//<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0>,<Walk Delay(Optional): 1 or 0>
// Cast: With 1, dex does not affect the skill's cast rate
// Cast: With 0, dex affects the skill's cast rate
// Delay: With 1, dex does not affect the skill's delay rate
// Delay: With 0, dex affects the skill's delay rate
// Walk Delay: With 1, characters can't move while the skill's delay is active.
// Walk Delay: With 0, characters can move as soon as the spell finishes casting.
// Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex.
// By default, dex NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file
136,0,0,1 //AS_SONICBLOW
336,1 //WE_CALLPARTNER
366,1 //HW_MAGICPOWER
370,1 //CH_PALMSTRIKE
394,0,0,1 //CG_ARROWVULCAN
403,1 //PF_MEMORIZE
408,1 //WE_BABY
409,1 //WE_CALLPARENT
410,1 //WE_CALLBABY
482,1 //PF_DOUBLECASTING
445,1 //SL_ALCHEMIST
447,1 //SL_MONK
448,1 //SL_STAR
449,1 //SL_SAGE
450,1 //SL_CRUSADER
451,1 //SL_SUPERNOVICE
452,1 //SL_KNIGHT
453,1 //SL_WIZARD
454,1 //SL_PRIEST
455,1 //SL_BARDDANCER
456,1 //SL_ROGUE
457,1 //SL_ASSASIN
458,1 //SL_BLACKSMITH
460,1 //SL_HUNTER
461,1 //SL_SOULLINKER
462,1 //SL_KAIZEL
467,1 //SL_STIN
468,1 //SL_STUN
469,1 //SL_SMA
1014,1 //PR_REDEMPTIO
10010,1 //GD_BATTLEORDER
10011,1 //GD_REGENERATION
10012,1 //GD_RESTORE
10013,1 //GD_EMERGENCYCALL