//===== Hercules Script =======================================
//= Sample: Quest Test
//===== By: ==================================================
//= Hercules Dev Team
//===== Current Version: =====================================
//= 20121227
//===== Description: =========================================
//= Demonstrates quest commands.
//============================================================
// Before installing an NPC like the one below, you would
// need to add the quest to /db/quest_db.txt - e.g:
// 70000,0,1002,3,0,0,0,0,"3 Splats Please!"
prontera,90,95,1 script Jelly 123,{
if(checkquest(70000) == -1) { // Quest not yet started.
mes "[Jelly]";
mes "Hey there! Would you help me?";
next;
switch(select("I'd rather not:What's up?")){
case 1:
mes "[Jelly]";
mes "I didn't want your help anyway!";
close;
case 2:
mes "[Jelly]";
mes "Those Porings are weirding me out.";
mes "Would you kill 3 for me?";
setquest 70000; // Adds the quest to your Quest Window.
close;
}
} else if(checkquest(70000,HUNTING) == 2) { // All monsters killed.
mes "[Jelly]";
mes "Awesome! Thank you!";
getexp 10000,0;
dispbottom "You have been rewarded with 10,000 Base Exp.";
completequest 70000; // Sets quest status to "complete".
close;
} else if(checkquest(70000) == 1) { // Quest is active.
mes "[Jelly]";
mes "Keep going, almost there!";
close;
} else if(checkquest(70000) == 2) { // Quest finished.
mes "[Jelly]";
mes "Thanks again for doing that for me!";
close;
}
}