//================= Hercules Database =====================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2018 Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Achievement Database
//=========================================================================
achievement_db: (
/*****************************************************************
* Entry Structure
*****************************************************************
{
Id: (int) Unique ID of the achievement representing it's client-side equivalent.
Name: (string) Name/Title of the Achievement.
Type: (string) Validation type for the achievement.
[Type] [Validation Description] (Trigger)
ACH_QUEST: Specific achievement objective update (Script).
ACH_KILL_PC_TOTAL: (Accumulative) Total kill count. (Player kill)
ACH_KILL_PC_JOB: Kill a player of the specified job. (Player Kill)
ACH_KILL_PC_JOBTYPE: Kill a player of the specified job type. (Player Kill)
ACH_KILL_MOB_CLASS: Kill a particular mob class. (Mob Kill)
ACH_DAMAGE_PC_MAX: Maximum damage caused on a player. (Player Damage)
ACH_DAMAGE_PC_TOTAL: (Accumulative) Damage on players. (Player Damage)
ACH_DAMAGE_PC_REC_MAX: Maximum damage received by a player. (Receive Player Damage)
ACH_DAMAGE_PC_REC_TOTAL: (Accumulative) Damage received by players. (Receive Player Damage)
ACH_DAMAGE_MOB_MAX: Maximum damage caused on a monster. (Monster Damage)
ACH_DAMAGE_MOB_TOTAL: (Accumulative) Damage caused on monsters. (Monster Damage)
ACH_DAMAGE_MOB_REC_MAX: Maximum damage received by a monster. (Receive Monster Damage)
ACH_DAMAGE_MOB_REC_TOTAL: (Accumulative) Damage received by monsters. (Receive Monster Damage)
ACH_JOB_CHANGE: Change to a specific job. (Job Change)
ACH_STATUS: Acquire a specific amount of a particular status type. (Stat Change)
ACH_STATUS_BY_JOB: Acquire a specific amount of a status type as a job class. (Stat Change)
ACH_STATUS_BY_JOBTYPE: Acquire a specific amount of a status type as a job type. (Stat Change)
ACH_CHATROOM_CREATE_DEAD: (Accumulative) Create a chatroom when dead. (Chatroom Creation)
ACH_CHATROOM_CREATE: (Accumulative) Create a chatroom. (Chatroom Creation)
ACH_CHATROOM_MEMBERS: Gather 'n' members in a chatroom. (Chatroom Join)
ACH_FRIEND_ADD: Add a specific number of friends. (Friend Addition)
ACH_PARTY_CREATE: (Accumulative) Create a specific number of parties. (Party Creation)
ACH_PARTY_JOIN: (Accumulative) Join a specific number of parties. (Party Join)
ACH_MARRY: (Accumulative) Marry a specified number of times. (Marriage)
ACH_ADOPT_BABY: (Accumulative) Get Adopted. (Adoption)
ACH_ADOPT_PARENT: (Accumulative) Adopt a Baby. (Adoption)
ACH_ZENY_HOLD: Hold a specific amount of zeny in your inventory. (Gain Zeny)
ACH_ZENY_GET_ONCE: Gain a specific amount of zeny in one transaction. (Gain Zeny)
ACH_ZENY_GET_TOTAL: (Accumulative) Gain a specific amount of zeny in total. (Gain Zeny)
ACH_ZENY_SPEND_ONCE: Spend a specific amount of zeny in one transaction. (Pay Zeny)
ACH_ZENY_SPEND_TOTAL: (Accumulative) Spend a specific amount of zeny in total. (Pay Zeny)
ACH_EQUIP_REFINE_SUCCESS: Refine an item to +N. (Successful Refine)
ACH_EQUIP_REFINE_FAILURE: Fail to refine an item of +N refine. (Failed Refine)
ACH_EQUIP_REFINE_SUCCESS_TOTAL: (Accumulative) Refine an item successfully N times. (Success Refine)
ACH_EQUIP_REFINE_FAILURE_TOTAL: (Accumulative) Fail to refine an item N times. (Failed Refine)
ACH_EQUIP_REFINE_SUCCESS_WLV: Refine a Weapon of a particular Level to +N. (Success Refine)
ACH_EQUIP_REFINE_FAILURE_WLV: Fail to refine a Weapon of a particular level from +N. (Failed Refine)
ACH_EQUIP_REFINE_SUCCESS_ID: Refine a particular Item successfully to +N. (Success Refine)
ACH_EQUIP_REFINE_FAILURE_ID: Fail to refine a particular item successfully from +N. (Failed Refine)
ACH_ITEM_GET_COUNT: Acquire N amount of an item of a particular ID. (Acquire Item)
ACH_ITEM_GET_COUNT_ITEMTYPE: Acquire N amount of items of a particular type mask. (Acquire Item)
ACH_ITEM_GET_WORTH: Acquire an item of buy value N. (Acquire Item)
ACH_ITEM_SELL_WORTH: Sell an item of sell value N. (NPC Sell Item)
ACH_PET_CREATE: Successfully tame a pet of a particular mob class. (Successful Pet Tame)
ACH_ACHIEVE: Achieve an Achievement. (Achievement Completion)
ACH_ACHIEVEMENT_RANK: Achieve an Achievement Rank. (Achievement Rank Increase)
Objectives: { [Mandatory Field] Objectives of an achievement. Up to 10 objectives per achievement.
To comply with the client's order of objectives, this list must be in order.
*1: {
Description: (string) [Mandatory Field] Description of a particular objective.
Criteria: { This is a field for achievements whose objectives must meet
certain criteria before evaluating the player's progress for it.
MobId: (mixed) MonsterId required for an objective.
For types such as ACH_KILL_MOB_CLASS and ACH_PET_CREATE. Can be either int or string constant.
JobId: (mixed) Array or Single entry of JobIds.
For types - ACH_KILL_PC_JOBTYPE, ACH_JOB_CHANGE or ACH_STATUS_BY_JOBTYPE.
Can be either a numeric or string constant.
ItemId: (mixed) ItemId required for an objective.
For Types such as ACH_ITEM_GET_COUNT. Can be either int or string constant.
StatusType: (mixed) Status Type required for an objective.
For Types such as ACH_STATUS, ACH_STATUS_BY_JOB, ACH_STATUS_BY_JOBTYPE.
Types -
"SP_STR" - Strength
"SP_AGI" - Agility
"SP_VIT" - Vitality
"SP_INT" - Intelligence
"SP_DEX" - Dexterity
"SP_LUK" - Luck
"SP_BASELEVEL" - Base Level
"SP_JOBLEVEL" - Job Level
Can be either int or string constant.
ItemType: (mixed) Item type that is required for this achievement.
For Types such as ACH_ITEM_GET_COUNT_ITEMTYPE.
Can be either int, string or list.
Refer "Item types" Constants from constants.conf
WeaponLevel: (int) Weapon Level that is required for this achievement. (Eg. 0, 1, 2, 3 or 4).
For Types such as ACH_EQUIP_REFINE_SUCCESS_WLV and ACH_EQUIP_REFINE_FAILURE_WLV.
Achieve: (int) AchievementID to be achieved.
For Type - ACH_ACHIEVE.
}
Goal: (int) Target amount to be met for the completion of the objective. Default is 1.
}
...
*10: {...}
}
Rewards: {
Bonus: <""> (script) Script code bonus to be given as a reward for an achievement.
Items: { Item rewards per achievement. With a maximum defined in mmo.h as MAX_ACHEIVEMENT_ITEM_REWARDS.
Apple: 1 (int) Item ID (int or string constant) : Amount (int)
}
TitleId: (int) ID of the Title (from the Title System) awarded.
}
Points: (int) Points per achievement given on it's successful completion.
}
*****************************************************************/
{
Id: 110000
Name: "At this time I live to eat"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Bring the food to Bigfoot at this hour"
}
}
Points: 10
},
{
Id: 110001
Name: "A fan of this polarity"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Lady of the house"
}
*2: {
Description: "Beautiful fine anak"
}
*3: {
Description: "Mistress in ambience"
}
*4: {
Description: "Beautiful wife and children"
}
*5: {
Description: "Down town Bachelor"
}
*6: {
Description: "Great act ability anak"
}
*7: {
Description: "Great attack power bachelor"
}
}
Points: 10
},
{
Id: 120001
Name: "North Prontera Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding north prontera field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120002
Name: "North Prontera Field Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding north prontera field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120003
Name: "North Prontera Field Exploration(3)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding north prontera field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120004
Name: "West Prontera Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding west prontera field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120005
Name: "West Prontera Field Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding west prontera field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120006
Name: "East Prontera Field Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding east prontera field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120007
Name: "South Prontera Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding south prontera field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120008
Name: "South Prontera Field Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding south prontera field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120009
Name: "South Prontera Field Exploration(3)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding south prontera field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120010
Name: "South Prontera Field Exploration(4)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding south prontera field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120011
Name: "East Geffen Field Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding east geffen field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120012
Name: "Southeast Geffen Field Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding southeast geffen field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120013
Name: "Northwest Geffen Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding northwest geffen field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120014
Name: "Northwest Geffen Field Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding northwest geffen field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120015
Name: "Northwest Geffen Field Exploration(3)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding northwest geffen field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120016
Name: "South Geffen Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding south geffen field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120017
Name: "South Geffen Field Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding south geffen field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120018
Name: "Sograt Desert Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding sograt desert field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120019
Name: "Sograt Desert Field Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding sograt desert field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120020
Name: "Sograt Desert Field Exploration(3)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding sograt desert field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120021
Name: "Sograt Desert Field Exploration(4)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding sograt desert field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120022
Name: "Sograt Desert Field Exploration(5)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding sograt desert field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120023
Name: "Sograt Desert Field Exploration(6)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding sograt desert field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120024
Name: "Southwest Payon Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding southwest payon field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120025
Name: "Southwest Payon Field Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding southwest payon field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120026
Name: "Southwest Payon Field Exploration(3)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding southwest payon field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120027
Name: "Southwest Payon Field Exploration(4)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding southwest payon field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120028
Name: "East Payon Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding east payon field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120029
Name: "East Payon Field Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding east payon field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120030
Name: "East Payon Field Exploration(3)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding east payon field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120031
Name: "East Payon Field Exploration(4)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding east payon field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120032
Name: "North Mjolnir Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding north mjolnir field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120033
Name: "North Mjolnir Field Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding north mjolnir field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120034
Name: "North Mjolnir Field Exploration(3)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding north mjolnir field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120035
Name: "North Mjolnir Field Exploration(4)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding north mjolnir field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120036
Name: "North Mjolnir Field Exploration(5)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding north mjolnir field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120037
Name: "South Mjolnir Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding south mjolnir field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120038
Name: "South Mjolnir Field Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding south mjolnir field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120039
Name: "South Mjolnir Field Exploration(3)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding south mjolnir field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120040
Name: "South Mjolnir Field Exploration(4)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding south mjolnir field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120041
Name: "South Mjolnir Field Exploration(5)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding south mjolnir field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120042
Name: "South Mjolnir Field Exploration(6)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding south mjolnir field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120043
Name: "South Aldebaran Field Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding south aldebaran field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120044
Name: "Comodo Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding comodo field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120045
Name: "Comodo Field Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding comodo field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120046
Name: "Comodo Field Exploration(3)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding comodo field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120047
Name: "Comodo Field Exploration(4)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding comodo field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120048
Name: "Comodo Field Exploration(5)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding comodo field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120049
Name: "Comodo Field Exploration(6)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding comodo field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120050
Name: "Comodo Field Exploration(7)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding comodo field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120051
Name: "Comodo Field Exploration(8)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding comodo field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120052
Name: "Border Checkpoint Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding border checkpoint field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120053
Name: "Border Checkpoint Field Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding border checkpoint field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120054
Name: "Kiel Hyre Mansion Field Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding kiel hyre mansion field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120055
Name: "El Mes Plateau Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding el mes plateau field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120056
Name: "El Mes Plateau Field Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding el mes plateau field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120057
Name: "El Mes Plateau Field Exploration(3)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding el mes plateau field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120058
Name: "El Mes Gorge Field Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding el mes gorge field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120059
Name: "Kiel Hyre Academy Field Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding kiel hyre academy field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120060
Name: "Guard Camp Field Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding guard camp field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120061
Name: "Yuno Field Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding yuno field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120062
Name: "Front of Thanatos Tower Field Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding front of thanatos tower field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120063
Name: "Hugel Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding hugel field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120064
Name: "Hugel Field Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding hugel field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120065
Name: "Hugel Field Exploration(3)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding hugel field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120066
Name: "Abyss Lake Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding abyss lake field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120067
Name: "Einbroch Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding Einbroch field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120068
Name: "Einbroch Field Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding Einbroch field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120069
Name: "Einbroch Field Exploration(3)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding Einbroch field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120070
Name: "Einbroch Field Exploration(4)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding Einbroch field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120071
Name: "Einbroch Field Exploration(5)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding Einbroch field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120072
Name: "Einbroch Field Exploration(6)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding Einbroch field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120073
Name: "Einbroch Field Exploration(7)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding Einbroch field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120074
Name: "Einbroch Field Exploration(8)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding Einbroch field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120075
Name: "Lighthalzen Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding lighthalzen field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120076
Name: "Lighthalzen Field Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding lighthalzen field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120077
Name: "Lighthalzen Field Exploration(3)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding lighthalzen field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120078
Name: "Rachel Audhumbla Plains Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding rachel audhumbla plains field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120079
Name: "Rachel Plains Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding rachel plains field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120080
Name: "Rachel Plains Field Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding rachel plains field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120081
Name: "Rachel Plains Field Exploration(3)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding rachel plains field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120082
Name: "Rachel Audhumbla Grassland Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding rachel audhumbla grassland field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120083
Name: "Rachel Audhumbla Grassland Field Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding rachel audhumbla grassland field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120084
Name: "Portus Luna Field Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding portus luna field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120085
Name: "Veins Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding veins field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120086
Name: "Veins Field Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding veins field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120087
Name: "Veins Field Exploration(3)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding veins field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120088
Name: "Veins Field Exploration(4)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding veins field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120089
Name: "Veins Field Exploration(5)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding veins field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120090
Name: "Eclage Field Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding eclage field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120091
Name: "North Bitfrost Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding north bitfrost field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120092
Name: "South Bitfrost Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding south bitfrost field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120093
Name: "Splendide Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding splendide field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120094
Name: "Splendide Field Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding splendide field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120095
Name: "Splendide Field Exploration(3)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding splendide field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120096
Name: "Manuk Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding manuk field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120097
Name: "Manuk Field Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding manuk field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120098
Name: "Manuk Field Exploration(3)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding manuk field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120099
Name: "Outskirts of Kamidal Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding outskirts of kamidal field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120100
Name: "Outskirts of Kamidal Field Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding outskirts of kamidal field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120101
Name: "Amatsu Field Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding amatsu field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120102
Name: "Kunlun Field Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding kunlun field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120103
Name: "Gonryun Field Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding gonryun field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120104
Name: "Ayothaya Field Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding ayothaya field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120105
Name: "Moscovia Field Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding moscovia field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120106
Name: "Brasilis Field Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding brasilis field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120107
Name: "Dewata Field Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding dewata field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120108
Name: "Malaya Field Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding malaya field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120109
Name: "Malaya Field Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding malaya field"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 10
},
{
Id: 120110
Name: "Abbey Underground Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding abbey underground dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120111
Name: "Abyss Lake Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding abyss lake dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120112
Name: "Clock Tower Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding clock tower dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120113
Name: "Amatsu Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding amatsu dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120114
Name: "Ant Hell Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding ant hell dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120115
Name: "Ayothaya Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding ayothaya dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120116
Name: "Comodo Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding comodo dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120117
Name: "Brasilis Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding brasilis dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120118
Name: "Clock Tower Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding clock tower dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120119
Name: "Istana Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding istana dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120120
Name: "Scaraba Hole Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding scaraba hole dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120121
Name: "Bitfrost Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding bitfrost dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120122
Name: "Einbroch Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding einbroch dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120123
Name: "Geffen Underground Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding geffen underground dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120124
Name: "Glastheim Dungeon Exploration(1)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding glastheim dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120125
Name: "Glastheim Dungeon Exploration(2)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding glastheim dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120126
Name: "Glastheim Dungeon Exploration(3)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding glastheim dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120127
Name: "Glastheim Dungeon Exploration(4)"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding glastheim dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120128
Name: "Kunlun Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding Kunlun dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120129
Name: "Rachel Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding rachel dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120130
Name: "Sphinx Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding sphinx dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120131
Name: "Izlude Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding izlude dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120132
Name: "Robot Factory Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding robot factory dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120133
Name: "Bio Lab Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding bio lab dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120134
Name: "Gonryun Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding gonryun dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120135
Name: "Nogg Road Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding nogg road dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120136
Name: "Coal Mine Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding Coal mine dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120137
Name: "Pyramid Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding pyramid dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120138
Name: "Orc Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding orc dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120139
Name: "Payon Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding payon dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120140
Name: "Labyrinth Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding labyrinth dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120141
Name: "Undersea Tunnel Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding undersea tunnel dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120142
Name: "Thanatos Tower Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding thanatos tower dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120143
Name: "Thor Volcano Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding thor volcano dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120144
Name: "Sunken Ship Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding sunken ship dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120145
Name: "Turtle Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding turtle dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 120146
Name: "Toy Factory Dungeon Exploration"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Discover the treasure surrounding toy factory dungeon"
}
}
Rewards: {
Items: {
Old_Money_Pocket: 1
}
}
Points: 20
},
{
Id: 127001
Name: "Prontera Contribution"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Stranger"
Goal: 3000
}
*2: {
Description: "Village Freshman"
Goal: 6000
}
*3: {
Description: "Neighbor"
Goal: 12000
}
*4: {
Description: "Celebrity"
Goal: 20000
}
*5: {
Description: "City Dictator"
Goal: 1000
}
}
Points: 10
},
{
Id: 127002
Name: "Geffen Contribution"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Stranger"
Goal: 3000
}
*2: {
Description: "Village Freshman"
Goal: 6000
}
*3: {
Description: "Neighbor"
Goal: 12000
}
*4: {
Description: "Celebrity"
Goal: 20000
}
*5: {
Description: "City Dictator"
Goal: 1000
}
}
Points: 10
},
{
Id: 127003
Name: "Morocc Contribution"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Stranger"
Goal: 3000
}
*2: {
Description: "Village Freshman"
Goal: 6000
}
*3: {
Description: "Neighbor"
Goal: 12000
}
*4: {
Description: "Celebrity"
Goal: 20000
}
*5: {
Description: "City Dictator"
Goal: 1000
}
}
Points: 10
},
{
Id: 127004
Name: "Payon Contribution"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Stranger"
Goal: 3000
}
*2: {
Description: "Village Freshman"
Goal: 6000
}
*3: {
Description: "Neighbor"
Goal: 12000
}
*4: {
Description: "Celebrity"
Goal: 20000
}
*5: {
Description: "City Dictator"
Goal: 1000
}
}
Points: 10
},
{
Id: 127005
Name: "Yuno Contribution"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Stranger"
Goal: 3000
}
*2: {
Description: "Village Freshman"
Goal: 6000
}
*3: {
Description: "Neighbor"
Goal: 12000
}
*4: {
Description: "Celebrity"
Goal: 20000
}
*5: {
Description: "City Dictator"
Goal: 1000
}
}
Points: 10
},
{
Id: 127006
Name: "Lighthalzen Contribution"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Stranger"
Goal: 3000
}
*2: {
Description: "Village Freshman"
Goal: 6000
}
*3: {
Description: "Neighbor"
Goal: 12000
}
*4: {
Description: "Celebrity"
Goal: 20000
}
*5: {
Description: "City Dictator"
Goal: 1000
}
}
Points: 10
},
{
Id: 127007
Name: "Einbroch Contribution"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Stranger"
Goal: 3000
}
*2: {
Description: "Village Freshman"
Goal: 6000
}
*3: {
Description: "Neighbor"
Goal: 12000
}
*4: {
Description: "Celebrity"
Goal: 20000
}
*5: {
Description: "City Dictator"
Goal: 1000
}
}
Points: 10
},
{
Id: 127008
Name: "Rachel Contribution"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Stranger"
Goal: 3000
}
*2: {
Description: "Village Freshman"
Goal: 6000
}
*3: {
Description: "Neighbor"
Goal: 12000
}
*4: {
Description: "Celebrity"
Goal: 20000
}
*5: {
Description: "City Dictator"
Goal: 1000
}
}
Points: 10
},
{
Id: 127009
Name: "Veins Contribution"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Stranger"
Goal: 3000
}
*2: {
Description: "Village Freshman"
Goal: 6000
}
*3: {
Description: "Neighbor"
Goal: 12000
}
*4: {
Description: "Celebrity"
Goal: 20000
}
*5: {
Description: "City Dictator"
Goal: 1000
}
}
Points: 10
},
{
Id: 128000
Name: "Uninvited Guest"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 1 Celine Kimmy"
Criteria: {
MobId: "XM_CELINE_KIMI"
}
Goal: 1
}
}
Points: 10
},
{
Id: 128001
Name: "Strange Guest"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 10 Celine Kimmy"
Criteria: {
MobId: "XM_CELINE_KIMI"
}
Goal: 10
}
}
Points: 10
},
{
Id: 128002
Name: "Get along with map..."
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 25 Celine Kimmy"
Criteria: {
MobId: "XM_CELINE_KIMI"
}
Goal: 25
}
}
Points: 20
},
{
Id: 128003
Name: "Welcomed Guest"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 50 Celine Kimmy"
Criteria: {
MobId: "XM_CELINE_KIMI"
}
Goal: 50
}
}
Points: 30
},
{
Id: 128004
Name: "Kimmy's best friend"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 100 Celine Kimmy"
Criteria: {
MobId: "XM_CELINE_KIMI"
}
Goal: 100
}
}
Points: 50
},
{
Id: 128005
Name: "Novice Angler"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 1 Bakonawa"
Criteria: {
MobId: "BAKONAWA_1"
}
Goal: 1
}
}
Points: 10
},
{
Id: 128006
Name: "Juicy Hunter"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 10 Bakonawa"
Criteria: {
MobId: "BAKONAWA_1"
}
Goal: 10
}
}
Points: 20
},
{
Id: 128007
Name: "Rhythm Master"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 50 Bakonawa"
Criteria: {
MobId: "BAKONAWA_1"
}
Goal: 50
}
}
Points: 50
},
{
Id: 128008
Name: "Bold Adventurer"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 1 Baphomet"
Criteria: {
MobId: "BAPHOMET"
}
Goal: 1
}
}
Points: 10
},
{
Id: 128009
Name: "Baphomet Hatred"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 10 Baphomet"
Criteria: {
MobId: "BAPHOMET"
}
Goal: 10
}
}
Points: 20
},
{
Id: 128010
Name: "Goat's Nemesis"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 50 Baphomet"
Criteria: {
MobId: "BAPHOMET"
}
Goal: 50
}
}
Points: 50
},
{
Id: 128011
Name: "Ordinary Tourist"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 1 Grim Reaper Ankou"
Criteria: {
MobId: "GRIM_REAPER_ANKOU"
}
Goal: 1
}
}
Points: 10
},
{
Id: 128012
Name: "Backcountry Expert"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 10 Grim Reaper Ankou"
Criteria: {
MobId: "GRIM_REAPER_ANKOU"
}
Goal: 10
}
}
Points: 20
},
{
Id: 128013
Name: "Able to eat more like this"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 50 Grim Reaper Ankou"
Criteria: {
MobId: "GRIM_REAPER_ANKOU"
}
Goal: 50
}
}
Points: 50
},
{
Id: 128014
Name: "Digest hard meat"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 1 Buwaya"
Criteria: {
MobId: "BUWAYA"
}
Goal: 1
}
}
Points: 10
},
{
Id: 128015
Name: "Master of Escape"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 10 Buwaya"
Criteria: {
MobId: "BUWAYA"
}
Goal: 10
}
}
Points: 20
},
{
Id: 128016
Name: "Immortal Hunter"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 50 Buwaya"
Criteria: {
MobId: "BUWAYA"
}
Goal: 50
}
}
Points: 50
},
/*{
Id: 128017
Name: "Stood up and overcame despair"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 1 God of Despair Morocc"
Criteria: {
MobId: "MM_MOROCC_ADT"
}
Goal: 1
}
}
Points: 10
},*/
/*{
Id: 128018
Name: "Ember of Hope"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 10 God of Despair Morocc"
Criteria: {
MobId: "MM_MOROCC_ADT"
}
Goal: 10
}
}
Points: 10
},*/
/*{
Id: 128019
Name: "Pouring Aurora"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 25 God of Despair Morocc"
Criteria: {
MobId: "MM_MOROCC_ADT"
}
Goal: 25
}
}
Points: 20
},*/
/*{
Id: 128020
Name: "Who is desperate? I am hopeless!"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 50 God of Despair Morocc"
Criteria: {
MobId: "MM_MOROCC_ADT"
}
Goal: 50
}
}
Points: 30
},*/
/*{
Id: 128021
Name: "I know god will save the world"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 100 God of Despair Morocc"
Criteria: {
MobId: "MM_MOROCC_ADT"
}
Goal: 100
}
}
Points: 50
},*/
/*{
Id: 128022
Name: "There was mercy in Morocc army"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 1 Morocc necromancer"
Criteria: {
MobId: "EP14_MORS_BOSSB"
}
Goal: 1
}
}
Points: 10
},*/
/*{
Id: 128023
Name: "There was fear in Morocc army"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate Morocc 10 necromancer"
Criteria: {
MobId: "EP14_MORS_BOSSB"
}
Goal: 10
}
}
Points: 20
},*/
/*{
Id: 128024
Name: "Guard of weak army"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate Morocc 50 necromancer"
Criteria: {
MobId: "EP14_MORS_BOSSB"
}
Goal: 50
}
}
Points: 50
},*/
{
Id: 128025
Name: "Audience with the queen"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 1 Faceworm Queen"
Criteria: {
MobId: "FACEWORM_QUEEN"
}
Goal: 1
}
}
Points: 10
},
{
Id: 128026
Name: "Warm earth"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 1 Earth Faceworm Queen"
Criteria: {
MobId: "FACEWORM_QUEEN_G"
}
Goal: 1
}
}
Points: 10
},
{
Id: 128027
Name: "Water is very good exactly"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 1 Water Faceworm Queen"
Criteria: {
MobId: "FACEWORM_QUEEN_B"
}
Goal: 1
}
}
Points: 10
},
{
Id: 128028
Name: "Pleasant breeze"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 1 Wind Faceworm Queen"
Criteria: {
MobId: "FACEWORM_QUEEN_Y"
}
Goal: 1
}
}
Points: 10
},
{
Id: 128029
Name: "Visitor of old castle"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 1 Amdarais"
Criteria: {
MobId: "MG_AMDARAIS"
}
Goal: 1
}
}
Points: 10
},
{
Id: 128030
Name: "Lord of old castle"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 10 Amdarais"
Criteria: {
MobId: "MG_AMDARAIS"
}
Goal: 10
}
}
Points: 20
},
{
Id: 128031
Name: "Conqueror of old castle"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 50 Amdarais"
Criteria: {
MobId: "MG_AMDARAIS"
}
Goal: 50
}
}
Points: 50
},
/*{
Id: 128032
Name: "Haggard sucker"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 1 Amdarais (Superior)"
Criteria: {
MobId: "MG_AMDARAIS_H"
}
Goal: 1
}
}
Points: 10
},*/
/*{
Id: 128033
Name: "Hope of the Knight"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 10 Amdarais (Superior)"
Criteria: {
MobId: "MG_AMDARAIS_H"
}
Goal: 10
}
}
Points: 20
},*/
/*{
Id: 128034
Name: "Guardian of the Dawn"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 50 Amdarais (Superior)"
Criteria: {
MobId: "MG_AMDARAIS_H"
}
Goal: 50
}
}
Points: 50
},*/
{
Id: 128035
Name: "Time Traveler"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 1 Sarah Irene"
Criteria: {
MobId: "MM_SARAH"
}
Goal: 1
}
}
Points: 10
},
{
Id: 128036
Name: "Restore ancient relic"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 10 Sarah Irene"
Criteria: {
MobId: "MM_SARAH"
}
Goal: 10
}
}
Points: 20
},
{
Id: 128037
Name: "Master of relic transport"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 50 Sarah Irene"
Criteria: {
MobId: "MM_SARAH"
}
Goal: 50
}
}
Points: 50
},
{
Id: 128038
Name: "Show Jailbreak to the captain"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 1 Ferlock"
Criteria: {
MobId: "E1_FELOCK"
}
Goal: 1
}
}
Points: 10
},
/*{
Id: 128039
Name: "Show Jailbreak to the weak captain"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 1 Ferlock"
Criteria: {
MobId: "E2_FELOCK"
}
Goal: 1
}
}
Points: 10
},*/
{
Id: 128040
Name: "Riot on board"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 10 Ferlock"
Criteria: {
MobId: "E1_FELOCK"
}
Goal: 10
}
}
Points: 20
},
{
Id: 128041
Name: "Turmoil on board"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 10 Ferlock"
Criteria: {
MobId: "E1_FELOCK"
}
Goal: 10
}
}
Points: 20
},
{
Id: 128042
Name: "Rebellion on board"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 50 Ferlock"
Criteria: {
MobId: "E1_FELOCK"
}
Goal: 50
}
}
Points: 50
},
/*{
Id: 128043
Name: "Revolt of Riot"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 50 Ferlock"
Criteria: {
MobId: "E2_FELOCK"
}
Goal: 50
}
}
Points: 50
},*/
{
Id: 128044
Name: "Magic tournament champion"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 1 Fenrir"
Criteria: {
MobId: "GEFFEN_FENRIR"
}
Goal: 1
}
}
Points: 10
},
{
Id: 128045
Name: "Gladiator of Coliseum"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 10 Fenrir"
Criteria: {
MobId: "GEFFEN_FENRIR"
}
Goal: 10
}
}
Points: 20
},
{
Id: 128046
Name: "Slayer of Colosseum"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 50 Fenrir"
Criteria: {
MobId: "GEFFEN_FENRIR"
}
Goal: 50
}
}
Points: 50
},
{
Id: 128047
Name: "Endless Tower challenger"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 1 Naght Sieger"
Criteria: {
MobId: "NAGHT_SIEGER"
}
Goal: 1
}
}
Points: 10
},
{
Id: 128048
Name: "Endless Tower Slayer"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 10 Naght Sieger"
Criteria: {
MobId: "NAGHT_SIEGER"
}
Goal: 10
}
}
Points: 20
},
{
Id: 128049
Name: "Lord of the tower"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 50 Naght Sieger"
Criteria: {
MobId: "NAGHT_SIEGER"
}
Goal: 50
}
}
Points: 50
},
{
Id: 128050
Name: "Novice Exorcist"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 1 Bangungot Doll"
Criteria: {
MobId: "BANGUNGOT_3"
}
Goal: 1
}
}
Points: 10
},
{
Id: 128051
Name: "Experienced Exorcist"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 10 Bangungot Doll"
Criteria: {
MobId: "BANGUNGOT_3"
}
Goal: 10
}
}
Points: 20
},
{
Id: 128052
Name: "Legendary Exorcist"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Eliminate 50 Bangungot Doll"
Criteria: {
MobId: "BANGUNGOT_3"
}
Goal: 50
}
}
Points: 50
},
{
Id: 129001
Name: "Prontera Explorer"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "North Prontera Field Exploration(1) completed"
Criteria: {
Achieve: 120001
}
}
*2: {
Description: "North Prontera Field Exploration(2) completed"
Criteria: {
Achieve: 120002
}
}
*3: {
Description: "North Prontera Field Exploration(3) completed"
Criteria: {
Achieve: 120003
}
}
*4: {
Description: "West Prontera Field Exploration(1) completed"
Criteria: {
Achieve: 120004
}
}
*5: {
Description: "West Prontera Field Exploration(2) completed"
Criteria: {
Achieve: 120005
}
}
*6: {
Description: "East Prontera Field Exploration(1) completed"
Criteria: {
Achieve: 120006
}
}
*7: {
Description: "South Prontera Field Exploration(1) completed"
Criteria: {
Achieve: 120007
}
}
*8: {
Description: "South Prontera Field Exploration(2) completed"
Criteria: {
Achieve: 120008
}
}
*9: {
Description: "South Prontera Field Exploration(3) completed"
Criteria: {
Achieve: 120009
}
}
*10: {
Description: "South Prontera Field Exploration(4) completed"
Criteria: {
Achieve: 120010
}
}
}
Rewards: {
Items: {
Gift_Box: 1
}
}
Points: 20
},
{
Id: 129002
Name: "Geffen Explorer"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "East Geffen Field Exploration(1) completed"
Criteria: {
Achieve: 120011
}
}
*2: {
Description: "Southeast Geffen Field Exploration(1) completed"
Criteria: {
Achieve: 120012
}
}
*3: {
Description: "Northwest Geffen Field Exploration(1) completed"
Criteria: {
Achieve: 120013
}
}
*4: {
Description: "Northwest Geffen Field Exploration(2) completed"
Criteria: {
Achieve: 120014
}
}
*5: {
Description: "Northwest Geffen Field Exploration(3) completed"
Criteria: {
Achieve: 120015
}
}
*6: {
Description: "South Geffen Field Exploration(1) completed"
Criteria: {
Achieve: 120016
}
}
*7: {
Description: "South Geffen Field Exploration(2) completed"
Criteria: {
Achieve: 120017
}
}
}
Rewards: {
Items: {
Gift_Box: 1
}
}
Points: 20
},
{
Id: 129003
Name: "Sograt Desert Explorer"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Sograt Desert Field Exploration(1) completed"
Criteria: {
Achieve: 120018
}
}
*2: {
Description: "Sograt Desert Field Exploration(2) completed"
Criteria: {
Achieve: 120019
}
}
*3: {
Description: "Sograt Desert Field Exploration(3) completed"
Criteria: {
Achieve: 120020
}
}
*4: {
Description: "Sograt Desert Field Exploration(4) completed"
Criteria: {
Achieve: 120021
}
}
*5: {
Description: "Sograt Desert Field Exploration(5) completed"
Criteria: {
Achieve: 120022
}
}
*6: {
Description: "Sograt Desert Field Exploration(6) completed"
Criteria: {
Achieve: 120023
}
}
}
Rewards: {
Items: {
Gift_Box: 1
}
}
Points: 20
},
{
Id: 129004
Name: "Payon Explorer"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Southwest Payon Field Exploration(1) completed"
Criteria: {
Achieve: 120024
}
}
*2: {
Description: "Southwest Payon Field Exploration(2) completed"
Criteria: {
Achieve: 120025
}
}
*3: {
Description: "Southwest Payon Field Exploration(3) completed"
Criteria: {
Achieve: 120026
}
}
*4: {
Description: "Southwest Payon Field Exploration(4) completed"
Criteria: {
Achieve: 120027
}
}
*5: {
Description: "East Payon Field Exploration(1) completed"
Criteria: {
Achieve: 120028
}
}
*6: {
Description: "East Payon Field Exploration(2) completed"
Criteria: {
Achieve: 120029
}
}
*7: {
Description: "East Payon Field Exploration(3) completed"
Criteria: {
Achieve: 120030
}
}
*8: {
Description: "East Payon Field Exploration(4) completed"
Criteria: {
Achieve: 120031
}
}
}
Rewards: {
Items: {
Gift_Box: 1
}
}
Points: 20
},
{
Id: 129005
Name: "North Mjolnir Explorer"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "North Mjolnir Field Exploration(1) completed"
Criteria: {
Achieve: 120032
}
}
*2: {
Description: "North Mjolnir Field Exploration(2) completed"
Criteria: {
Achieve: 120033
}
}
*3: {
Description: "North Mjolnir Field Exploration(3) completed"
Criteria: {
Achieve: 120034
}
}
*4: {
Description: "North Mjolnir Field Exploration(4) completed"
Criteria: {
Achieve: 120035
}
}
*5: {
Description: "North Mjolnir Field Exploration(5) completed"
Criteria: {
Achieve: 120036
}
}
}
Rewards: {
Items: {
Gift_Box: 1
}
}
Points: 20
},
{
Id: 129006
Name: "South Mjolnir Explorer"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "South Mjolnir Field Exploration(1) completed"
Criteria: {
Achieve: 120037
}
}
*2: {
Description: "South Mjolnir Field Exploration(2) completed"
Criteria: {
Achieve: 120038
}
}
*3: {
Description: "South Mjolnir Field Exploration(3) completed"
Criteria: {
Achieve: 120039
}
}
*4: {
Description: "South Mjolnir Field Exploration(4) completed"
Criteria: {
Achieve: 120040
}
}
*5: {
Description: "South Mjolnir Field Exploration(5) completed"
Criteria: {
Achieve: 120041
}
}
*6: {
Description: "South Mjolnir Field Exploration(6) completed"
Criteria: {
Achieve: 120042
}
}
*7: {
Description: "South Aldebaran Field Exploration(1) completed"
Criteria: {
Achieve: 120043
}
}
}
Rewards: {
Items: {
Gift_Box: 1
}
}
Points: 20
},
{
Id: 129007
Name: "Comodo Explorer"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Comodo Field Exploration(1) completed"
Criteria: {
Achieve: 120044
}
}
*2: {
Description: "Comodo Field Exploration(2) completed"
Criteria: {
Achieve: 120045
}
}
*3: {
Description: "Comodo Field Exploration(3) completed"
Criteria: {
Achieve: 120046
}
}
*4: {
Description: "Comodo Field Exploration(4) completed"
Criteria: {
Achieve: 120047
}
}
*5: {
Description: "Comodo Field Exploration(5) completed"
Criteria: {
Achieve: 120048
}
}
*6: {
Description: "Comodo Field Exploration(6) completed"
Criteria: {
Achieve: 120049
}
}
*7: {
Description: "Comodo Field Exploration(7) completed"
Criteria: {
Achieve: 120050
}
}
*8: {
Description: "Comodo Field Exploration(8) completed"
Criteria: {
Achieve: 120051
}
}
}
Rewards: {
Items: {
Gift_Box: 1
}
}
Points: 20
},
{
Id: 129008
Name: "Rune Midgard Explorer"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Prontera Explorer"
Criteria: {
Achieve: 129001
}
}
*2: {
Description: "Geffen Explorer"
Criteria: {
Achieve: 129002
}
}
*3: {
Description: "Sograt Desert Explorer"
Criteria: {
Achieve: 129003
}
}
*4: {
Description: "Payon Explorer"
Criteria: {
Achieve: 129004
}
}
*5: {
Description: "North Mjolnir Explorer"
Criteria: {
Achieve: 129005
}
}
*6: {
Description: "South Mjolnir Explorer"
Criteria: {
Achieve: 129006
}
}
*7: {
Description: "Comodo Explorer"
Criteria: {
Achieve: 129007
}
}
}
Rewards: {
Items: {
Old_Violet_Box: 1
}
}
Points: 50
},
{
Id: 129009
Name: "Yuno Explorer"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Border Checkpoint Field Exploration(1) completed"
Criteria: {
Achieve: 120052
}
}
*2: {
Description: "Border Checkpoint Field Exploration(2) completed"
Criteria: {
Achieve: 120053
}
}
*3: {
Description: "Kiel Hyre Mansion Field Exploration(1) completed"
Criteria: {
Achieve: 120054
}
}
*4: {
Description: "El Mes Plateau Field Exploration(1) completed"
Criteria: {
Achieve: 120055
}
}
*5: {
Description: "El Mes Plateau Field Exploration(2) completed"
Criteria: {
Achieve: 120056
}
}
*6: {
Description: "El Mes Plateau Field Exploration(3) completed"
Criteria: {
Achieve: 120057
}
}
*7: {
Description: "El Mes Gorge Field Exploration(1) completed"
Criteria: {
Achieve: 120058
}
}
*8: {
Description: "Kiel Hyre Academy Field Exploration(1) completed"
Criteria: {
Achieve: 120059
}
}
*9: {
Description: "Guard Camp Field Exploration(1) completed"
Criteria: {
Achieve: 120060
}
}
*10: {
Description: "Yuno Field Exploration(1) completed"
Criteria: {
Achieve: 120061
}
}
}
Rewards: {
Items: {
Gift_Box: 1
}
}
Points: 20
},
{
Id: 129010
Name: "Hugel Explorer"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Front of Thanatos Tower Field Exploration(1) completed"
Criteria: {
Achieve: 120062
}
}
*2: {
Description: "Hugel Field Exploration(1) completed"
Criteria: {
Achieve: 120063
}
}
*3: {
Description: "Hugel Field Exploration(2) completed"
Criteria: {
Achieve: 120064
}
}
*4: {
Description: "Hugel Field Exploration(3) completed"
Criteria: {
Achieve: 120065
}
}
*5: {
Description: "Abyss Lake Field Exploration(1) completed"
Criteria: {
Achieve: 120066
}
}
}
Rewards: {
Items: {
Gift_Box: 1
}
}
Points: 20
},
{
Id: 129011
Name: "Einbroch Explorer"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Einbroch Field Exploration(1) completed"
Criteria: {
Achieve: 120067
}
}
*2: {
Description: "Einbroch Field Exploration(2) completed"
Criteria: {
Achieve: 120068
}
}
*3: {
Description: "Einbroch Field Exploration(3) completed"
Criteria: {
Achieve: 120069
}
}
*4: {
Description: "Einbroch Field Exploration(4) completed"
Criteria: {
Achieve: 120070
}
}
*5: {
Description: "Einbroch Field Exploration(5) completed"
Criteria: {
Achieve: 120071
}
}
*6: {
Description: "Einbroch Field Exploration(6) completed"
Criteria: {
Achieve: 120072
}
}
*7: {
Description: "Einbroch Field Exploration(7) completed"
Criteria: {
Achieve: 120073
}
}
*8: {
Description: "Einbroch Field Exploration(8) completed"
Criteria: {
Achieve: 120074
}
}
}
Rewards: {
Items: {
Gift_Box: 1
}
}
Points: 20
},
{
Id: 129012
Name: "Lighthalzen Explorer"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Lighthalzen Field Exploration(1) completed"
Criteria: {
Achieve: 120075
}
}
*2: {
Description: "Lighthalzen Field Exploration(2) completed"
Criteria: {
Achieve: 120076
}
}
*3: {
Description: "Lighthalzen Field Exploration(3) completed"
Criteria: {
Achieve: 120077
}
}
}
Rewards: {
Items: {
Gift_Box: 1
}
}
Points: 20
},
{
Id: 129013
Name: "Schwarzwald Explorer"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Yuno Explorer"
Criteria: {
Achieve: 129009
}
}
*2: {
Description: "Hugel Explorer"
Criteria: {
Achieve: 129010
}
}
*3: {
Description: "Einbroch Explorer"
Criteria: {
Achieve: 129011
}
}
*4: {
Description: "Lighthalzen Explorer"
Criteria: {
Achieve: 129012
}
}
}
Rewards: {
Items: {
Old_Violet_Box: 1
}
}
Points: 50
},
{
Id: 129014
Name: "Rachel Explorer"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Rachel Audhumbla Plains Field Exploration(1) completed"
Criteria: {
Achieve: 120078
}
}
*2: {
Description: "Rachel Plains Field Exploration(1) completed"
Criteria: {
Achieve: 120079
}
}
*3: {
Description: "Rachel Plains Field Exploration(2) completed"
Criteria: {
Achieve: 120080
}
}
*4: {
Description: "Rachel Plains Field Exploration(3) completed"
Criteria: {
Achieve: 120081
}
}
*5: {
Description: "Rachel Audhumbla Grassland Field Exploration(1) completed"
Criteria: {
Achieve: 120082
}
}
*6: {
Description: "Rachel Audhumbla Grassland Field Exploration(2) completed"
Criteria: {
Achieve: 120083
}
}
*7: {
Description: "Portus Luna Field Exploration(1) completed"
Criteria: {
Achieve: 120084
}
}
}
Rewards: {
Items: {
Gift_Box: 1
}
}
Points: 20
},
{
Id: 129015
Name: "Veins Explorer"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Veins Field Exploration(1) completed"
Criteria: {
Achieve: 120085
}
}
*2: {
Description: "Veins Field Exploration(2) completed"
Criteria: {
Achieve: 120086
}
}
*3: {
Description: "Veins Field Exploration(3) completed"
Criteria: {
Achieve: 120087
}
}
*4: {
Description: "Veins Field Exploration(4) completed"
Criteria: {
Achieve: 120088
}
}
*5: {
Description: "Veins Field Exploration(5) completed"
Criteria: {
Achieve: 120089
}
}
}
Rewards: {
Items: {
Gift_Box: 1
}
}
Points: 20
},
{
Id: 129016
Name: "Arunafeltz Explorer"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Rachel Explorer"
Criteria: {
Achieve: 129014
}
}
*2: {
Description: "Veins Explorer"
Criteria: {
Achieve: 129015
}
}
}
Rewards: {
Items: {
Old_Violet_Box: 1
}
}
Points: 50
},
{
Id: 129017
Name: "Laphine Explorer"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Eclage Field Exploration(1) completed"
Criteria: {
Achieve: 120090
}
}
*2: {
Description: "North Bitfrost Field Exploration(1) completed"
Criteria: {
Achieve: 120091
}
}
*3: {
Description: "South Bitfrost Field Exploration(1) completed"
Criteria: {
Achieve: 120092
}
}
*4: {
Description: "Splendide Field Exploration(1) completed"
Criteria: {
Achieve: 120093
}
}
*5: {
Description: "Splendide Field Exploration(2) completed"
Criteria: {
Achieve: 120094
}
}
*6: {
Description: "Splendide Field Exploration(3) completed"
Criteria: {
Achieve: 120095
}
}
}
Rewards: {
Items: {
Gift_Box: 1
}
}
Points: 20
},
{
Id: 129018
Name: "Manuk Explorer"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Manuk Field Exploration(1) completed"
Criteria: {
Achieve: 120096
}
}
*2: {
Description: "Manuk Field Exploration(2) completed"
Criteria: {
Achieve: 120097
}
}
*3: {
Description: "Manuk Field Exploration(3) completed"
Criteria: {
Achieve: 120098
}
}
*4: {
Description: "Outskirts of Kamidal Field Exploration(1) completed"
Criteria: {
Achieve: 120099
}
}
*5: {
Description: "Outskirts of Kamidal Field Exploration(2) completed"
Criteria: {
Achieve: 120100
}
}
}
Rewards: {
Items: {
Gift_Box: 1
}
}
Points: 20
},
{
Id: 129019
Name: "Eclage Explorer"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Laphine Explorer"
Criteria: {
Achieve: 129017
}
}
*2: {
Description: "Manuk Explorer"
Criteria: {
Achieve: 129018
}
}
}
Rewards: {
Items: {
Old_Violet_Box: 1
}
}
Points: 50
},
{
Id: 129020
Name: "Localizing fields explorer"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Amatsu Field Exploration(1) completed"
Criteria: {
Achieve: 120101
}
}
*2: {
Description: "Kunlun Field Exploration(1) completed"
Criteria: {
Achieve: 120102
}
}
*3: {
Description: "Gonryun Field Exploration(1) completed"
Criteria: {
Achieve: 120103
}
}
*4: {
Description: "Ayothaya Field Exploration(1) completed"
Criteria: {
Achieve: 120104
}
}
*5: {
Description: "Moscovia Field Exploration(1) completed"
Criteria: {
Achieve: 120105
}
}
*6: {
Description: "Brasilis Field Exploration(1) completed"
Criteria: {
Achieve: 120106
}
}
*7: {
Description: "Dewata Field Exploration(1) completed"
Criteria: {
Achieve: 120107
}
}
*8: {
Description: "Malaya Field Exploration(1) completed"
Criteria: {
Achieve: 120108
}
}
*9: {
Description: "Malaya Field Exploration(2) completed"
Criteria: {
Achieve: 120109
}
}
}
Rewards: {
Items: {
Old_Violet_Box: 1
}
}
Points: 50
},
{
Id: 130000
Name: "Socialite debut"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Visit Heine Royal Family and start conversation"
}
*2: {
Description: "Visit Nerius Royal Family and start conversation"
}
*3: {
Description: "Visit Walter Royal Family and start conversation"
}
*4: {
Description: "Visit Wigner Royal Family and start conversation"
}
*5: {
Description: "Visit Richard Royal Family and start conversation"
}
*6: {
Description: "Visit Gaebolg Royal Family and start conversation"
}
*7: {
Description: "Visit Lugenburg Royal Family and start conversation"
}
}
Rewards: {
TitleId: 1034
}
Points: 10
},
{
Id: 170000
Name: "Song chamber is not an accident"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Listen the secret song of five recomended court musician"
}
}
Points: 10
},
{
Id: 190000
Name: "Alliance workers of merchant city"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Novice Amethyst class"
Goal: 1
}
*2: {
Description: "Expert Sardonyx class"
Goal: 10
}
*3: {
Description: "Competence Person Aquamarine class"
Goal: 30
}
*4: {
Description: "Sparkling Diamond class"
Goal: 100
}
}
Points: 50
},
{
Id: 200000
Name: "Acquire the first aura!"
Type: "ACH_STATUS"
Objectives: {
*1: {
Description: "Base level 99"
Criteria: {
StatusType: "SP_BASELEVEL"
}
Goal: 99
}
}
Rewards: {
TitleId: 1000
Bonus: <" specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING, 30000, 1; ">
Items: {
White_Slim_Pot_Box2: 1
}
}
Points: 50
},
{
Id: 200001
Name: "Acquire the second aura!"
Type: "ACH_STATUS"
Objectives: {
*1: {
Description: "Base level 150"
Criteria: {
StatusType: "SP_BASELEVEL"
}
Goal: 150
}
}
Rewards: {
TitleId: 1001
Bonus: <" specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING, 30000, 1; ">
Items: {
Dark_Snake_Lord_Hat: 1
}
}
Points: 60
},
{
Id: 200002
Name: "Acquire the third aura!"
Type: "ACH_STATUS"
Objectives: {
*1: {
Description: "Base level 175"
Criteria: {
StatusType: "SP_BASELEVEL"
}
Goal: 175
}
}
Rewards: {
TitleId: 1002
Bonus: <" specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING, 30000, 1; ">
Items: {
Advanced_Jao_King_Hat: 1
}
}
Points: 70
},
{
Id: 200003
Name: "Master Job level!"
Type: "ACH_STATUS"
Objectives: {
*1: {
Description: "Job level 50"
Criteria: {
StatusType: "SP_JOBLEVEL"
}
Goal: 50
}
}
Rewards: {
TitleId: 1003
Bonus: <" specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING, 30000, 1; ">
Items: {
Old_Violet_Box: 1
}
}
Points: 30
},
{
Id: 200004
Name: "Grandmaster Job level!"
Type: "ACH_STATUS"
Objectives: {
*1: {
Description: "Job level 70"
Criteria: {
StatusType: "SP_JOBLEVEL"
}
Goal: 70
}
}
Rewards: {
TitleId: 1004
Bonus: <" specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING, 30000, 1; ">
Items: {
Old_Card_Album_: 1
}
}
Points: 50
},
{
Id: 200005
Name: "Official Adventurer"
Type: "ACH_JOB_CHANGE"
Objectives: {
*1: {
Description: "Job change to first class"
Criteria: {
JobId: [ "Job_Swordman", "Job_Mage", "Job_Archer", "Job_Acolyte", "Job_Merchant", "Job_Thief" ]
}
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
}
Points: 10
},
{
Id: 200006
Name: "First step of job change!"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "First step of job change"
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
}
Points: 20
},
{
Id: 200007
Name: "Veteran Adventurer! (1)"
Type: "ACH_JOB_CHANGE"
Objectives: {
*1: {
Description: "Job change to 2-1 classes"
Criteria: {
JobId: [ "Job_Knight", "Job_Priest", "Job_Wizard", "Job_Blacksmith", "Job_Hunter", "Job_Assassin" ]
}
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
}
Points: 25
},
{
Id: 200008
Name: "Veteran Adventurer! (2)"
Type: "ACH_JOB_CHANGE"
Objectives: {
*1: {
Description: "Job change to 2-2 classes"
Criteria: {
JobId: [ "Job_Crusader", "Job_Sage", "Job_Bard", "Job_Dancer", "Job_Alchemist", "Job_Rogue" ]
}
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
}
Points: 25
},
{
Id: 200009
Name: "Warrior (1)"
Type: "ACH_JOB_CHANGE"
Objectives: {
*1: {
Description: "Job change to transcendent 2-1 classes"
Criteria: {
JobId: [ "Job_Lord_Knight", "Job_High_Wizard", "Job_Sniper", "Job_High_Priest", "Job_Whitesmith", "Job_Assassin_Cross" ]
}
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
}
Points: 30
},
{
Id: 200010
Name: "Warrior (2)"
Type: "ACH_JOB_CHANGE"
Objectives: {
*1: {
Description: "Job change to transcendent 2-2 classes"
Criteria: {
JobId: [ "Job_Paladin", "Job_Professor", "Job_Clown", "Job_Gypsy", "Job_Champion", "Job_Creator", "Job_Stalker" ]
}
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
}
Points: 30
},
{
Id: 200011
Name: "Elite Adventurer! (1)"
Type: "ACH_JOB_CHANGE"
Objectives: {
*1: {
Description: "Job change to 3-1 classes"
Criteria: {
JobId: [ "Job_Rune_Knight", "Job_Warlock", "Job_Ranger", "Job_Arch_Bishop", "Job_Mechanic", "Job_Guillotine_Cross" ]
}
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Abrasive_Box_10: 1
}
}
Points: 50
},
{
Id: 200012
Name: "Transcendentaler! (1)"
Type: "ACH_JOB_CHANGE"
Objectives: {
*1: {
Description: "Job change to 3-1 classes after transcendent"
Criteria: {
JobId: [ "Job_Rune_Knight_T", "Job_Warlock_T", "Job_Ranger_T", "Job_Arch_Bishop_T", "Job_Mechanic_T", "Job_Guillotine_Cross_T" ]
}
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Abrasive_Box_10: 1
}
}
Points: 60
},
{
Id: 200013
Name: "Elite Adventurer! (2)"
Type: "ACH_JOB_CHANGE"
Objectives: {
*1: {
Description: "Job change to 3-2 classes"
Criteria: {
JobId: [ "Job_Royal_Guard", "Job_Sorcerer", "Job_Minstrel", "Job_Wanderer", "Job_Sura", "Job_Genetic", "Job_Shadow_Chaser" ]
}
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Abrasive_Box_10: 1
}
}
Points: 50
},
{
Id: 200014
Name: "Transcendentaler! (2)"
Type: "ACH_JOB_CHANGE"
Objectives: {
*1: {
Description: "Job change to 3-2 classes after transcendent"
Criteria: {
JobId: [ "Job_Royal_Guard_T", "Job_Sorcerer_T", "Job_Minstrel_T", "Job_Wanderer_T", "Job_Sura_T", "Job_Genetic_T", "Job_Shadow_Chaser_T" ]
}
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Abrasive_Box_10: 1
}
}
Points: 60
},
{
Id: 200015
Name: "The way of exceptional character"
Type: "ACH_JOB_CHANGE"
Objectives: {
*1: {
Description: "Job change to expanded classes"
Criteria: {
JobId: [ "Job_Taekwon", "Job_Gunslinger", "Job_Ninja", "Job_Summoner" ]
}
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
}
Points: 10
},
{
Id: 200016
Name: "This is My way!"
Type: "ACH_JOB_CHANGE"
Objectives: {
*1: {
Description: "Expanded 2nd classes"
Criteria: {
JobId: [ "Job_Star_Gladiator", "Job_Soul_Linker", "Job_Rebellion", "Job_Kagerou", "Job_Oboro" ]
}
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Abrasive_Box_10: 1
}
}
Points: 20
},
{
Id: 200017
Name: "Bearish Power!"
Type: "ACH_STATUS"
Objectives: {
*1: {
Description: "Achieve base STR 90º"
Criteria: {
StatusType: "SP_STR"
}
Goal: 90
}
}
Points: 10
},
{
Id: 200018
Name: "Overflowing Magic!"
Type: "ACH_STATUS"
Objectives: {
*1: {
Description: "Achieve base INT 90"
Criteria: {
StatusType: "SP_INT"
}
Goal: 90
}
}
Points: 10
},
{
Id: 200019
Name: "Healthy Body and Mental Health!"
Type: "ACH_STATUS"
Objectives: {
*1: {
Description: "Achieve base VIT 90"
Criteria: {
StatusType: "SP_VIT"
}
Goal: 90
}
}
Points: 10
},
{
Id: 200020
Name: "Speed of Light"
Type: "ACH_STATUS"
Objectives: {
*1: {
Description: "Achieve base AGI 90"
Criteria: {
StatusType: "SP_AGI"
}
Goal: 90
}
}
Points: 10
},
{
Id: 200021
Name: "Hawk Eyes"
Type: "ACH_STATUS"
Objectives: {
*1: {
Description: "Achieve base DEX 90"
Criteria: {
StatusType: "SP_DEX"
}
Goal: 90
}
}
Points: 10
},
{
Id: 200022
Name: "Maximum Luck"
Type: "ACH_STATUS"
Objectives: {
*1: {
Description: "Achieve base LUK 90"
Criteria: {
StatusType: "SP_LUK"
}
Goal: 90
}
}
Points: 10
},
{
Id: 200023
Name: "Dragonlike Power!"
Type: "ACH_STATUS"
Objectives: {
*1: {
Description: "Achieve base STR 125"
Criteria: {
StatusType: "SP_STR"
}
Goal: 125
}
}
Rewards: {
Bonus: <" sc_start SC_GIANTGROWTH, 180000, 1; ">
}
Points: 20
},
{
Id: 200024
Name: "Magic Insanity"
Type: "ACH_STATUS"
Objectives: {
*1: {
Description: "Achieve base INT 125"
Criteria: {
StatusType: "SP_INT"
}
Goal: 125
}
}
Rewards: {
Bonus: <" specialeffect(EF_HASTEUP, AREA, playerattached()); sc_start2 SC_MAGIC_CANDY, 60000, 30, 70; ">
}
Points: 20
},
{
Id: 200025
Name: "Rock Alloy"
Type: "ACH_STATUS"
Objectives: {
*1: {
Description: "Achieve base VIT 125"
Criteria: {
StatusType: "SP_VIT"
}
Goal: 125
}
}
Rewards: {
Bonus: <" specialeffect(EF_HEAL3, AREA, playerattached()); sc_start2 SC_S_LIFEPOTION, 600000, -5, 5; ">
}
Points: 20
},
{
Id: 200026
Name: "Speed of Light"
Type: "ACH_STATUS"
Objectives: {
*1: {
Description: "Achieve base AGI 125"
Criteria: {
StatusType: "SP_AGI"
}
Goal: 125
}
}
Rewards: {
Bonus: <" specialeffect(EF_STEAL, AREA, playerattached()); sc_start SC_PLUSAVOIDVALUE, 60000, 20; ">
}
Points: 20
},
{
Id: 200027
Name: "Falcon's Eyes"
Type: "ACH_STATUS"
Objectives: {
*1: {
Description: "Achieve base DEX 125"
Criteria: {
StatusType: "SP_DEX"
}
Goal: 125
}
}
Rewards: {
Bonus: <" specialeffect(EF_MAGICALATTHIT, AREA, playerattached()); sc_start SC_CRITICALPERCENT, 300000, 30; ">
}
Points: 20
},
{
Id: 200028
Name: "Lucky Fever"
Type: "ACH_STATUS"
Objectives: {
*1: {
Description: "Achieve base LUK 125"
Criteria: {
StatusType: "SP_LUK"
}
Goal: 125
}
}
Rewards: {
Bonus: <" specialeffect(EF_GLORIA, AREA, playerattached()); sc_start SC_GLORIA, 15000, 0; ">
}
Points: 20
},
{
Id: 200029
Name: "Incarnation of Love and Hate"
Type: "ACH_STATUS_BY_JOB"
Objectives: {
*1: {
Description: "Achieve 99 base level as Novice"
Criteria: {
StatusType: "SP_BASELEVEL"
JobId: "Job_Novice"
}
Goal: 99
}
}
Rewards: {
Bonus: <" specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING, 30000, 1; ">
Items: {
Abrasive_Box_10: 1
}
}
Points: 30
},
{
Id: 200030
Name: "I really love it!"
Type: "ACH_STATUS_BY_JOBTYPE"
Objectives: {
*1: {
Description: "Achieve 99 base level as 1st classes"
Criteria: {
StatusType: "SP_BASELEVEL"
JobId: ["Job_Swordman", "Job_Mage", "Job_Archer", "Job_Acolyte", "Job_Merchant", "Job_Thief"]
}
Goal: 99
}
}
Rewards: {
Bonus: <" specialeffect(EF_BLESSING, AREA, playerattached()); sc_start(SC_BLESSING, 30000, 1); ">
Items: {
Bubble_Gum_Box_10: 1
}
}
Points: 30
},
{
Id: 200031
Name: "Reborn in Valhalla!"
Type: "ACH_JOB_CHANGE"
Objectives: {
*1: {
Description: "Job change to transcendent Novice"
Criteria: {
JobId: "Job_Novice_High"
}
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Special_Gift_Box: 1
}
}
Points: 10
},
/*{
Id: 200032
Name: "Start of Another Adventure"
Type: "ACH_STATUS_BY_JOB"
Objectives: {
*1: {
Description: "Achieve Base Level 100"
Criteria: {
StatusType: "SP_BASELEVEL"
JobId: "" // Rebirth?
}
Goal: 100
}
}
Rewards: {
Items: {
ID23585: 1 (Non-Existent Item)
}
}
Points: 10
},*/
{
Id: 220000
Name: "Community begin"
Type: "ACH_CHATROOM_CREATE"
Objectives: {
*1: {
Description: "Create a chatroom"
}
}
Points: 10
},
{
Id: 220001
Name: "A mouth only moment"
Type: "ACH_CHATROOM_CREATE_DEAD"
Objectives: {
*1: {
Description: "Create a chatroom when KO'ed"
}
}
Points: 10
},
{
Id: 220002
Name: "Admiring the chatter"
Type: "ACH_CHATROOM_MEMBERS"
Objectives: {
*1: {
Description: "Fill the chatroom with 20 people"
}
}
Points: 10
},
{
Id: 220003
Name: "My friend's friend~"
Type: "ACH_FRIEND_ADD"
Objectives: {
*1: {
Description: "Add 1 person as a friend"
}
}
Points: 10
},
{
Id: 220004
Name: "A competition of popularity"
Type: "ACH_FRIEND_ADD"
Objectives: {
*1: {
Description: "Add 10 person as a friend"
}
}
Points: 10
},
{
Id: 220005
Name: "Let's Party~"
Type: "ACH_PARTY_CREATE"
Objectives: {
*1: {
Description: "Create a party"
}
}
Points: 10
},
{
Id: 220006
Name: "Married with who..?"
Type: "ACH_MARRY"
Objectives: {
*1: {
Description: "Succeed on marriage"
}
}
Rewards: {
TitleId: 1022
}
Points: 20
},
{
Id: 220007
Name: "Can you grow?"
Type: "ACH_ADOPT_PARENT"
Objectives: {
*1: {
Description: "Adopted by parents"
}
}
Rewards: {
TitleId: 1032
}
Points: 20
},
{
Id: 220008
Name: "Being a parent"
Type: "ACH_ADOPT_BABY"
Objectives: {
*1: {
Description: "Adopt a child"
}
}
Rewards: {
TitleId: 1033
}
Points: 20
},
{
Id: 220009
Name: "Activating the market economy (1)"
Type: "ACH_ZENY_SPEND_TOTAL"
Objectives: {
*1: {
Description: "Spend 10000 zeny on vending merchant"
Goal: 10000
}
}
Points: 10
},
{
Id: 220010
Name: "Activating the market economy (2)"
Type: "ACH_ZENY_SPEND_TOTAL"
Objectives: {
*1: {
Description: "Spend 100000 zeny on vending merchant"
Goal: 1000000
}
}
Points: 15
},
{
Id: 220011
Name: "Activating the market economy (3)"
Type: "ACH_ZENY_SPEND_TOTAL"
Objectives: {
*1: {
Description: "Spend 500000 zeny on vending merchant"
Goal: 5000000
}
}
Points: 20
},
{
Id: 220012
Name: "Activating the market economy (4)"
Type: "ACH_ZENY_SPEND_TOTAL"
Objectives: {
*1: {
Description: "Spend 1.000000 zeny on vending merchant"
Goal: 100000000
}
}
Points: 30
},
{
Id: 220013
Name: "Activating the market economy (5)"
Type: "ACH_ZENY_SPEND_TOTAL"
Objectives: {
*1: {
Description: "Spend 5.000000 zeny on vending merchant"
Goal: 500000000
}
}
Points: 50
},
{
Id: 220014
Name: "I can't quit from refining! (1)"
Type: "ACH_EQUIP_REFINE_SUCCESS_WLV"
Objectives: {
*1: {
Description: "Succeed on refining level 1 weapon to +7"
Criteria: {
ItemType: "IT_WEAPON"
WeaponLevel: 1
}
Goal: 7
}
}
Points: 10
},
{
Id: 220015
Name: "I can't quit from refining! (2)"
Type: "ACH_EQUIP_REFINE_SUCCESS_WLV"
Objectives: {
*1: {
Description: "Succeed on refining level 1 weapon to +12"
Criteria: {
ItemType: "IT_WEAPON"
WeaponLevel: 1
}
Goal: 12
}
}
Points: 15
},
{
Id: 220016
Name: "I can't quit from refining! (3)"
Type: "ACH_EQUIP_REFINE_SUCCESS_WLV"
Objectives: {
*1: {
Description: "Succeed on refining level 2 weapon to +7"
Criteria: {
ItemType: "IT_WEAPON"
WeaponLevel: 2
}
Goal: 7
}
}
Points: 10
},
{
Id: 220017
Name: "I can't quit from refining! (4)"
Type: "ACH_EQUIP_REFINE_SUCCESS_WLV"
Objectives: {
*1: {
Description: "Succeed on refining level 2 weapon to +12"
Criteria: {
ItemType: "IT_WEAPON"
WeaponLevel: 2
}
Goal: 12
}
}
Points: 15
},
{
Id: 220018
Name: "I can't quit from refining! (5)"
Type: "ACH_EQUIP_REFINE_SUCCESS_WLV"
Objectives: {
*1: {
Description: "Succeed on refining level 3 weapon to +7"
Criteria: {
ItemType: "IT_WEAPON"
WeaponLevel: 3
}
Goal: 7
}
}
Points: 15
},
{
Id: 220019
Name: "I can't quit from refining! (6)"
Type: "ACH_EQUIP_REFINE_SUCCESS_WLV"
Objectives: {
*1: {
Description: "Succeed on refining level 3 weapon to +12"
Criteria: {
ItemType: "IT_WEAPON"
WeaponLevel: 3
}
Goal: 12
}
}
Points: 20
},
{
Id: 220020
Name: "I can't quit from refining! (7)"
Type: "ACH_EQUIP_REFINE_SUCCESS_WLV"
Objectives: {
*1: {
Description: "Succeed on refining level 4 weapon to +7"
Criteria: {
ItemType: "IT_WEAPON"
WeaponLevel: 4
}
Goal: 7
}
}
Points: 20
},
{
Id: 220021
Name: "I can't quit from refining! (8)"
Type: "ACH_EQUIP_REFINE_SUCCESS_WLV"
Objectives: {
*1: {
Description: "Succeed on refining level 4 weapon to +12"
Criteria: {
ItemType: "IT_WEAPON"
WeaponLevel: 4
}
Goal: 12
}
}
Points: 30
},
{
Id: 220022
Name: "Human's greed has no ending.."
Type: "ACH_EQUIP_REFINE_FAILURE_TOTAL"
Objectives: {
*1: {
Description: "Experience the fail of refining"
Criteria: {
ItemType: ["IT_WEAPON", "IT_ARMOR"]
}
}
}
Points: 10
},
{
Id: 220023
Name: "I found it! (1)"
Type: "ACH_ITEM_GET_WORTH"
Objectives: {
*1: {
Description: "Obtain an item with worth of more than 100 zeny"
Goal: 100
}
}
Points: 10
},
{
Id: 220024
Name: "I found it! (2)"
Type: "ACH_ITEM_GET_WORTH"
Objectives: {
*1: {
Description: "Obtain an item with worth of more than 1000 zeny"
Goal: 1000
}
}
Points: 10
},
{
Id: 220025
Name: "I found it! (3)"
Type: "ACH_ITEM_GET_WORTH"
Objectives: {
*1: {
Description: "Obtain an item with worth of more than 5000 zeny"
Goal: 5000
}
}
Points: 15
},
{
Id: 220026
Name: "I found it! (4)"
Type: "ACH_ITEM_GET_WORTH"
Objectives: {
*1: {
Description: "Obtain an item with worth of more than 10000 zeny"
Goal: 10000
}
}
Points: 15
},
{
Id: 220027
Name: "I found it! (5)"
Type: "ACH_ITEM_GET_WORTH"
Objectives: {
*1: {
Description: "Obtain an item with worth of more than 50000 zeny"
Goal: 50000
}
}
Points: 20
},
{
Id: 220028
Name: "I found it! (6)"
Type: "ACH_ITEM_GET_WORTH"
Objectives: {
*1: {
Description: "Obtain an item with worth of more than 100000 zeny"
Goal: 100000
}
}
Points: 20
},
{
Id: 220029
Name: "I found it! (7)"
Type: "ACH_ITEM_GET_WORTH"
Objectives: {
*1: {
Description: "Obtain an item with worth of more than 150000 zeny"
Goal: 150000
}
}
Points: 30
},
{
Id: 220030
Name: "Rich King (1)"
Type: "ACH_ZENY_HOLD"
Objectives: {
*1: {
Description: "Hold more than 10000 zeny in pocket"
Goal: 10000
}
}
Points: 10
},
{
Id: 220031
Name: "Rich King (2)"
Type: "ACH_ZENY_HOLD"
Objectives: {
*1: {
Description: "Hold more than 100000 zeny in pocket"
Goal: 100000
}
}
Points: 15
},
{
Id: 220032
Name: "Rich King (3)"
Type: "ACH_ZENY_HOLD"
Objectives: {
*1: {
Description: "Hold more than 1000000 zeny in pocket"
Goal: 1000000
}
}
Points: 20
},
{
Id: 220033
Name: "Rich King (4)"
Type: "ACH_ZENY_HOLD"
Objectives: {
*1: {
Description: "Hold more than 10000000 zeny in pocket"
Goal: 10000000
}
}
Points: 25
},
{
Id: 220034
Name: "Rich King (5)"
Type: "ACH_ZENY_HOLD"
Objectives: {
*1: {
Description: "Hold more than 100000000 zeny in pocket"
Goal: 100000000
}
}
Points: 30
},
{
Id: 220035
Name: "Rich King (6)"
Type: "ACH_ZENY_HOLD"
Objectives: {
*1: {
Description: "Hold more than 1000000000 zeny in pocket"
Goal: 1000000000
}
}
Points: 40
},
{
Id: 230101
Name: "Poring - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Poring"
Criteria: {
MobId: "PORING"
}
}
}
Points: 10
},
{
Id: 230102
Name: "Drops - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Drops"
Criteria: {
MobId: "DROPS"
}
}
}
Points: 10
},
{
Id: 230103
Name: "Poporing - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Poporing"
Criteria: {
MobId: "POPORING"
}
}
}
Points: 10
},
{
Id: 230104
Name: "Novice Poring - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Novice Poring"
Criteria: {
MobId: "LITTLE_PORING"
}
}
}
Points: 10
},
{
Id: 230111
Name: "Chonchon - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Chonchon"
Criteria: {
MobId: "CHONCHON"
}
}
}
Points: 10
},
{
Id: 230112
Name: "Steel Chonchon - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Steel Chonchon"
Criteria: {
MobId: "STEEL_CHONCHON"
}
}
}
Points: 10
},
{
Id: 230113
Name: "Hunter Fly - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Hunter Fly"
Criteria: {
MobId: "HUNTER_FLY"
}
}
}
Points: 10
},
{
Id: 230114
Name: "Rocker - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Rocker"
Criteria: {
MobId: "ROCKER"
}
}
}
Points: 10
},
{
Id: 230115
Name: "Spore - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Spore"
Criteria: {
MobId: "SPORE"
}
}
}
Points: 10
},
{
Id: 230116
Name: "Poison Spore - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Poison Spore"
Criteria: {
MobId: "POISON_SPORE"
}
}
}
Points: 10
},
{
Id: 230121
Name: "Lunatic - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Lunatic"
Criteria: {
MobId: "LUNATIC"
}
}
}
Points: 10
},
{
Id: 230122
Name: "Picky - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Picky"
Criteria: {
MobId: "PICKY"
}
}
}
Points: 10
},
{
Id: 230123
Name: "Savage Bebe - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Savage Bebe"
Criteria: {
MobId: "SAVAGE_BABE"
}
}
}
Points: 10
},
{
Id: 230124
Name: "Baby Desert Wolf - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Baby Desert Wolf"
Criteria: {
MobId: "M_DESERT_WOLF_B"
}
}
}
Points: 10
},
{
Id: 230125
Name: "Smokie - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Smokie"
Criteria: {
MobId: "SMOKIE"
}
}
}
Points: 10
},
{
Id: 230126
Name: "Yoyo - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Yoyo"
Criteria: {
MobId: "YOYO"
}
}
}
Points: 10
},
{
Id: 230127
Name: "Peco Peco - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Peco Peco"
Criteria: {
MobId: "PECOPECO"
}
}
}
Points: 10
},
{
Id: 230128
Name: "Petite - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Petite"
Criteria: {
MobId: "PETIT"
}
}
}
Points: 10
},
{
Id: 230141
Name: "Munak - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Munak"
Criteria: {
MobId: "MUNAK"
}
}
}
Points: 10
},
{
Id: 230142
Name: "Isis - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Isis"
Criteria: {
MobId: "ISIS"
}
}
}
Points: 10
},
{
Id: 230143
Name: "Sohee - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Sohee"
Criteria: {
MobId: "SOHEE"
}
}
}
Points: 10
},
{
Id: 230144
Name: "Zherlthsh - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Zherlthsh"
Criteria: {
MobId: "ZHERLTHSH"
}
}
}
Points: 10
},
{
Id: 230145
Name: "Alice - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Alice"
Criteria: {
MobId: "ALICE"
}
}
}
Points: 10
},
{
Id: 230146
Name: "Succubus - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Succubus"
Criteria: {
MobId: "SUCCUBUS"
}
}
}
Points: 10
},
{
Id: 230147
Name: "Loli Ruri - taming"
Type: "ACH_PET_CREATE"
Objectives: {
*1: {
Description: "Succeed on Taming Loli Ruri"
Criteria: {
MobId: "LOLI_RURI"
}
}
}
Points: 10
},
{
Id: 230201
Name: "Exploring Poring's life (1)"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Hunt 10 Poring"
Criteria: {
MobId: "PORING"
}
Goal: 10
}
*2: {
Description: "Hunt 10 Novice Poring"
Criteria: {
MobId: "LITTLE_PORING"
}
Goal: 10
}
*3: {
Description: "Hunt 10 Drops"
Criteria: {
MobId: "DROPS"
}
Goal: 10
}
*4: {
Description: "Hunt 10 Poporing"
Criteria: {
MobId: "POPORING"
}
Goal: 10
}
*5: {
Description: "Hunt 10 Marin"
Criteria: {
MobId: "MARIN"
}
Goal: 10
}
}
Points: 10
},
{
Id: 230202
Name: "Exploring Poring's life (2)"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Hunt 1 Mastering"
Criteria: {
MobId: "MASTERING"
}
Goal: 1
}
*2: {
Description: "Hunt 1 Devilring"
Criteria: {
MobId: "DEVILING"
}
Goal: 1
}
*3: {
Description: "Hunt 1 Angelring"
Criteria: {
MobId: "ANGELING"
}
Goal: 1
}
*4: {
Description: "Hunt 1 Arch Angelring"
Criteria: {
MobId: "ARCHANGELING"
}
Goal: 1
}
*5: {
Description: "Hunt 1 Ghostring"
Criteria: {
MobId: "GHOSTRING"
}
Goal: 1
}
}
Points: 15
},
{
Id: 230203
Name: "Exploring Poring's life (3)"
Type: "ACH_KILL_MOB_CLASS"
Objectives: {
*1: {
Description: "Hunt 5 Metalring"
Criteria: {
MobId: "METALING"
}
Goal: 5
}
*2: {
Description: "Hunt 5 Heavy Metalring"
Criteria: {
MobId: "METALING"
}
Goal: 5
}
*3: {
Description: "Hunt 5 Magmaring"
Criteria: {
MobId: "MAGMARING"
}
Goal: 5
}
}
Points: 20
},
{
Id: 240000
Name: "Complete challenges after first introduction"
Type: "ACH_QUEST"
Objectives: {
*1: {
Description: "Complete challenges after first introduction"
}
}
Points: 10
},
{
Id: 240001
Name: "Achieve Level 1"
Type: "ACH_ACHIEVEMENT_RANK"
Objectives: {
*1: {
Description: "Achieving Rank 1"
Goal: 1
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Gift_Box: 1
}
}
Points: 10
},
{
Id: 240002
Name: "Achieve Level 2"
Type: "ACH_ACHIEVEMENT_RANK"
Objectives: {
*1: {
Description: "Achieving Rank 2"
Goal: 2
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Gift_Box: 1
}
}
Points: 10
},
{
Id: 240003
Name: "Achieve Level 3"
Type: "ACH_ACHIEVEMENT_RANK"
Objectives: {
*1: {
Description: "Achieving Rank 3"
Goal: 3
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Gift_Box: 1
}
}
Points: 10
},
{
Id: 240004
Name: "Achieve Level 4"
Type: "ACH_ACHIEVEMENT_RANK"
Objectives: {
*1: {
Description: "Achieving Rank 4"
Goal: 4
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Gift_Box: 1
}
}
Points: 10
},
{
Id: 240005
Name: "Achieve Level 5"
Type: "ACH_ACHIEVEMENT_RANK"
Objectives: {
*1: {
Description: "Achieving Rank 5"
Goal: 5
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Gift_Box: 1
}
}
Points: 10
},
{
Id: 240006
Name: "Achieve Level 6"
Type: "ACH_ACHIEVEMENT_RANK"
Objectives: {
*1: {
Description: "Achieving Rank 6"
Goal: 6
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Gift_Box: 1
}
}
Points: 10
},
{
Id: 240007
Name: "Achieve Level 7"
Type: "ACH_ACHIEVEMENT_RANK"
Objectives: {
*1: {
Description: "Achieving Rank 7"
Goal: 7
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Gift_Box: 1
}
}
Points: 10
},
{
Id: 240008
Name: "Achieve Level 8"
Type: "ACH_ACHIEVEMENT_RANK"
Objectives: {
*1: {
Description: "Achieving Rank 8"
Goal: 8
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Gift_Box: 1
}
}
Points: 10
},
{
Id: 240009
Name: "Achieve Level 9"
Type: "ACH_ACHIEVEMENT_RANK"
Objectives: {
*1: {
Description: "Achieving Rank 9"
Goal: 9
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Gift_Box: 1
}
}
Points: 10
},
{
Id: 240010
Name: "Achieve Level 10"
Type: "ACH_ACHIEVEMENT_RANK"
Objectives: {
*1: {
Description: "Achieving Rank 10"
Goal: 10
}
}
Rewards: {
TitleId: 1023
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Gift_Box: 1
}
}
Points: 10
},
{
Id: 240011
Name: "Achieve Level 11"
Type: "ACH_ACHIEVEMENT_RANK"
Objectives: {
*1: {
Description: "Achieving Rank 11"
Goal: 11
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Gift_Box: 1
}
}
Points: 10
},
{
Id: 240012
Name: "Achieve Level 12"
Type: "ACH_ACHIEVEMENT_RANK"
Objectives: {
*1: {
Description: "Achieving Rank 12"
Goal: 12
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Gift_Box: 1
}
}
Points: 10
},
{
Id: 240013
Name: "Achieve Level 13"
Type: "ACH_ACHIEVEMENT_RANK"
Objectives: {
*1: {
Description: "Achieving Rank 13"
Goal: 13
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Gift_Box: 1
}
}
Points: 10
},
{
Id: 240014
Name: "Achieve Level 14"
Type: "ACH_ACHIEVEMENT_RANK"
Objectives: {
*1: {
Description: "Achieving Rank 14"
Goal: 14
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Gift_Box: 1
}
}
Points: 10
},
{
Id: 240015
Name: "Achieve Level 15"
Type: "ACH_ACHIEVEMENT_RANK"
Objectives: {
*1: {
Description: "Achieving Rank 15"
Goal: 15
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Gift_Box: 1
}
}
Points: 10
},
{
Id: 240016
Name: "Achieve Level 16"
Type: "ACH_ACHIEVEMENT_RANK"
Objectives: {
*1: {
Description: "Achieving Rank 16"
Goal: 16
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Gift_Box: 1
}
}
Points: 10
},
{
Id: 240017
Name: "Achieve Level 17"
Type: "ACH_ACHIEVEMENT_RANK"
Objectives: {
*1: {
Description: "Achieving Rank 17"
Goal: 17
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Gift_Box: 1
}
}
Points: 10
},
{
Id: 240018
Name: "Achieve Level 18"
Type: "ACH_ACHIEVEMENT_RANK"
Objectives: {
*1: {
Description: "Achieving Rank 18"
Goal: 18
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Gift_Box: 1
}
}
Points: 10
},
{
Id: 240019
Name: "Achieve Level 19"
Type: "ACH_ACHIEVEMENT_RANK"
Objectives: {
*1: {
Description: "Achieving Rank 19"
Goal: 19
}
}
Rewards: {
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Gift_Box: 1
}
}
Points: 10
},
{
Id: 240020
Name: "Achieve Level 20"
Type: "ACH_ACHIEVEMENT_RANK"
Objectives: {
*1: {
Description: "Achieving Rank 20"
Goal: 20
}
}
Rewards: {
TitleId: 1024
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
Items: {
Gift_Box: 1
}
}
Points: 10
},
/*****************************************************************
Postlude
Entries with criteria that must be read before itself.
*****************************************************************/
{
Id: 230100
Name: "Poring is Love"
Type: "ACH_ACHIEVE"
Objectives: {
*1: {
Description: "Complete 'Poring - taming' challenge"
Criteria: {
Achieve: 230101
}
}
*2: {
Description: "Complete 'Drops - taming' challenge"
Criteria: {
Achieve: 230102
}
}
*3: {
Description: "Complete 'Poporing - taming' challenge"
Criteria: {
Achieve: 230103
}
}
*4: {
Description: "Complete 'Novice Poring - taming' challenge"
Criteria: {
Achieve: 230104
}
}
}
Rewards: {
TitleId: 1025
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
}
Points: 50
},
{
Id: 230110
Name: "Entomologist"
Type: "ACH_ACHIEVE"
Objectives: {
*1: {
Description: "Complete 'Chonchon - taming' challenge"
Criteria: {
Achieve: 230111
}
}
*2: {
Description: "Complete 'Steel Chonchon - taming' challenge"
Criteria: {
Achieve: 230112
}
}
*3: {
Description: "Complete 'Hunter Fly - taming' challenge"
Criteria: {
Achieve: 230113
}
}
*4: {
Description: "Complete 'Rocker - taming' challenge"
Criteria: {
Achieve: 230114
}
}
*5: {
Description: "Complete 'Spore - taming' challenge"
Criteria: {
Achieve: 230115
}
}
*6: {
Description: "Complete 'Poison Spore - taming' challenge"
Criteria: {
Achieve: 230116
}
}
}
Rewards: {
TitleId: 1026
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
}
Points: 50
},
{
Id: 230120
Name: "Animals are also our friend"
Type: "ACH_ACHIEVE"
Objectives: {
*1: {
Description: "Complete 'Lunatic - taming' challenge"
Criteria: {
Achieve: 230121
}
}
*2: {
Description: "Complete 'Picky - taming' challenge"
Criteria: {
Achieve: 230122
}
}
*3: {
Description: "Complete 'Savage Bebe - taming' challenge"
Criteria: {
Achieve: 230123
}
}
*4: {
Description: "Complete 'Baby Desert Wolf - taming' challenge"
Criteria: {
Achieve: 230124
}
}
*5: {
Description: "Complete 'Smokie - taming' challenge"
Criteria: {
Achieve: 230125
}
}
*6: {
Description: "Complete 'Yoyo - taming' challenge"
Criteria: {
Achieve: 230126
}
}
*7: {
Description: "Complete 'Peco Peco - taming' challenge"
Criteria: {
Achieve: 230127
}
}
*8: {
Description: "Complete 'Petite - taming' challenge"
Criteria: {
Achieve: 230128
}
}
}
Rewards: {
TitleId: 1027
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
}
Points: 50
},
{
Id: 230140
Name: "Monster Girls Unite!!"
Type: "ACH_ACHIEVE"
Objectives: {
*1: {
Description: "Complete 'Munak - taming' challenge"
Criteria: {
Achieve: 230141
}
}
*2: {
Description: "Complete 'Isis - taming' challenge"
Criteria: {
Achieve: 230142
}
}
*3: {
Description: "Complete 'Sohee - taming' challenge"
Criteria: {
Achieve: 230143
}
}
*4: {
Description: "Complete 'Zherlthsh - taming' challenge"
Criteria: {
Achieve: 230144
}
}
*5: {
Description: "Complete 'Alice - taming' challenge"
Criteria: {
Achieve: 230145
}
}
*6: {
Description: "Complete 'Succubus - taming' challenge"
Criteria: {
Achieve: 230146
}
}
*7: {
Description: "Complete 'Loli Ruri - taming' challenge"
Criteria: {
Achieve: 230147
}
}
}
Rewards: {
TitleId: 1029
Bonus: <" specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI, 30000, 1; ">
}
Points: 50
},
{
Id: 230200
Name: "Poring seeker"
Type: "ACH_ACHIEVE"
Objectives: {
*1: {
Description: "Complete 'Exploring Poring's life (1)' challenge"
Criteria: {
Achieve: 230201
}
}
*2: {
Description: "Complete 'Exploring Poring's life (2)' challenge"
Criteria: {
Achieve: 230202
}
}
*3: {
Description: "Complete 'Exploring Poring's life (3)' challenge"
Criteria: {
Achieve: 230203
}
}
}
Points: 10
},
)