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//===== Hercules Script =======================================
//= Sample: NPC Trader
//===== By: ==================================================
//= Hercules Dev Team
//===== Current Version: =====================================
//= 20131223
//===== Description: ========================================= 
//= Demonstrates NPC Trader.
//============================================================

/* ordinary zeny trader */
prontera,152,151,1	trader	TestTrader	952,{
	OnInit:
	sellitem 2115;
	end;
}
/* ordinary cash trader */
prontera,152,152,1	trader	TestTraderCash	952,{
	OnInit:
	tradertype(NST_CASH);
	sellitem 2115;
	end;
}
/* custom npc trader */
prontera,153,152,1	trader	TestCustom2	952,{
	OnInit:
	tradertype(NST_CUSTOM);
	sellitem 501,2;
	end;
	
/* allows currency to be item 501 and 502 */
OnCountFunds:
	setcurrency(countitem(501),countitem(502));
	end;

/* receives @price (total cost) and @points (the secondary input field for cash windows) */
OnPayFunds:
	dispbottom "Hi: price="+@price+" and points="+@points;
	if( countitem(502) < @points || countitem(501) < @price-@points )
		end;
	delitem 502,@points;
	delitem 501,@price-@points;
	purchaseok();
	end;
}
/* demonstrates Market Trader */
prontera,150,160,6	trader	HaiMarket	952,{
OnInit:
	tradertype(NST_MARKET);
	sellitem 501,-1,49;
	end;
	
OnClock0000://resupplies red potions on midnight
OnMyResupply:
	if( shopcount(501) < 20 )
		sellitem 501,-1,49;
	end;
}