//<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0>
// Cast: With 1, dex does not affect the skill's cast rate
// Cast: With 2, cast-rate cannot be reduced by Suffragium and the like
// Cast: With 3, same effect as 1 + 2
// Cast: With 0, dex affects the skill's cast rate
// Delay: With 1, agi does not affect the skill's delay rate
// Delay: With 2, delay cannot be reduced by Suffragium and the like
// Delay: With 0, agi affects the skill's delay rate
// Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex/agi.
// By default, agi NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file
263,0,2 //MO_TRIPLEATTACK
272,0,2 //MO_CHAINCOMBO
273,0,2 //MO_COMBOFINISH
336,1 //WE_CALLPARTNER
366,1 //HW_MAGICPOWER
370,1 //CH_PALMSTRIKE
371,0,2 //CH_TIGERFIST
372,0,2 //CH_CHAINCRUSH
403,3 //PF_MEMORIZE
408,1 //WE_BABY
409,1 //WE_CALLPARENT
410,1 //WE_CALLBABY
482,1 //PF_DOUBLECASTING
462,1 //SL_KAIZEL
496,1 //AM_TWILIGHT1
497,1 //AM_TWILIGHT2
498,1 //AM_TWILIGHT3
512,3 //GS_TRACKING
1014,1 //PR_REDEMPTIO
10010,3 //GD_BATTLEORDER
10011,3 //GD_REGENERATION
10012,3 //GD_RESTORE
10013,3 //GD_EMERGENCYCALL