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//      ______  __    __                                 
//     /\  _  \/\ \__/\ \                                
//   __\ \ \L\ \ \ ,_\ \ \___      __    ___      __     
// /'__`\ \  __ \ \ \/\ \  _ `\  /'__`\/' _ `\  /'__`\   
///\  __/\ \ \/\ \ \ \_\ \ \ \ \/\  __//\ \/\ \/\ \L\.\_ 
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
//  _   _   _   _   _   _   _     _   _   _   _   _   _
// / \ / \ / \ / \ / \ / \ / \   / \ / \ / \ / \ / \ / \ 
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
// \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/ \_/ \_/ \_/ \_/
//
//--------------------------------------------------------------
// eAthena Battle Configuration File
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
//Note 1: Directives can be set using on/off, yes/no or 1/0.
//Note 2: All rates are in percents, 100 would mean 100%, 200
//   would mean 200%, etc
//Note 3: Value is not limited to 60K (see below)
// Other Information:
// All options are limited to a max of 60K (aprox) which is 600%
// or 60secs as appropiate.
// 1000 miliseconds is 1 second.
// Unless otherwise specified, the minimum value is 0 for all
// features.
//--------------------------------------------------------------

// Homunculus setting [Note 4]
// (placed here since homuncs are more or less like pet mobs)
// Activates various homunc-related 'quirks' that makes them behave unlike
//  normal characters.
// 0x001: They can't be targetted by support skills (except for their master)
// 0x002: They are inmune to land skills.
// 0x004: Mobs will always go after them instead of players until attacked.
// 0x008: They copy their master's speed on spawn/map-change
// 0x010: They display luk/3+1 instead of their actual critical in the
//        stat window (by default they don't crit)
// 0x020: Their Min-Matk is always the same as their max
hom_setting: 0xFFFF

// The rate a homunculus will get friendly by feeding it. (Note 2)
homunculus_friendly_rate: 100

// Can you name a homunculus more then once? (Note 1)
hom_rename: no

// Intimacy needed to use Evolved Vanilmirth's Bio Explosion
hvan_explosion_intimate: 45000

// Show stat growth to the owner when an Homunculus levels up
homunculus_show_growth: 0