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//=====================================================================================================
//-- skil_unit_db_re.txt: entries in this file override skill_unit_db.txt -- file only used in Ragnarok Renewal Mode
//=====================================================================================================
// ID,unit ID,unit ID 2,layout,range,interval,target,flag
//
// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
// target = friend (party +guildmates +neutral players) / party /
//          ally (party +guildmates) / all / enemy
// flag 0x001(UF_DEFNOTENEMY)		If 'defunit_not_enemy' is set, the target is changed to 'friend'
//      0x002(UF_NOREITERRATION)	Spell cannot be stacked
//      0x004(UF_NOFOOTSET)		Spell cannot be cast near/on targets
//      0x008(UF_NOOVERLAP)		Spell effects do not overlap
//      0x010(UF_PATHCHECK)	Only cells with a shootable path will be placed
//      0x020(UF_NOPC)		Spell cannot affect players.
//      0x040(UF_NOMOB)		Spell cannot affect mobs.
//      0x080(UF_SKILL)		Spell CAN affect skills.
//      0x100(UF_DANCE)		Dance skill
//      0x200(UF_ENSEMBLE)	Ensemble skill
//      0x400(UF_SONG)		Song skill
//      0x800(UF_DUALMODE)	Spell has effects both at an interval and when you step in/out
// 	Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
//
// Notes:
// ------
//    0x89,0x8a,0x8b without indication
//
//    u1   u2 lay  r intr target  flag
//