//================= Hercules Database =====================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2019-2020 Hercules Dev Team
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//================= Description ===========================================
// Configurations file for status effects
//=========================================================================
combo_db: (
/**************************************************************************
************* Entry structure ********************************************
**************************************************************************
{
// ================ Mandatory fields ===============================
Items: ["item_list"] (string, array) list of items
Script: <"
Script
(it can be multi-line)
">
}
**************************************************************************/
{
Items: ["Dragon_Slayer", "Dragon_Breath"]
Script: <"
bonus2 bAddRace, RC_Dragon, 5;
">
},
{
Items: ["Long_Horn", "Valkyrjas_Shield"]
Script: <"
bonus3 bAutoSpellWhenHit, "HP_ASSUMPTIO", 2, 5;
">
},
{
Items: ["Long_Horn", "Tournament_Shield"]
Script: <"
bonus2 bAddRace, RC_All, 4;
bonus bDef, 2;
">
},
{
Items: ["Battle_Hook", "Tournament_Shield"]
Script: <"
bonus2 bAddRace, RC_All, 4;
bonus bDef, 2;
">
},
{
Items: ["Hunting_Spear", "Tournament_Shield"]
Script: <"
bonus2 bAddRace, RC_All, 4;
bonus bDef, 2;
">
},
{
Items: ["Long_Horn_M", "Valkyrjas_Shield"]
Script: <"
bonus3 bAutoSpellWhenHit, "HP_ASSUMPTIO", 2, 5;
">
},
{
Items: ["Staff_Of_Soul", "Spiritual_Ring"]
Script: <"
bonus bMatkRate, 6;
bonus bDex, 2;
bonus bCastrate, -getequiprefinerycnt(EQI_HAND_R);
">
},
{
Items: ["Staff_Of_Soul", "Spiritual_Ring_C"]
Script: <"
bonus bMatkRate, 6;
bonus bDex, 2;
bonus bCastrate, -getequiprefinerycnt(EQI_HAND_R);
">
},
{
Items: ["Wizardy_Staff", "Spiritual_Ring"]
Script: <"
bonus bMatkRate, 6;
bonus bDex, 2;
bonus bCastrate, -getequiprefinerycnt(EQI_HAND_R);
">
},
{
Items: ["Wizardy_Staff", "Spiritual_Ring_C"]
Script: <"
bonus bMatkRate, 6;
bonus bDex, 2;
bonus bCastrate, -getequiprefinerycnt(EQI_HAND_R);
">
},
{
Items: ["Gae_Bolg", "Dragon_Breath"]
Script: <"
bonus2 bAddRace, RC_Dragon, 5;
">
},
{
Items: ["Spectral_Spear", "Red_Silk_Seal"]
Script: <"
bonus2 bResEff, Eff_Confusion, 9500;
">
},
{
Items: ["Spectral_Spear_", "Red_Silk_Seal"]
Script: <"
bonus2 bResEff, Eff_Confusion, 9500;
">
},
{
Items: ["Hollgrehenn_Hammer", "B_Harword_Card"]
Script: <"
bonus bBreakArmorRate, 900;
bonus bBreakWeaponRate, 900;
">
},
{
Items: ["Principles_Of_Magic", "Librarian_Glove", "Pocket_Watch_"]
Script: <"
bonus bInt, 5;
bonus bMaxHP, 700;
bonus bAspdRate, 5;
">
},
{
Items: ["Ancient_Magic", "Mage_Coat"]
Script: <"
bonus bMdef, 8;
bonus bMaxSPrate, 10;
bonus bInt, 4;
">
},
{
Items: ["Ancient_Magic", "Mage_Coat_"]
Script: <"
bonus bMdef, 8;
bonus bMaxSPrate, 10;
bonus bInt, 4;
">
},
{
Items: ["Ancient_Magic", "Librarian_Glove", "Pocket_Watch_"]
Script: <"
bonus bInt, 5;
bonus bMaxHP, 700;
bonus bAspdRate, 5;
">
},
{
Items: ["Bone_Wand", "Skull_Cap"]
Script: <"
bonus bMatk, 10 * getequiprefinerycnt(EQI_HAND_R);
bonus bCastrate, -10;
">
},
{
Items: ["Staff_Of_Wing", "Wing_Of_Eagle"]
Script: <"
bonus bSpeedRate, 25;
">
},
{
Items: ["Survival_Rod_", "Clack_Of_Servival"]
Script: <"
bonus bMaxHP, 300;
bonus bMatkRate, getequiprefinerycnt(EQI_HAND_R) - 5;
bonus2 bSubEle, Ele_Neutral, getequiprefinerycnt(EQI_HAND_R) * 3;
">
},
{
Items: ["Survival_Rod_", "Cloak_Of_Survival_C"]
Script: <"
bonus bMatkRate, 5;
bonus2 bSubEle, Ele_Neutral, 25;
">
},
{
Items: ["Survival_Rod2_", "Clack_Of_Servival"]
Script: <"
bonus bMaxHP, 300;
bonus bMatkRate, getequiprefinerycnt(EQI_HAND_R) - 5;
bonus2 bSubEle, Ele_Neutral, getequiprefinerycnt(EQI_HAND_R) * 3;
">
},
{
Items: ["Survival_Rod2_", "Cloak_Of_Survival_C"]
Script: <"
bonus bMatkRate, 5;
bonus2 bSubEle, Ele_Neutral, 25;
">
},
{
Items: ["Walking_Stick", "Magician_Hat"]
Script: <"
bonus bDex, 2;
bonus bInt, 2;
bonus bSPrecovRate, 5;
bonus bMatkRate, getequiprefinerycnt(EQI_HAND_R);
">
},
{
Items: ["Holy_Stick", "Exorcism_Bible"]
Script: <"
bonus2 bSkillAtk, "PR_MAGNUS", 20;
bonus3 bAutoSpellWhenHit, "PR_TURNUNDEAD", 1, 20;
">
},
{
Items: ["Thorn_Staff", "Skull_Cap"]
Script: <"
bonus bMatk, 10 * getequiprefinerycnt(EQI_HAND_R);
bonus bCastrate, -10;
">
},
{
Items: ["Luna_Bow", "Lunatic_Brooch"]
Script: <"
bonus bDex, 1;
bonus bMaxSP, 50;
bonus bSPrecovRate, 10;
">
},
{
Items: ["Burning_Bow", "Fire_Arrow"]
Script: <"
bonus bLongAtkRate, 25;
">
},
{
Items: ["Frozen_Bow", "Crystal_Arrow"]
Script: <"
bonus bLongAtkRate, 25;
">
},
{
Items: ["Earth_Bow", "Stone_Arrow"]
Script: <"
bonus bLongAtkRate, 25;
bonus2 bAddEff, Eff_Stone, 1000;
">
},
{
Items: ["Gust_Bow", "Arrow_Of_Wind"]
Script: <"
bonus bLongAtkRate, 25;
bonus3 bAutoSpell, "NJ_HUUJIN", 5, 100;
if (readparam(bInt) > 39)
bonus3 bAutoSpell, "NJ_HUUJIN", 5, 200;
">
},
{
Items: ["Orc_Archer_Bow", "Steel_Arrow"]
Script: <"
bonus bLongAtkRate, 50;
">
},
{
Items: ["Cursed_Lyre", "Cursed_Star"]
Script: <"
bonus bAtk, 25;
bonus3 bAddEff, Eff_Curse, 200, ATF_WEAPON | ATF_LONG | ATF_TARGET;
">
},
{
Items: ["Divine_Cross", "Spiritual_Ring"]
Script: <"
bonus bMatkRate, 10;
bonus bDex, 2;
bonus2 bSubRace, RC_Demon, 10;
bonus2 bSubRace, RC_Undead, 10;
">
},
{
Items: ["Divine_Cross", "Spiritual_Ring_C"]
Script: <"
bonus bMatkRate, 10;
bonus bDex, 2;
bonus2 bSubRace, RC_Demon, 10;
bonus2 bSubRace, RC_Undead, 10;
">
},
{
Items: ["Memorize_Book", "Pocket_Watch_", "One_Eyed_Glass"]
Script: <"
bonus bHPrecovRate, 15;
bonus bSPrecovRate, 15;
bonus bMatkRate, 7;
">
},
{
Items: ["Stone_Buckler", "Odins_Blessing", "Magni_Cap"]
Script: <"
bonus bStr, 2;
bonus bDef, 5;
bonus bMdef, 5;
if (BaseClass == Job_Swordman)
bonus bDef, 6;
">
},
{
Items: ["Valkyrjas_Shield", "Odins_Blessing", "Fricca_Circlet"]
Script: <"
bonus bDef, 2 - getequiprefinerycnt(EQI_HAND_L) - getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMdef, 5 + getequiprefinerycnt(EQI_HAND_L) + getequiprefinerycnt(EQI_HEAD_TOP);
">
},
{
Items: ["Angels_Safeguard", "Angels_Protection", "Angels_Arrival", "Angels_Warmth", "Kiss_Of_Angel"]
Script: <"
bonus bMaxHP, 900;
bonus bMaxSP, 100;
bonus3 bAutoSpellWhenHit, "HP_ASSUMPTIO", 1, 30;
">
},
{
Items: ["Memorize_Book_", "Pocket_Watch_", "One_Eyed_Glass"]
Script: <"
bonus bHPrecovRate, 15;
bonus bSPrecovRate, 15;
bonus bMatkRate, 7;
">
},
{
Items: ["Orleans_Server", "Orleans_Glove"]
Script: <"
bonus bCastrate, -10;
">
},
{
Items: ["Thorny_Buckler", "Bison_Horn"]
Script: <"
bonus bAspdRate, 10;
bonus bShortWeaponDamageReturn, 5;
">
},
{
Items: ["Shadow_Guard", "Shadow_Walk"]
Script: <"
bonus2 bAddEff, Eff_Blind, 500;
autobonus "{ bonus bFlee,20; }", 200, 10000, BF_WEAPON, "{ specialeffect(EF_INCAGILITY, AREA, playerattached()); }";
">
},
{
Items: ["Valkyrjas_Shield_C", "Odins_Blessing", "Fricca_Circlet"]
Script: <"
bonus bDef, 2 - getrefine() - getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMdef, 5 + getrefine() + getequiprefinerycnt(EQI_HEAD_TOP);
">
},
{
Items: ["Mr_Smile", "Wit_Pumpkin_Hat"]
Script: <"
bonus2 bAddMonsterDropItem, 12192, 1;
">
},
{
Items: ["Phantom_Of_Opera", "Wit_Pumpkin_Hat"]
Script: <"
bonus bFlee, 10;
bonus2 bAddEff, Eff_Stun, 1000;
">
},
{
Items: ["Elven_Ears", "Skull_Cap"]
Script: <"
bonus bUseSPrate, -3;
">
},
{
Items: ["Padded_Armor", "Hyper_Changer"]
Script: <"
bonus bDef, 5;
bonus bMaxHP, 150;
">
},
{
Items: ["Padded_Armor_", "Hyper_Changer"]
Script: <"
bonus bDef, 5;
bonus bMaxHP, 150;
">
},
{
Items: ["Ninja_Suit", "Shinobis_Sash"]
Script: <"
bonus bUseSPrate, -20;
bonus bMaxHP, 300;
">
},
{
Items: ["G_Strings", "Undershirt"]
Script: <"
bonus bAgi, 5;
bonus bFlee, 10;
">
},
{
Items: ["G_Strings", "Undershirt_"]
Script: <"
bonus bAgi, 5;
bonus bFlee, 10;
">
},
{
Items: ["Odins_Blessing", "Fricco_Shoes", "Falcon_Robe"]
Script: <"
bonus bAgi, 3;
bonus bMaxHPrate, 5;
bonus bMaxSPrate, 5;
">
},
{
Items: ["Odins_Blessing", "Vidars_Boots", "Valis_Manteau"]
Script: <"
bonus bVit, 5;
bonus bHPrecovRate, 10;
bonus bSPrecovRate, 10;
">
},
{
Items: ["Odins_Blessing", "Ulle_Cap"]
Script: <"
if (readparam(bDex) > 69)
bonus bUseSPrate, -10;
">
},
{
Items: ["Odins_Blessing", "Ulle_Cap_I"]
Script: <"
if (readparam(bDex) > 69)
bonus bUseSPrate, -10;
">
},
{
Items: ["Goibnes_Armor", "Goibnes_Combat_Boots", "Goibnes_Shoulder_Arms", "Goibnes_Helmet"]
Script: <"
bonus bVit, 5;
bonus bMaxHPrate, 15;
bonus bMaxSPrate, 5;
bonus bDef, 5;
bonus bMdef, 15;
bonus2 bSubEle, Ele_Water, 10;
bonus2 bSubEle, Ele_Earth, 10;
bonus2 bSubEle, Ele_Fire, 10;
bonus2 bSubEle, Ele_Wind, 10;
">
},
{
Items: ["Valkyrie_Armor", "Valkyrie_Shoes", "Valkyrie_Manteau", "Valkyrie_Helm"]
Script: <"
bonus bAllStats, 1;
">
},
{
Items: ["Dress_Of_Angel", "Angeling_Hairpin"]
Script: <"
bonus bLuk, 6;
bonus bFlee, 5;
bonus bInt, 2;
">
},
{
Items: ["Ninja_Suit_", "Shinobis_Sash"]
Script: <"
bonus bUseSPrate, -20;
bonus bMaxHP, 300;
">
},
{
Items: ["G_Strings_", "Undershirt"]
Script: <"
bonus bAgi, 5;
bonus bFlee, 10;
">
},
{
Items: ["G_Strings_", "Undershirt_"]
Script: <"
bonus bAgi, 5;
bonus bFlee, 10;
">
},
{
Items: ["Diabolus_Robe", "Diabolus_Ring"]
Script: <"
bonus2 bAddRace, RC_All, 3;
bonus bMatkRate, 3;
">
},
{
Items: ["Diabolus_Armor", "Diabolus_Ring"]
Script: <"
bonus2 bAddRace, RC_All, 3;
bonus bMatkRate, 3;
">
},
{
Items: ["Assaulter_Plate", "Battle_Greave", "Commander_Manteau"]
Script: <"
bonus2 bSubRace, RC_NonDemiPlayer, -300;
bonus bVit, 3;
bonus bMaxHPrate, 12;
bonus bHealPower2, 10;
bonus bAddItemHealRate, 10;
autobonus2 "{ bonus2 bHPRegenRate,600,1000; }", 5, 10000, BF_WEAPON, "{ specialeffect(EF_HEAL, AREA, playerattached()); }";
">
},
{
Items: ["Elite_Engineer_Armor", "Battle_Greave", "Commander_Manteau"]
Script: <"
bonus2 bSubRace, RC_NonDemiPlayer, -300;
bonus bStr, 3;
bonus bMaxHPrate, 12;
bonus2 bSkillAtk, "MC_MAMMONITE", 20;
bonus2 bSkillHeal, "AM_POTIONPITCHER", 10;
bonus2 bSkillHeal2, "AM_POTIONPITCHER", 10;
bonus2 bSkillHeal2, "AL_HEAL", 10;
bonus bUnbreakableArmor, 0;
">
},
{
Items: ["Assassin_Robe", "Battle_Greave", "Commander_Manteau"]
Script: <"
bonus2 bSubRace, RC_NonDemiPlayer, -300;
bonus bAgi, 3;
bonus bMaxHPrate, 12;
bonus bCritical, 5;
bonus bAspdRate, 5;
autobonus "{ bonus2 bHPRegenRate,300,1000; }", 10, 10000, BF_WEAPON, "{ specialeffect(EF_HEAL, AREA, playerattached()); }";
">
},
{
Items: ["Warlock_Battle_Robe", "Combat_Boots", "Commander_Manteau_"]
Script: <"
bonus2 bSubRace, RC_NonDemiPlayer, -300;
bonus bInt, 3;
bonus bMaxHPrate, 12;
bonus2 bResEff, Eff_Stun, 2000;
autobonus2 "{ bonus bDefEle,Ele_Ghost; }", 30, 10000, BF_WEAPON, "{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }";
">
},
{
Items: ["Medic_Robe", "Combat_Boots", "Commander_Manteau_"]
Script: <"
bonus2 bSubRace, RC_NonDemiPlayer, -300;
bonus bInt, 3;
bonus bMaxHPrate, 12;
bonus2 bCastrate, "AL_HOLYLIGHT", -50;
bonus bHealPower, 6;
autobonus2 "{ bonus bDefEle,Ele_Ghost; }", 30, 10000, BF_WEAPON, "{ specialeffect(EF_ENERGYCOAT, AREA, playerattached()); }";
">
},
{
Items: ["Elite_Archer_Suit", "Combat_Boots", "Commander_Manteau_"]
Script: <"
bonus2 bSubRace, RC_NonDemiPlayer, -300;
bonus bDex, 3;
bonus bMaxHPrate, 12;
bonus bLongAtkDef, 10;
bonus bDelayrate, -25;
">
},
{
Items: ["Elite_Shooter_Suit", "Battle_Boots", "Sheriff_Manteau"]
Script: <"
bonus2 bSubRace, RC_NonDemiPlayer, -300;
bonus bDex, 3;
bonus bMaxHPrate, 12;
bonus bLongAtkDef, 10;
bonus bDelayrate, -25;
">
},
{
Items: ["Sprint_Mail", "Sprint_Shoes", "Sprint_Ring"]
Script: <"
bonus bMaxHPrate, 7;
bonus bMaxSPrate, 7;
bonus bCastrate, -3;
bonus bDelayrate, -15;
">
},
{
Items: ["Improved_Tights", "Linen_Glove"]
Script: <"
bonus bFlee2, 5;
">
},
{
Items: ["Krieger_Suit1", "Krieger_Shoes1", "Krieger_Muffler1"]
Script: <"
bonus2 bAddRace, RC_All, 5;
bonus bMatkRate, 5;
bonus2 bResEff, Eff_Freeze, 10000;
bonus2 bSkillHeal2, "AM_POTIONPITCHER", 3;
bonus2 bSkillHeal2, "AL_HEAL", 3;
bonus2 bSkillHeal2, "PR_SANCTUARY", 3;
">
},
{
Items: ["Dragon_Vest", "Dragon_Manteau"]
Script: <"
bonus bAgi, 5;
bonus bFlee, 15;
">
},
{
Items: ["Cuffs", "Bloody_Iron_Ball"]
Script: <"
bonus bBaseAtk, 50;
bonus2 bAddDefClass, 1196, 20;
bonus2 bAddDefClass, 1197, 20;
">
},
{
Items: ["Tidal_Shoes", "Wool_Scarf"]
Script: <"
bonus bHPrecovRate, 5;
bonus bMaxHPrate, 10;
">
},
{
Items: ["Black_Leather_Boots", "Rider_Insignia"]
Script: <"
bonus bFlee, 10;
">
},
{
Items: ["Black_Leather_Boots", "Rider_Insignia_"]
Script: <"
bonus bFlee, 10;
">
},
{
Items: ["Black_Leather_Boots", "Rider_Insignia_M"]
Script: <"
bonus bFlee, 10;
">
},
{
Items: ["Diabolus_Boots", "Diabolus_Manteau"]
Script: <"
bonus bMaxHPrate, 6;
">
},
{
Items: ["Black_Leather_Boots_", "Rider_Insignia"]
Script: <"
bonus bFlee, 10;
">
},
{
Items: ["Black_Leather_Boots_", "Rider_Insignia_"]
Script: <"
bonus bFlee, 10;
">
},
{
Items: ["Black_Leather_Boots_", "Rider_Insignia_M"]
Script: <"
bonus bFlee, 10;
">
},
{
Items: ["Beach_Sandal", "Beach_Manteau"]
Script: <"
bonus bFlee, 5;
">
},
{
Items: ["Morpheuss_Shawl", "Morpheuss_Ring", "Morpheuss_Armlet", "Morpheuss_Hood"]
Script: <"
bonus bInt, 5;
bonus bMdef, 11;
bonus bMaxSPrate, 20;
bonus bNoCastCancel, 0;
bonus bCastrate, 25;
">
},
{
Items: ["Morriganes_Manteau", "Morriganes_Belt", "Morriganes_Pendant", "Morriganes_Helm"]
Script: <"
bonus bStr, 2;
bonus bLuk, 9;
bonus bCritical, 13;
bonus bBaseAtk, 18;
bonus bFlee2, 13;
">
},
{
Items: ["Dragon_Breath", "Dragon_Killer"]
Script: <"
bonus2 bAddRace, RC_Dragon, 5;
">
},
{
Items: ["Clip", "Spiritual_Ring"]
Script: <"
bonus2 bSkillAtk, "AL_HEAL", 50;
bonus2 bSkillAtk, "PR_MAGNUS", 30;
bonus bSPrecovRate, 9;
">
},
{
Items: ["Clip", "Spiritual_Ring_C"]
Script: <"
bonus2 bSkillAtk, "AL_HEAL", 50;
bonus2 bSkillAtk, "PR_MAGNUS", 30;
bonus bSPrecovRate, 9;
">
},
{
Items: ["Clip", "Spiritual_Ring_M"]
Script: <"
bonus2 bSkillAtk, "AL_HEAL", 50;
bonus2 bSkillAtk, "PR_MAGNUS", 30;
bonus bSPrecovRate, 9;
">
},
{
Items: ["Rosary", "Spiritual_Ring"]
Script: <"
bonus2 bSkillAtk, "AL_HEAL", 50;
bonus2 bSkillAtk, "PR_MAGNUS", 30;
bonus bSPrecovRate, 9;
">
},
{
Items: ["Rosary", "Spiritual_Ring_C"]
Script: <"
bonus2 bSkillAtk, "AL_HEAL", 50;
bonus2 bSkillAtk, "PR_MAGNUS", 30;
bonus bSPrecovRate, 9;
">
},
{
Items: ["Rosary", "Spiritual_Ring_M"]
Script: <"
bonus2 bSkillAtk, "AL_HEAL", 50;
bonus2 bSkillAtk, "PR_MAGNUS", 30;
bonus bSPrecovRate, 9;
">
},
{
Items: ["Ring_Of_Rogue", "Cold_Heart"]
Script: <"
bonus2 bAddSize, Size_Medium, 8;
bonus bAspdRate, getequiprefinerycnt(EQI_HAND_R) / 2;
">
},
{
Items: ["Ring_Of_Rogue", "Black_Cat"]
Script: <"
bonus2 bAddSize, Size_Large, 8;
bonus bHit, getequiprefinerycnt(EQI_HAND_R) / 2;
bonus bCastrate, -getequiprefinerycnt(EQI_HAND_R) / 2;
">
},
{
Items: ["Rosary_", "Spiritual_Ring"]
Script: <"
bonus2 bSkillAtk, "AL_HEAL", 50;
bonus2 bSkillAtk, "PR_MAGNUS", 30;
bonus bSPrecovRate, 9;
">
},
{
Items: ["Rosary_", "Spiritual_Ring_C"]
Script: <"
bonus2 bSkillAtk, "AL_HEAL", 50;
bonus2 bSkillAtk, "PR_MAGNUS", 30;
bonus bSPrecovRate, 9;
">
},
{
Items: ["Rosary_", "Spiritual_Ring_M"]
Script: <"
bonus2 bSkillAtk, "AL_HEAL", 50;
bonus2 bSkillAtk, "PR_MAGNUS", 30;
bonus bSPrecovRate, 9;
">
},
{
Items: ["Ring_Of_Flame_Lord", "Ring_Of_Resonance"]
Script: <"
bonus4 bAutoSpell, "MO_EXTREMITYFIST", 1, 3, 1;
bonus3 bAutoSpell, "PR_LEXAETERNA", 1, 20;
bonus3 bAutoSpell, "AS_SONICBLOW", 5, 50;
bonus3 bAutoSpell, "MO_INVESTIGATE", 5, 20;
bonus3 bAutoSpell, "ASC_METEORASSAULT", 2, 50;
">
},
{
Items: ["Medal_Swordman", "Krieger_Ring1"]
Script: <"
bonus2 bAddRace, RC_All, 5;
bonus bMatkRate, 3;
bonus bHealPower, 5;
">
},
{
Items: ["Medal_Thief", "Krieger_Ring1"]
Script: <"
bonus2 bAddRace, RC_All, 5;
bonus bMatkRate, 3;
bonus bHealPower, 5;
">
},
{
Items: ["Medal_Acolyte", "Krieger_Ring1"]
Script: <"
bonus2 bAddRace, RC_All, 5;
bonus bMatkRate, 3;
bonus bHealPower, 5;
">
},
{
Items: ["Medal_Mage", "Krieger_Ring1"]
Script: <"
bonus2 bAddRace, RC_All, 5;
bonus bMatkRate, 3;
bonus bHealPower, 5;
">
},
{
Items: ["Medal_Archer", "Krieger_Ring1"]
Script: <"
bonus2 bAddRace, RC_All, 5;
bonus bMatkRate, 3;
bonus bHealPower, 5;
">
},
{
Items: ["Medal_Merchant", "Krieger_Ring1"]
Script: <"
bonus2 bAddRace, RC_All, 5;
bonus bMatkRate, 3;
bonus bHealPower, 5;
">
},
{
Items: ["Icarus_Wing", "Bowman_Scarf"]
Script: <"
bonus bUseSPrate, -25;
">
},
{
Items: ["Medal_Gunner", "Krieger_Ring1"]
Script: <"
bonus2 bAddRace, RC_All, 5;
bonus bMatkRate, 3;
bonus bHealPower, 5;
">
},
{
Items: ["Shaman_Ring", "Shaman_Earing", "Shamans_Hair_Ornament"]
Script: <"
bonus bMaxHP, 300;
bonus bMatkRate, 5;
bonus2 bSubEle, Ele_Neutral, 5;
">
},
{
Items: ["Dark_Knight_Belt", "Dark_Knight_Glove", "Dark_Knight_Mask"]
Script: <"
bonus bMatkRate, 10;
bonus bInt, 5;
bonus2 bSubRace, RC_Angel, 10;
">
},
{
Items: ["Dark_Knight_Belt", "Dark_Knight_Glove", "Dark_Knight_MaskB"]
Script: <"
bonus bMatkRate, 10;
bonus bInt, 5;
bonus2 bSubRace, RC_Angel, 10;
">
},
{
Items: ["Poring_Card", "Mastering_Card"]
Script: <"
bonus bFlee, 18;
">
},
{
Items: ["Lunatic_Card", "Eclipse_Card"]
Script: <"
bonus bFlee, 18;
">
},
{
Items: ["Chonchon_Card", "Dragon_Fly_Card"]
Script: <"
bonus bFlee, 18;
">
},
{
Items: ["Roda_Frog_Card", "Toad_Card"]
Script: <"
bonus bFlee, 18;
">
},
{
Items: ["Rocker_Card", "Vocal_Card"]
Script: <"
bonus bFlee, 18;
">
},
{
Items: ["Skeleton_Card", "Skel_Prisoner_Card"]
Script: <"
bonus2 bAddEffWhenHit, Eff_Sleep, 600;
">
},
{
Items: ["Tarou_Card", "Cramp_Card"]
Script: <"
bonus bStr, 3;
">
},
{
Items: ["Wolf_Card", "Vagabond_Wolf_Card"]
Script: <"
bonus bFlee, 18;
">
},
{
Items: ["Pecopeco_Card", "Grand_Peco_Card"]
Script: <"
bonus bDef, 3;
bonus bVit, 3;
">
},
{
Items: ["Muka_Card", "Raggler_Card", "Baby_Leopard_Card", "Zipper_Bear_Card", "Mole_Card"]
Script: <"
bonus bStr, 4;
bonus bMaxHPrate, 7;
bonus bMaxSPrate, 7;
bonus2 bSkillAtk, "MC_MAMMONITE", 20;
bonus bSPDrainValue, 1;
if (BaseJob == Job_Alchemist) {
bonus3 bAutoSpell, "BS_ADRENALINE", 1, 10;
bonus2 bAddMonsterDropItem, 7139, 3;
bonus2 bAddMonsterDropItem, 905, 10;
}
">
},
{
Items: ["Stainer_Card", "Wander_Man_Card", "Shinobi_Card", "Wild_Rose_Card", "Whikebain_Card"]
Script: <"
bonus bStr, 6;
bonus bAgi, 4;
bonus2 bSkillAtk, "RG_BACKSTAP", 10;
if (getskilllv("RG_STRIPARMOR") == 5)
bonus3 bAutoSpell, "RG_STRIPARMOR", 5, 50;
if (BaseJob == Job_Rogue) {
bonus bUseSPrate, -20;
bonus3 bAutoSpell, "RG_INTIMIDATE", 1, -20;
}
">
},
{
Items: ["BigFoot_Card", "Grizzly_Card"]
Script: <"
bonus2 bAddEffWhenHit, Eff_Blind, 600;
">
},
{
Items: ["Munak_Card", "Bon_Gun_Card", "Hyegun_Card"]
Script: <"
bonus bAllStats, 1;
">
},
{
Items: ["Mummy_Card", "Ancient_Mummy_Card"]
Script: <"
bonus bPerfectHitAddRate, 20;
">
},
{
Items: ["Nightmare_Card", "Nightmare_Terror_Card"]
Script: <"
bonus2 bAddEffWhenHit, Eff_Curse, 600;
">
},
{
Items: ["Crab_Card", "Aster_Card", "Shellfish_Card"]
Script: <"
bonus3 bAddMonsterDropItem, 544, RC_Fish, 3000;
bonus2 bAddEle, Ele_Water, 30;
">
},
{
Items: ["Dark_Lord_Card", "Dark_Illusion_Card"]
Script: <"
bonus bMaxHPrate, 20;
bonus bMaxSPrate, 20;
bonus bCastrate, -10;
">
},
{
Items: ["The_Paper_Card", "Wander_Man_Card", "Shinobi_Card", "Wild_Rose_Card", "Dancing_Dragon_Card"]
Script: <"
bonus bAgi, 5;
bonus bStr, 5;
bonus bAspdRate, 5;
bonus bSpeedRate, 25;
bonus2 bSPDrainValue, 1, 0;
if (BaseClass == Job_Thief)
bonus bNoGemStone, 0;
">
},
{
Items: ["Dragon_Tail_Card", "Merman_Card", "Anolian_Card", "Alligator_Card", "Cruiser_Card"]
Script: <"
bonus bAgi, 5;
bonus bDex, 3;
bonus bLongAtkRate, 20;
bonus bPerfectHitAddRate, 20;
if (BaseClass == Job_Archer) {
bonus2 bExpAddRace, RC_Brute, 5;
bonus2 bWeaponComaRace, RC_Brute, 100;
}
">
},
{
Items: ["Dragon_Tail_Card", "Anolian_Card", "Alligator_Card", "Cruiser_Card", "Ferus__Card"]
Script: <"
bonus bDex, 5;
bonus2 bSkillAtk, "CG_ARROWVULCAN", 5;
bonus2 bSkillAtk, "DC_THROWARROW", 10;
bonus2 bSkillAtk, "BA_MUSICALSTRIKE", 10;
if (BaseJob == Job_Bard || BaseJob == Job_Dancer)
bonus3 bAutoSpellWhenHit, "CG_TAROTCARD", 2, 50;
">
},
{
Items: ["Rideword_Card", "Live_Peach_Tree_Card", "Geographer_Card", "Cookie_Card", "Fur_Seal_Card"]
Script: <"
bonus bVit, 10;
bonus bCastrate, -10;
bonus bUseSPrate, -10;
if (BaseClass == Job_Acolyte) {
bonus2 bExpAddRace, RC_Undead, 5;
bonus2 bExpAddRace, RC_Demon, 5;
bonus2 bSubRace, RC_Undead, 30;
bonus2 bSubRace, RC_Demon, 30;
}
">
},
{
Items: ["Rideword_Card", "Cookie_Card", "Fur_Seal_Card", "Waste_Stove_Card"]
Script: <"
bonus bStr, 3;
bonus bMaxSP, 80;
bonus bBaseAtk, 25;
bonus3 bAutoSpell, "AL_CRUCIS", 5, 10;
bonus2 bSkillAtk, "MO_EXTREMITYFIST", 10;
if (BaseJob == Job_Monk) {
bonus bUseSPrate, -10;
bonus bNoCastCancel, 0;
}
">
},
{
Items: ["Raggler_Card", "Mystcase_Card", "Baby_Leopard_Card", "Zipper_Bear_Card", "Hylozoist_Card"]
Script: <"
bonus bLuk, 10;
bonus2 bSPDrainValue, 2, 0;
bonus2 bSkillAtk, 42, 20;
if (BaseClass == Job_Merchant) {
bonus2 bAddMonsterDropItem, 617, 5;
bonus bMagicDamageReturn, 20;
}
">
},
{
Items: ["Loli_Ruri_Card", "Miyabi_Ningyo_Card", "Wicked_Nymph_Card", "Parasite_Card", "Harpy_Card", "Blood_Butterfly_Card"]
Script: <"
bonus bMaxHP, 500;
bonus bDef, 5;
bonus bMdef, 5;
bonus2 bSkillAtk, 14, 10;
bonus2 bSkillAtk, 19, 10;
bonus2 bSkillAtk, 20, 10;
if (BaseClass == Job_Mage) {
bonus bMatkRate, 3;
bonus bCastrate, -15;
}
">
},
{
Items: ["Lude_Card", "Quve_Card"]
Script: <"
bonus bMaxHP, 300;
bonus bMaxSP, 60;
">
},
{
Items: ["Miyabi_Ningyo_Card", "Wicked_Nymph_Card", "Harpy_Card", "Blood_Butterfly_Card", "Novus__Card"]
Script: <"
bonus bInt, 3;
bonus2 bSkillAtk, "WZ_HEAVENDRIVE", 10;
bonus2 bSkillAtk, "MG_THUNDERSTORM", 10;
if (BaseJob == Job_Sage) {
bonus bMagicDamageReturn, 20;
bonus2 bAddMonsterDropItem, 716, 100;
bonus2 bAddMonsterDropItem, 715, 100;
bonus bCastrate, -20;
}
">
},
{
Items: ["Succubus_Card", "Incubus_Card"]
Script: <"
bonus bHPrecovRate, 30;
bonus bSPrecovRate, 30;
bonus bVit, 4;
bonus bInt, 4;
">
},
{
Items: ["Solider_Card", "Assulter_Card", "Permeter_Card", "Freezer_Card", "Heater_Card"]
Script: <"
bonus bStr, 10;
bonus bMaxHPrate, 20;
bonus bHPrecovRate, 50;
bonus3 bAutoSpell, "BS_WEAPONPERFECT", 1, 3;
bonus2 bAddMonsterDropItem, 501, 500;
if (BaseClass == Job_Swordman) {
bonus2 bAddItemHealRate, Red_Potion, 50;
bonus2 bAddItemHealRate, Yellow_Potion, 50;
bonus2 bAddItemHealRate, Orange_Potion, 50;
bonus2 bAddItemHealRate, White_Potion, 50;
}
">
},
{
Items: ["C_Tower_Manager_Card", "Alarm_Card", "Clock_Card", "Punk_Card"]
Script: <"
bonus bDef, 3;
bonus bMdef, 3;
">
},
{
Items: ["Owl_Duke_Card", "Owl_Baron_Card"]
Script: <"
bonus3 bAutoSpell, "MG_LIGHTNINGBOLT", 5, 20;
">
},
{
Items: ["Injustice_Card", "Zherlthsh_Card"]
Script: <"
bonus bBaseAtk, 20;
bonus bLuk, 3;
">
},
{
Items: ["Permeter_Card", "Freezer_Card", "Heater_Card", "Archdam_Card"]
Script: <"
bonus bInt, 1;
bonus bStr, 1;
bonus bDef, 2;
bonus bSPrecovRate, 10;
bonus2 bSkillAtk, "PA_SHIELDCHAIN", 10;
bonus2 bSkillAtk, "PA_SACRIFICE", 10;
bonus bCastrate, -10;
if (BaseJob == Job_Crusader)
bonus bDefEle, Ele_Holy;
">
},
{
Items: ["Garm_Baby_Card", "Garm_Card"]
Script: <"
bonus3 bAutoSpell, "MG_FROSTDIVER", 3, 250;
">
},
{
Items: ["Zombie_Slaughter_Card", "Ragged_Zombie_Card"]
Script: <"
bonus2 bSPGainRace, RC_DemiPlayer, 2;
">
},
{
Items: ["Blush", "Necktie"]
Script: <"
bonus bAspdRate, 3;
bonus bCastrate, 3;
">
},
{
Items: ["Ear_Of_Devils_Wing", "Darkness_Helm_J"]
Script: <"
bonus bStr, 1;
bonus bAtkRate, 5;
">
},
{
Items: ["Ear_Of_Angels_Wing", "Darkness_Helm_J"]
Script: <"
bonus bStr, 1;
bonus bAspdRate, 2;
">
},
{
Items: ["Alarm_Mask", "Wit_Pumpkin_Hat"]
Script: <"
bonus2 bAddMonsterDropItem, 12192, 1;
bonus2 bAddMonsterDropItem, 538, 1;
bonus2 bAddItemHealRate, 12192, 100;
bonus2 bAddItemHealRate, 538, 100;
">
},
{
Items: ["Hahoe_Mask", "Wit_Pumpkin_Hat"]
Script: <"
bonus bAspdRate, 5;
autobonus "{ bonus bAtk,50; }", 5, 10000, 0, "{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }";
">
},
{
Items: ["Pecopeco_Wing_Ears", "Darkness_Helm_J"]
Script: <"
bonus bAgi, 1;
bonus bFlee, 3;
">
},
{
Items: ["Black_Glasses", "Darkness_Helm_J"]
Script: <"
bonus bInt, 1;
bonus bMatkRate, 2;
">
},
{
Items: ["Pencil_In_Mouth", "Cap_Of_Concentration"]
Script: <"
bonus bDex, 2;
bonus bDef, 2;
">
},
{
Items: ["Twilight_Desert", "Sandstorm"]
Script: <"
bonus bMaxSP, 20;
bonus bMaxHPrate, 5;
bonus bHit, 10;
bonus2 bAddSize, Size_Large, 30;
autobonus "{ bonus bAspdRate,100; }", 1, 7000, 0, "{ specialeffect(EF_POTION_BERSERK, AREA, playerattached()); }";
">
},
{
Items: ["Elven_Ears_", "Skull_Cap"]
Script: <"
bonus bUseSPrate, -3;
">
},
)