summaryrefslogblamecommitdiff
path: root/npc/battleground/kvm/kvm_enter.txt
blob: 82d9580fa83f17b42a027e62f6726489eead7d45 (plain) (tree)


























                                                                           
                                          
                                                                           

                                                  


                                                                           
 
                                                            
                                                                    
          

                                             
                                                
                                                                                                                                                  

                      
                                             
          

                                                
                                                    
                                                                                                                                

                      
                                                


                                                         
                                                                       




                                                                                     
                                


                                                                 
                    






                                                    
                                                            
                                                                     



                                        
                                                                                                                               



















































                                                                                                               
                                                            
                                                                     
          

                                             
                                                
                                                                                                                                                      

                      
                                             
          

                                                
                                                
                                                                                                                                

                      
                                                


                                                     
                                                                       




                                                                                 
                                


                                                                 
                    






                                                
                                                            
                                                                      



                                        
                                                                                                                               


















































                                                                                                               
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
// BattleGround System - KvM Entrance NPCs
//================= Description ===========================================
//= Kreiger Von Midgard Battleground Entrance NPCs
//= Original NPCs scrapped from bg_common.
//================= Current Version =======================================
//= 1.1
//=========================================================================

//== KvM Officer - Guillaume ===============================
bat_room,164,178,5	script	KVM Mercenary Officer#1	4_M_KY_KNT,{
	/*
	.@kvm = questprogress(6026,PLAYTIME);
	if (.@kvm == 1) {
		mes "[Croix Mercenary Officer]";
		mes "I know that you've already signed with the Croix. Go back and join their team. We will not accept traitors to fight for us.";
		close;
	}
	else if (.@kvm == 2) erasequest 6026;
	*/
	.@permit = questprogress(6025,PLAYTIME);
	if (.@permit == 1) {
		mes "[Guillaume Mercenary Officer]";
		mes "It seems you have recently participated in a KVM battle. You must wait 5 minutes before signing up again.";
		close;
	}
	else if (.@permit == 2) erasequest 6025;
	mes "[Guillaume Mercenary Officer]";
	mes "Let them know the real might of Guillaume!";
	next;
	switch(select("I will fight with you.", "End Conversation.")) {
	case 1:
		mes "[Guillaume Mercenary Officer]";
		mes "Show them how strong we are.";
		mes "Today, everyone will hear the shout of triumph from Guillaume!";
		close2;
		//setquest 6025;
		if (BaseLevel > 79)  warp "bat_room",169,223;
		else if (BaseLevel < 60) warp "bat_room",197,223;
		else warp "bat_room",225,223;
		end;
	case 2:
		mes "[Guillaume Mercenary Officer]";
		mes "We will win!";
		close;
	}
}

//== Guillaume Knight - KvM ================================
bat_room,167,178,5	script	Guillaume Knight#kvm	4_M_KY_SOLD,{
	mes "[Guillaume Knight]";
	mes "Hello.";
	mes "What do you want to know?";
	next;
	switch(select("Apply for KVM.", "What is KVM?", "How do I participate in KVM?", "I want to know my Kreiger Points.")) {
	case 1:
		mes "[Guillaume Knight]";
		mes "Applications are not available yet.";
		mes "To apply, you need to go to a KVM Mercenary Officer.";
		close;
	case 2:
		mes "[Guillaume Knight]";
		mes "KVM is the abbreviation of Kreiger Von Midgard.";
		mes "Adventurer, are you aware that the way to the new world has been opened?";
		next;
		mes "[Guillaume Knight]";
		mes "We, the Guillaume Administration, have several plans to advance to the new world.";
		mes "And KVM is one of them.";
		next;
		mes "[Guillaume Knight]";
		mes "It means that we, one of many countries in the Midgard continent,";
		mes "have decided to employ many adventurers for the immediate advance to the new world.";
		next;
		mes "[Guillaume Knight]";
		mes "Therefore, to select the best adventurers, we are holding the KVM.";
		mes "We exspect responses from many adventurers.";
		next;
		mes "[Guillaume Knight]";
		mes "And we will give them rewards for their participation!";
		mes "As for the rewards, please contact a KVM Logistic Officer.";
		close;
	case 3:
		mes "[Guillaume Knight]";
		mes "Basically, KVM is a 5 on 5 battle.";
		mes "First, you apply with a KVM receptionist, in a group or individually.";
		next;
		mes "[Guillaume Knight]";
		mes "Group applications are for when you intend to enter the KVM with your party members,";
		mes "and a personal application is for when you intend to enter the KVM individually.";
		next;
		mes "[Guillaume Knight]";
		mes "Please apply with a KVM officer, and he will contact you later when you are in Prontera.";
		next;
		mes "[Guillaume Knight]";
		mes "Then you enter and follow the instructions in the battlefield.";
		next;
		mes "[Guillaume Knight]";
		mes "However, please be advised that unless you are in the KVM office, he cannot contact you.";
		close;
	case 4:
		mes "[Guillaume Knight]";
		mes "Your Kreiger Points are:";
		mes ""+kvm_point+".";
		close;
	}
}

//== KvM Officer - Croix ===================================
bat_room,164,121,1	script	KVM Mercenary Officer#2	4_M_CRU_KNT,{
	/*
	.@kvm = questprogress(6025,PLAYTIME);
	if (.@kvm == 1) {
		mes "[Croix Mercenary Officer]";
		mes "I know that you've already signed with the Guillaume. Go back and join their team. We will not accept traitors to fight for us.";
		close;
	}
	else if (.@kvm == 2) erasequest 6025;
	*/
	.@permit = questprogress(6025,PLAYTIME);
	if (.@permit == 1) {
		mes "[Croix Mercenary Officer]";
		mes "It seems you have recently participated in a KVM battle. You must wait 5 minutes before signing up again.";
		close;
	}
	else if (.@permit == 2) erasequest 6025;
	mes "[Croix Mercenary Officer]";
	mes "Let them know the real might of Croix!";
	next;
	switch(select("I will fight with you.", "End Conversation.")) {
	case 1:
		mes "[Croix Mercenary Officer]";
		mes "Show them how strong we are.";
		mes "Today, everyone will hear the shout of triumph from Croix!";
		close2;
		//setquest 6026;
		if (BaseLevel > 79) warp "bat_room",169,207;
		else if (BaseLevel < 60) warp "bat_room",197,207;
		else warp "bat_room",225,207;
		end;
	case 2:
		mes "[Croix Mercenary Officer]";
		mes "We will win!";
		close;
	}
}

//== Croix Knight - KvM ====================================
bat_room,167,121,1	script	Croix Knight#kvm	4_M_CRU_SOLD,{
	mes "[Croix Knight]";
	mes "Hello.";
	mes "What do you want to know?";
	next;
	switch(select("Apply for KVM.", "What is KVM?", "How do I participate in KVM?", "I want to know my Kreiger Points.")) {
	case 1:
		mes "[Croix Knight]";
		mes "Applications are not available yet.";
		mes "To apply, you need to go to a KVM Mercenary Officer.";
		close;
	case 2:
		mes "[Croix Knight]";
		mes "KVM is the abbreviation of Kreiger Von Midgard.";
		mes "Adventurer, are you aware that the way to the new world has been opened?";
		next;
		mes "[Croix Knight]";
		mes "We, the Croix Administration, have several plans to advance to the new world.";
		mes "And KVM is one of them.";
		next;
		mes "[Croix Knight]";
		mes "It means that we, one of many countries in the Midgard continent,";
		mes "have decided to employ many adventurers for the immediate advance to the new world.";
		next;
		mes "[Croix Knight]";
		mes "Therefore, to select the best adventurers, we are holding the KVM.";
		mes "We exspect responses from many adventurers.";
		next;
		mes "[Croix Knight]";
		mes "And we will give them rewards for their participation!";
		mes "As for the rewards, please contact a KVM Logistic Officer.";
		close;
	case 3:
		mes "[Croix Knight]";
		mes "Basically, KVM is a 5 on 5 battle.";
		mes "First, you apply with a KVM receptionist, in a group or individually.";
		next;
		mes "[Croix Knight]";
		mes "Group applications are for when you intend to enter the KVM with your party members,";
		mes "and a personal application is for when you intend to enter the KVM individually.";
		next;
		mes "[Croix Knight]";
		mes "Please apply with a KVM officer, and he will contact you later when you are in Prontera.";
		next;
		mes "[Croix Knight]";
		mes "Then you enter and follow the instructions in the battlefield.";
		next;
		mes "[Croix Knight]";
		mes "However, please be advised that unless you are in the KVM office, he cannot contact you.";
		close;
	case 4:
		mes "[Croix Knight]";
		mes "Your Kreiger Points are:";
		mes ""+kvm_point+".";
		close;
	}
}