==========================================================================
eAthena dev 1.0.0 mod1004 Reference +alpha of the present conf
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< What this file is. >
It is the reference of the setting method of an Athena setting file.
although it is not a HowTo, it not Those who cannot use Athena even if they see this
To give up obediently is safer.
< The list of conf >
login_athena.conf A setup of login-server
char_athena.conf A setup of char-server
inter_athena.conf A setup of inter-server
map_athena.conf A setup of map-server
battle_athena.conf This file has been splitted into 13 files, separating them
depending on their function. Those files are:
*battle.conf Regarding battle system configuration.
*client.conf Regarding client configuration.
*drops.conf Regarding mob drops configuration
*guild.conf Regarding guild configuration.
*monster.conf Regarding monsters guidance and settings.
*player.conf Regarding player and/or character settings.
*exp.conf Regarding exp settings.
*items.conf Regarding items settings.
*party.conf Regarding party settings.
*skill.conf Regarding skill settings
*gm.conf Regarding GM settings (not GM commands).
*misc.conf Regarding various settings (such as PK)
*pet.conf Regarding pet settings.
atcommand_athena.conf A setup of map-server (setup of the GM command or @ command)
ladmin_athena.conf A setup of ladmin ('c' version)
< The fundamental setting method >
One line "key: Enter as a value."
<Example>
key: value
Head of the sentence It will become a comment if it begins by //.
<Example>
//Since this line is a comment, it is not processed.
< Two or more same items >
Priority is given to what was written later unless it is written especially clearly that two or more same items are written.
login_athena.conf allow and deny -- and -- map_athena.conf map, npc, etc.
Another processing will be carried out if two or more lines are written.
==========================================================================
1. conf/login_athena.conf
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< What this file is. >
A setup of login-server (server which manages account) is described.
It mainly becomes a setup of an administrator.
< Explanation of a key >
If you change one of these parameters, you must restart login-server to update.
If you repeat one parameter (except 'allow', 'deny' or 'ladminallowip') in the configuration file, only the latest will be validated.
'Allow', 'deny' and 'ladminallowip' parameters are list parameters. Add as many 'allow', 'deny' or 'ladminallowip' as you need.
login_port
Port to bind login-server to (always binds to all IP addresses)
It is the port used by login-server. It can be omitted and a default is 6900.
Default value: 6900.
admin_pass
It is the administrator password used to administrate the login-server through a remote connection.
You will found some tools in the tool directory, and specially the tool
./tool/ladmin (for Login ADMINistration), a perl software, which manages all accounts.
Void password will not work.
NOTICE: You must change this or attackers can exploit your server.
Default value: admin. CHANGES this default value to avoid hack.
ladminallowip
It's a list parameter. To add an item in this list, just add a new line. Each line can only have 1 parameter.
This list indicates the IP that the server accepts for a remote administration.
This parameter accepts IP descriptions, like:
IP or the begining of IP: it's a characters match. Write an IP (123.456.789.012) or the begining of the IP (123.456.).
Because it's a characters match, the IP 123.4 matches with 123.4.xxx.yyy and 123.4z.xxx.yyy. So, add a final '.' to be sure of the IP.
Example:
allow: 127.0.0.1
allow: 192.168.10.
IP with number of bits for a network: it's a logical match. Write the network like this: 123.456.789.012/<#_of_mask_bits>
Don't use the final '.', but use all four values.
Example:
allow: 127.0.0.1/32 (match only 1 IP, because 32 bits match all bits).
allow: 192.168.10/24 (matches the network begining by 192.168.10).
IP with mask of a network: it's a logical match. Write the network like this: 123.456.789.012/345.678.901.234
Don't use the final '.', but use all four values for the IP and the mask.
Example:
allow: 127.0.0.1/255.255.255.255 (match only 1 IP).
allow: 192.168.10.0/255.255.255.0 (matches the network begining by 192.168.10).
all: matches any IP.
Example:
allow: all.
clear: clears the list at this point. Really useful for 'import' parameter, in the new configuration file.
Example:
allow: clear.
Add as many IP's as you wish.
Default value: all.
gm_pass
It is the required password when a player wants to change its (normal) account to a GM (Game Master) account.
It is used by the @gm command.
Level of gm is set with level_new_gm parameter.
NOTICE: You should also change this one.
Default value: gm. CHANGES this default value to avoid player hack.
level_new_gm
Level of new GM created with @gm command. (default: 60)
If you set to 0, you disable creation of new GM with @gm.
To be able to create a gm with @gm, you must:
- give a level to this value (not 0)
- enable to level 0 the @gm command (atcommand_athena.conf) (default 100)
- enable gm commands to normal player (battle_athena.conf, atcommand_gm_only parameter)
- and normal player must give correct password when he use the @gm command
Possible value: 0 to 99
Default value: 60
new_account
It is whether to permit new account creation.
When allowed, the player must add _F or _M at the end of its login account to create a new account.
This extension of the account gives the sex of the new created account.
Without the _F/M, the account must have at least 4 characters.
The account will not have e-mail to protect characters against deletion.
The given password at first connection (when the account is created) is the account password.
The value can be: 1 (to allow creation) or 0 (to forbid creation).
Default value: 1.
account_filename
It specifies the accounts save file.
Gives the accounts txt database name and path to stores accounts information.
Look into the file to have a short description of the database structure.
Can be omited, a default is save/account.txt.
Default value: save/account.txt.
gm_account_filename
It specifies which account IDs have GM privileges, and what level they have.
We recommand to use only ID value lower than first normal player ID (2000000).
Levels ranges from 0 (no privilege/normal player) to 99 (highest privilege).
If you change a value inside this file, you must restart login-server to use the new value
or use reloadgm ladmin command.
Can be omited, a default is conf/GM_account.txt.
Default value: conf/GM_account.txt
gm_account_filename_check_timer
Timer to check if GM_account file has been changed and reload GM account automaticaly
(in seconds)
Value: 0 (disabled), or 2 or more.
Default: 15
login_log_filename
Gives the log file name and path to stores logs information.
All operations done by the login-server are written in this file with a time stamp.
Default value: log/login.log
login_log_unknown_packets_filename
Gives the file name and path of the file that logs the received unknown packets.
It's used for debug or hack check.
All information are displayed with the time stamp, the ip of the source, the packet number,
the number of received bytes and the detail of the packet with hex and text values. Example:
01-06-2004 21:25:21.579: receiving of an unknown packet -> disconnection
parse_login: connection #5 (ip: 82.64.111.96), packet: 0x4e92 (with being read: 28).
Detail (in hex):
92 4e 00 00 00 00 00 00 00 00 00 00 00 00 00 00 �N..............
00 00 00 00 00 00 00 00 00 00 00 00 ............
Default value: log/login_unknown_packets.log
save_unknown_packets
It indicates if the unknown packets are saved or not.
The unknown packets received from the char-server or remote administration does not relate to this parameter,
because they are always saved.
The value can be: 1 (to save unknown packets) or 0 (to not save them).
Be careful: if you receive an attack, your hard disk can cause lag...
So, active this option with a speed hard disk or for debug only.
Default value: 0
display_parse_login
It indicates if you want display the parse of the packets received in a normal connection.
At all received packets in normal connection, the server display a message about the size and the value.
It's useful for debug. Possible values: 0: no (default), 1: yes.
Default value: 0
display_parse_admin
It's same of 'display_parse_login' parameter, but only for remote administration received packets.
It's useful for debug. Possible values: 0: no (default), 1: yes.
Default value: 0
display_parse_fromchar
It's same of 'display_parse_login' parameter, but only for char-server received packets.
It's useful for debug. Possible values: 0: no (default), 1: yes (without packet 0x2714), 2: all packets.
Default value: 0
date_format:
indicate how to display date in logs, to players, etc.
0: 31-12-2004 23:59:59
1: 12-31-2004 23:59:59
2: 2004-31-12 23:59:59
3: 2004-12-31 23:59:59
Default value: 3
min_level_to_connect
Indicate the minimum GM level of player that the server accepts to connection.
0: all players (normal player are 0. it's default), or
1-99: GM level at least with level x
Default value: 0 (any player or GM)
add_to_unlimited_account
Give possibility to adjust (ladmin command: timeadd) the time of an unlimited account.
If set to on/1/yes..., the adjustment is be done from actual time to set the final time of the account.
If set to no/0/no..., the adjustment can not be done on an unlimited account.
You must set (ladmin command: timeset) a final time before to adjust (ladmin command: timeadd)
Default value: no
start_limited_time
Starting additional sec from now for the limited time at creation of account
-1: new account are created with UNlimited time (default value)
0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time)
Default value: -1
check_ip_flag
It's to check IP of a player between login-server and char-server (part of anti-hacking system)
If player doesn't have same IP, connection is refused.
Set to 0/off/no to not check IP of player.
Set to 1/on/yes if you want to check (default)
Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers,
and that your LAN is correctly configured (!), and that LAN configuration of eathena is right.
if not correct, you can read list of char-servers, but not look slots of characters (rejected by server).
Default value: yes
order
This parameter controls how the login-server must use the 'allow' and 'deny' lists.
'Allow' and 'deny' are used to do IP lists.
3 possibilities:
'deny,allow': to sum it up, it's like 'allow if not deny'. The login-server only checks the 'deny' list.
If the connected IP is in the 'deny' list, the login-server refuses the connection, otherwise it accepts it.
'allow,deny': to sum it up, it's like 'deny if not allow'. The login-server only checks the 'allow' list.
If the connected IP is in the 'allow' list, the login-server accepts the connection, otherwise it refuses it.
'mutual-failture': to sum it up, it's like 'allow if in allow list and not in the deny list'.
The login-server checks the 'allow' list. If the connected IP is in the 'allow' list,
the login-server checks it in the 'deny' list. If the connectec IP is not in the 'deny' list,
the login-server accepts the conection, otherwise it refuses it.
In this case, a non 'allow' IP or a 'deny' IP will be never accepted.
If you don't use allow AND deny, all ip are authorised.
Default value: deny,allow.
allow
It's a list parameter. To add an item in this list, just add a new line. Each line can only have 1 parameter.
This list depends on the 'order' parameter (read 'order' parameter to known what the login-server do with this list).
This parameter accepts IP descriptions, like:
IP or the begining of IP: it's a characters match. Write an IP (123.456.789.012) or the begining of the IP (123.456.).
Because it's a characters match, the IP 123.4 matches with 123.4.xxx.yyy and 123.4z.xxx.yyy. So, add a final '.' to be sure of the IP.
Example:
allow: 127.0.0.1
allow: 192.168.10.
IP with number of bits for a network: it's a logical match. Write the network like this: 123.456.789.012/<#_of_mask_bits>
Don't use the final '.', but use all four values.
Example:
allow: 127.0.0.1/32 (match only 1 IP, because 32 bits match all bits).
allow: 192.168.10/24 (matches the network begining by 192.168.10).
IP with mask of a network: it's a logical match. Write the network like this: 123.456.789.012/345.678.901.234
Don't use the final '.', but use all four values for the IP and the mask.
Example:
allow: 127.0.0.1/255.255.255.255 (match only 1 IP).
allow: 192.168.10.0/255.255.255.0 (matches the network begining by 192.168.10).
all: matches any IP.
Example:
allow: all.
clear: clears the list at this point. Really useful for 'import' parameter, in the new configuration file.
Example:
allow: clear.
It does not support the backward match of host name.
Default value: <no list>.
deny
This list works exactly like the 'allow' list, but for the 'deny' list.
import
Gives an other configuration file to include in.
You must write the additionnal configuration file name and path.
The mentionned file can include any parameter of the login configuration.
You can create a chain or configuration files if necessary.
Default value: <no_additional_configuration_file>.
<Example>
login_port: 6900
admin_pass: admin
ladminallowip: all
gm_pass: gm
level_new_gm: 60
new_account: 1
account_filename: save/account.txt
gm_account_filename: conf/GM_account.txt
gm_account_filename_check_timer: 15
login_log_filename: log/login.log
login_log_unknown_packets_filename: log/login_unknown_packets.log
save_unknown_packets: 0
display_parse_login: 0
display_parse_admin: 0
display_parse_fromchar: 0
date_format: 3
min_level_to_connect: 0
add_to_unlimited_account: off
start_limited_time: -1
check_ip_flag: yes
order: deny,allow
//deny: all
//allow: 127.0.0.1
//allow: 10.0.
//allow: 172.16.0.0/16
//allow: 192.168.0.0/255.255.255.0
//import: import/new_login.conf
==========================================================================
2. conf/char_athena.conf
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< What this file is. >
A setup of char-server (server which manages the character data in one world)
It ???. The name of a world, the password of a world, a server's IP,
A data file name etc. is described.
<Explanation of a key>
userid
It is ID which this world uses. It registers with login-server.
ID of account is specified.
And also [ it uses it for connecting to map-server used in this world ]
It is used also for discernment of the world within login-server.
It is each when registering two or more worlds into the same login-server.
It is necessary to use another ID by char-server.
passwd
It is a password corresponding to ID which this world uses.
It is used for the time of the registration to login-server, and connecting to map-server.
server_name
It is the name of this world. It is displayed when logged in by the client.
wisp_server_name
Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
Default: Server
login_ip
It is the IP address of login-server which registers a world seen from char-server.
login_port
It is the port used by login-server. It can omit and a default is 6900.
char_ip
It is the IP address of char-server seen from the client.
char_port
It is the port used by char-server. It can omit and a default is 6121.
email_creation
Option to force a player to create an e-mail.
If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
- Create at least 1 character
- Select 1 character
- Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
- If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
- If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
- After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
So, default is 0, because administrator must explain to their players before to activate this option.
char_txt
It is the data file name which stores character data.
It is not omissible.
char_maintenance
If it is made 1, it will be in a maintenance state.
It can omit and a default is 0.
char_new
If it is made 1, the time (new) of being displayed on a client will stick.
It can omit and a default is 0.
max_connect_user
It is the maximum number of the user linked to a Char-server.
If it is made 0, the maximum number restrictions will be lost.
Please use to apply restriction of the connection number.
It can omit and a default is 0.
check_ip_flag
It's to check IP of a player between char-server and other servers (part of anti-hacking system)
If player doesn't have same IP, connection is refused.
Set to 0/off/no to not check IP of player.
Set to 1/on/yes if you want to check (default)
Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers,
and that your LAN is correctly configured (!), and that LAN configuration of eathena is right.
default: yes
autosave_time
It is time to save data automatically at a file. A unit is a second.
It can omit and a default is 300 (5 minutes).
start_point
When a new character is created, it is the place where they start.
It describes like "a map file name, X coordinates, and Y coordinates."
It can omit and is a default. It is new_1-1.gat and 53,111.
start_weapon:
Starting weapon for new characters
default value: 1201 (Knife)
start_armor:
Starting armor for new characters
default value: 2301 (Cotton Shirt)
start_zeny
When new character is made, the quantity of ZENY which it has from the start is set up.
Being able to omit, a default is 500.
unknown_char_name
The name returned when the name request of character which does not exist in a character server is carried out
It sets up. Being able to omit, a default is Unknown.
char_log_filename
A character server's log file is specified.
Being able to omit, a default is log/char.log.
name_ignoring_case
Allow or not identical name for characters but with a different case (upper/lower): example: Test-test-TEST-TesT
0 (default): no character can have same name, instead of the case (no Test-TEST...)
1: more than 1 of character can have same name if names are not using same case (one with Test, another with TEST, etc...)
char_name_option
Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
0: no restriction (default)
1: only letters/symbols in 'char_name_letters' option.
2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
default: 0.
char_name_letters
Set the letters/symbols that you want use with the 'char_name_option' option.
Note: add 'space' between 2 others letters/symbols.
default: void.
online_txt_filename
It sets the filename of the file which receives the online players list in text
default: online.txt
online_html_filename
It sets the filename of the file which receives the online players list, but in html version
default: online.html
online_sorting_option
It sets how to display online players in the txt/html files.
0: no sorting (default)
1: by alphabetical order of their name
2: by number of their zenys
3: by their base level
4: by their job (and job level inside the same job)
5: by alphabetical order of their actual map location
Note: sorting operation with a lot of online players can take time on a slow computer.
online_display_option
It sets which columns that you want display in the online files. Do the addition of these values:
(if value is 0, no file is done)
1: name (just the name, no function like 'GM')
2: job
4: levels
8: map name
16: mapname and coordonates
32: zenys
64: name (with 'GM' if the player is a GM)
default value: 1 (only name)
online_gm_display_min_level
minimum GM level to display 'GM' when we want to display it.
default value: 1 (any GM)
online_refresh_html
refresh time (in sec) of the html file in the explorer
default: 20
import
The line is replaced with the contents of another file.
< Example >
userid: s1
passwd: p1
server_name: eAthena
wisp_server_name: Server
login_ip: 127.0.0.1
login_port: 6900
char_ip: 127.0.0.1
char_port: 6121
email_creation: 0
char_txt: save/athena.txt
char_maintenance: 0
char_new: 0
max_connect_user: 0
check_ip_flag: yes
autosave_time: 15
start_point: new_1-1.gat,53,111
start_weapon: 1201
start_armor: 2301
start_zeny: 500
unknown_char_name: Unknown
char_log_filename: log/char.log
name_ignoring_case: 0
char_name_option: 0
//char_name_letters:
online_txt_filename: online.txt
online_html_filename: online.html
online_sorting_option: 0
online_display_option: 1
online_gm_display_min_level: 1
online_refresh_html: 20
//import: import/new_char.conf
==========================================================================
3. conf/inter_athena.conf
--------------------------------------------------------------------------
< What this file is. >
A setup of inter-server (server which manages the global data in one world)
It ???. A data file name etc. is described.
(It is operating as a part of char-server in program now.)
< Explanation of a key >
storage_txt
It is the file name which stores warehouse data.
It can omit and is a default. It is save/storage.txt.
party_txt
It is the file name which stores party data.
It can omit and is a default. It is save/party.txt.
guild_txt
It is the file name which stores guild data.
It can omit and is a default. It is save/guild.txt.
pet_txt
It is the file name which stores pet data.
It can omit and is a default. It is save/pet.txt.
castle_txt
It is the file name which stores the castle data of a guild.
It can omit and is a default. It is save/castle.txt.
guild_storage_txt
It is the file name which stores guild warehouse data.
Being able to omit, a default is save/g_storage.txt.
accreg_txt
It is the file name which stores the account share variable data in a world.
It can omit and is a default. It is save/accreg.txt.
party_share_level
The restriction level of a fair distribution party is set up.
Being able to omit, a default is 10.
inter_log_filename
An interchange server's log file is specified.
Being able to omit, a default is log/inter.log.
import
The line is replaced with the contents of another file.
< Example >
storage_txt: save/storage.txt
party_txt: save/party.txt
guild_txt: save/guild.txt
pet_txt: save/pet.txt
castle_txt: save/castle.txt
guild_storage_txt: save/g_storage.txt
accreg_txt: save/accreg.txt
party_share_level: 10
inter_log_file: log/inter.log
==========================================================================
4. conf/map_athena.conf
--------------------------------------------------------------------------
< What this file is. >
A fundamental setup of map-server (server which manages game advance on the map in his duty)
It ???.
< Explanation of a key >
userid
It is ID which this world uses. It is used for the connecting to char-server.
passwd
It is a password corresponding to ID which this world uses.
char_ip
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delnpc
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�w�肵���p�X��npc�Ŏw�肳�ꂽ�f�[�^�t�@�C�����X�g����폜����܂��B
all ���w�肷��ƑS�č폜���܂�( npc: clear �Ɠ��`)�B
map
���̃}�b�v���S������}�b�v�t�@�C�����ł��B
�����w��\�ŁA�w�肵�����Ƀ��[�h���܂��B
���݂��Ȃ��}�b�v���w�肵���ꍇ�G���[�ɂȂ�܂��B
clear ���w�肷��Ƃ���܂łɓo�^�����t�@�C������S�č폜���܂��B
delmap
�ǂݍ��܂Ȃ��}�b�v�t�@�C���ւ̃p�X�ł��B
�w�肵���t�@�C����map�Ŏw�肳�ꂽ���X�g����폜����܂��B
all ���w�肷��ƑS�č폜���܂�( map: clear �Ɠ��`)�B
import
���̍s��ʃt�@�C���̒��g�ƒu�������܂��B
< Example >
userid: s1
passwd: p1
char_ip: 127.0.0.1
char_port: 6121
map_ip: 127.0.0.1
map_port: 5121
autosave_time: 60
nullpo_check: 1
water_height: conf/water_height.txt
data_grf: ./data.grf
sdata_grf: ./sdata.grf
npc: conf/warp/npc_warp.txt
npc: conf/warp/npc_warp25.txt
npc: conf/warp/npc_warp3.txt
npc: conf/mob/npc_monster3J.txt
map: prontera.gat
map: prt_castle.gat
�inpc�Amap�͑����̂ŏȗ��j
delnpc: conf/sample/npc_test.txt
npc: clear
delmap: prontera.gat
delmap: all
==========================================================================
5. conf/battle_athena.conf
--------------------------------------------------------------------------
< What this file is. >
Battle relation of map-server (server which manages game advance on the map in his duty),
Other setup is described.
All setup can be omitted and a default value is used at the time of an abbreviation.
< The special character sequence which can be specified to be a value >
yes on It is processed as 1. (Effective meaning)
no off It is processed as 0. (Invalid meaning)
< Explanation of a key >
warp_point_debug
���[�v�|�C���g�ʂɕ\�����邩�ǂ����ł��B�����yes�ɂ����
���[�v�|�C���g�̂����ɃM���h�t���O�����̏ꏊ�ɏo�ă��[�v
�|�C���g�̖��O���m�F���邱�Ƃ��ł��܂��B�f�t�H���g��no�ł��B
enemy_critical
�v���C���[�Ɠ���LUK�ɂ��N���e�B�J�������MOB�ƃy�b�g�ɗL���ɂ��邩�ǂ����ł��B
���̃N���e�B�J���͂������K���Ȃ̂ŁAon�ɂ���ƍ�Flee�ł��A
LUK�̍����G�̍U���������Â炭�Ȃ�܂��B�f�t�H���g��no�ł��B
enemy_critical_rate
�����X�^�[�ƃy�b�g�̃N���e�B�J���p�x�̕S�����ł��Benemy_critical��yes����Ȃ��Ɛݒ肵�Ă����̈Ӗ�������܂���B�f�t�H���g��100�ł��B
enemy_str
�����X�^�[�̂��U������Ƃ���ATK�v�Z��STR���g�p���邩�ǂ����ł��B
�f�t�H���g��yes�ł��B
enemy_perfect_flee
�G�����S��������邩�ǂ����ł��B�����yes�ɂ���ƓG�����S�����
����悤�ɂȂ�܂��B�f�t�H���g��no�ł��B
casting_rate
�X�L���̉r�����Ԃ�S�����Œ������܂��B
200�ɂ���Ɖr�����Ԃ��{�ɂȂ�A0�ɂ���Ɖr�����Ȃ��Ȃ�܂��B
0-1000���x�̐��l���w�肵�Ă��������B�f�t�H���g��100�ł��B
delay_rate
�X�L���g�p��f�B���C��S�����Œ������܂��B
200�ɂ���ƃf�B���C���{�ɂȂ�A0�ɂ���ƃf�B���C���Ȃ��Ȃ�܂��B
0-1000���x�̐��l���w�肵�Ă��������B�f�t�H���g��100�ł��B
delay_dependon_dex
�X�L���g�p��f�B���C���r�����ԂƓ����悤��DEX�ʼne�����邩�ǂ�����
�w�肵�܂��B�f�t�H���g��no�ł��B
skill_delay_attack_enable
�X�L���f�B���C�̊ԍU���ł��邩�ǂ����ł��Byes�ɂ���X�L���f�B���C�̊ԃX�L���͎g���Ȃ����ǍU���͂ł��܂��B
�f�t�H���g��no�ł��B
left_cardfix_to_right
���̍��蕐��̎푰�A�����ASize�̃_���[�W����E�蕐��ɓK�p���邩�ǂ����ł��B�����yes�ɂ���ƍ��蕐��ɂ͎푰�A�����ASize�̃_���[�W����|����Ȃ��Ȃ�܂��B�f�t�H���g��no�ł��B
player_skill_add_range
�v���C���[�̃X�L���˒�����G�����ꂽ���ǂꂮ�炢�̋����܂ŃX�L�����g�p�\�ɂ��邩�����߂܂��B�X�L���̎˒�+player_skill_add_range�܂ŃX�L�����͂��܂��B�f�t�H���g��0�ł��������͓��ꂽ���������ł��B
skill_out_range_consume
�X�L���̎˒�����G������ăX�L�������s������SP��A�C�e�������Ղ��邩�ǂ����ł��B�f�t�H���g��yes�ł��B
monster_skill_add_range
�����X�^�[�̃X�L���˒�����G�����ꂽ���ǂꂮ�炢�̋����܂ŃX�L�����g�p�\�ɂ��邩�����߂܂��B�X�L���̎˒�+monster_skill_add_range�܂ŃX�L�����͂��܂��B�f�t�H���g��0�ł��B
player_damage_delay
�v���C���[�L�������_���[�W�������ړ��ł��Ȃ��f�B���C�����邩�ǂ����ł��B
yes�ɂ���ƃC���f���A�ł��g��Ȃ�����_���[�W������
���炭�͓����܂���B�f�t�H���g��yes�ł��B
player_damage_delay_rate
�v���C���[�L�������_���[�W�������ړ��ł��Ȃ��f�B���C��S�����Œ������܂��B
200�ɂ���ƃf�B���C���{�ɂȂ�A0�ɂ���ƃf�B���C���Ȃ��Ȃ�܂��B
player_damage_delay��yes�ɂ��ĂȂ��ƈӖ�������܂���B
�f�t�H���g��100�ł��B
defunit_not_enemy
�h�䃆�j�b�g�i�Z�C�t�e�B�E�H�[��/�j���[�}�Ȃǁj��MOB�Ɍ��ʂ�
�y�ڂ��Ȃ��悤�ɂ��邩�ǂ����ł��B�f�t�H���g��yes�ł��B
random_monster_checklv
�����X�^�[���҃A�C�e�����g�����Ƃ��Ɏ������LV�̍��������X�^�[�����҂��邩�ǂ����ł��B
yes�ɂ���ƁA�������LV�̍��������X�^�[�����҂��Ȃ��悤�ɂȂ�܂��B
�f�t�H���g��yes�ł��B
attribute_recover
�����ɂ���čU������Ă����邩�ǂ����ł��Bno�̏ꍇ��-������
0�ɂ��܂��B�f�t�H���g��yes�ł��B
item_auto_get
�A�C�e�������擾�@�\���g�p���邩�ǂ����ł��B
yes�ɂ���ƃA�C�e���h���b�v�������X�^�[�Ɉ�ԑ����_���[�W��^�����L������
�����ŃA�C�e�����擾����悤�ɂȂ�܂��B
�f�t�H���g��no�ł��B
flooritem_lifetime
���ɗ������A�C�e����������܂ł����鎞�Ԃł��B�P�ʂ�ms(�~���b)�ł��B
�f�t�H���g��60000(60�b)�ōŏ���1000(1�b)�ł��B1000�����Ȃ�f�t�H���g�ɃZ�b�g����܂��B
item_first_get_time
�����X�^�[�Ɉ�ԃ_���[�W�𑽂��^�����L�����ȊO�����̃����X�^�[��
�h���b�v�A�C�e��������悤�ɂȂ�܂ł̎��Ԃł��B
�P�ʂ�ms(�~���b)�ł��B�f�t�H���g��10000(10�b)�ł��B
item_second_get_time
item_first_get_time�̌ヂ���X�^�[�ɓ�ԖڂɃ_���[�W�𑽂��^����
�L�����ȊO�����̃����X�^�[�̃h���b�v�A�C�e��������悤�ɂȂ�܂ł�
���Ԃł��B�P�ʂ�ms(�~���b)�ł��B�f�t�H���g��7000(7�b)�ł��B
item_third_get_time
item_second_get_time�̌ヂ���X�^�[�ɎO�ԖڂɃ_���[�W�𑽂��^����
�����ȊO�����̃����X�^�[�̃h���b�v�A�C�e��������悤�ɂȂ�܂ł�
���Ԃł��B�P�ʂ�ms(�~���b)�ł��B�f�t�H���g��5000(5�b)�ł��B
mvp_item_first_get_time
�����X�^�[�Ɉ�ԃ_���[�W�𑽂��^�����L�����ȊO�����̃����X�^�[��
MVP�A�C�e��������悤�ɂȂ�܂ł̎��Ԃł��B
�P�ʂ�ms(�~���b)�ł��B�f�t�H���g��10000(10�b)�ł��B
mvp_item_second_get_time
mvp_item_first_get_time�̌ヂ���X�^�[�ɓ�ԖڂɃ_���[�W�𑽂��^����
�L�����ȊO�����̃����X�^�[��MVP�A�C�e��������悤�ɂȂ�܂ł�
���Ԃł��B�P�ʂ�ms(�~���b)�ł��B�f�t�H���g��10000(10�b)�ł��B
mvp_item_third_get_time
mvp_item_second_get_time�̌ヂ���X�^�[�ɎO�ԖڂɃ_���[�W�𑽂��^����
�L�����ȊO�����̃����X�^�[��MVP�A�C�e��������悤�ɂȂ�܂ł�
���Ԃł��B�P�ʂ�ms(�~���b)�ł��B�f�t�H���g��2000(2�b)�ł��B
item_rate
�A�C�e���h���b�v����S�����Œ������܂��B
0-1000���x�̐��l���w�肵�Ă��������B�f�t�H���g��100�ł��B
drop_rate0item
�����m��0�̃A�C�e��(�ꕔ�����X�^�[�ɂ����郊���S)�𗎉����邩�ǂ����̐ݒ�ł��B
�f�t�H���g��no�ł��B
base_exp_rate
BaseEXP�̏����{����S�����Œ������܂��B
0-1000���x�̐��l���w�肵�Ă��������B�f�t�H���g��100�ł��B
job_exp_rate
JobEXP�̏����{����S�����Œ������܂��B
0-1000���x�̐��l���w�肵�Ă��������B�f�t�H���g��100�ł��B
death_penalty_type
�f�X�y�i���e�B�̃^�C�v�����肵�܂��B
0�Ŏ��ナ�X�^�[�g���鎞�ɓK�p�Ŏ����Ă���EXP�̗ʂ���䗦�̕������炷�d�l�A1�Ŏ�����ɓK�p�Ŏ����Ă���EXP�̗ʂ���䗦�̕������炷�d�l�ł��B
2�Ŏ��ナ�X�^�[�g���鎞�ɓK�p�Ŏ��̃��x���A�b�v�܂ł�EXP����䗦�̕������炷�d�l�A3�Ŏ�����ɓK�p�Ŏ��̃��x���A�b�v�܂ł�EXP����䗦�̕������炷�d�l�ł��B
�f�t�H���g��0�ł��B
death_penalty_base
�f�X�y�i���e�B�ɂ��BASE�o���l��������S�����Œ������܂��B
���܂�Ⴗ����l���g���ƌ���܂���B�P�ʂ�0.01%�ł��B
�f�t�H���g��0�ł��B
death_penalty_job
�f�X�y�i���e�B�ɂ��JOB�o���l��������S�����Œ������܂��B
���܂�Ⴗ����l���g���ƌ���܂���B�P�ʂ�0.01%�ł��B
�f�t�H���g��0�ł��B
zeny_penalty
���������Ȃ�[�j�ʂ̔䗦�ł��B�P�ʂ�0.01%�ł��B����
����킯�ł͂Ȃ�����Z�[���|�C���g�ɖ߂鎞�K�p����܂��B
�f�t�H���g��0�ł��B
restart_hp_rate
���X�^�[�g���鎞�ɉ���HP�䗦��S�����Œ������܂��B�P�ʂ�%�ł��B
�f�t�H���g��0�ł��B0�̏ꍇ1�ɂȂ�܂��B
restart_sp_rate
���X�^�[�g���鎞�ɉ���SP�䗦��S�����Œ������܂��B�P�ʂ�%�ł��B
�f�t�H���g��0�ł��B0�̏ꍇ�͉��܂���B
������SP���䗦��荂���ꍇ�����܂���B
mvp_hp_rate
MVP �����X�^�[��HP��S�����Œ������܂��B
0-1000���x�̐��l���w�肵�Ă��������B�f�t�H���g��100�ł��B
mvp_item_rate
MVP�A�C�e���̏����{����S�����Œ������܂��B
0-1000���x�̐��l���w�肵�Ă��������B�f�t�H���g��100�ł��B
mvp_exp_rate
MVP EXP�̏����{����S�����Œ������܂��B
0-1000���x�̐��l���w�肵�Ă��������B�f�t�H���g��100�ł��B
monster_hp_rate
MVP �ȊO�̃����X�^�[��HP��S�����Œ������܂��B
0-1000���x�̐��l���w�肵�Ă��������B�f�t�H���g��100�ł��B
monster_max_aspd
�����X�^�[�̍ő�U�����x��ݒ肵�܂��B
�f�t�H���g��199�ł��B�ő��199�ōŏ���100�ł��B
atcommand_gm_only
���R�}���h��GM��p�ɂ��邩�ǂ����ł��B�f�t�H���g��no�ł��B
gm_all_skill
�S�ẴX�L�����o������悤�ɂ���GM�̃��x����ݒ肵�܂��B
�����0�ȊO�ɂ���ƁA����GM���x���ȏ��GM��JOB��X�L�����������ɊW�Ȃ��S�X�L�����o�����܂��B(�N�F�X�g�X�L�����܂߂�)
�f�t�H���g�� 0 �ł��B0�̏ꍇ��GM�ł͂Ȃ��S�ẴL�����̈Ӗ��ł͂Ȃ��S�Ă�GM���S�ẴX�L�����o�����Ȃ��ƌ������Ƃł��B
gm_all_equipment
�S�Ă̑����i���ł���悤�ɂ���GM�̃��x����ݒ肵�܂��B
�����0�ȊO�ɂ���ƁA����GM���x���ȏ��GM��JOB��x���A���ʂɊW�Ȃ�
�S�����i���ł���悤�ɂȂ�܂��B�������A�N���C�A���g���ŃG���[��
�N�����g�ݍ��킹������Ǝv���܂��B�f�t�H���g�� 0 �ł��B
0�̏ꍇ�͑S�Ă�GM�͒ʏ�v���C���[�Ɠ������肪�s���܂��B
gm_skill_unconditional
�������ɃX�L�����g�p�ł���悤�ɂ���GM�̃��x����ݒ肵�܂��B
�����0�ȊO�ɂ���ƁA����GM���x���ȏ��GM�͑�����������A�C�e���̗L��
�ȂǂɊW�Ȃ��A�����ĉ�������邱�ƂȂ��X�L�����g�p�ł���悤��
�Ȃ�܂��B���菈��������̂œ���ɕs�s�����ł�\��������܂��B
�f�t�H���g�� 0 �ł��B 0�̏ꍇ�͑S�Ă�GM�͒ʏ�v���C���[�Ɠ������肪
�s���܂��B
player_skillfree
�X�L���c���[�ɊW�Ȃ��X�L�����グ�邱�Ƃ��ł��邩�ǂ����ł��B
�����yes�ɂ���v���C���[�̐E�ƂŏK�����Ƃ��ł���X�L���S�Ă�
�X�L���c���[�ɊW�Ȃ��グ�邱�Ƃ��ł��܂��B�f�t�H���g��no�ł��B
player_skillup_limit
�X�L�����Z�b�g�����������X�L���𐧌��Ȃ��ɏグ�邩�ǂ����ł��B
�����yes�ɂ���Ύn�߂̃X�L���|�C���g9�̓m�[�r�X�ŏK���X�L���ɂ���
�g���܂���B�����Ă��̌��39��1���E�ƂŏK�����ɂ����g���Ă��̌��
�|�C���g�͎��R�Ɏg�����Ƃ��ł��܂��B�f�t�H���g��no�ł��B
weapon_produce_rate
���퐻���X�L���ł̐�����������S�����Œ������܂��B
0-1000���x�̐��l���w�肵�Ă��������B�f�t�H���g��100�ł��B
potion_produce_rate
�|�[�V���������X�L���ł̐�����������S�����Œ������܂��B
0-1000���x�̐��l���w�肵�Ă��������B�f�t�H���g��100�ł��B
monster_active_enable
��U�����X�^�[���U�ɂ��邩�ǂ����ł��B�����no�ɂ����
��U�����X�^�[�����U�ɂȂ�܂��B�f�t�H���g��yes�ł��B
monster_damage_delay_rate
�����X�^�[���_���[�W�������ړ��ł��Ȃ��f�B���C��S�����Œ������܂��B
200�ɂ���ƃf�B���C���{�ɂȂ�A0�ɂ���ƃf�B���C���Ȃ��Ȃ�܂��B
�f�t�H���g��100�ł��B
monster_loot_type
���[�g�����X�^�[�̍s���̎d�����w�肵�܂��B
0�̏ꍇ��LOOTITEM_SIZE�܂ŃA�C�e����H�ׂĂ��܂��A�C�e����H�ׂāA
�O�̃A�C�e����������d�l�B1�̏ꍇ��LOOTITEM_SIZE�܂ŃA�C�e����H�ׂ��
�����A�C�e����H�ׂȂ��Ȃ�d�l�B�f�t�H���g��0�ł��B
mob_skill_use
MOB���X�L�����g���Ă��邩�ǂ����ł��B�f�t�H���g��yes�ł��B
mob_count_rate
map_athena.conf�Ŏw�肳�ꂽnpc�f�[�^��ǂݍ��ލہA
monster�Œ�`���ꂽ�z�uMOB�̐���S�����Œ������܂��B
��O�Ƃ��āA�z�u��1�Ƃ��Ē�`���ꂽMOB�̐��͕ς��܂���B(BOSS��)
�܂��A�z�u���������C�������Ƃ��A1�����ɂȂ����ꍇ��1�Ƃ��ď������܂��B
0-1000���x�Ŏw�肵�Ă��������B�f�t�H���g��100�ł��B
quest_skill_learn
�N�F�X�g�X�L���ʂɏK�����邩�ǂ����ł��B
�����yes�ɂ���ƃN�F�X�g�X�L�������ʂɕ\������ăX�L���|�C���g���g���ďK�����邱�Ƃ��ł��܂��B
�f�t�H���g�� no�ł��B
quest_skill_reset
�X�L�������Z�b�g���鎞�N�F�X�g�X�L�������Z�b�g���邩�ǂ����ł��B
�f�t�H���g��yes�ł��B
no�ɂ��Ă�quest_skill_learn��yes�ɂ�����Z�b�g����܂��B
basic_skill_check
����A�����A�p�[�e�B�����A�`���b�g���[����蓙�̎���{�X�L�����`�F�b�N���邩�ǂ����ł��B
�����no�ɂ������A�������̊�{�X�L�����K�v�ȍs������{�X�L���ɊW�Ȃ��g�����Ƃ��ł��܂��B
�f�t�H���g�� yes�ł��B
guild_emperium_check
�M���h����鎞�G���y���E��������邩�ǂ����ł��B�����no�ɂ����
�G���y���E���Ȃ��ł��M���h�����܂��B
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guild_exp_limit
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produce_item_name_input
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�f�t�H���g��yes�ł��B
produce_potion_name_input
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�f�t�H���g��yes�ł��B
making_arrow_name_input
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�f�t�H���g��yes�ł��B
holywater_name_input
�A�N�A�x�l�f�B�N�^�ō��ꂽ�����ɐ����҂̖��O��t���邩�ǂ����ł��B
�f�t�H���g��yes�ł��B
display_delay_skill_fail
�X�L���g�p�̃f�B���C���Ɂu�X�L���g�p�̌�́A���炭���҂����������v��\�����邩�ǂ����ł��B
�f�t�H���g��yes�ł��B
chat_warpportal
�`���b�g����PC�����[�v�|�[�^���Ŕ���邩�ǂ����ł��B
�f�t�H���g��no�ł��B
mob_warpportal
MOB�����[�v�|�[�^���Ŕ���邩�ǂ����ł��B
�f�t�H���g��no�ł��B
dead_branch_active
�Ö̎}�Ȃ�monster���߂�mobid���Ɏw�肵���ꍇ�ɏ�������郂���X�^�[���A�N�e�B�u�ɂ��邩�ǂ����ł��B
�f�t�H���g��no�ł��B
vending_max_value
�I�X�Œu����A�C�e�����i�̍ō��l�ł��B
�f�t�H���g��10000000�ł��B
show_steal_in_same_party
�X�e�B�[���������A��ʓ���PT�����o�[(�����܂�)��
�X�e�B�[�������A�C�e���̏������J���邩�ǂ����ł��B
�f�t�H���g��no�ł��B
enable_upper_class
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pet_atack_attr_none
�y�b�g�ɂ�閳�����ʏ�U����
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�f�t�H���g��no�ł�
pc_atack_attr_none
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�f�t�H���g��no�ł�
mob_atack_attr_none
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�f�t�H���g��yes�ł�
player_skill_partner_check
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�f�t�H���g��yes(�`�F�b�N����)�ł��B
hide_GM_session
GM�A�J�E���g�̃L�����N�^�[��@�R�}���h���ŕ\���̑Ώۂɂ��邩�ǂ����ł��B
�f�t�H���g��no�ł�
unit_movement_type
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�f�t�H���g��0(�{�I�d�l)�ł�
invite_request_check
�v���C���[���e��v����(PT�����AGuild�����A���)�ɑ��̗v��������邩�ǂ����ł��B
yes�Ŗ{�I�d�l�Ano��Athena�d�l(����Ȃ�)
�f�t�H���g��yes(�����)�ł��B
skill_removetrap_type
�����[�u�g���b�v�̎d�l��I�����܂��B
0:�{�I�d�l���1���擾����
1:Athena�d�l�Ŏg�����A�C�e�����g���������擾����
disp_experience
�o���l��\�����邩�ǂ����ł��B
yes�ɂ���ƁA�G��|�������Ȃnjo���l�����������ɖ{�l�ɂ̂ݕ\������܂��B
�f�t�H���g��no�ł��B
night_at_start
Choose if server begin with night (yes) or day (no)
Default: No
day_duration
Define duration in msec of the day.
Set to 0 to disable day cycle (but not @day command).
Except 0, minimum is 60000 (1 minute).
Default: 7,200,000 = 2 hours
night_duration
Define duration in msec of the night.
Set to 0 to disable night cycle (but not @night command).
Except 0, minimum is 60000 (1 minute).
Default: 1,800,000 = 30 min
ban_spoof_namer
Ban people that try to use an other name of its name (spoof name).
Duration of the ban, in minutes.
Value from 0 to 32767. Set to 0 to do no ban.
Default: 5 (minutes)
hack_info_GM_level
Set here minimum level of a (online) GM that can receive all informations about any player that try to hack, spoof a name, etc.
Values are from 0 to 100.
100: disable information
0: send to any people, including normal players
default: 60, according to GM definition in atcommand_athena.conf
any_warp_GM_min_level
Set here the minimum GM level to disable the nowarp (from) and nowarpto (to) flags.
This option is mainly used in AT_commands (@memo, @warp, @charwarp, @go, etc...). All GM commands used to move or set a new map check nowarp and nowarpto flags.
default: 20 (first level after normal player or super'normal' player)
packet_ver_flag
Set here which client version do you accept. Add all values of clients:
1: Clients before 2004-07-06 (old clients)
2: 2004-07-06 kRO client
4: 2004-07-13 kRO client
8: 2004-07-26 kRO client
16: 2004-08-09 kRO / 2004-08-16aSakray / 2004-08-17aSakray client
32: 2004-09-06aSakray client
default value: 63 (all clients)
import
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< Example >
warp_point_debug: no
enemy_critical: yes
enemy_critical_rate: 100
enemy_perfect_flee: no
casting_rate: 100
delay_rate: 100
delay_dependon_dex: no
skill_delay_attack_enable: no
left_cardfix_to_right: no
player_skill_add_range: 0
skill_out_range_consume: yes
monster_skill_add_range: 0
player_damage_delay: yes
player_damage_delay_rate: 100
defunit_not_enemy: yes
random_monster_checklv: yes
attribute_recover: yes
item_auto_get: no
flooritem_lifetime: 60000
item_first_get_time: 10000
item_second_get_time: 7000
item_third_get_time: 5000
mvp_item_first_get_time: 10000
mvp_item_second_get_time: 10000
mvp_item_third_get_time: 2000
item_rate: 100
drop_rate0item: no
base_exp_rate: 100
job_exp_rate: 100
death_penalty_type: 0
death_penalty_base: 100
death_penalty_job: 100
zeny_penalty: 0
restart_hp_rate: 0
restart_sp_rate: 0
mvp_hp_rate: 100
mvp_item_rate: 100
mvp_exp_rate: 100
monster_hp_rate: 100
monster_max_aspd: 199
atcommand_gm_only: Yes
gm_all_skill: 0
gm_all_equipment: 0
gm_skill_unconditional: 0
player_skillfree: no
player_skillup_limit: no
weapon_produce_rate: 100
potion_produce_rate: 100
monster_active_enable: yes
monster_damage_delay_rate: 100
monster_loot_type: 0
mob_skill_use: yes
mob_count_rate: 100
quest_skill_learn: no
quest_skill_reset: yes
basic_skill_check: yes
guild_emperium_check: yes
player_invincible_time: 5000
pet_catch_rate: 100
pet_rename: no
pet_friendly_rate: 100
pet_hungry_delay_rate: 100
pet_hungry_friendly_decrease: 5
pet_str: yes
pet_status_support: no
pet_support: no
pet_support_rate: 100
pet_attack_exp_to_master: no
pet_attack_exp_rate: no
pet_lootitem: no
pet_weight: 1000
skill_min_damage: no
finger_offensive_type: 0
heal_exp: 0
resurrection_exp: 0
hop_exp: 0
combo_delay_rate: 100
item_check: on
wedding_modifydisplay: no
natural_healhp_interval:4000
natural_healsp_interval:8000
natural_heal_skill_interval:10000
natural_heal_weight_rate: 50
item_name_override_grffile: yes
arrow_decrement: yes
max_aspd: 199
max_hp: 32500
max_sp: 32500
max_parameter: 99
max_cart_weight: 8000
player_skill_log: off
monster_skill_log: off
battle_log: off
save_log: off
error_log: on
etc_log: on
save_clothcolor: no
undead_detect_type: 2
player_auto_counter_type: 1
monster_auto_counter_type: 0
agi_penaly_type: 0
agi_penaly_count: 3
agi_penaly_num: 0
vit_penaly_type: 0
vit_penaly_count: 3
vit_penaly_num: 0
player_defense_type: 0
monster_defense_type: 0
pet_defense_type: 0
magic_defense_type: 0
player_skill_reiteration: no
monster_skill_reiteration: no
player_skill_nofootset: no
monster_skill_nofootset: no
player_cloak_check_type: 0
monster_cloak_check_type: 0
gvg_short_attack_damage_rate: 100
gvg_long_attack_damage_rate: 100
gvg_magic_attack_damage_rate: 100
gvg_misc_attack_damage_rate: 100
mob_changetarget_byskill: no
player_attack_direction_change:yes
monster_attack_direction_change:yes
player_land_skill_limit: yes
monster_land_skill_limit: yes
party_skill_penaly: yes
monster_class_change_full_recover: no
produce_item_name_input: yes
produce_potion_name_input: yes
making_arrow_name_input: yes
holywater_name_input: yes
display_delay_skill_fail: yes
chat_warpportal: no
mob_warpportal: no
dead_branch_active: no
vending_max_value: 10000000
show_steal_in_same_party: no
enable_upper_class: no
pet_atack_attr_none: no
pc_atack_attr_none: no
mob_atack_attr_none: yes
player_skill_partner_check: yes
hide_GM_session: no
invite_request_check: yes
unit_movement_type: 0
disp_experience: no
night_at_start: No
day_duration: 7200000
night_duration: 1800000
ban_spoof_namer: 5
hack_info_GM_level: 60
any_warp_GM_min_level: 20
packet_ver_flag: 63
==========================================================================
6. atcommand_athena.conf
--------------------------------------------------------------------------
< What this file is. >
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�ݒ�͑S�ďȗ��\�ŁA�ȗ����̓f�t�H���g�l�����p����܂��B(�f�t�H���g��0�ł��B)
command_symbol
Set here the symbol that you want to use for your commands
Only 1 character is get (default is '@'). You can set any character,
except control-character (0x00-0x1f), '%' (party chat speaking) and '/' (standard ragnarok GM commands)
With default character, all commands begin by a '@': <example> @revive
default: @
Sets the level of the users that can use the GM commands.
<command name>: level
// When battle_athena.conf has atcommand_gm_only set to no,
// normal players (gm level 0) can use GM commands if you set 0 to the command level.
Max GM level is 99. If you want forbid a command to all people, set it with level 100.
broadcast
GM�R�}���h /nb�A/b�A/bb
local_broadcast
GM�R�}���h /lb
mapmove
GM�R�}���h /mm
resetstate
GM�R�}���h /resetstate�A/resetskill
rura+
@�R�}���h @rura+
rura
@�R�}���h @rura
where
@�R�}���h @where
jumpto
@�R�}���h @jumpto
jump
@�R�}���h @jump
who
@�R�}���h @who
save
@�R�}���h @save
load
@�R�}���h @load
speed
@�R�}���h @speed
storage
@�R�}���h @storage
gstorage
@�R�}���h @gstorage
option
@�R�}���h @option
hide
GM�R�}���h /hide��@�R�}���h @hide
jobchange
@�R�}���h @jobchange
die
@�R�}���h @die
kill
@�R�}���h @kill
alive
@�R�}���h @alive
kami
@�R�}���h @kami�A@kamib
heal
@�R�}���h @heal
item
@�R�}���h @item�A@item2
itemreset
@�R�}���h @itemreset
itemcheck
@�R�}���h @itemcheck
lvup
@�R�}���h @lvup
joblvup
@�R�}���h @joblvup
help
@�R�}���h @help�A@h
gm
To become GM (need password; password is set in login_athena.conf).
special!: only a non-GM (player with gm level 0) need to have this command.
if you change the value, be sure of what you do!
To be able to create a gm with @gm, you must:
- give a level to level_new_gm (parameter of login_athena.conf) (not 0)
- enable to level 0 the @gm command (atcommand_athena.conf) (default 100) - Only level 0 can give access to this command
- enable gm commands to normal player (battle_athena.conf, atcommand_gm_only parameter)
- and normal player must give correct password when he use the @gm command (gm_pass paramter in login_athena.conf)
pvpoff
@�R�}���h @pvpoff
pvpon
@�R�}���h @pvpon
gvgoff
@�R�}���h @gvgoff
gvgon
@�R�}���h @gvgon
model
@�R�}���h @model
go
@�R�}���h @go
monster
@�R�}���h @monster
killmonster
@�R�}���h @killmonster�A@killmonster2
refine
@�R�}���h @refine
produce
@�R�}���h @produce
memo
@�R�}���h @memo
gat
@�R�}���h @gat
packet
@�R�}���h @packet
stpoint
@�R�}���h @stpoint
skpoint
@�R�}���h @skpoint
zeny
@�R�}���h @zeny
param
@�R�}���h @str�A@agi�A@vit�A@int�A@dex�A@luk
guildlvup
@�R�}���h @guildlvup
makeegg
@�R�}���h @makeegg
petfriendly
@�R�}���h @petfriendly
pethungry
@�R�}���h @pethungry
petrename
@�R�}���h @petrename
recall
@�R�}���h @recall
charjob
@�R�}���h @charjob
revive
@�R�}���h @revive
charstats
@�R�}���h @charstats
charoption
@�R�}���h @charoption
charsave
@�R�}���h @charsave
charload
@�R�}���h @charload
night
@�R�}���h @night
day
@�R�}���h @day
doom
@�R�}���h @doom
doommap
@�R�}���h @doommap
raise
@�R�}���h @raise
raisemap
@�R�}���h @raisemap
charbaselvl
@�R�}���h @charbaselvl
charjlvl
@�R�}���h @charjlvl
kick
@�R�}���h @kick��GM�E�N���b�N���߁u�g�p�ҋ����I���v
allskill
@�R�}���h @allskill
questskill
@�R�}���h @questskill
lostskill
@�R�}���h @lostskill
spiritball
@�R�}���h @spiritball
party
@�R�}���h @party
guild
@�R�}���h @guild
agitstart
@�R�}���h @agitstart
agitend
@�R�}���h @agitend
mapexit
@�R�}���h @mapexit
idsearch
@�R�}���h @idsearch
charchangesex
Changes the sex of an online player (all characters on the account)
ignorelist
Displays your ignore list
charignorelist
Displays ignore list of a player
inall
Allows all wispers for the player
exall
Blocks all wispers for the player
chardisguise
Changes disguise of a player
charundisguise
Cancels disguise of a player
email
To change your (own) email (characters protection)
note: this command doesn't check email itself, but check structure of the email (xxx@xxx)
if you want be sure of each e-mail disable this option (value: 100)
import
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< Example >
command_symbol: @
broadcast: 1
local_broadcast: 1
mapmove: 1
resetstate: 1
rura+: 1
rura: 1
where: 1
jumpto: 1
jump: 1
who: 1
save: 1
load: 1
speed: 1
storage: 1
gstorage: 1
option: 1
hide: 1
jobchange: 1
die: 1
kill: 1
alive: 1
kami: 1
heal: 1
item: 1
itemreset: 1
itemcheck: 1
lvup: 1
joblvup: 1
help: 1
gm: 100
pvpoff: 1
pvpon: 1
gvgoff: 1
gvgon: 1
model: 1
go: 1
monster: 1
killmonster: 1
refine: 1
produce: 1
memo: 1
gat: 1
packet: 1
stpoint : 1
skpoint : 1
zeny: 1
param: 1
guildlvup: 1
makeegg: 60
petfriendly: 1
pethungry: 1
petrename: 1
recall: 1
charjob: 1
revive: 1
charstats: 1
charoption: 1
charsave: 1
charload: 1
night: 1
day: 1
doom: 1
doommap: 1
raise: 1
raisemap: 1
charbaselvl: 1
charjlvl: 1
kick: 1
allskill: 1
questskill: 1
lostskill: 1
spiritball: 1
party: 1
guild: 1
agitstart: 1
agitend: 1
mapexit: 1
idsearch: 1
charchangesex: 1
ignorelist: 0
charignorelist: 20
inall: 20
exall: 20
chardisguise: 60
charundisguise: 60
email: 0
==========================================================================
7. conf/ladmin_athena.conf
--------------------------------------------------------------------------
< What this file is. >
A setup of ladmin (remote administration of the login-server) is described.
It mainly becomes a setup of an administrator.
Only 'c' version of the ladmin is concerned by this configuration file.
'Perl' ladmin doesn't use it.
< Explanation of a key >
If you change one of these parameters, you must restart ladmin to update.
If you repeat one parameter in the configuration file, only the latest will be validated.
login_ip
IP adress to contact login-server.
It is the IP adress of the login-server.
Default value: 127.0.0.1 (same computer).
login_port
Port to contact login-server.
It is the port used by login-server.
Default value: 6900.
admin_pass
It is the administrator password used to administrate the login-server.
You define it in login-athena.conf.
Void password will not work.
NOTICE: You must change this or attackers can exploit your server.
Default value: admin. CHANGES this default value to avoid hack.
passenc:
You specify here how ladmin send password to login-server. 3 values are possible:
0: plain text
1: use md5 key (format: key + password)
2: use md5 key (format: password + key) (default)
default: 2
defaultlanguage
You can specified a language to display information and for logs.
There are 2 values:
F: Fran�ais
E: English (default)
If a displayed information isn't translated, English is used.
Default value: E
ladmin_log_filename
Gives the log file name and path to stores logs information.
All operations done by the ladmin are written in this file with a time stamp.
Default value: log/ladmin.log
date_format:
Indicate how to display date in logs, to players, etc.
0: 31-12-2004 23:59:59
1: 12-31-2004 23:59:59
2: 2004-31-12 23:59:59
3: 2004-12-31 23:59:59
Default value: 3
import
Gives an other configuration file to include in.
You must write the additionnal configuration file name and path.
The mentionned file can include any parameter of the login configuration.
You can create a chain or configuration files if necessary.
Default value: <no_additional_configuration_file>.
<Example>
login_ip:127.0.0.1
login_port: 6900
admin_pass: admin
passenc: 2
defaultlanguage: E
ladmin_log_filename: log/ladmin.log
date_format: 3
//import: path/additional_configuration_file
==========================================================================
EOF
--------------------------------------------------------------------------