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path: root/Changelog-SVN.txt
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Date	Added

03/13
        * Added PvP/GvG check for Tiger Knuckle fist [celest]
        * Fixed Pressure reducing the target's SP twice, thanks to deepin [celest]
        * Fixed SQL logging not checking if its supposed to use SQL or TXT logs, thanks
          to Alex14 [celest]
        * Fixed 23 new cards (some effects chances were divided by 100, some cards had no bonuses
	  due to misplaced arguments, usage BONUS instead of BONUS2, etc) [Lupus]

03/12
        * Fixed Status Recovery dealing too short blind time on undead [celest]
        * Fixed mobs not affected by Blind status [celest]
        * Added an invalid id check check in map_id2sd [celest]
        * Added sd check in clif_send [celest]
        * Fixed usage of mvp_hp_rate and monster_hp_rate. MVP rate was used for common monsters [Lupus]
	* Added additional random respawn delay for instant respawning monsters (0..5 seconds) [Lupus]
		- Should be made as an option of battle_athena.conf

03/11
        * Fixed "--en/ja--" usage in 'monster' script not working properly, thanks
          to sbilly [celest]
        * Speedup player autosaving -- don't save guild castle data at the same time,
          thanks to Alex14 [celest]
        * Optimised guild castle saving when autosaving player data, thanks to Yor /
          Freya (UPDATE: view above)
        * Added sd check in mob_damage, thanks to sbilly [celest]
        * Added Sage enchanting skills can only be cast on party members [celest]
        * Fixed Magic Power not working for ground-targeted skills [celest]
        * Fixed Frost Diver having double freezing chances [celest]
        * Added Breaker's magic damage to be blockable by Pneuma, thanks to DracoRPG
          [celest]
        * Corrected 1206Sakexe's packet detection, thanks to Yor / Freya [celest]
        * When casting cloaking stop displaying the skill title after its finished,
          thanks to Battitude [celest]

03/09
        * Some changes in sig_dump to allow Cygwin produce stackdumps upon crash again,
          thanks to Ser [celest]
        * Changed the default stackdump creation folder from /save to /log [celest]
        * Fixed a typo in TXT login server logging, thanks to Skyer / eAthenaC [celest]
        * Added HP and SP rate underflow checking [celest]
        * Added stop auto attacking if no arrows were equipped [celest]
	* Added new script command: 'cardscnt'. It returns N of inserted cards in the same weapon. [Lupus]
	  Now I can start fixing CARDS COMBO exploits. And it's possible to fix old cards power abuse, too.
		e.g. Assassins can equip 2 4-slot weapons and have HUGE card bonuses.
		It's said that you can have only ONE bonus per hand...
	* Fixed and tested script command 'isequippedcnt'. It didn't return real value [Lupus]
	  Here's an easy way to test all items:
		4149,Gargoyle_Card,Gargoyle Card,6,20,0,10,,,,,,,2,,,,{},{ dispbottom "Gagoyle OK:"; dispbottom isequipped(4149); dispbottom isequippedcnt(4149); dispbottom cardscnt(4149); }
	* Fixed "nice char save by the fountain of Prontera"; People (Helpers, GMs) did abuse their power and [Lupus]
	  used to @jail friend / @unjail friend. To make his save point in the middle of the Prontera.
	  So I made @unjail save coords to 0,0 (on unjail it makes player's save point to appear always in a random place of Prontera)
		You can use this query to "Clear nice save point of all jail/unjail abusers friends"
		SQL QUERY: update ragnarok.char set save_x = 0, save_y = 0 where (save_map = 'prontera.gat' and save_y = 191)
03/08
        * Added chance for Enchant Poison to poison enemy, and reduced Deadly Poison
          chance [celest]
        * Compacted some code for Deadly Poison [celest]
        * Added DracoRPG's code for Soul Breaker - the magic attack part should work
          as it should now, thanks! ^^ [celest]
        * Reverted the reverted jA event change but this time without bugs (hopefully) [Shinomori]
        * corrected status_change_timer as far as I understand the functionality
          (better have a look at it, Celest), added a some security to prevent pending timers
        * moved two variable declarations to scope start (mob.c and skill.c)
        * Fixes Icewall can be directly cast on players and monsters -- also removes
          the 'unsupported layout' message [celest]
        * Added the new turbo_room and alde_tt to the maps config [celest]
        * Speedup SQL inventory and storage saving, thanks to Ilpalazzo-sama [celest]
        * Reverted a jA change in event loading [celest]

03/07
        * Added uptime logging support whenever the server closes, to enable change
          the 0 to 1 in core.c [celest]
                #define LOG_UPTIME 0
          To-do: Add this as an option to log config
        * Fixed 'make clean' not removing the .o files in /common [celest]
        * Removed some unused code for Breaker and temporarily set Emperium to be
          immune to Breaker [celest]

        * Updated core and map-server to jA 1115~1137 [celest]
          - Added monster_delay_damage to battle conf
          - Increased some default settings in script conf
          - Updated Brandish Spear, Soul Change, Soul Burn
          - Updated Body Relocation (shorter distance)
          - Added monster skill NPC_EXPLOSIONSPIRITS
          - Corrected Mindbreaker level to 5
          - Updated Meteor Assault to instant-cast
          - Added command @users - shows the percentage of users in all maps
          - Don't save status if the player is set for disconnection
          - Added free block lock-checking system
          - Added saving the processes' ID into [xx-server.pid]
          - Fixed a memory leak with duplicate script labels
          + For more detailed logs check 'Readme-jap'

        * Fixed a typo in Volcano, thanks to Ilpalazzo-sama [celest]
        * Fixed Apple of Idun reading the wrong skill level and giving too much HP
          [celest]

03/06
	* Added new anti-hacker trade protection from Freya. [Lupus]
	  It also auto-ban hackers and broadcasts messages to all GMs. Good work, Yor!
	* Misc fixes. [Lupus]
	  2Shino: BTW Some players can't re-connect to the server. Due to the updated session checks in chrif.c
         actually impossible, because the checks handle the connection with the char server, not with users
         anyway, I checked again and rearranged code but functionality is still the same and valid [Shinomori]
03/05
	* Reversed drop_rate0item option, corrected MVP Drop rate (thanks to Freya) [Lupus]
03/04
	* Fixed SQL Guild Castle Saving (now fully working, tested on 100 players during WOE) [Lupus]
03/02
	* Fixed SQL Guild Castle Saving (partial, yet it doesn't clear GuildID when you abandon a castle) [Lupus]
	  + added 2 fixes by POW (Mac Guild Position fix, Max Guild Members fix)
	* Fixed Emotion Flood (by Yor) [Lupus]
        * SQL: Fixed temporary ban. Now banned players can enter the server when the ban time is over. [Lupus]
	  It wasn't working because STATE hasn't been cleared properly.
	  Also fixed wrong client messages (ban reasons: Banned by GM / Temp ban till DATE).
03/01
        * Effects from dancer/bard skills will stay for 20 seconds after leaving the
          skill area [celest]
        * Fixed /resetstate /resetskill being unuseable at all [celest]
        * Fixed /mm /mapmove being useable by all players [celest]
        * Fixed some compile errors in mob_once_spawn [celest]
        * Corrected a typo in Chemical Protection skills, thanks to holyfork [celest]

02/28
        * Fixed SQL Castle saving bugs [Lupus]
        * Corrected Tiger Fist, Chain Crush, and Palm Push Strike damage, thanks to
          Eskadron [celest]
        * Updated Endure to be usable in GvG, but only gives the mdef bonus [celest]
        * Some rewrites on the passive guild skills effects [celest]

02/27
	* Fixed some bugs in Monk Job Quest. Now it's fully passable. [Lupus]
02/26
        * Added jA's dummy socket to prevent fd crashes [celest]
        * Added some jA script commands: [Lupus] (first steps to add ELSE, FOR, WHILE, etc)
	  - getusersname (works like @WHO ATCommand, outputs by 10 names in the Pop-up window)
	  - dispbottom (print message in the common chat window)
	  - recovery (restore MaxHP/SP and revives all players on the server)
	  - getpetinfo (returns pet's name, type, class, hunger, intimacy)
	  - globalmes (works like Announce, but outputs in the common chat window)
	  - jump_zero (reserved - for future compatibility)
	  - select (reserved - for future compatibility)
	  - getmapmobs (# mobs on a named map, use "this" for current map)  
	  check script.c for their paremeters (in English)
02/25
        * Fixed npc_dequeue, testing on remove of RoVeRT's npc timer system [Shinomori]
02/24

        * Re-added missing cart dupe-proof code. From Freya [Lupus]
        * Some rewrites on Basilica [celest]
        * Fixed another bad typo in skill list_num reading, thanks to orn [celest]
	* Fixed Steal Item Rate. It has been multiplied twice on common_item_drop value for any kinds of items. [Lupus]
	  e.g. If you set droprate of comman items to 500%, then even rare items could be stolen more easily. Thanks to Freya
	* Items Droprate fix. Now it adjusts correctly, w/o overflows. Thanks to Freya [Lupus]
	* mob DBbs EXP reading fix. w/o overflows. Thanks to Freya [Lupus]

02/23
        * Added bAddItemHealRate [celest]
        * Fixed a crash if adding an offline player to a party, thanks to Alex14
          [celest]
        * Fixed a crash with Warp [celest]
	* New Cards: Some fixes, revisions, additions [Lupus]
        * Fixed char server crash when sending wisp with a "'" in the names [celest]
        * Fixed Backstab not checking for and consuming arrows [celest]
        * Fixed another bad typo causing @allskill to not add points into advanced job
          skills [celest]
        * Fixed a bad typo in status.c's StatusChangeTable [celest]
        * Corrected Spiral Pierce's hits in the skill_db [celest]
        * Moved /common/*.o into a obj folder when compiling [celest]
        * Updated core and map server to jA 1094~1115 [celest]
          - Added End_of_exam's Memory Manager for detecting memory problems.
            To enable remove the // in malloc.c line 11
               // #define USE_MEMMGR
          - Added @npctalk and @pettalk
          - Added support for jA's local zlib
          - Fixed a bug with path search long
          - Updated malloc.c to support Memwatch
          - Added DB data loss detection
          - Added db/skill_unit_db.txt
          - Updated skill unit system
          - Changed Waterball to the new timerskill system
          ~ For more detailed logs check 'Readme-jap' (knowledge in japanese required,
            obviously ^^;)
          Please test if there's any skills that might have suddenly stopped working,
          thanks ^^;

02/22
	* Revised New Cards, added missing effects, fixed bugs [Lupus]
	  ~20 cards to check left 8) But on 22 Feb some new cards have been announced T__T'
	* Cleaned up some compiler warnings [SVN 1158: MouseJstr]
	* Added perl regular expression support.. look at src/map/npc_chat.c
	  for all the dirt on the new features.  To build it, you have
	  to enable the PCRE_SUPPORT #define and you also have to
	  build/install the pcre library. [SVN 1157: MouseJstr]

02/21
	* Added actual item_db.sql into sql-files. [Lupus]
	* Added actual mob_db.sql into sql-files. If you use SQL Mob DB then update it [Lupus]
        * Updated Bleeding effect [celest]
        * Removed some unused code for Graffiti [celest]

02/20
	* Char SQL: Rewrote/Fixed the castle save function, now the sql version saves castles! [Sirius]
	* Fixed the /mm /mapmove command access bug [Sirius]
        * Added skill requirements for the new guild skills [celest]
        * Allow Emergency Recall to be cast in guild castles even if nowarp and
          nowarpto mapflags are enabled [celest]
        * Add 'minimum job level required' for skill_tree reading [celest]
          - Berserk now requires job level 50
        * Added Spring Trap to be able to trigger ankle snare traps that aren't
          activated yet [celest]
        * Added a fix in guild.c by Mellowz [celest]
        * Some rewrites on the pet skill bonuses system -- also fixes pet bonuses
          not effecting stats as they should [celest]
        * Check whether a monster is still alive before starting a status change
          -- also fixes the status_change_timer nullpo errors with grimtooth [celest]

02/19
        * Added bSubSize, bHPGainValue, and bDamageWhenUnequip [celest]
        * Updated bSPDrainValue/Rate to accept a 'type' [celest]
        * Set baby class players' size to 0(small) [celest]
        * Fixed item_db2.txt reading printing wrong number of entries read [celest]
        * Fixed @allskill not giving the newer stalker, whitesmith and creator skills
          [celest]

02/18
        * Fixed a bug with statpoint.txt reading and giving too much stat points,
          thanks to Benz / eAthenaC [celest]
        * Fixed client errors when pecopeco Lord Knights/Paladins log in with a weapon
          equipped [celest]
        * Added bAddRace2 -- check item_bonus.txt [celest]
        * Added mob_race2_db.txt -- contains 'main races' of certain monsters [celest]
        * Updated description for backup_txt in char_athena.conf a bit [celest]
        * Set read_map_from_cache to 2 (enable compression), and map_cache_file back to
          saving in /db instead of /save, as suggested by Poki#3 [celest]
        * Updated description for auto_counter_type, and set plaer_auto_counter_type
          to 0 by default, as suggested by Poki#3 [celest]
        * Use the event names from script_athena.conf to check whenever a player event
          trigger is being read/set [celest]
        * Removed an unused save/bank.txt [celest]
	* Added some new cards effects. (check DB\changelog.txt) [Lupus]

02/17
	* Now all mobs have 10 drops slots. the last one is used for Cards Drops [Lupus]
	  Don't forget to update your SQL files (Drop Log: logs.sql and db_tables.sql
	  if u were using SQL Mobs DB. Update it from TXT! )
	* Fixed Branch Log TXT filename [Lupus]
	* Made all logs work with compiled TXT Server, too (removed old #ifndef) [Lupus]
	* Added 4 columns into mob_db.txt (check DB\changelog.txt) [Lupus]
	* Fixed some mobs drops (Whisper, etc) and some MVP mobs (bonuses were shifted...) [Lupus]
        * Readded Chemical Protection -- i forgot to check for it when changing some
          jA stuff earlier, sorry ^^; [celest]
        * Removed some old eA code that was causing Frost Nova to do an extra hit
          [celest]
        * Corrected Vulcan Arrow's hits in skill_db -- the bug appeared when the
          correct numbers hardcoded were removed [celest]
        * Readded zlib and zconf .h files to under /lib for compiling in Windows,
          thanks to Ser [celest]
        * Fixed some compile errors in Windows, thanks to Ser [celest]
        * Changed remove_control_characters back to supporting korean chars [celest]
        * Moved some other code around [celest]
        * Added Shinomori's changes to Dissonance -- don't increment the timer again
          if the target has died [celest]
        * Changed some nullpo checks back to normal null checks -- in some situations
          it would be normal to get a NULL [celest]
        * Changed some nullpo checks to print some debug information [celest]
        * Added some sd checks before calling pc_blockskill [celest]
        * Added Dino9021's fix for SQL char's friend list updating [celest]
        * Fixed a crash if the player invited to join a guild is not online, thanks to
          Alex14 [celest]
        * Find the guild invitation sender first before clearing its ID [celest]

        * Added 2 new script commands to support 2/15's cards patch... most of the
          effects in kRO should be available now ^^ [celest]

          - isequipped(...): Accepts a list of item ID's and checks whether all of
                             the items/cards have been equipped.
          - isequippedcnt(...): Same as above, except it returns how many of the items
                                are being equipped

          Example: if(isequipped(4002,4004,4006)) bonus bStr,1;

02/16
	* Char SQL: Fixed the Whisper chat on splittet mapservers (i think now all features work!) [Sirius]

        * Added 3 more of the new card effects -- check item_bonus.txt [celest]

        * Added 'bonus4' to support the new card effects that might need up to 4
          parameters [celest]
        * Set 'killerrid' and do PCKillEvent before calling PCDieEvent, thanks to
          mrmagoo for pointing it out [celest]

        * Added some new script event related options to script config [celest]

          - [die/kill/login/logout]_event_name: Name of script to activate when an
                     event has occured
          - event_requires_trigger: whether or not a 'set [EventName],1;' has to be
                     defined first for the event to be activated

        * Added 8 of the new card effects on the 2/15's patch (still untested and
          not yet added to the item_db)
          - Refer to doc/item_bonus.txt for description

        * Minor rewrites on self and enemy weapon/armor breaking during battle [celest]
        * Added missing code for 'bBreakWeaponRate' and 'bBreakArmorRate' effects
          [celest]
        * Added missing code for 'bAddStealRate' effect [celest]
        * Removed redundant 'infinite_autospell' in map_session_data [celest]
        * Fixed Treasure Box spawn bug in all castles. [Lupus]
        * Fixed wrong PresentLOG (it wasn't showing PRESENT BOX type ID) [Lupus]
	* Expanded Monsters Drops Slots from 8 to 10. Everywhere in the sources. [Lupus]
	  But in TXT / SQL monsters DB reading functions, I added a temp plug
	  to make eA work fine with existing DBs. It reads only 8 drops and fills
	  9th and 10th drops with Zero.
	  On expanding MOB_DB.TXT we'll remove that plug.
	  We are adding new cards and some monsters
	  have no free slots for them. Current state is tested and works fine.

02/15
        * Allow Potion Pitcher to be able to cast on yourself -- i've almost forgot
          about this, thanks to Filougarou and Poki#3 for the fix ^^; [celest]
        * Added Wallex's changes for weapon skills to read list_num from the skill_db
          when calculating damage [celest]
	* Login / Login SQL: Fixed the EXE-Version check (now it works finally :) [Sirius]
	* Char SQL: Fixed the '0x2b05' reply to the mapserver (now multi - mapservers works again!)
        * Rewrote skill blocking system that was allowing people to bypass blocking
          time simply by casting a different skill [celest]
        * Edited out some inconsistencies with skillnotok [celest]
        * Corrected Investigate's damage calculation, thanks to matthias [celest]
        * Generate the remaining entries of the stat point DB if the number of
          entries in db/statuspoints.txt is less than MAX_LEVEL, or statuspoints.txt
          was not found [celest]
        * Try to spawn the player at a default map ("prontera.gat") when logging in if
          the save point map was not found [celest]

02/13
        * added an @autoloot switch that Upa-kun has forgotten [Shinomori]
        * changed pet_skillattack_timer and corrected the poison spore attack
        * tighter check's on "unknown skill" error; but added prints to trace it
        * Added Wallex's changes to only evoke script_rid2sd if agitcheck(1) is used
          [celest]
        * Merged jA's equipment breaking system into the current one, and corrected
          items with unbreakable effects in the item_db [celest]
          - "bonus bUnbreakable,[chance];" changed to
            "bonus bUnbreakable[Weapon/Armor/Helm/Shield],0;"

02/12
        * Merged Dexity's pc_statpointdb into pc_readdb, changed statp's string
          array to short (less memory), and fixed the db not giving status points if
          character level is above 255 [celest]
        * fixing and optimizing sharp shooting
          have implemented two different versions, just have a look and 
          decide which to use, description is in the code [Shinomori]
        * Changed default map cache path from db/map.info to save/mapinfo.txt [celest]
        * Removed old code for Sharp Shooting (still a little buggy) [celest]
        * Merged Shinomori's code into map_foreachinpath [celest]

02/11
        * mob.c fixed doubling entries in DROPS LOG, optimized [Lupus]
        * item_noequip.txt now you can disable named consumable items
	  during GvG / PvP, too by Maya, optimized and checked [Lupus]
	NOTE: Get rid of old cards on your server!!! IDs: 4149-4332
	  before using of this item_db.txt (some cards have changed their IDs)
	  and it could cause ALIEN cards in your players equipment 8))
		i.g. a weapon compounding CARDS inserted in armor, etc...
        * item_db.txt Massive update: [Lupus]
	  - Added all new missing items (up to st.Valentine's Day Event)
	  - Added new cards 4149-4332, sorted them and set their sripts.
	  - Fixed some names, typos, weigths and prices
	* Commented out old custom cards from Old_Card_Album.txt till we brush them up [Lupus]
	* Removed old custom cards from MOBs drops [Lupus]
	  thanks to Landarma(new items templates) Poki#3(removing cards from drops)
        * Tidied up battle_check_target abit [celest]
        * Updated traps to affect allies as well in GvG [celest]
        * Check if login server is online before setting character to online (in SQL),
          thanks to Alex14 [celest]
        * Synchronise storage as well when saving character to cut down on item
          rollbacks or duping, by Yor / Frea [celest]
        * Added fix for super novices' Guardian Angel system crashing when base_exp = 0
          thanks to Alex14 [celest]
        * not realy fixing the "unknown skill" error 
          but returning skill_castend_damage_id when called with skillid < 0
          still need to search a reason why it is called with -1 [Shinomori]
        * EXPERIMENTAL: Reduced memory used for the skill_tree DB by 30+mb [celest]
        * Added script commands isday and isnight - checks whether its night or 
          daytime. Example: if(isnight()) ... [celest]
        * Skill Updates [celest]
          - Sharp Shooting: Dropped jA's and kA's code and wrote a new
            map_foreachinpath function in map.c -- about 14 times faster, but still
            uncomplete
          - Ankle Snare: Added matthias' suggestion to let agility reduce more trap
            time, but no less than 3 seconds.
          - Magnum Break: simplified code a bit, and changed to non-targetting /
            automatically damages an area around the caster
          - Tiger Fist: enable it to be used by its own besides as a part of
            the combo skills
          - Devotion: Fixed maximum level difference not reading its setting from
            battle_athena.conf, thanks to leinsirk
          - Soul Burn: Added some safety checks

02/10
	* Login/Login SQL: fixed the client version check function [Sirius]

02/09
	* Added conf-tmpl/readme.txt, explaining the import folder [1066: Ajarn]
	* SQL Char: Rewrote the char_create function (now it's faster/optimized) [Sirius]
	* SQL Char: Fixed the reply if a charname is invalid on create (now it replys denied..) [Sirius]
	* SQL Char: Added a Character limit per Account (can be set in the config) [Sirius]
	* SQL Char: Optimized some SQL-Querys [Sirius]

02/06
	* NULL entries for guild data fixed [Credit to Sirius] [1060: Ajarn]
	* Login server uses  login_db_userid and login_db_user_pass for 
	  queries now [Credit to Sirius] [1059: Ajarn]
	* Login server can now check clientversion in clientinfo
	  [Credit to Sirius] [1059: Ajarn]
	* Fixed txt build compile problems[1057: MouseJstr]
	* Corrected end-of-line issues in source code [1056: MouseJstr]
	* Coded new command: @MOBINFO <monster name|monster N> [Lupus]
	  the command has also 2 aliases: @monsterinfo, @mi
	  It shows all Monster stats, Element, Race and stuff
	  It shows all items with their drop chance
	  It also shows MVP bonuses (MVP EXP, MVP Drops)