//=====================================================================================================
//-- skil_db_re.txt: entries in this file override skill_db.txt -- file only used in Ragnarok Renewal Mode
//=====================================================================================================
//id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,name,description
// 01 ID
// 02 range (combo skills do not check for range when used,
// if range is < 5, the skill is considered melee-range)
// 03 hit (8- repeated hitting, 6- single-hit)
// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)
// 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison,
// 6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element
// -2 - use endowed element, -3 - use random element.)
// 06 nk (skill damage properties):
// 0x01 - No damage skill
// 0x02 - Has splash area
// 0x04 - Damage should be split among targets
// 0x08 - Skill ignores caster's % damage cards (misc type always ignores)
// 0x10 - Skill ignores elemental adjustments
// 0x20 - Skill ignores target's defense (misc type always ignores)
// 0x40 - Skill ignores target's flee (magic type always ignores)
// 0x80 - Skill ignores target's def cards
// 07 splash/effect range (-1 for screen-wide)
// 08 MaxLv
// 09 Number of hits (when positive, damage is increased by hits,
// negative values just show number of hits without increasing total damage)
// 10 Cast interrupted when hit?
// 11 defense-reduction rate during cast.
// 12 inf2 (skill information 2):
// 0x0001- quest skill
// 0x0002- npc skill
// 0x0004- wedding skill
// 0x0008- spirit skill
// 0x0010- guild skill
// 0x0020- song/dance
// 0x0040- ensemble skill
// 0x0080- trap
// 0x0100- skill that damages/targets yourself
// 0x0200- cannot be casted on self (if inf = 4, auto-select target skill)
// 0x0400- usable only on party-members (and enemies if skill is offensive)
// 0x0800- usable only on guild-mates (and enemies if skill is offensive)
// 0x1000- disable usage on enemies (for non-offensive skills).
// 0x2000- skill ignores land protector (e.g. arrow shower)
// 13 maxcount: max amount of skill instances to place on the ground when
// player_land_skill_limit/monster_land_skill_limit is enabled. For skills
// that attack using a path, this is the path length to be used.
// 14 attack type (none, weapon, magic, misc)
// 15 Blowcount (amount of tiles skill knockbacks)
// 16 Name
// 17 Description