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mob_db: (
//  Mobs Database
//
/******************************************************************************
 ************* Entry structure ************************************************
 ******************************************************************************
{
	// =================== Mandatory fields ===============================
	Id: ID                                (int)
	SpriteName: "SPRITE_NAME"             (string)
	Name: "Mob name"                      (string)
	// =================== Optional fields ================================
	Lv: level                             (int, defaults to 1)
	Hp: health                            (int, defaults to 1)
	Sp: mana                              (int, defaults to 0)
	Exp: basic experience                 (int, defaults to 0)
	JExp: job experience                  (int, defaults to 0)
	AttackRange: attack range             (int, defaults to 1)
	Attack: [attack1, attack2]            (int, defaults to 0)
	Def: defence                          (int, defaults to 0)
	Mdef: magic defence                   (int, defaults to 0)
	Stats: {
		Str: strength                 (int, defaults to 0)
		Agi: agility                  (int, defaults to 0)
		Vit: vitality                 (int, defaults to 0)
		Int: intelligence             (int, defaults to 0)
		Dex: dexterity                (int, defaults to 0)
		Luk: luck                     (int, defaults to 0)
	}
	ViewRange: view range                 (int, defaults to 1)
	ChaseRange: chase range               (int, defaults to 1)
	Size: size                            (int, defaults to 1)
	Race: race                            (int, defaults to 0)
	Element: (type, level)
	Mode: {
		CanMove: true/false           (bool)
		Looter: true/false            (bool)
		Aggressive: true/false        (bool)
		Assist: true/false            (bool)
		CastSensorIdle:true/false     (bool)
		Boss: true/false              (bool)
		Plant: true/false             (bool)
		CanAttack: true/false         (bool)
		Detector: true/false          (bool)
		CastSensorChase: true/false   (bool)
		ChangeChase: true/false       (bool)
		Angry: true/false             (bool)
		ChangeTargetMelee: true/false (bool)
		ChangeTargetChase: true/false (bool)
		TargetWeak: true/false        (bool)
	}
	MoveSpeed: move speed                 (int, defaults to 0)
	AttackDelay: attack delay             (int, defaults to 4000)
	AttackMotion: attack motion           (int, defaults to 2000)
	DamageMotion: damage motion           (int, defaults to 0)
	MvpExp: mvp experience                (int, defaults to 0)
	MvpDrops: {
		AegisName: chance             (string: int)
		...
	}
	Drops: {
		AegisName: chance         (string: int)
		...
	}

},
******************************************************************************/


//1900,VALARIS,Valaris,Valaris,99,668000,0,107250,37895,2,3220,4040,35,45,1,152,96,85,120,95,10,10,2,6,67,0x1973,100,1068,768,576,13000,608,1000,750,400,923,3800,1466,200,2256,200,2607,800,714,500,617,3000,984,4300,985,5600,0,0,0,0,4147,1

//1901,VALARIS_WORSHIPPER,Valaris's Worshipper,Valaris's Worshipper,50,8578,0,2706,1480,1,487,590,15,25,1,75,55,1,93,45,10,12,0,6,27,0x1685,100,868,480,120,0,0,0,0,0,0,0,923,500,984,63,1464,2,607,50,610,100,503,300,2405,50,0,0,0,0,4129,1

//1902,MC_CAMERI,MC Cameri,MC Cameri,99,668000,0,107250,37895,2,3220,4040,35,45,1,152,96,85,120,95,10,10,2,6,67,0x1973,100,1068,768,576,13000,608,1000,750,400,923,3800,1466,200,2256,200,2607,800,714,500,617,3000,984,4300,985,5600,0,0,0,0,4147,1

//1903,POKI,Poki#3,Poki#3,99,1349000,0,4093000,1526000,9,4892,9113,22,35,1,180,39,67,193,130,10,12,1,7,64,0x1973,120,500,672,480,92100,603,5500,617,3000,1723,1000,1228,100,1236,500,617,2500,1234,75,1237,125,1722,250,1724,100,1720,50,0,0,0,0

//1904,SENTRY,Sentry,Sentry,99,668000,0,107250,37895,2,3220,4040,35,45,1,152,96,85,120,95,10,10,2,6,67,0x1973,100,1068,768,576,13000,608,1000,750,400,923,3800,1466,200,2256,200,2607,800,714,500,617,3000,984,4300,985,5600,0,0,0,0,4147,1

// Custom Hollow Poring (overrrides/collides with META_ANDRE)

//1237,HOLLOW_PORING,Hollow Poring,Hollow Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,0x83,400,1872,672,480,0,0,0,0,0,0,0,909,7000,1202,100,938,400,512,1000,713,1500,512,150,619,20,0,0,0,0,4001,10

// Custom Fire Poring. Warning, Colides with META_DENIRO

//1239,FIRE_PORING,Fire Poring,Fire Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x131,400,1872,672,480,0,0,0,0,0,0,0,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20

// Lunar New Year 2008 Event Monster overrides

// Uncomment if event is enabled, as these drops modifications are nessecary.

//1145,MARTIN,Martin,Martin,18,1109,0,134,86,1,52,63,0,5,12,18,30,15,15,5,10,12,0,2,42,0x81,300,1480,480,480,0,0,0,0,0,0,0,1017,9000,1018,500,1251,10,2225,5,5009,1,10010,10,2224,15,7869,1500,0,0,4046,1

//1175,TAROU,Tarou,Tarou,11,284,0,57,28,1,34,45,0,0,1,20,11,10,24,5,10,12,0,2,27,0x91,150,1744,1044,684,0,0,0,0,0,0,0,1016,9000,919,3000,949,800,528,1000,701,2,7869,2500,0,0,0,0,0,0,4028,1

//1209,CRAMP,Cramp,Cramp,56,4720,0,2300,1513,1,395,465,0,5,1,85,35,5,65,60,10,12,0,2,45,0x3095,100,1000,500,1000,0,0,0,0,0,0,0,7007,4656,528,1000,726,80,746,110,568,250,510,70,984,95,7869,1500,0,0,4296,1

// iRO St. Patricks Day 2008 Event Monster overrides

// Uncomment if event is enabled, as these drops modifications are nessecary.

//1841,G_SNAKE_,Snake Lord's Minon,Snake Lord's Minon,15,471,0,72,48,1,46,55,0,0,1,15,15,10,35,5,10,12,1,2,22,0x81,200,1576,576,576,0,0,0,0,0,0,0,7915,1000,7916,100,7720,30,12715,7,0,0,0,0,0,0,0,0,0,0,0,0

//1842,G_ANACONDAQ_,Snake Lord's Minon,Snake Lord's Minon,23,1109,0,300,149,1,124,157,0,0,1,23,28,10,36,5,10,12,1,2,25,0x91,200,1576,576,576,0,0,0,0,0,0,0,7915,1000,7916,100,7720,30,12715,7,0,0,0,0,0,0,0,0,0,0,0,0

//1843,SIDE_WINDER_,Snake Lord's Minon,Snake Lord's Minon,43,4929,0,1996,993,1,240,320,5,10,38,43,40,15,115,20,10,12,1,2,25,0x3095,200,1576,576,576,0,0,0,0,0,0,0,7915,1000,7916,100,7720,30,12715,7,0,0,0,0,0,0,0,0,0,0,0,0

//1844,G_ISIS_,Snake Lord's Minon,Snake Lord's Minon,47,7003,0,3709,1550,1,423,507,10,35,38,65,43,50,66,15,10,12,2,6,27,0x3195,200,1384,768,336,0,0,0,0,0,0,0,7915,1000,7916,100,7720,30,12715,8,0,0,0,0,0,0,0,0,0,0,0,0

// iRO Christmas 2008 Event

// Uncomment if event is enabled, as these drops modifications are nessecary.

//1244,JAKK_XMAS,Christmas Jakk,Christmas Jakk,38,3581,0,1113,688,1,315,382,5,30,1,38,38,43,75,45,10,12,1,0,43,0x81,200,1180,480,648,0,0,0,0,0,0,0,529,1000,530,1000,14546,1000,14550,1000,7174,1000,7175,1000,6092,1000,12355,1250,0,0,0,0

//1245,GOBLINE_XMAS,Christmas Goblin,Christmas Goblin,25,1176,0,282,171,1,118,140,10,5,1,53,25,20,38,45,10,12,1,7,24,0x81,100,1120,620,240,0,0,0,0,0,0,0,529,1000,530,1000,14546,1000,14550,1000,7174,1000,7175,1000,6092,1000,12355,1250,0,0,0,0

//1246,COOKIE_XMAS,Christmas Cookie,Christmas Cookie,28,2090,0,461,284,1,140,170,0,50,1,24,30,53,45,100,10,12,0,7,46,0x91,400,1248,1248,240,0,0,0,0,0,0,0,529,1000,530,1000,14546,1000,14550,1000,7174,1000,7175,1000,6092,1000,12355,1250,0,0,0,0

//1247,ANTONIO,Antonio,Antonio,10,10,0,3,2,1,13,20,100,0,1,1,1,50,100,100,10,12,1,3,66,0xC1,100,720,720,432,0,0,0,0,0,0,0,604,500,12354,500,14550,500,5136,500,12132,500,12225,500,5811,500,0,0,0,0,4243,1

// iRO Halloween 2009 Event

// Uncomment if event is enabled. Uncomment the skills for Halloween Whisper in mob_skill_db2.

//3014,HALLOWEEN_WHISPER,Halloween Whisper,Halloween Whisper,1,800,0,0,0,1,10,13,0,45,1,51,14,0,60,0,10,12,0,6,68,0x81,150,1960,960,504,0,0,0,0,0,0,0,12396,150,6299,5335,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

//3015,HALLOWEEN_DARK_LORD,Halloween Dark Lord,Halloween Dark Lord,1,45,0,0,0,1,10,13,0,45,1,51,14,0,60,0,10,12,2,6,89,0x81,100,868,768,480,0,0,0,0,0,0,0,12396,800,12397,5335,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

// iRO Halloween 2008 Event

// Uncomment if event is enabled.

//3000,ZOMBIE,Zombie,Zombie,15,534,0,50,33,1,67,79,0,10,1,8,7,0,15,0,10,12,1,1,29,0x3885,400,2612,912,288,0,0,0,0,0,0,0,957,9000,724,5,938,1000,958,50,727,70,0,0,0,0,0,0,0,0,4038,1

//3001,GHOUL,Ghoul,Ghoul,40,5418,0,1088,622,1,420,500,5,20,1,20,29,0,45,20,10,12,1,1,49,0x3885,250,2456,912,504,0,0,0,0,0,0,0,958,6000,756,110,509,700,511,800,2609,60,934,150,1260,1,0,0,0,0,4110,1

//3002,ZOMBIE_MASTER,Zombie Master,Zombie Master,62,14211,0,7610,2826,1,824,1084,37,26,25,20,30,5,77,35,10,12,1,1,29,0x3695,175,2612,912,288,0,0,0,0,0,0,0,7071,4413,938,1500,958,1500,723,200,727,100,1260,1,2324,2,0,0,0,0,4274,1

)