//===== eAthena Script =======================================
//= Amatsu Script
//===== By: ==================================================
//= Some people & eAthena Dev Team
//===== Current Version: =====================================
//= 1.08
//===== Compatible With: =====================================
//= Any eAthena Version; Niflheim Required
//===== Description: =========================================
// Amatsu Town NPCs : Revision 2 (Fox quest fix)
// Translated by Makenshi and dj
// Revisions and edits by Valaris and Darkchild
// 1.01 event_sushi -> ama_sushi fixed
// and other fixes, thanks to Shinomori
// 1.02 Fixed & Spell Checked [massdriller]
// 1.03 Fixed 2 NPC names, slight optimization [Lupus]
// 1.04 Fixed a few typo's [Nexon]
// 1.05 Changed all breaks to ends. [Skotlex]
// 1.06 The Captain now uses iRO dialog [MasterOfMuppets]
// 1.07 Implemented a missing NPC [MasterOfMuppets]
// 1.08 Removed Duplicates [Silent]
//=====================================================================
alberta.gat,245,93,4 script Sea Captain#01 709,{
mes "[Walter Moers]";
mes "Hey, there.";
mes "Have you ever heard that there";
mes "are totally different countries";
mes "than the Rune-Midgard Kingdom?";
next;
menu "About Amatsu...",L1,"Go to Amatsu",L2,"Cancel",-;
mes "[Walter Moers]";
mes "If you are tired of your daily";
mes "life, take a trip to a distant";
mes "country across the ocean.";
mes "Someplace like, oh I don't know,";
mes "Amatsu~";
close;
L1:
mes "[Walter Moers]";
mes "I heard that a drifting ship";
mes "accidently discovered it...";
mes "The ship was totally destroyed";
mes "by a raging storm in heavy fog.";
next;
mes "[Walter Moers]";
mes "Anyway, the ship was wrecked";
mes "on the beach. It was there";
mes "he arrived at a town called";
mes "Amatsu.";
next;
mes "[Walter Moers]";
mes "The towners took pity on him";
mes "and took care of this wounds.";
mes "He lived there until he finished";
mes "making a map.";
next;
mes "[Walter Moers]";
mes "He passed away when he returned";
mes "to Rune-Midgard. Fortunately,";
mes "the map was given to our king,";
mes "Tristan III";
next;
mes "[Walter Moers]";
mes "King Tristan III announced";
mes "that he would reward any";
mes "person brave enough to venture to";
mes "Amatsu, and spread copies of this";
mes "map.";
next;
mes "Many Brave and adventurous";
mes "sea captains took the";
mes "challenge. Great fortune could";
mes "be made in trade with Amatsu, as";
mes "well as the rewards from King";
mes "Tristan III";
next;
mes "[Walter Moers]";
mes "However, they all failed!";
mes "To overcome various currents";
mes "and bad weather, lots of";
mes "experience is required. But they";
mes "were all blinded by their greed...";
next;
mes "[Walter Moers]";
mes "Finally, a great man discovered";
mes "the perfect sealane to Amatsu...";
mes "Right! That is me. Sir Walter";
mes "Moers. I started the trade with";
mes "Amatsu! Hahaha! Well, that's all";
mes "about Amatsu.";
next;
mes "[Walter Moers]";
mes "I made good money from trades";
mes "for years, and now I'm interested";
mes "in tourism. If you want to go to";
mes "Amatsu, let me know~!";
close;
L2:
mes "[Walter Moers]";
mes "Oh yeah? It's a long way to";
mes "Amatsu. That's why we are";
mes "charging a fare. You don't think";
mes "that crossing oceans and currents";
mes "is easy, do you?";
next;
mes "[Walter Moers]";
mes "10,000 zeny for a round-trip! I've";
mes "got a stately room in a sturdy and";
mes "safe trade ship for you. It is a";
mes "reasonable fare when you consider";
mes "that this isn't a one way trip.";
next;
mes "[Walter Moers]";
mes "Shall we go now? You didn't forget";
mes "the fare, right? Let's go.";
next;
menu "Yes",Lgo,"No",-;
mes "[Walter Moers]";
mes "If you are an adventurer,";
mes "this is a great chance";
mes "to experience a different";
mes "culture...Well, it is up to you.";
close;
Lgo:
if (Zeny < 10000) goto Lzeny;
set Zeny, Zeny-10000;
mes "[Walter Moers]";
mes "Alright, I will start the engine!";
close2;
warp "amatsu",197,83;
end;
Lzeny:
mes "[Walter Moers]";
mes "Did you forget what I said?";
mes "10,000 zeny. If you can't come up with enough zeny,";
mes "hunt around the Sunken Ship,";
mes "and hope for some luck hunting treasure...";
mes "and get enough zeny";
close;
}
//=====================================================================
amatsu.gat,194,79,4 script Sea Captain#02 709,{
mes "[Walter Moers]";
mes "You came... Did you enjoy";
mes "your trip to Amatsu...?";
mes "Alright, I will take you";
mes "back to Alberta.";
next;
menu "Back to Alberta",L1,"Cancel",-;
mes "[Walter Moers]";
mes "Well, take your time.";
mes "The ship to Alberta is";
mes "always ready to depart...";
close;
L1:
mes "[Walter Moers]";
mes "Let's go then. You must have";
mes "so many things to talk about,";
mes "right? All aboard now.";
close2;
warp "alberta",243,91;
end;
}
//=====================================================================
// Amatsu Citizen
//=====================================================================
amatsu.gat,179,107,4 script John 86,{
mes "[John]";
mes "Hey.";
mes "You seem like me,";
mes "not a native of Amatsu";
next;
mes "[John]";
mes "I have been here";
mes "doing business for almost 5 years";
next;
mes "Even during the first time ";
mes "the kingdom of Rune-Midgard";
mes "traded with Amatsu.";
mes "I thought of the 'Lucky Bum'!";
next;
mes "[John]";
mes "I want to start something";
mes "unique that the others won't do.";
next;
mes "[John]";
mes "So I decided";
mes "to come to Amatsu";
mes "and learn how to make the food here,";
mes "then return home";
mes "so everyone can enjoy the exotic food.";
next;
mes "[John]";
mes "But in the end";
mes "I became attached to this place.";
mes "Even after 5 years";
mes "I am still here";
next;
mes "[John]";
mes "Anyhow, from then on I just stayed here.";
mes "Just chat and gossip with the villagers,";
mes "and relax";
next;
mes "[John]";
mes "Some time ago a famous sushi chef";
mes "lived across the street, and ever since";
mes "I have only seen flies around my place.";
next;
mes "[John]";
mes "In this life, my happiness in life";
mes "has been found here already.";
mes "Now it seems like it is about to end as well.";
close;
}
//=====================================================================
amatsu.gat,185,116,4 script Drunken Man 765,{
mes "[Ralph]";
mes "Cough. I'm old and useless.";
mes "Only brute strength. Cough.";
mes "This time I really cough won't go back home. Cough.";
next;
menu "Please stop drinking and go home.",L1,"Let's get wasted!",L2;
L2:
mes "[Ralph]";
mes "Hahaha! A good young man.";
mes "Cough, but but, cough";
mes "I can't give you my drink, cough.";
next;
mes "[Ralph]";
mes "If you want to buy me a drink, I'll think about it.";
mes "Haha! Cough.";
close;
L1:
mes "[Ralph]";
mes "What?!";
mes "You want me to be like my wife, to be beaten by iron fists?";
mes "Cough. You won't know it until you see it";
mes "When she was young,";
mes "she wrestled and caught tigers.";
next;
mes "[Ralph]";
mes "I was in Co..Comudo whatever town it was.";
mes "I just lost a little, and he";
mes "beat me up like that. Cough.";
next;
mes "[Ralph]";
mes "Lacking life.";
mes "What the hell are zeny??";
mes "Cough.. Cough..";
mes "...........................";
mes "........Cough..............";
close;
}
//=====================================================================
amatsu.gat,217,179,0 script Old Women 760,{
mes "[Hashey]";
mes "My husband is so into gambling, it worries me to death.";
mes "Went to that town that's really far away, lost a lot of zeny again.";
mes "Come back..";
next;
mes "[Hahsey]";
mes "Because I was angry, I got irrational again.";
mes "Don't know if he's drinking at home again.";
mes "What a miser.. sobs.";
close;
}
//=====================================================================
ama_in01.gat,162,17,0 script Iron Chef 765,{
if (ama_sushi == 1) goto LStart2;
mes "[ShabuShabu]";
mes "*Sighs* This is getting worse..";
mes "Everyday more customers come,";
mes "but I can never get";
mes "enough material, even today.";
mes "A lot of customers surely will be hungry?";
next;
mes "[ShabuShabu]";
mes "*Sigh*, a customer. Welcome.";
mes "As always, my homemade sashimi";
mes "focuses on the freshness. What do you need?";
next;
menu "I want to buy shrimp sushi",L1,"I want to buy sashimi",L2,"Need some help!",L3,"Keep up the good work",-;
mes "[ShabuShabu]";
mes "Alright then, my sashimi";
mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
mes "If you have a chance, come try a little sashimi!";
close;
L1:
mes "[ShabuShabu]";
mes "Alright! How much do you want?";
mes "Unit price 700 zeny, but if you only want a taste,";
mes "I'll give you a discount of 74 zeny,";
mes "If you like the taste come back and find me later.";
next;
menu "I want the 700 zeny piece!",L1_1,"I want the 74 zeny sample!",L1_2,"I'll come eat next time",-;
mes "[ShabuShabu]";
mes "Alright then, my shrimp sushi";
mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
mes "If you have a chance, come try a little sashimi!";
close;
L1_1:
if (Zeny < 700) goto Lzeny;
set Zeny,Zeny-700;
getitem 551,10;
mes "[If you have a chance, come try a little sashimi!]";
mes "Thank you very much";
close;
L1_2:
if (Zeny < 74) goto Lzeny;
set Zeny,Zeny-74;
getitem 551,1;
mes "[If you have a chance, come try a little sashimi!]";
mes "Thank you very much";
close;
L2:
mes "[ShabuShabu]";
mes "Alright! How much do you want?";
mes "Unit price 350 zeny, but if you only want a taste,";
mes "I'll just give you a discount of 37 zeny.";
mes "If you like the taste come back and find me later";
next;
menu "I want the 350 zeny piece!",L2_1,"I want the 37 zeny sample",L2_2,"I'll come eat next time",-;
mes "[ShabuShabu]";
mes "Alright then, my sashimi";
mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
mes "[If you have a chance, come try a little sashimi!]";
close;
L2_1:
if (Zeny < 350) goto Lzeny;
set Zeny,Zeny-350;
getitem 544,10;
mes "[ShabuShabu]";
mes "Thank you very much";
close;
L2_2:
if (Zeny < 37) goto Lzeny;
set Zeny,Zeny-37;
getitem 544,1;
mes "[ShabuShabu]";
mes "Thank you very much";
close;
Lzeny:
mes "[ShabuShabu]";
mes "You don't have enough zeny with you";
close;
L3:
mes "[ShabuShabu]";
mes "Oh, any help is welcomed!!";
mes "I was just worrying about not having enough material everyday.";
mes "Do you want to hear my request?";
mes "Of course I will pay you to help me.";
next;
set ama_sushi,1;
mes "[ShabuShabu]";
mes "Crab Shell.";
mes "They are all out. I need them right now.";
mes "So please find ^0000FF10Crab shells^000000.";
mes "I can never find it when I need it.";
mes "I'll be counting on you.";
next;
mes "[ShabuShabu]";
mes "Then, please hurry! I'll be here";
mes "waiting for you, please don't forget my request!";
close;
LStart2:
if (countitem(964)>=10) goto Lok;
mes "[ShabuShabu]";
mes "Man, don't have my materials ready?";
mes "Oh no, you didn't forget it did you?";
next;
mes "[ShabuShabu]";
mes "^0000FF10Crab shells^000000";
mes "Don't forget again.";
mes "You must help me find them!";
close;
Lok:
delitem 964,10;
getitem 551,20;
mes "[ShabuShabu]";
mes "Hmm! Thank you so much";
next;
mes "[ShabuShabu]";
mes "Here is my thanks, take it!";
set ama_sushi,0;
close;
}
//=====================================================================
amatsu.gat,189,166,4 script Kouji 764,{
mes "[Kuruchi]";
mes "Lalala Lalala Lalalalalala..";
mes "Lalala Lalala Lalalalalala..";
next;
if (event_amatsu == 2) goto L1;
if ((event_amatsu == 3) || (event_amatsu == 4)) goto L2;
if (event_amatsu == 5) goto L3;
if (event_amatsu == 6) goto L4;
L0:
mes "[Kuruchi]";
mes "Hanging Under the Blue Sky's Blue Roof";
mes "Shining on Blue Wall's Reflection on the Blue Lake";
mes "Blue Hearting Containing a Blue Desire";
mes "Blue, Blue Every thing's Blue";
next;
goto LEnd;
L1:
mes "[Kuruchi]";
mes "Monk, Monk, the fox is following me";
mes "Because I have its favourite food";
mes "Ramen noodle, my favourite too";
mes "I can eat it three times a day";
set event_amatsu,3;
goto LEnd;
L2:
mes "[Kuruchi]";
mes "Monk, Monk, The Fox Is Following Me";
mes "Shout At Him To Scare It Off!";
mes "Voice Too Small So It Didn't Run Off";
mes "Followed All The Way To North Side's Shrine!";
set event_amatsu,4;
goto LEnd;
L3:
mes "[Kuruchi]";
mes "Monk, Monk, The Fox Is Following Me";
mes "Ramen noodles My Favorite";
mes "But Now I am No Longer Afraid?";
mes "I Shouted Loudly To Scare It Off!";
goto LEnd;
L4:
mes "[Kuruchi]";
mes "The Town's Dock Has An Abandoned Boat!";
mes "Everyone Forget That In The Ship";
mes "Is Full Of Treasure And Gold";
mes "A Boat That Is Feared By Everyone";
goto LEnd;
LEnd:
next;
mes "[Kuruchi]";
mes "Lalala Lalala Lalalalalala..";
mes "Lalala Lalala Lalalalalala..";
close;
}
//=====================================================================
amatsu.gat,205,163,4 script Mimi 759,{
mes "[Mimi]";
mes "Phew..";
mes "Did you see the Ms. Amatsu besides the dock?";
mes "Very pretty, no?";
next;
mes "[Mimi]";
mes "When I grow up I also want to enter the competition.";
next;
mes "[Mimi]";
mes "Although I look like this, I am still the most beautiful woman in town..";
mes "Women always need to watch their appearance, whoohoohoohooo.";
close;
}
//=====================================================================
amatsu.gat,230,160,4 script Lady 757,{
mes "[Yorukoc]";
mes "Although I come to the well for water everyday,";
mes "if it's misty or rainy,";
mes "I will not come out here.";
next;
mes "[Yoruko]";
mes "Seems like deep within the well,";
mes "someone is trying to";
mes "climb up on the wall of the well.";
mes "It gives me goosebumps.";
close;
}
//=====================================================================
amatsu.gat,171,174,4 script Guard Soldier#01 767,{
if ((event_amatsu == 0) || (event_amatsu == 1)) goto L0;
if (event_amatsu == 6) goto L1;
if (event_amatsu == 7) goto L2;
mes "[Guard Soldier]";
mes "This area is where";
mes "the Master's mother";
mes "Is here for her treatment.";
next;
mes "[Guard Soldier]";
mes "Although it's not much to talk about...";
mes "She has been sick here for several months";
mes "and started to live here";
close;
L0:
mes "[Guard Soldier]";
mes "This is where the Master's mother stays at.";
mes "Please keep quiet, we are also";
mes "very worried watching this everyday";
next;
mes "[Guard Soldier]";
mes "Why does this happen";
mes "to our benign and wise Master...";
mes "I don't understand, *sobs*...";
close;
L1:
mes "[Guard Soldier]";
mes "What? Seems like something";
mes "flew by... Didn't you see? Oh...";
mes "And I heard a loud noise... Scared the shit out of me";
close;
L2:
mes "[Guard Soldier]";
mes "Our master should be alright now.";
mes "We are also greatly relieved.";
mes "You have no idea how worried we were... Phew.";
close;
}
//=====================================================================
amatsu.gat,164,174,4 script Guard Soldier#02 767,{
if (event_amatsu == 0) goto LOnce;
if ((event_amatsu >= 2) && (event_amatsu <= 5)) goto L2;
if (event_amatsu == 6) goto L3;
if (event_amatsu == 7) goto L4;
mes "[Guard Soldier]";
mes "Hopefully she will return healthy soon...";
mes "The Master has spent a lot of time";
mes "taking care and worrying about her.";
close;
LOnce:
mes "[Guard Soldier]";
mes "Do not enter here.";
mes "This is where the master's mother is";
mes "recuperating.";
next;
mes "[Guard Soldier]";
mes "Although it's not much to talk about.";
mes "But she has been sick here for several months";
mes "and started to live here.";
set event_amatsu,1;
close;
L2:
mes "[Guard Soldier]";
mes "If you are invited by the Master...";
mes "Please do come in.";
mes "Up till today, many doctors came to diagnose but";
mes "all their efforts seem futile.";
close;
L3:
mes "[Guard Soldier]";
mes" Hey!";
mes" What's that sound!?";
mes" Where did it come from!?";
close;
L4:
mes "[Guard Soldier]";
mes "The master's mother still";
mes "hasn't fully recovered.. ";
mes "Although, it seems to have turned for the better.";
mes "But then again..";
close;
}
//=====================================================================
amatsu.gat,119,164,4 script Guard Soldier#03 767,{
mes "[Guard Soldier]";
mes "Are you from Rune-Midgard?";
mes "Welcome to the town of Amatsu.";
mes "After entering the city,";
mes "please pay a visit to the Master of Amatsu";
mes "before leaving!";
next;
mes "[Guard Soldier]";
mes "He is a really great guy.";
mes "He did a lot of investments for the town";
mes "from all over the other continents.";
mes "He handles all sorts of things.";
close;
}
//=====================================================================
amatsu.gat,112,164,4 script Guard Soldier#04 767,{
mes "[Guard Soldier]";
mes "This is the best castle in Amatsu,";
mes "called the East Lake Castle.";
mes "Normally people are not permitted";
mes "to come in and out.";
next;
mes "[Guard Soldier]";
mes "From your clothes, it looks like you are from another continent.";
mes "In the past, the Master specifically";
mes "permitted the travelers to come in and out.";
mes "Now you may go in.";
close;
}
//=====================================================================
ama_in01.gat,22,111,0 script Old Lady#01 761,{
if (event_amatsu == 5) goto LStart2;
if (event_amatsu == 6) goto LStart3;
if (event_amatsu == 7) goto LStart4;
mes "[...]";
mes "^FF6060Clang Clannng! Clang Clannng! Stupid humans again!";
mes "Clang Clannng, Clang Clannng. Who is it? Is it human!?";
mes "What do you need here! Hurry up";
mes "Get out... Clang Clannng! Clang Clannng!^000000";
next;
mes "[...]";
mes "^FF6060I have decided to live here till";
mes "the Ishida Family line ends!";
mes "Stop bothering me and get out! Clang Clannng!^000000";
next;
warp "amatsu",167,197;
end;
LStart2:
mes "[...]";
mes "^FF0066Clang Clannng! Clang Clannng! Here comes another one!";
mes "Stupid Humans! What do you want now";
mes "Throw me out of here!?^000000";
next;
mes "[...]";
mes "^FF0066Seems like you learned something somewhere,";
mes "That's about all you can do";
mes "You can't do anything to me!! Clang Clannng!^000000";
next;
menu "HAAAA!!",-;
set @which,rand(2);
if (@which == 1) goto Lfail;
mes "[...]";
mes "^FF0066Clang Clannng! Clang Clannng! Clang Clannng! This Bastard!";
mes "He threw me out like this!";
mes "Sick! Not fair!!^000000";
next;
mes "[...]";
mes "^FF0066That god-damned Ishida that rendered me to this.";
mes "I'll curse them forever! FOREVER!";
mes "Human, you better be careful too!^000000";
next;
monster "ama_in01.gat",22,112,"Fox",1180,1;
killmonsterall "ama_in01.gat";
getitem 1022,1;
mes "[...]";
mes "^FF0066Everything that Paul Shinaku did";
mes "will sooner or later";
mes "Bring about my downfall...^000000";
mes "^CC3300Clangggggggggggg!!^000000";
set event_amatsu,6;
close;
Lfail:
mes "[...]";
mes "^FF0066Clang Clannng! Haha! Clang Clannng! Hahahaha!";
mes "How dare you, wanting to throw me out!";
mes "Get out of here!! Clang Clannng!^000000";
next;
warp "amatsu",167,197;
end;
LStart3:
mes "[Ishida Sauk]";
mes "...*Sigh* Where from young man...?";
mes "Did you get rid of the fox?";
mes "Somehow I feel so tired, *sigh*...";
next;
mes "[Ishida Sauk]";
mes "Thank you. Coming from another place";
mes "and still has to endure through this.";
mes "Very sorry... Sorry...";
next;
mes "[Ishida Sauk]";
mes "I need to find my son.";
mes "Tell him that I got rid of the fox...";
mes "Thank you.";
next;
mes "[Ishida Sauk]";
mes "Now I am getting very tired.";
mes "I need to rest now, young man.....";
mes "Go find my son...";
close;
LStart4:
mes "[Ishida Sauk]";
mes "Oh, You are the you man who";
mes "got rid of the fox... welcome.";
mes "Sit here a while if you can...";
next;
mes "[Ishida Sauk]";
mes "To be possessed by that fox...";
mes "It is all my own fault...";
mes "I didn't teach my child properly... *sigh*";
mes "He was a good kid when he was small.";
mes "It's all because I wasn't strict enough...";
next;
mes "[Ishida Sauk]";
mes "Originally this town was small.";
mes "Without a castle of this size either.";
mes "But, my son got some zeny somehow";
mes "and just start bringing them to me.";
mes "Don't know what he did to get this zeny.";
mes "And has to hide the truth from even me...";
next;
mes "[Ishida Sauk]";
mes "Then starting building on the castle and town,";
mes "and treated the townspeople fairly and nicely...";
mes "If that was all, then there will be no problem.";
mes "The problem came after he did some strange things...";
next;
mes "[Ishida Sauk]";
mes "Yea, he angered the gods";
mes "learning some weird spells somewhere.";
mes "And started doing experimenting,";
mes "Capturing the monsters,";
mes "Doing bad things...";
next;
mes "[Ishida Sauk]";
mes "And now, the monsters";
mes "started to live in Amatsu...";
mes "The gods became so angry even ";
mes "the monks from the shrine";
mes "don't know what to do.....";
next;
mes "[Ishida Sauk]";
mes "They punished me as well...";
mes "and sent a fox here, ";
mes "hoping to give a warning,";
mes "but my son didn't stop.";
next;
mes "[Ishida Sauk]";
mes "If possible please stop my son.";
mes "I am old and almost dead.";
mes "I don't know what to do either...";
mes "Please guard this peaceful town.";
mes "I don't know what my son is smoking";
mes "doing that kind of stuff...";
close;
}
//=====================================================================
ama_in02.gat,207,40,6 script Guard Soldier#05 767,{
mes "[Guard Soldier]";
mes "Welcome,";
mes "The Master specifically allowed";
mes "the guests from the continent to enter and leave.";
next;
mes "[Guard Soldier]";
mes "When you are have visited everywhere, please rest here";
mes "before leaving.";
close;
}
//=====================================================================
ama_in02.gat,207,49,6 script Guard Soldier#06 767,{
mes "[Guard Soldier]";
mes "The master is really a great guy.";
mes "Who would have thought that anyone could";
mes "turn this small town into what it is today?";
next;
mes "[Guard Soldier]";
mes "He even accepted worthless trash like me.";
mes "I am really grateful.";
mes "But I don't know what has happened recently.";
mes "His expressions";
mes "look different from before.";
close;
}
//=====================================================================
ama_in02.gat,187,57,2 script Soldier#01 767,{
mes "[Ichiro]";
mes "Welcome, our master";
mes "has already prepared a place";
mes "for the guests to retire in.";
next;
mes "[Ichiro]";
mes "If you have any needs,";
mes "please contact us, and ";
mes "just thank our master later.";
mes "All of these preparations";
mes "were ordered by the Master.";
close;
}
//=====================================================================
ama_in02.gat,170,62,4 script Soldier#02 767,{
mes "[Kyro]";
mes "My name is Kyro. In this town";
mes "I handle all the administrative work.";
mes "What type of service do you need?";
next;
menu "Please give me a pass",-,"I want to live here",L2,"Nothing",L3;
if (event_amatsu == 7) goto L1_1;
mes "[Kyro]";
mes "The master said that the guests from the continent";
mes "can move about freely,";
mes "Without any";
mes "permits or passes.";
close;
L1_1:
if (countitem(7160) == 0) goto L1_2;
mes "[Kyro]";
mes "I have already given you a pass.";
close;
L1_2:
mes "[Kyro]";
mes "Did you lose the pass?";
mes "If you want another pass";
mes "you need to pay 10,000 zeny for registration fees.";
next;
menu "Get the pass",L1_2_1,"Maybe next time",-;
mes "No problem!";
mes "If you need anything please come talk to me again!";
close;
L1_2_1:
if (Zeny < 10000) goto LError;
set Zeny,Zeny-10000;
getitem 7160,1;
mes "[Kyro]";
mes "Come, this is it.";
mes "Please be careful and don't lose it again.";
close;
LError:
mes "[Kyro]";
mes "You don't have enough zeny!";
close;
L2:
mes "[Kyro]";
mes "This will be difficult, you can";
mes "freely move around, but the master";
mes "hasn't considered anything about immigration.";
mes "But, you can stay as long as you want";
close;
L3:
mes "[Kyro]";
mes "Then that's it for now...";
mes "If there's anything else just tell me.";
close;
}
//=====================================================================
ama_in02.gat,37,157,4 script Soldier#03 767,{
mes "[Sbarro]";
mes "This is our soldier's";
mes "training ground.";
mes "Feel free to take a look around...";
next;
mes "[Sbarro]";
mes "But recently there's a strange atmosphere.";
mes "The solders aren't as lively as before.";
mes "How to describe it? Also seem depressed.";
mes "And some soldiers have gone missing...";
mes "Maybe they moved to other continents.";
next;
mes "[Sbarro]";
mes "And I also frequently see strange people.";
mes "I've heard that the customers upstairs are";
mes "from far away, but because of their";
mes "auspicious behaviors. I already command the soldiers";
mes "to monitor their movements...";
next;
mes "[Sbarro]";
mes "Of course, the master must have his own thoughts";
mes "and base his decisions on those.";
mes "Haha, it seems like I'm speaking too much.";
mes "See you later...";
close;
}
//=====================================================================
ama_in02.gat,32,51,6 script Shiro 767,{
mes "[Shiro]";
mes "Cough cough, cough cough, what... leave me alone";
mes "Go visit another place...";
mes "Cough cough, cough cough... ouch, my throat";
next;
mes "[Shiro]";
mes "That fraud doctor's medicine";
mes "did not work at all!";
mes "Shouldn't trust those people from the continent...";
mes "Cough cough, cough cough...";
next;
mes "[Shiro]";
mes "What the hell?!? My body is getting weaker and weaker...";
mes "No energy at all... Is";
mes "a flu really this bad?";
mes "Cough cough... cough cough...";
close;
}
//=====================================================================
ama_in02.gat,40,167,3 script Soldier#04 767,{
mes "[Kuro]";
mes "Shh... customer, please be quiet.";
mes "I will tell you a story";
next;
mes "[Kuro]";
mes "In Amatsu there is this rumor.";
mes "The truth is the current master";
mes "is not the real master of the town... shh, quiet!";
mes "Don't panic, please continue to listen.";
next;
mes "[Kuro]";
mes "Behind this benign Master,";
mes "there is a real master,";
mes "scheming all kinds of plots,";
mes "using the current master as a puppet,";
mes "hidden in some corner";
mes "controlling everything that happens in the town.";
next;
mes "[KurO]";
mes "Doubt me?,";
mes "It's real! I saw it,";
mes "the other master's face";
mes "watching the town across";
mes "the river with an evil smile!!";
mes "But what I have said today";
mes "is a secret, ok?";
close;
}
//=====================================================================
ama_in02.gat,32,167,5 script Kukuro 767,{
mes "[Kukuro]";
mes "That guy is always rambling";
mes "some gibberish, saying that our master";
mes "might be a farce.";
mes "Not funny at all";
next;
mes "[Kukuro]";
mes "Although, it is true";
mes "that some strange";
mes "events happened recently,";
mes "right now the interior of";
mes "the castle is still off limits...";
next;
mes "[Kukuro]";
mes "Occasionally you can also hear";
mes "a really scary sound. I don't know";
mes "what's wrong with his mother,";
mes "and many doctors have already visited.";
mes "Doesn't seem to be much hope...";
close;
}
//=====================================================================
ama_in02.gat,42,34,2 script Soldier#05 767,{
mes "[Hakiro]";
mes "Rest for a while before leaving,";
mes "master has already prepared";
mes "a few empty room for the visitors.";
next;
mes "[Hakiro]";
mes "If there are any questions,";
mes "come to me at any time.";
mes "And, please do not disturb";
mes "the other visitors...";
next;
mes "[Hakiro]";
mes "Then, good day to you";
close;
}
//=====================================================================
ama_in02.gat,203,156,4 script Soldier#06 767,{
mes "[Hakiro]";
mes "Master is in there.";
mes "If you want to go greet him,";
mes "silently walk in and talk to him";
next;
mes "[Hakiro]";
mes "Master is not in a good mood right now.";
mes "Don't do or say anything insulting.";
mes "Normally, he will happily see visitors.";
mes "Don't know what happened today.....";
close;
}
//=====================================================================
ama_in02.gat,195,156,4 script Soldier#07 767,{
mes "[Kuro]";
mes "Damn, maybe the master";
mes "is having a hard time right now.";
mes "Usually he's a very nice guy...";
next;
mes "[Kuro]";
mes "There are strange rumors going around,";
mes "but I still trust my master,";
mes "because he was the one who";
mes "transformed our town. So I became";
mes "a soldier to serve him";
close;
}
//=====================================================================
ama_in02.gat,115,177,7 script Juro 767,{
mes "[Juro]";
mes "What are you here for?";
mes "There is nothing much over here.";
next;
menu "Oh, really",-,"Please open the door for me",L2;
mes "[Juro]";
mes "The town has much more stuff.";
mes "Have a wonderful time...";
close;
L2:
if (event_amatsu != 7) goto Lnoflag;
if (countitem(7160) < 1) goto Llost;
mes "[Juro]";
mes "You already got the pass...";
mes "Do you want to go in directly? Or";
mes "Do you want me to explain first...?";
next;
menu "Direct access",-,"Listen to explanation",L2_2;
mes "[Juro]";
mes "Then, I will open the door for you.";
mes "Please take care...";
next;
warp "ama_dun01.gat",229,10;
end;
L2_2:
mes "[Juro]";
mes "The inner space seems to be ";
mes "protected by special spells.";
mes "Those who wander in carelessly,";
mes "become lost and will be assaulted";
mes "mysteriously and die.";
next;
mes "[Juro]";
mes "What I can tell you";
mes "isn't all that much.";
mes "I have not been inside.";
mes "It's a mysterious place, its only proof is";
mes "of existence is from the";
mes "survivors that ventured inside";
next;
mes "[Juro]";
mes "First of all.....";
mes "'Don't believe in what you see.'";
next;
mes "[Juro]";
mes "Second of all.....";
mes "About the spells, they have their own rules.";
mes "Everything has its own purpose,";
mes "including the spells.";
mes "Will you find some";
mes "answers?";
next;
mes "[Juro]";
mes "Then, I'll open the door for you.";
mes "Please be careful...";
next;
warp "ama_dun01.gat",229,10;
end;
Llost:
mes "[Juro]";
mes "You don't have the pass";
mes "so I cannot open the gate for you.";
mes "Please understand.";
close;
Lnoflag:
mes "[Juro]";
mes "What door are you talking about?";
mes "In a place like this there won't";
mes "be any doors as far as I know.";
mes "You might have been mistaken.";
next;
mes "[Juro]";
mes "There are more to see in town.";
mes "I hope you have a good time...";
close;
}
ama_dun01.gat,229,7,0 script Soldier#08 767,{
mes "[Juro]";
mes "Ready to leave?";
next;
menu "Leave",-,"Wait a little more",L1;
mes "[Juro]";
mes "Gogo!!";
next;
warp "ama_in02.gat",119,181;
end;
L1:
mes "[Juro]";
mes "Take care of yourself!";
close;
}
//=====================================================================
ama_in02.gat,200,176,4 script Castle Owner 768,{
if (event_amatsu == 1) goto LStart2;
if ((event_amatsu >= 2) && (event_amatsu <=5)) goto LStart3;
if (event_amatsu == 6) goto LStart4;
if (event_amatsu == 7) goto LStart5;
mes "[Ishida Yoshinake]";
mes "What! An outsider?";
mes "What do you need me for?? If it's nothing important";
mes "Talk to you later...!";
next;
mes "[Ishida Yoshinake]";
mes "Please leave! No matter who you are!!";
mes "Right now I am in a VERY bad mood!";
close;
LStart2:
mes "[Ishida Yoshinaku]";
mes "What! A visitor...? Oh, sorry";
mes "But today I am not in the mood";
mes "of seeing a visitor!";
next;
menu "I heard your mother is sick...",L1,"What a beautiful castle",L2,"Who are you?",L3;
L1:
mes "[Ishida Yoshinaku]";
mes "Oh... You are an expert pathologist?";
mes "Oh yea, if you are a foreign expert";
mes "I should be able to trust you...";
mes "I guess...";
next;
mes "[Ishida Yoshinaku]";
mes "Welcome, as you know";
mes "I am the owner of the East Lake Castle";
mes "My name is Ishida Yoshinaku,";
mes "Nice to meet you.";
next;
mes "[Ishida Yoshinaku]";
mes "To put it simple: my mother";
mes "is not very healthy,";
mes "of course you are here because of it";
mes "Can you cure my ailing mother??";
next;
mes "[Ishida Yoshinaku]";
mes "So many famous and talented";
mes "Doctors has visited her already,";
mes "But not only did they not cure her!!";
mes "They worsened her condition!!";
mes "so I kept feeling disappointed";
next;
mes "[Ishida Yoshinaku]";
mes "You, being a foreign expert,";
mes "may cure my mother's sickness!";
mes "if you do, I will give you lots of zeny and rewards...";
next;
mes "[Ishida Yoshinaku]";
mes "Please help her,";
mes "my mother lives in the mansion outside of the castle,";
mes "After you cure her";
mes "Come see me again";
set event_amatsu,2;
close;
L2:
mes "[Ishida Yoshinaku]";
mes "Yes! Beautiful indeed! So what";
mes "Do you want to do! Leave when you get";
mes "bored of it! Man!";
next;
mes "[Ishida Yoshinaku]";
mes "At a pressing time like this... *Sobs*...";
mes "Leave when you become satisfied or bored!";
close;
L3:
mes "[Ishida Yoshinaku]";
mes "...Talking about me? You don't know? Eh?";
mes "I am this castle's master!";
mes "Go ask around the soldiers outside";
mes "If you are not sure!";
next;
mes "[if you are not sure]";
mes "At a pressing time like this... *Sobs*...";
mes "Leave when you become satisfied or bored!";
close;
LStart3:
mes "[Ishida Yushinaku]";
mes "How is my mother?";
mes "If you know the name of the sickness....";
mes "Please tell me immediately...";
mes "Argh... So worried!";
mes "I can't sleep at night any longer!";
next;
mes "[Ishida Yushinaku]";
mes "You are from the other continents,";
mes "so you must know....";
mes "now you are the only one I can trust";
close;
LStart4:
mes "[Ishida Yushinaku]";
mes "WoW, you are great, I heard";
mes "My mother is getting better already,";
mes "Anyway, what sickness was it?";
next;
mes "[Ishida Yushinaku]";
mes "Fox? The fox is the reason? ho...";
mes "So it's not a sickness after all...!!";
mes "Why didn't I think of it earlier!!!";
next;
mes "[Ishida Yushinaku]";
mes "Damn fox, after it ran away,";
mes "it tried to revenge like this...";
mes "But now there is no other";
mes "Way... hahaha! Hahahaha!";
next;
mes "[Ishida Yushinaku]";
mes "Um, hmm, umm...";
next;
mes "[Ishida Yushinaku]";
mes "Anyway, Thanks for your help!";
mes "I think my mother will return to normal now...";
mes "I want to show you my gratitude...";
mes "What to do...";
next;
mes "[Ishida Yushinaku]";
mes "Alright, I will give you this pass.";
mes "As long as you have this pass,";
mes "you can get into ANYWHERE";
mes "In this town";
next;
set event_amatsu,7;
getitem 7160,1;
mes "[Ishida Yushinaku]";
mes "Although it's not such a great gift, but";
mes "I believe you will have use for it someday...";
mes "talk to 'Juro' For the details";
close;
LStart5:
mes "[Ishida Yushinaku]";
mes "Hey... I hope you have a";
mes "good time in Amatsu.....";
mes "We always welcome the foreigners!";
close;
}
ama_in01.gat,180,173,2 script Fox Mask 762,{
if (event_amatsu == 4) goto LStart2;
if (event_amatsu == 5) goto LStart3;
mes "[Takikuwi]";
mes "Hiya, outsider, this";
mes "Shrine is left by a monk a long time ago.";
mes "Sometimes I come here to play";
mes "along with my friend Tokari";
next;
mes "[Takikuwi]";
mes "If you are here to hide from the monsters,";
mes "please do come in, no monsters";
mes "can ever come in here!";
mes "You can always take a short rest in here!";
close;
LStart2:
mes "[Takikuwi]";
mes "Hiya, outsider, here to find me?";
mes "Because of the fox bothering you?";
mes "From your expression You seem to";
mes "have had quite a bit of trouble";
next;
mes "[Takikuwi]";
mes "Although usually the head monk";
mes "should come to help himself, this shrine";
mes "Has been deserted for a long time";
next;
mes "[Takikuwi]";
mes "It is very hard to get rid of a fox in a person's body";
mes "If there's alcohol and ramen noodle,";
mes "It might be a little easier,";
mes "But they are hard to find!";
next;
mes "[Takikuwi]";
mes "Good thing I know quite a bit";
mes "about the fox, I'll tell you";
mes "some words of advice, although foxes";
mes "are very tricky, and although they like to";
mes "make fun of humans... but it is seldom";
mes "for a fox to display hatred!";
next;
mes "[Takikuwi]";
mes "In another word, if there is hatred";
mes "human also did something wrong!!";
mes "Which will hurt self,";
mes "And sometimes unlucky things happen";
mes "and to friend and family as well!";
next;
mes "[Takikuwi]";
mes "Anyway, I've heard that when";
mes "there's a strong animal then a fox will chased,";
mes "away from the human.";
mes "So try hard, and try summoning the animal spirit!";
next;
menu "Haaaa!!",-;
mes "[Takikuwi]";
mes "Very good, just repeating it will";
mes "show the fox a strong spirit,";
mes "and show results, but the best thing is";
mes "to find out why the fox will enter the";
mes "person's body, but if you do this";
mes "it should help, more or less";
set event_amatsu,5;
close;
LStart3:
mes "[Takikuwi]";
mes "Don't forget, when you try summoning";
mes "you must think about!";
mes "A monster that is stronger than a fox";
mes "or it would just be a futile effort!";
mes "Remember....... Stronger than a fox....";
close;
}
ama_in01.gat,169,173,0 script Miko 769,{
mes "[Tokari]";
mes "I'm not a real shrine maiden.";
mes "my friend, Takikuwi told me to try on";
mes "this cloth... and he brought me";
mes "to this shrine";
next;
mes "[Tokari]";
mes "Although he asks for weird shit sometimes";
mes "he is still a funny friend!";
mes "Sometimes I don't know what he's thinking";
mes "but He is still a good friend";
next;
mes "[Tokari]";
mes "If you have any questions";
mes "go ask Takihuwi first";
mes "even stuff that now one knows";
mes "no matter how weird or strange";
mes "He knows... He always does!";
close;
}
amatsu.gat,269,221,1 script Proposing Girl 758,{
mes "[Hutari Sioko]";
mes "Nice to meet you";
mes "my name is Hutari Sioko,";
mes "my hobby is listening to music,";
mes "and I usually listen to classical music";
next;
mes "[Hutari Sioko]";
mes "There is a legend";
mes "about the large hill in our town";
mes "do you know anything about it?";
next;
mes "[Hutari Sioko]";
mes "According to the legend, if you propose";
mes "to your lover under that tree";
mes "the couple will live happily ever forever";
next;
mes "[Hutari Sioko]";
mes "But the proposal cannot be done on any time";
mes "it has to be on the Saturday Night.";
mes "or else it won't hold true";
next;
mes "[Hutari Sioko]";
mes "Furthermore, the proposal has to be answered";
mes "prior to Sunday night after";
next;
emotion e_lv;
mes "[Hutari Sioko]";
mes "If you have a secret admirer...";
mes "why not meet under that tree";
mes "and propose?";
mes "I bet something good will happen";
close;
}
amatsu.gat,287,266,3 script Jyaburo 766,{
mes "[Jyaburo]";
mes "This is a special place";
mes "for my wife and me";
next;
mes "[Jyaburo]";
mes "..When I was here proposing";
mes "to her here under the tree..";
mes "I didn't know that she";
mes "liked me as well";
next;
mes "[Jyaburo]";
mes "After that, we talked a lot here under this tree,";
mes "this is the ideal location";
mes "because of its tranquility and harmony,";
mes "an everlasting moment of happiness";
next;
mes "[Jyaburo]";
mes "Even now, when I close my eye, I can clearly remember";
mes "the sweet memories of the past";
mes "as if it happened yesterday...";
next;
mes "[Jyaburo]";
mes "Even though she passed away some times ago";
mes " I always come here alone now,";
mes "Every time I come here it is as if my wife is just besides me,";
mes "And my depressed and broken heart is gone";
next;
mes "[Jyaburo]";
mes "After hearing my rambling,";
mes "Can you think of anyone?";
mes "If you can, stop the hesitation and the delay,";
mes "And love her with all your heart";
next;
mes "[Jyakuro]";
mes "What does it mean to be human?";
mes "Smile, and live your life to the fullest";
mes "Even though life might be sure,";
mes "Forget the worries and pains";
mes "Always try to live a happy life";
close;
}
amatsu.gat,274,178,0 script Vet 735,{
mes "[Sakura Seiichi]";
mes "Oww... I'm not a suspicious guy,";
mes "please don't be surprised, I am just";
mes "A regular vet,";
mes "making a living but";
mes "curing sick animals";
next;
mes "[Sakura Seiichi]";
mes "But... Did you know?";
mes "about the sakura tree on the hill";
mes "and its story... Maybe this is the";
mes "first time you've heard?!";
next;
mes "[Sakura Seiichi]";
mes "The reason that tree can maintain";
mes "its everlasting youth and beauty";
mes "lies within its secret...";
mes "that is... Because below the tree";
mes "dead people are buried...";
next;
menu "Can buried people feel the pain?",-,"Speaking of bullshit...",L2;
mes "[Sakura Seiichi]";
mes "... Maybe...";
mes "Anyway, do you believe me or not";
mes "want to make a bet...?";
next;
emotion e_dots;
mes "[Sakura Seiichi]";
mes "What if I...";
mes "............";
mes "............";
next;
mes "^6633FFHer laugh gradually fades^000000";
mes "^6633FFAway in the wind,^000000";
mes "^6633FFUntil nothing can be heard any more,^000000";
mes "^6633FFCannot even remember what^000000";
mes "^6633FFHe was about to say...^000000";
close;
L2:
mes "[Sakura Seiichi]";
mes "So entranced, I suppose you are all right...";
mes "be careful, one day that kind of things";
mes "Will happen to you as well..";
next;
emotion e_dots;
mes "[Sakura Seiichi]";
mes "Hahaha... Hahahaha.....";
mes "...............";
mes "...........";
next;
mes "^6633FFHer laugh gradually fades^000000";
mes "^6633FFAway in the wind,^000000";
mes "^6633FFUntil nothing can be heard any more,^000000";
mes "^6633FFI don't understand why she told^000000";
mes "^6633FFMe that...^000000";
close;
}
amatsu.gat,283,203,1 script PokePoke 738,{
emotion e_swt2;
mes "[Pokepoke]";
mes "The tree on this hill";
mes "has existed for a long time, a deep-rooted";
mes "and ever-blooming Sakura Tree King";
next;
emotion e_swt2;
mes "[Pokepoke]";
mes "And I am very thankful of this tree,";
mes "whenever I feel any sorrow or sadness";
mes "I always go sit under that tree";
next;
emotion e_swt2;
mes "[Pokepoke]";
mes "That way no matter what happened";
mes "I can forget it all....";
mes "this tree will sooth us";
mes "and make us forget sad things";
mes "a magic tree";
next;
emotion e_swt2;
mes "[Pokepoke]";
mes "If you feel any sadness or sorrow";
mes "you can try to sit under this tree";
mes "a really magical and thankful tree...";
close;
}
amatsu.gat,261,197,4 script Legendary Sakura Tree 111,{
mes "^0000FFJust as she said";
mes "this tree is famous because";
mes "many couples confessed their love here";
mes "Sometimes you can still see a few people";
mes "Drawing a heart with the lover's";
mes "Name within it.^000000";
next;
mes "^0000FFThey are not only here for lover's confessions,";
mes "sometimes they will meet here too";
mes "talk about some important matters,";
mes "in such a beautiful place";
mes "no matter what they are discussing";
mes "they always reach an agreement^000000";
close;
}
ama_in02.gat,61,27,6 script Alchemist#amatsu 749,{
mes "[Laspuchin Gregory]";
mes "KeekeekeeKeheheh.";
mes "This is amazing!";
mes "The results are extraordinary!!";
next;
mes "[Laspuchin Gregory]";
mes "Using my skills in this distant";
mes "land was unexpected...";
mes "Keheheh... The lord of this";
mes "palace was quite accomodating.";
next;
mes "[Laspuchin Gregory]";
mes "Ooops, I better be careful...";
mes "If the guild finds out my";
mes "location, stupid Myster will";
mes "get mad at me. Kehehehkeh...";
next;
mes "[Laspuchin Gregory]";
mes "What? Wanna say something?";
mes "If you are here for tourism,";
mes "enjoy your day off, then go back to";
mes "your hometown. Keekeekee...";
mes "Or else, I will let you taste my";
mes "bottle...!";
next;
menu "Please, excuse me",-,"Do you need help?",s_Help;
mes "[Laspuchin Gregory]";
mes "Keheheh... Did you hear";
mes "what I said? It would be";
mes "better to forget...";
mes "Keekeekeekeekee...";
close;
s_Help:
mes "[Laspuchin Gregory]";
mes "Help, eh?...";
mes "Now that I think about it..";
mes "I need some items right now...";
mes "Keeheeheekeehee...";
next;
mes "[Laspuchin Gregory]";
mes "Sir Laspuchin needs some";
mes "enchant stones for an experiment.";
mes "I will use it efficiently...";
mes "Do you have them now?";
next;
menu "Nope",-,"I got some",s_Got;
mes "[Laspuchin Gregory]";
mes "Then, find 8 stones of one kind.";
mes "If you bring 8 of one kind of";
mes "enchant stones, I will change it";
mes "to a better one...";
next;
mes "[Laspuchin Gregory]";
mes "Then, find 8 stones of one kind.";
mes "not the round gemstones but";
mes "the enchant stones. If you bring";
mes "the wrong stones, I will throw";
mes "a flame bottle at you!";
next;
mes "[Laspuchin Gregory]";
mes "Bring me stones, slave~!!";
mes "And keep your promise!";
mes "Kehehehkehkeh...";
close;
s_Got:
mes "[Laspuchin Gregory]";
mes "Uh-uh, what did you bring?";
next;
switch( select( "Mystic Frozen", "Great Nature", "Flame Heart", "Rough Wind" ) )
{
case 1:
set @stoneID,995;
set @stoneStr$,"Mystic Frozen";
break;
case 2:
set @stoneID,997;
set @stoneStr$,"Great Nature";
break;
case 3:
set @stoneID,994;
set @stoneStr$,"Flame Heart";
break;
case 4:
set @stoneID,996;
set @stoneStr$,"Rough Wind";
break;
}
if(countitem(@stoneID) < 8)goto s_NEnough;
mes "[Laspuchin Gregory]";
mes "Kehekeh. I see you brought";
mes "enough stones! What kind of";
mes "stone do you want me to change";
mes "them into? Kehehehe.";
next;
if(@stoneID == 995)menu "Great Nature",s_Great,"Flame Heart",s_Flame,"Rough Wind",s_Rough;
if(@stoneID == 996)menu "Great Nature",s_Great,"Flame Heart",s_Flame,"Mystic Frozen",s_Frozen;
if(@stoneID == 997)menu "Mystic Frozen",s_Frozen,"Flame Heart",s_Flame,"Rough Wind",s_Rough;
if(@stoneID == 994)menu "Great Nature",s_Great,"Mystic Frozen",s_Frozen,"Rough Wind",s_Rough;
s_Great:
mes "[Laspuchin Gregory]";
mes "Then I will now change";
mes "your " + @stoneStr$ + "s into";
mes "a Great Nature... Kehehe~";
mes "Any objections?";
next;
menu "No",-,"Yes",s_No;
delitem @stoneID,8;
getitem 997,1;
mes "[Laspuchin Gregory]";
mes "Kehehe... It was a success!";
mes "Come back anytime if you";
mes "want me to change your";
mes "enchanted stones into";
mes "another kind.. Keheh~";
close;
s_Flame:
mes "[Laspuchin Gregory]";
mes "Then I will now change";
mes "your " + @stoneStr$ + "s into";
mes "a Flame Heart... Kehehe~";
mes "Any objections?";
next;
menu "No",-,"Yes",s_No;
delitem @stoneID,8;
getitem 994,1;
mes "[Laspuchin Gregory]";
mes "Kehehe... It was a success!";
mes "Come back anytime if you";
mes "want me to change your";
mes "enchanted stones into";
mes "another kind.. Keheh~";
close;
s_Rough:
mes "[Laspuchin Gregory]";
mes "Then I will now change";
mes "your " + @stoneStr$ + "s into";
mes "a Rough Wind... Kehehe~";
mes "Any objections?";
next;
menu "No",-,"Yes",s_No;
delitem @stoneID,8;
getitem 996,1;
mes "[Laspuchin Gregory]";
mes "Kehehe... It was a success!";
mes "Come back anytime if you";
mes "want me to change your";
mes "enchanted stones into";
mes "another kind.. Keheh~";
close;
s_Frozen:
mes "[Laspuchin Gregory]";
mes "Then I will now change";
mes "your " + @stoneStr$ + "s into";
mes "a Mystic Frozen... Kehehe~";
mes "Any objections?";
next;
menu "No",-,"Yes",s_No;
delitem @stoneID,8;
getitem 995,1;
mes "[Laspuchin Gregory]";
mes "Kehehe... It was a success!";
mes "Come back anytime if you";
mes "want me to change your";
mes "enchanted stones into";
mes "another kind.. Keheh~";
close;
s_No:
mes "[Laspuchin Gregory]";
mes "Keheh~ You make me want";
mes "to throw flame bottles";
mes "at you. Kehehehehe...";
mes "KEHEHEHEHEHEHE!";
close;
s_NEnough:
mes "[Laspuchin Gregory]";
mes "Keheheh~ Check your pockets";
mes "before you tell me";
mes "how foolish you are.....";
next;
mes "[Laspuchin Gregory]";
mes "Bring me stones! You said you";
mes "were going to help me!";
mes "Keep your promises!";
mes "Kehehehkehkeh...";
close;
}
//| Ninja map portion dummy npcs, commented by default.
//que_ng.gat,27,18,3 script Seaman 709,{end;}
//que_ng.gat,28,45,3 script Man 86,{end;}
//que_ng.gat,28,50,3 script Seaman2 709,{end;}
//que_ng.gat,22,62,3 script Seaman2 709,{end;}
//que_ng.gat,30,65,3 script Ninja Sensei 730,{end;}