// Mercenary Skill Database
//
// Structure of Database:
// MercenryID,SkillID,SkillLevel
// Archer Mercenaries Level 1-10.
// MER_ARCHER01
6017,8207,2 //MA_DOUBLE
6017,8233,1 //MER_AUTOBERSERK
// MER_ARCHER02
6018,8208,2 //MA_SHOWER
6018,8224,1 //MER_SIGHT
// MER_ARCHER03
6019,8214,1 //MA_CHARGEARROW
6019,8223,1 //MER_QUICKEN
// MER_ARCHER04
6020,8237,1 //MER_ESTIMATION
6020,8222,1 //MER_MAGNIFICAT
6020,8227,1 //MER_TENDER
// MER_ARCHER05
6021,8207,5 //MA_DOUBLE
6021,8232,1 //MER_PROVOKE
6021,8213,1 //MA_REMOVETRAP
// MER_ARCHER06
6022,8207,7 //MA_DOUBLE
6022,8209,3 //MA_SKIDTRAP
6022,8234,1 //MER_DECAGI
// MER_ARCHER07
6023,8208,10 //MA_SHOWER
6023,8230,1 //MER_MENTALCURE
6023,8212,2 //MA_FREEZINGTRAP
// MER_ARCHER08
6024,8223,2 //MER_QUICKEN
6024,8232,3 //MER_PROVOKE
6024,8211,3 //MA_SANDMAN
// MER_ARCHER09
6025,8207,10 //MA_DOUBLE
6025,8214,1 //MA_CHARGEARROW
6025,8210,5 //MA_LANDMINE
// MER_ARCHER10
6026,8214,1 //MA_CHARGEARROW
6026,8215,5 //MA_SHARPSHOOTING
6026,8223,5 //MER_QUICKEN
6026,8233,1 //MER_AUTOBERSERK
// Lancer Mercenaries Level 1-10.
// MER_LANCER01
6027,8216,1 //ML_PIERCE
6027,8226,1 //MER_REGAIN
// MER_LANCER02
6028,8217,2 //ML_BRANDISH
6028,8236,1 //MER_LEXDIVINA
// MER_LANCER03
6029,8216,2 //ML_PIERCE
6029,8221,1 //ML_DEVOTION
6029,8229,1 //MER_RECUPERATE
// MER_LANCER04
6030,8219,1 //ML_DEFENDER
6030,8225,4 //MER_CRASH
// MER_LANCER05
6031,8216,5 //ML_PIERCE
6031,8220,3 //ML_AUTOGUARD
// MER_LANCER06
6032,8223,2 //MER_QUICKEN
6032,8217,5 //ML_BRANDISH
// MER_LANCER07
6033,8221,1 //ML_DEVOTION
6033,8233,1 //MER_AUTOBERSERK
// MER_LANCER08
6034,8235,1 //MER_SCAPEGOAT
6034,8216,10 //ML_PIERCE
6034,8232,5 //MER_PROVOKE
// MER_LANCER09
6035,8217,10 //ML_BRANDISH
6035,8220,7 //ML_AUTOGUARD
6035,8219,3 //ML_DEFENDER
// MER_LANCER10
6036,8223,5 //MER_QUICKEN
6036,8220,10 //ML_AUTOGUARD
6036,8221,3 //ML_DEVOTION
6036,8218,5 //ML_SPIRALPIERCE
// Swordman Mercenaries Level 1-10.
// MER_SWORDMAN01
6037,8201,1 //MS_BASH
6037,8234,1 //MER_DECAGI
// MER_SWORDMAN02
6038,8232,5 //MER_PROVOKE
6038,8202,3 //MS_MAGNUM
// MER_SWORDMAN03
6039,8223,1 //MER_QUICKEN
6039,8228,1 //MER_BENEDICTION
// MER_SWORDMAN04
6040,8225,1 //MER_CRASH
6040,8202,5 //MS_MAGNUM
// MER_SWORDMAN05
6041,8201,5 //MS_BASH
6041,8225,4 //MER_CRASH
6041,8228,1 //MER_BENEDICTION
// MER_SWORDMAN06
6042,8223,5 //MER_QUICKEN
6042,8237,1 //MER_ESTIMATION
6042,8234,3 //MER_DECAGI
// MER_SWORDMAN07
6043,8201,10 //MS_BASH
6043,8233,1 //MER_AUTOBERSERK
6043,8235,1 //MER_SCAPEGOAT
// MER_SWORDMAN08
6044,8223,10 //MER_QUICKEN
6044,8203,5 //MS_BOWLINGABASH
6044,8231,1 //MER_COMPRESS
6044,8204,4 //MS_PARRYING
// MER_SWORDMAN09
6045,8203,8 //MS_BOWLINGABASH
6045,8225,3 //MER_CRASH
6045,8205,5 //MS_REFLECTSHIELD
// MER_SWORDMAN10
6046,8223,10 //MER_QUICKEN
6046,8203,10 //MS_BOWLINGABASH
6046,8201,10 //MS_BASH
6046,8206,1 //MS_BERSERK
// Monster Mercenaries
// MIMIC
1191,8233,1 //MER_AUTOBERSERK
1191,8220,5 //ML_AUTOGUARD
1191,8201,5 //MS_BASH
// DISGUISE
1506,8223,2 //MER_QUICKEN
1506,8225,5 //MER_CRASH
1506,8236,3 //MER_LEXDIVINA
// ALICE
1275,8232,5 //MER_PROVOKE
1275,8202,5 //MS_MAGNUM
1275,8217,5 //ML_BRANDISH
1275,8226,1 //MER_REGAIN
// M_WILD_ROSE
1965,8201,5 //MS_BASH
// M_DOPPELGANGER
1966,8223,5 //MER_QUICKEN
1966,8201,5 //MS_BASH
1966,8221,3 //ML_DEVOTION
// M_YGNIZEM
1967,8223,5 //MER_QUICKEN
1967,8201,5 //MS_BASH
1967,8221,3 //ML_DEVOTION
// M_GAMEMASTER
2000,8226,1 //MER_REGAIN
2000,8227,1 //MER_TENDER
2000,8238,5 //MER_KYRIE
2000,8239,5 //MER_BLESSING
2000,8240,5 //MER_INCAGI
// F_GAMEMASTER
2001,8226,1 //MER_REGAIN
2001,8227,1 //MER_TENDER
2001,8238,5 //MER_KYRIE
2001,8239,5 //MER_BLESSING
2001,8240,5 //MER_INCAGI
// M_MIMIC
2058,8233,1 //MER_AUTOBERSERK
2058,8220,5 //ML_AUTOGUARD
2058,8201,5 //MS_BASH
// M_DISGUISE
2059,8223,2 //MER_QUICKEN
2059,8225,5 //MER_CRASH
2059,8236,3 //MER_LEXDIVINA
// M_ALICE
2060,8232,5 //MER_PROVOKE
2060,8202,5 //MS_MAGNUM
2060,8217,5 //ML_BRANDISH
2060,8226,1 //MER_REGAIN