "If I..........";
		mes "............";
		mes ".........";
		next;
		mes "^3355FFHis voice was getting lower";
		mes "and lower as the wind blew.";
		mes "Finally, I couldn't even hear his voice. I can't even recall what he was trying to tell me...^000000";
		close;
	}
	mes "[Sakura Seiichi]";
	mes "I can't help it if you think that way. But one day, you too could be buried underneath...";
	next;
	emotion e_dots;
	mes "[Sakura Seiichi]";
	mes "Haha... Hahaha.....";
	mes "...............";
	mes "...........";
	next;
	mes "^3355FFHis laugh was getting lower";
	mes "and lower as the wind blew.";
	mes "Finally, I couldn't even hear anything. I can't even recall what he was trying to tell me...^000000";
	close;
}
	
amatsu,262,197,1	script	Legendary Tree	HIDDEN_NPC,{
	if (jap_tree == 1) {
		mes "^3355FFAs she mentioned, this tree";
		mes "seems to be a famous place";
		mes "for proposing lovers.";
		mes "There were several carved symbols";
		mes "of hearts and initials of lovers";
		mes "on the bark.^000000";
		next;
		mes "^3355FFBesides proposals, people";
		mes "gather under this tree when";
		mes "they discuss important";
		mes "matters. I could listen to";
		mes "all kinds of stories";
		mes "in this magnificent place.^000000";
		close;
	}
	else if (jap_tree == 2) {
		mes "^3355FFThe legendary play, 'White Dryad'.....";
		mes "I never heard about that title but";
		mes "it sounds familiar.";
		mes "Nymph of cherry tree... What would";
		mes "be her position in the play?^000000";
		next;
		if (Sex) {
			mes "^3355FFI would like to find";
			mes "a person who is talented";
			mes "in acting and help her until";
			mes "she performs the play. However,";
			mes "it seems to be easier said than done.^000000";
			close;
		}
		mes "^3355FFI might have talent in";
		mes "acting which hasn't been discovered yet. I thought, 'If I dress up, I should perform as the 'White Dryad...'^000000";
		close;
	}
	else if (jap_tree == 3) {
		mes "^3355FFUnlike other cherry trees,";
		mes "this tree has a strong fragnance.";
		mes "I just fell into a relaxed";
		mes "mood. The fragnance eased";
		mes "my burdens and I felt";
		mes "very comfortable.^000000";
		next;
		mes "^3355FFIt was just for a few moments";
		mes "but I could forget the";
		mes "burdens of life. I wish to";
		mes "come back again and";
		mes "sit under this tree...^000000";
		close;
	}
	else if (jap_tree == 4) {
		mes "^3355FFThis strong fragnance";
		mes "is making me dizzy. Not like";
		mes "other cherry trees, this tree's";
		mes "shimmering white petals";
		mes "felt strange.^000000";
		next;
		mes "^3355FFIt feels as if my soul is";
		mes "being drained if I stay here";
		mes "longer. After a glimpse of";
		mes "the cherry tree, I thought to";
		mes "mayself, 'I must get out of here quickly.'^000000";
		close;
	}
	mes "^3355FFThere was a cherry tree";
	mes "on the hill. It doesn't look";
	mes "like the other trees.";
	mes "This tree seems to have";
	mes "a long history...^000000";
	next;
	mes "^3355FFAre there any people";
	mes "who live here? I took";
	mes "a look around and found";
	mes "someone down the hill.";
	mes "I better ask her about this tree.^000000";
	close;
}

//============================================================
// Old changelog
//============================================================
//= Amatsu Town NPCs : Revision 2 (Fox quest fix)
//= Translated by Makenshi and dj
//= Revisions and edits by Valaris and Darkchild
//= 1.01 event_sushi -> ama_sushi fixed
//=      and other fixes, thanks to Shinomori
//= 1.02 Fixed & Spell Checked [massdriller]
//= 1.03 Fixed 2 NPC names, slight optimization [Lupus]
//= 1.04 Fixed a few typos [Nexon]
//= 1.05 Changed all breaks to ends. [Skotlex]
//= 1.06 The Captain now uses iRO dialog [MasterOfMuppets]
//= 1.07 Implemented a missing NPC [MasterOfMuppets]
//= 1.08 Removed Duplicates [Silent]
//= 1.1 Split quests into quests/quests_amatsu.txt [Evera]
//= 1.2	Fixed missing name [Evera]
//============================================================