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// Renewal Version
//
// Type,Stats per level,Random bonus start level,Random bonus value,Chance+1:Bonus+1,Chance+2:Bonus+2,Chance+3:Bonus+3,...
//
// IMPORTANT: changing the number of upgrade levels requires modifying MAX_REFINE in status.h
//
// For armors, values of 100 add 1 armor defense.
// For weapons, values of 100 add 1 ATK&MATK.
//
// Type:
// 0 - Armors
// 1 - Level 1 weapons
// 2 - Level 2 weapons
// 3 - Level 3 weapons
// 4 - Level 4 weapons
//
// Stats per level:
// This value is applied for every upgrade level.
//
// Random bonus start level:
// This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade).
//
// Random bonus value:
// A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past
// Random bonus start level. This is only applied for weapons, and not displayed client-side.
//
// Chance:
// 100 = 100%
//
// A note about renewal Armors, there may or may not be another bonus, according to iRO wiki: Every upgrade gives floor[( 3 + current upgrade ) / 4] equipment DEF)

0,0,0,0,100:100,100:100,100:100,100:100,60:200,40:200,40:200,20:200,20:300,10:300,8:300,8:300,8:400,8:400,7:400,7:400,7:500,7:500,5:500,5:500
// Level 1 weapons
1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,18:0,18:0,18:0,18:0,18:0,17:300,17:300,17:300,15:300,15:300
// Level 2 weapons
2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0,18:0,18:0,18:0,18:0,18:0,17:600,17:600,17:600,15:600,15:600
// Level 3 weapons
3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0,18:0,18:0,18:0,18:0,18:0,17:900,17:900,17:900,15:900,15:900
// Level 4 weapons
4,700,5,1400,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0,8:0,8:0,8:0,8:0,8:0,7:1200,7:1200,7:1200,5:1200,5:1200