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//      ______  __    __                                 
//     /\  _  \/\ \__/\ \                                
//   __\ \ \L\ \ \ ,_\ \ \___      __    ___      __     
// /'__`\ \  __ \ \ \/\ \  _ `\  /'__`\/' _ `\  /'__`\   
///\  __/\ \ \/\ \ \ \_\ \ \ \ \/\  __//\ \/\ \/\ \L\.\_ 
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
//  _   _   _   _   _   _   _     _   _   _   _   _   _
// / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \ 
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
// \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/
//
//--------------------------------------------------------------
// eAthena Battle Configuration File
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
//Note 1: Directives can be set using on/off, yes/no or 1/0.
//Note 2: All rates are in percents, 100 would mean 100%, 200
//   would mean 200%, etc
//Note 3: Value is not limited to 60K (see below)
//Note 4: Use bitmask values (add to build setting). When no bit values are given,
//   assume character types bits (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
// Other Information:
// All options are limited to a max of 60K (aprox) which is 600%
// or 60secs as appropiate.
// 1000 miliseconds is 1 second.
// Unless otherwise specified, the minimum value is 0 for all
// features.
//--------------------------------------------------------------

// Homunculus setting [Note 4]
// (placed here since homuncs are more or less like pet mobs)
// Activates various homunc-related 'quirks' that makes them behave unlike
//  normal characters.
// 0x001: They can't be targetted by support skills (except for their master)
// 0x002: They are inmune to land skills.
// 0x004: Mobs will always go after them instead of players until attacked.
// 0x008: They copy their master's speed on spawn/map-change
// 0x010: They display luk/3+1 instead of their actual critical in the
//        stat window (by default they don't crit)
// 0x020: Their Min-Matk is always the same as their max
hom_setting: 0xFFFF

// Rate for catching pets (Note 2)
pet_catch_rate: 100

// Can you name a pet more then once? (Note 1)
pet_rename: no

// The rate a pet will get friendly by feeding it. (Note 2)
pet_friendly_rate: 100

// The rate at which a pet will become hungry. (Note 2)
pet_hungry_delay_rate: 100

// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5)
// Note: The friendlyness is 0-1000 total, at 0 the pet runs away.
pet_hungry_friendly_decrease: 5

// Does the pet need its equipment before it does its skill? (Note 1)
pet_equip_required: yes

// When the master attacks a monster, whether or not the pet will also attack. (Note 1)
pet_attack_support: no

// When the master receives damage from the monster, whether or not the pet attacks back. (Note 1)
pet_damage_support: no

// Minimum intimacy necessary for a pet to support their master. Default is 900 
// (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value.
// At max (1000) support rate is 150%.
pet_support_min_friendly: 900

// Whether or not the pet's will use skills. (Note 1)
// Note: Offensive pet skills need at least pet_attack_support or 
// pet_damage_support to work (they trigger while the pet is attacking).
pet_status_support: no

// Rate at which a pet will support it's owner in battle. (Note 2)
// Affects pet_attack_support & pet_damage_support.
pet_support_rate: 100

// Does the pets owner receive exp from the pets damage?
pet_attack_exp_to_master: no

// The rate exp. is gained from the pet attacking monsters
pet_attack_exp_rate: 100

// Pet leveling system. Use 0 to disable (default).
// When enabled, a pet's level is a fixed % of the master's. (Note 2)
// If 200%, pet has double level, if 50% pet has half your level, etc.
pet_lv_rate: 0

// When pet leveling is enabled, what is the max stats for pets?
pet_max_stats: 99

// When pet leveling is enabled, these are the imposed caps on
// min/max damage. Note that these only cap atk1 and atk2, if you 
// enable pet_str, their max damage is then their base_atk + pet_max_atk2
pet_max_atk1: 500
pet_max_atk2: 1000

// Are pets disabled during Guild Wars?
// If set to yes, pets are automatically returned to egg when entering castles during WoE times
// and hatching is forbidden within as well.
pet_disable_in_gvg: no