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path: root/db/skill_castnodex_db.txt
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//<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0>
// Cast: With 1, dex does not affect the skill's cast rate
// Cast: With 2, cast-rate cannot be reduced by Suffragium and the like
// Cast: With 3, same effect as 1 + 2
// Cast: With 0, dex affects the skill's cast rate
// Delay: With 1, dex does not affect the skill's delay rate
// Delay: With 2, delay cannot be reduced by Suffragium and the like
// Delay: With 0, dex affects the skill's delay rate
// Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex.
// By default, dex NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file
263,0,2 //MO_TRIPLEATTACK
272,0,2 //MO_CHAINCOMBO
273,0,2 //MO_COMBOFINISH
336,1	//WE_CALLPARTNER
366,1	//HW_MAGICPOWER
370,1	//CH_PALMSTRIKE
371,0,2 //CH_TIGERFIST
372,0,2 //CH_CHAINCRUSH
403,3	//PF_MEMORIZE
408,1	//WE_BABY
409,1	//WE_CALLPARENT
410,1	//WE_CALLBABY
482,1	//PF_DOUBLECASTING
462,1 //SL_KAIZEL
512,1 //GS_TRACKING
518,1 //GS_DUST
1014,1	//PR_REDEMPTIO
10010,3	//GD_BATTLEORDER
10011,3	//GD_REGENERATION
10012,3	//GD_RESTORE
10013,3	//GD_EMERGENCYCALL