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// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 - 2015 Evol developers
#ifndef EVOL_MAP_SEND
#define EVOL_MAP_SEND
enum send_target;
struct block_list;
struct homun_data;
struct item_data;
struct map_session_data;
struct unit_data;
void send_npccommand (struct map_session_data *sd, int npcId, int cmd);
void send_npccommand2 (struct map_session_data *sd, int npcId, int cmd, int id, int x, int y);
void send_local_message(int fd, struct block_list* bl, const char* msg);
void send_changelook(struct map_session_data* sd, struct map_session_data* sd2, int fd,
int id, int type, int val, int val2,
struct item_data *data, int n);
void send_mapmask(int fd, int mask);
void send_mapmask_brodcast(const int map, const int mask);
void send_mob_info(struct block_list* bl1, struct block_list* bl2, enum send_target target);
void send_advmoving(struct unit_data* ud, bool moving, struct block_list *tbl, enum send_target target);
void send_changemusic_brodcast(const int map, const char *music);
void send_changenpc_title (struct map_session_data *sd, const int npcId, const char *name);
void send_join_ack(int fd, const char *const name, int flag);
void send_pc_own_flags(struct block_list* bl);
void send_pc_info(struct block_list* bl1,
struct block_list* bl2,
enum send_target target);
void send_npc_info(struct block_list* bl1,
struct block_list* bl2,
enum send_target target);
void send_slave_say(struct map_session_data *sd,
struct block_list *bl,
const char *const name,
const char *const message);
void send_online_list(int fd, const char *buf, unsigned size);
void send_client_command(struct map_session_data *sd,
const char *const command);
void send_changelook2(struct map_session_data* sd,
struct block_list *bl,
int id,
int type,
int val,
int val2,
struct item_data *data,
int n,
enum send_target target);
void send_setwall(int m,
int layer,
int x1, int y1,
int x2, int y2,
int mask,
enum send_target target);
void send_setwall_single(int fd,
int m,
int layer,
int x1, int y1,
int x2, int y2,
int mask);
void send_pc_skin(int fd,
int npcId,
const char *const skin);
void send_pc_killed(int fd,
struct block_list* bl);
void send_walk_fail(int fd,
int x,
int y);
void send_homun_exp(struct homun_data *hd,
const int exp);
#endif // EVOL_MAP_SEND
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