1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
|
// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 - 2015 Evol developers
#include "common/hercules.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/HPMi.h"
#include "common/memmgr.h"
#include "common/mmo.h"
#include "common/nullpo.h"
#include "common/socket.h"
#include "common/strlib.h"
#include "common/timer.h"
#include "map/achievement.h"
#include "map/chrif.h"
#include "map/homunculus.h"
#include "map/elemental.h"
#include "map/itemdb.h"
#include "map/npc.h"
#include "map/pc.h"
#include "map/quest.h"
#include "plugins/HPMHooking.h"
#include "ecommon/enum/gender.h"
#include "emap/clif.h"
#include "emap/pc.h"
#include "emap/send.h"
#include "emap/script.h"
#include "emap/data/itemd.h"
#include "emap/data/mapd.h"
#include "emap/data/session.h"
#include "emap/struct/itemdext.h"
#include "emap/struct/mapdext.h"
#include "emap/struct/sessionext.h"
int langScriptId;
int mountScriptId;
int64 epc_readparam_pre(const TBL_PC **sdPtr,
int *type)
{
if (*type == Const_ClientVersion)
{
struct SessionExt *data = session_get_bysd((TBL_PC*)(*sdPtr));
hookStop();
if (!data)
return 0;
return data->clientVersion;
}
return 0;
}
/**
* change sex without the complicated RO stuff
* @return 1 on success
**/
static int epc_changesex(TBL_PC *sd, unsigned char sex)
{
// because this is evol we do not any of the bulky sex change stuff
// since every gender can use every job and every item
switch (sex) {
case GENDER_FEMALE:
case GENDER_MALE:
case GENDER_NONBINARY:
sd->status.sex = sex;
break;
default:
return 0;
}
// FIXME: there's no way to tell manaplus we changed gender!
//clif->updatestatus(sd, SP_SEX);
// FIXME: show gender change to other players:
//pc->stop_following(sd); // fixpos
// TODO: add a packet to manaplus that calls dstBeing->setGender() in ea/beingrecv or modify an existing packet and bump the protocol version
// tell char server we changed sex
chrif->changesex(sd, 0);
// XXX: we kick to the char server because we currently can't update in manaplus
eclif_force_charselect(sd);
return 1;
}
int epc_setparam_pre(TBL_PC **sd, int *type, int64 *val)
{
if (*type == SP_SEX)
{
int ret = epc_changesex(*sd, *val);
hookStop();
return ret;
}
return 1;
}
int epc_setregistry_pre(TBL_PC **sdPtr,
int64 *reg,
int *val)
{
TBL_PC *sd = *sdPtr;
if (*reg == langScriptId)
{
struct SessionExt *data = session_get_bysd(sd);
if (!data)
return 0;
data->language = *val;
send_pc_info(&sd->bl, &sd->bl, AREA);
send_pc_own_flags(&sd->bl);
}
else if (*reg == mountScriptId)
{
struct SessionExt *data = session_get_bysd(sd);
if (!data)
return 0;
if (data->mount != *val)
{
data->mount = *val;
send_pc_info(&sd->bl, &sd->bl, SELF);
send_pc_own_flags(&sd->bl);
}
}
return 0;
}
#define equipPos(mask, field, lookf) \
if (pos & (mask)) \
{ \
if (id) \
sd->status.field = id->view_sprite; \
else \
sd->status.field = 0; \
eclif_changelook2(&sd->bl, lookf, sd->status.field, id, n); \
}
#define equipPos2(mask, lookf) \
if (pos & (mask)) \
{ \
if (id) \
eclif_changelook2(&sd->bl, lookf, id->view_sprite, id, n); \
else \
eclif_changelook2(&sd->bl, lookf, 0, id, n); \
}
void epc_equipitem_pos_pre(TBL_PC **sdPtr,
struct item_data **idPtr,
int *nPtr,
int *posPtr)
{
const int n = *nPtr;
int pos = *posPtr;
TBL_PC *sd = *sdPtr;
struct item_data *id = *idPtr;
hookStop();
if (!id || !sd)
return;
if (pos & (EQP_HAND_R | EQP_SHADOW_WEAPON))
{
if (id != NULL)
{
sd->weapontype1 = id->subtype;
sd->status.look.weapon = id->view_sprite;
}
else
{
sd->weapontype1 = W_FIST;
sd->status.look.weapon = 0;
}
pc->calcweapontype(sd);
eclif_changelook2(&sd->bl, LOOK_WEAPON, sd->status.look.weapon, id, n);
}
if (pos & (EQP_HAND_L | EQP_SHADOW_SHIELD))
{
if (id != NULL)
{
if (id->type == IT_WEAPON)
{
sd->has_shield = false;
sd->status.look.shield = 0;
sd->weapontype2 = id->subtype;
}
else if (id->type == IT_ARMOR)
{
sd->has_shield = true;
sd->status.look.shield = id->view_sprite;
sd->weapontype2 = W_FIST;
}
}
else
{
sd->has_shield = false;
sd->status.look.shield = 0;
sd->weapontype2 = W_FIST;
}
pc->calcweapontype(sd);
eclif_changelook2(&sd->bl, LOOK_SHIELD, sd->status.look.shield, id, n);
}
equipPos(EQP_HEAD_LOW, look.head_bottom, LOOK_HEAD_BOTTOM);
equipPos(EQP_HEAD_TOP, look.head_top, LOOK_HEAD_TOP);
equipPos(EQP_HEAD_MID, look.head_mid, LOOK_HEAD_MID);
equipPos(EQP_GARMENT, look.robe, LOOK_ROBE);
equipPos2(EQP_SHOES, LOOK_SHOES);
equipPos2(EQP_COSTUME_HEAD_TOP, 13);
equipPos2(EQP_COSTUME_HEAD_MID, 14);
equipPos2(EQP_COSTUME_HEAD_LOW, 15);
equipPos2(EQP_COSTUME_GARMENT, 16);
equipPos2(EQP_ARMOR, 17);
equipPos2(EQP_ACC_R, 18);
equipPos2(EQP_ACC_L, 19);
//skipping SHADOW slots
}
#undef equipPos
#undef equipPos2
#define unequipPos(mask, field, lookf) \
if (pos & (mask)) \
{ \
sd->status.field = 0; \
eclif_changelook2(&sd->bl, lookf, sd->status.field, 0, n); \
}
#define unequipPos2(mask, lookf) \
if (pos & (mask)) \
eclif_changelook2(&sd->bl, lookf, 0, 0, n);
void epc_unequipitem_pos_pre(TBL_PC **sdPtr,
int *nPtr,
int *posPtr)
{
TBL_PC *sd = *sdPtr;
if (!sd)
return;
hookStop();
const int n = *nPtr;
int pos = *posPtr;
if (pos & EQP_HAND_R)
{
sd->weapontype1 = W_FIST;
pc->calcweapontype(sd);
sd->status.look.weapon = 0;
eclif_changelook2(&sd->bl, LOOK_WEAPON, sd->status.look.weapon, 0, n);
if (!battle->bc->dancing_weaponswitch_fix)
status_change_end(&sd->bl, SC_DANCING, INVALID_TIMER);
}
if (pos & EQP_HAND_L)
{
sd->has_shield = false;
sd->status.look.shield = 0;
sd->weapontype2 = W_FIST;
pc->calcweapontype(sd);
eclif_changelook2(&sd->bl, LOOK_SHIELD, sd->status.look.shield, 0, n);
}
unequipPos(EQP_HEAD_LOW, look.head_bottom, LOOK_HEAD_BOTTOM);
unequipPos(EQP_HEAD_TOP, look.head_top, LOOK_HEAD_TOP);
unequipPos(EQP_HEAD_MID, look.head_mid, LOOK_HEAD_MID);
unequipPos(EQP_GARMENT, look.robe, LOOK_ROBE);
unequipPos2(EQP_SHOES, LOOK_SHOES);
unequipPos2(EQP_COSTUME_HEAD_TOP, 13);
unequipPos2(EQP_COSTUME_HEAD_MID, 14);
unequipPos2(EQP_COSTUME_HEAD_LOW, 15);
unequipPos2(EQP_COSTUME_GARMENT, 16);
unequipPos2(EQP_ARMOR, 17);
unequipPos2(EQP_ACC_R, 18);
unequipPos2(EQP_ACC_L, 19);
//skipping SHADOW slots
}
#undef unequipPos
#undef unequipPos2
bool epc_can_attack_pre(TBL_PC **sdPtr,
int *target_id)
{
TBL_PC *sd = *sdPtr;
if (!sd)
return false;
struct MapdExt *data = mapd_get(sd->bl.m);
if (!data)
return true;
if (data->flag.nopve)
{
if (map->id2md(*target_id))
{
hookStop();
return false;
}
}
return true;
}
void epc_validate_levels_pre(void)
{
int i;
for (i = 0; i < 7; i++) {
if (!pc->db_checkid(i)) continue;
if (pc->job_is_dummy(i))
continue; //Classes that do not need exp tables.
int j = pc->class2idx(i);
if (pc->dbs->class_exp_table[j][CLASS_EXP_TABLE_BASE] == NULL)
ShowWarning("Class %d does not has a base exp table.\n", i);
if (pc->dbs->class_exp_table[j][CLASS_EXP_TABLE_JOB] == NULL)
ShowWarning("Class %d does not has a job exp table.\n", i);
}
hookStop();
}
int epc_isequip_post(int retVal,
struct map_session_data *sd,
int n)
{
if (retVal)
{
if (!sd)
return 0;
if (n < 0 || n >= sd->status.inventorySize)
return 0;
struct ItemdExt *data = itemd_get(sd->inventory_data[n]);
if (!data)
return retVal;
// test for missing basic stats calculation
if (sd->regen.sregen == NULL)
{
return retVal;
}
if (sd->battle_status.str < data->requiredStr ||
sd->battle_status.agi < data->requiredAgi ||
sd->battle_status.vit < data->requiredVit ||
sd->battle_status.int_ < data->requiredInt ||
sd->battle_status.dex < data->requiredDex ||
sd->battle_status.luk < data->requiredLuk ||
sd->battle_status.max_hp < data->requiredMaxHp ||
sd->battle_status.max_sp < data->requiredMaxSp ||
sd->battle_status.batk < data->requiredAtk ||
sd->battle_status.matk_min < data->requiredMAtkMin ||
sd->battle_status.matk_max < data->requiredMAtkMax ||
sd->battle_status.def < data->requiredDef ||
sd->battle_status.mdef < data->requiredMDef ||
(data->requiredSkill && !pc->checkskill(sd, data->requiredSkill))
)
{
return 0;
}
}
return retVal;
}
int epc_useitem_post(int retVal,
struct map_session_data *sd,
int n)
{
if (!sd)
return retVal;
if (n < 0 || n >= sd->status.inventorySize)
return retVal;
struct ItemdExt *data = itemd_get(sd->inventory_data[n]);
if (!data)
return retVal;
const int effect = retVal ? data->useEffect : data->useFailEffect;
if (effect != -1)
clif->specialeffect(&sd->bl, effect, AREA);
return retVal;
}
static void equippost_effect(struct map_session_data *const sd,
const int n,
const bool retVal,
const bool equip)
{
if (!sd)
return;
if (n < 0 || n >= sd->status.inventorySize)
return;
struct ItemdExt *data = itemd_get(sd->inventory_data[n]);
if (!data)
return;
int effect;
if (equip)
effect = retVal ? data->useEffect : data->useFailEffect;
else
effect = retVal ? data->unequipEffect : data->unequipFailEffect;
if (effect != -1)
clif->specialeffect(&sd->bl, effect, AREA);
return;
}
int epc_equipitem_post(int retVal,
struct map_session_data *sd,
int n,
int data __attribute__ ((unused)))
{
equippost_effect(sd, n, retVal, true);
return retVal;
}
int epc_unequipitem_post(int retVal,
struct map_session_data *sd,
int n,
int data __attribute__ ((unused)))
{
equippost_effect(sd, n, retVal, false);
return retVal;
}
int epc_check_job_name_pre(const char **namePtr)
{
int val = -1;
const char *name = *namePtr;
if (script->get_constant(name, &val))
{
hookStop();
return val;
}
hookStop();
return -1;
}
int epc_setnewpc_post(int retVal,
struct map_session_data *sd,
int account_id __attribute__ ((unused)),
int char_id __attribute__ ((unused)),
int login_id1 __attribute__ ((unused)),
unsigned int client_tick __attribute__ ((unused)),
int sex __attribute__ ((unused)),
int fd __attribute__ ((unused)))
{
if (sd)
{
sd->battle_status.speed = 150;
sd->base_status.speed = 150;
}
return retVal;
}
int epc_additem_post(int retVal,
struct map_session_data *sd,
const struct item *item_data,
int amount __attribute__ ((unused)),
e_log_pick_type log_type __attribute__ ((unused)))
{
if (!retVal)
{
struct ItemdExt *data = itemd_get_by_item(item_data);
if (data && data->charmItem)
status_calc_pc(sd, SCO_NONE);
}
return retVal;
}
static bool calcPc = false;
int epc_delitem_pre(struct map_session_data **sdPtr,
int *nPtr,
int *amountPtr,
int *typePtr __attribute__ ((unused)),
short *reasonPtr __attribute__ ((unused)),
e_log_pick_type *log_type __attribute__ ((unused)))
{
struct map_session_data *sd = *sdPtr;
if (!sd)
return 1;
const int n = *nPtr;
const int amount = *amountPtr;
if (sd->status.inventory[n].nameid == 0 ||
amount <= 0 ||
sd->status.inventory[n].amount < amount ||
sd->inventory_data[n] == NULL)
{
return 1;
}
struct ItemdExt *data = itemd_get(sd->inventory_data[n]);
if (data && data->charmItem)
calcPc = true;
return 0;
}
int epc_delitem_post(int retVal,
struct map_session_data *sd,
int n __attribute__ ((unused)),
int amount __attribute__ ((unused)),
int type __attribute__ ((unused)),
short reason __attribute__ ((unused)),
e_log_pick_type log_type __attribute__ ((unused)))
{
if (!retVal && calcPc && sd)
status_calc_pc(sd, SCO_NONE);
calcPc = false;
return retVal;
}
bool epc_can_insert_card_into_post(bool retVal,
struct map_session_data* sd,
int idx_card,
int idx_equip)
{
int f;
if (retVal)
{
if (!sd)
return retVal;
struct ItemdExt *data = itemd_get(sd->inventory_data[idx_equip]);
if (!data)
return retVal;
const int sz = VECTOR_LENGTH(data->allowedCards);
if (sz == 0) // allow cards if AllowedCards list is empty
return retVal;
const int newCardId = sd->status.inventory[idx_card].nameid;
int cardAmountLimit = 0;
for (f = 0; f < sz; f ++)
{
struct ItemCardExt *const card = &VECTOR_INDEX(data->allowedCards, f);
if (card->id == newCardId)
{
cardAmountLimit = card->amount;
break;
}
}
if (!cardAmountLimit)
return false;
int cardsAmount = 0;
const int slots = sd->inventory_data[idx_equip]->slot;
for (f = 0; f < slots; f ++)
{
const int cardId = sd->status.inventory[idx_equip].card[f];
if (cardId == newCardId)
cardsAmount ++;
}
return cardAmountLimit > cardsAmount;
}
return retVal;
}
// temporary inv index and item id
static int tempN = 0;
static int tempId = 0;
static int tempAmount = 0;
int epc_dropitem_pre(struct map_session_data **sdPtr,
int *nPtr,
int *amountPtr __attribute__ ((unused)))
{
struct map_session_data *sd = *sdPtr;
const int n = *nPtr;
if (!sd || n < 0 || n >= sd->status.inventorySize)
{
tempN = 0;
tempId = 0;
return 0;
}
tempN = n;
tempId = sd->status.inventory[n].nameid;
return 1;
}
int epc_dropitem_post(int retVal,
struct map_session_data *sd,
int n,
int amount)
{
if (retVal && n == tempN && tempId)
{
struct item_data *item = itemdb->search(tempId);
if (!item)
return retVal;
struct ItemdExt *data = itemd_get(item);
if (!data)
return retVal;
script_run_item_amount_script(sd, data->dropScript, tempId, amount);
}
return retVal;
}
int epc_takeitem_pre(struct map_session_data **sdPtr __attribute__ ((unused)),
struct flooritem_data **fitemPtr)
{
struct flooritem_data *fitem = *fitemPtr;
if (!fitem)
{
tempN = 0;
tempId = 0;
return 0;
}
struct ItemdExt *data = itemd_get_by_item(&fitem->item_data);
if (!data)
{
tempN = -1;
tempId = fitem->item_data.nameid;
tempAmount = fitem->item_data.amount;
return 1;
}
if (!data->allowPickup)
{
hookStop();
return 0;
}
tempN = -1;
tempId = fitem->item_data.nameid;
tempAmount = fitem->item_data.amount;
return 1;
}
int epc_takeitem_post(int retVal,
struct map_session_data *sd,
struct flooritem_data *fitem __attribute__ ((unused)))
{
if (retVal && tempN == -1 && tempId)
{
struct item_data *item = itemdb->search(tempId);
if (!item)
return retVal;
struct ItemdExt *data = itemd_get(item);
if (!data)
return retVal;
script_run_item_amount_script(sd, data->takeScript, tempId, tempAmount);
}
return retVal;
}
int epc_insert_card_pre(struct map_session_data **sdPtr,
int *idx_card,
int *idx_equip)
{
struct map_session_data *sd = *sdPtr;
if (!sd ||
*idx_equip < 0 ||
*idx_equip >= sd->status.inventorySize ||
*idx_card < 0 ||
*idx_card >= sd->status.inventorySize)
{
tempN = 0;
tempId = 0;
tempAmount = 0;
return 0;
}
tempN = *idx_equip;
tempId = sd->status.inventory[*idx_equip].nameid;
tempAmount = sd->status.inventory[*idx_card].nameid;
return 1;
}
int epc_insert_card_post(int retVal,
struct map_session_data* sd,
int idx_card __attribute__ ((unused)),
int idx_equip)
{
if (retVal && idx_equip == tempN && tempId)
{
struct item_data *item = itemdb->search(tempId);
if (!item)
return retVal;
struct ItemdExt *data = itemd_get(item);
if (!data)
return retVal;
script_run_card_script(sd, data->insertScript, tempId, tempAmount);
}
return retVal;
}
bool epc_can_Adopt_pre(struct map_session_data **p1_sdPtr,
struct map_session_data **p2_sdPtr,
struct map_session_data **b_sdPtr)
{
struct map_session_data *p1_sd = *p1_sdPtr;
struct map_session_data *p2_sd = *p2_sdPtr;
struct map_session_data *b_sd = *b_sdPtr;
hookStop();
if (!p1_sd || !p2_sd || !b_sd)
return false;
if (b_sd->status.father || b_sd->status.mother || b_sd->adopt_invite)
return false; // already adopted baby / in adopt request
if (!p1_sd->status.partner_id || !p1_sd->status.party_id || p1_sd->status.party_id != b_sd->status.party_id)
return false; // You need to be married and in party with baby to adopt
if (p1_sd->status.partner_id != p2_sd->status.char_id || p2_sd->status.partner_id != p1_sd->status.char_id)
return false; // Not married, wrong married
if (p2_sd->status.party_id != p1_sd->status.party_id)
return false; // Both parents need to be in the same party
// Parents need to have their ring equipped
// if (!pc->isequipped(p1_sd, WEDDING_RING_M) && !pc->isequipped(p1_sd, WEDDING_RING_F))
// return false;
// if (!pc->isequipped(p2_sd, WEDDING_RING_M) && !pc->isequipped(p2_sd, WEDDING_RING_F))
// return false;
// Already adopted a baby
if (p1_sd->status.child || p2_sd->status.child)
{
clif->adopt_reply(p1_sd, 0);
hookStop();
return false;
}
// Parents need at least lvl 70 to adopt
// if (p1_sd->status.base_level < 70 || p2_sd->status.base_level < 70)
// {
// clif->adopt_reply(p1_sd, 1);
// hookStop();
// return false;
// }
if (b_sd->status.partner_id)
{
clif->adopt_reply(p1_sd, 2);
hookStop();
return false;
}
// if (!((b_sd->status.class_ >= JOB_NOVICE && b_sd->status.class_ <= JOB_THIEF) || b_sd->status.class_ == JOB_SUPER_NOVICE))
// return false;
hookStop();
return true;
}
bool epc_adoption_pre(struct map_session_data **p1_sdPtr,
struct map_session_data **p2_sdPtr,
struct map_session_data **b_sdPtr)
{
struct map_session_data *p1_sd = *p1_sdPtr;
struct map_session_data *p2_sd = *p2_sdPtr;
struct map_session_data *b_sd = *b_sdPtr;
if (!pc->can_Adopt(p1_sd, p2_sd, b_sd))
{
hookStop();
return false;
}
p1_sd->status.child = b_sd->status.char_id;
p2_sd->status.child = b_sd->status.char_id;
b_sd->status.father = p1_sd->status.char_id;
b_sd->status.mother = p2_sd->status.char_id;
// Baby Skills
pc->skill(b_sd, WE_BABY, 1, SKILL_GRANT_PERMANENT);
pc->skill(b_sd, WE_CALLPARENT, 1, SKILL_GRANT_PERMANENT);
// Parents Skills
pc->skill(p1_sd, WE_CALLBABY, 1, SKILL_GRANT_PERMANENT);
pc->skill(p2_sd, WE_CALLBABY, 1, SKILL_GRANT_PERMANENT);
// Achievements [Smokexyz/Hercules]
achievement->validate_adopt(p1_sd, true); // Parent 1
achievement->validate_adopt(p2_sd, true); // Parent 2
achievement->validate_adopt(b_sd, false); // Baby
hookStop();
return true;
}
// copy from pc_process_chat_message
// exception only prevent call gm command if string start with ##
bool epc_process_chat_message_pre(struct map_session_data **sdPtr,
const char **messagePtr)
{
struct map_session_data *sd = *sdPtr;
const char *message = *messagePtr;
if (message && strlen(message) > 2 && message[0] == '#' && message[1] == '#')
{
// do nothing
}
else if (atcommand->exec(sd->fd, sd, message, true))
{
hookStop();
return false;
}
if (!pc->can_talk(sd))
{
hookStop();
return false;
}
if (battle->bc->min_chat_delay != 0)
{
if (DIFF_TICK(sd->cantalk_tick, timer->gettick()) > 0)
{
hookStop();
return false;
}
sd->cantalk_tick = timer->gettick() + battle->bc->min_chat_delay;
}
pc->update_idle_time(sd, BCIDLE_CHAT);
hookStop();
return true;
}
int epc_dead_post(int retVal,
struct map_session_data *sd,
struct block_list *src)
{
if (retVal > 0)
{
if (sd)
send_pc_killed(sd->fd, src);
}
return retVal;
}
/*==========================================
* Called when player changes job
* Rewrote to make it tidider [Celest]
*------------------------------------------*/
int epc_jobchange(struct map_session_data *sd,
int class,
int upper __attribute__ ((unused)))
{
int i, fame_flag=0;
int job, idx = 0;
nullpo_ret(sd);
if (class < 0)
return 1;
//Normalize job.
job = pc->jobid2mapid(class);
if (job == -1)
return 1;
/*
switch (upper)
{
case 1:
job |= JOBL_UPPER;
break;
case 2:
job |= JOBL_BABY;
break;
}
//This will automatically adjust bard/dancer classes to the correct gender
//That is, if you try to jobchange into dancer, it will turn you to bard.
class = pc->mapid2jobid(job, sd->status.sex);
if (class == -1)
return 1;
*/
if ((uint16)job == sd->job)
return 1; //Nothing to change.
/*
if ((job & JOBL_2) && !(sd->job & JOBL_2) && (job & MAPID_UPPERMASK) != MAPID_SUPER_NOVICE)
{
// changing from 1st to 2nd job
sd->change_level_2nd = sd->status.job_level;
pc_setglobalreg(sd, script->add_variable("jobchange_level"), sd->change_level_2nd);
}
else if ((job & JOBL_THIRD) != 0 && (sd->job & JOBL_THIRD) == 0)
{
// changing from 2nd to 3rd job
sd->change_level_3rd = sd->status.job_level;
pc_setglobalreg(sd, script->add_variable("jobchange_level_3rd"), sd->change_level_3rd);
}
*/
if(sd->cloneskill_id)
{
idx = skill->get_index(sd->cloneskill_id);
if (sd->status.skill[idx].flag == SKILL_FLAG_PLAGIARIZED)
{
sd->status.skill[idx].id = 0;
sd->status.skill[idx].lv = 0;
sd->status.skill[idx].flag = 0;
clif->deleteskill(sd, sd->cloneskill_id);
}
sd->cloneskill_id = 0;
pc_setglobalreg(sd, script->add_variable("CLONE_SKILL"), 0);
pc_setglobalreg(sd, script->add_variable("CLONE_SKILL_LV"), 0);
}
if(sd->reproduceskill_id)
{
idx = skill->get_index(sd->reproduceskill_id);
if (sd->status.skill[idx].flag == SKILL_FLAG_PLAGIARIZED)
{
sd->status.skill[idx].id = 0;
sd->status.skill[idx].lv = 0;
sd->status.skill[idx].flag = 0;
clif->deleteskill(sd, sd->reproduceskill_id);
}
sd->reproduceskill_id = 0;
pc_setglobalreg(sd, script->add_variable("REPRODUCE_SKILL"),0);
pc_setglobalreg(sd, script->add_variable("REPRODUCE_SKILL_LV"),0);
}
/*
if ((job & MAPID_UPPERMASK) != (sd->job & MAPID_UPPERMASK))
{ //Things to remove when changing class tree.
const int class_idx = pc->class2idx(sd->status.class_);
short id;
for (i = 0; i < MAX_SKILL_TREE && (id = pc->skill_tree[class_][i].id) > 0; i++)
{
//Remove status specific to your current tree skills.
enum sc_type sc = status->skill2sc(id);
if (sc > SC_COMMON_MAX && sd->sc.data[sc])
status_change_end(&sd->bl, sc, INVALID_TIMER);
}
}
if ((sd->job & MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && (job & MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR)
{
// going off star glad lineage, reset feel to not store no-longer-used vars in the database
pc->resetfeel(sd);
}
*/
sd->status.class = class;
{
int fame_list_type = pc->famelist_type(sd->job);
if (fame_list_type != RANKTYPE_UNKNOWN)
fame_flag = pc->fame_rank(sd->status.char_id, fame_list_type);
}
sd->job = (uint16)job;
// sd->status.job_level = 1;
// sd->status.job_exp = 0;
if (sd->status.base_level > pc->maxbaselv(sd))
{
sd->status.base_level = pc->maxbaselv(sd);
sd->status.base_exp=0;
pc->resetstate(sd);
clif->updatestatus(sd, SP_STATUSPOINT);
clif->updatestatus(sd, SP_BASELEVEL);
clif->updatestatus(sd, SP_BASEEXP);
clif->updatestatus(sd, SP_NEXTBASEEXP);
}
clif->updatestatus(sd, SP_JOBLEVEL);
clif->updatestatus(sd, SP_JOBEXP);
clif->updatestatus(sd, SP_NEXTJOBEXP);
for (i = 0; i < EQI_MAX; i ++)
{
if (sd->equip_index[i] >= 0)
{
if (!pc->isequip(sd, sd->equip_index[i]))
pc->unequipitem(sd, sd->equip_index[i], PCUNEQUIPITEM_FORCE); // unequip invalid item for class
}
}
//Change look, if disguised, you need to undisguise
//to correctly calculate new job sprite without
if (sd->disguise != -1)
pc->disguise(sd, -1);
// Fix atcommand @jobchange when the player changing from 3rd job having alternate body style into non-3rd job, crashing the client
// if (pc->has_second_costume(sd) == false) {
// sd->status.body = 0;
// sd->vd.body_style = 0;
// clif->changelook(&sd->bl, LOOK_BODY2, sd->vd.body_style);
// }
status->set_viewdata(&sd->bl, class);
send_changelook2(sd, &sd->bl, sd->bl.id, LOOK_BASE, sd->vd.class, 0, NULL, 0, AREA);
// clif->changelook(&sd->bl, LOOK_BASE, sd->vd.class); // move sprite update to prevent client crashes with incompatible equipment [Valaris]
if (sd->vd.cloth_color)
clif->changelook(&sd->bl, LOOK_CLOTHES_COLOR, sd->vd.cloth_color);
if (sd->vd.body_style)
clif->changelook(&sd->bl, LOOK_BODY2, sd->vd.body_style);
//Update skill tree.
pc->calc_skilltree(sd);
clif->skillinfoblock(sd);
if (sd->ed)
elemental->delete(sd->ed, 0);
if (sd->state.vending)
vending->close(sd);
map->foreachinmap(pc->jobchange_killclone, sd->bl.m, BL_MOB, sd->bl.id);
//Remove peco/cart/falcon
i = sd->sc.option;
if (i & OPTION_RIDING && (!pc->checkskill(sd, KN_RIDING) || (sd->job & MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT))
i &= ~ OPTION_RIDING;
if (i & OPTION_FALCON && !pc->checkskill(sd, HT_FALCON))
i &= ~ OPTION_FALCON;
if (i & OPTION_DRAGON && !pc->checkskill(sd,RK_DRAGONTRAINING))
i &= ~ OPTION_DRAGON;
if (i & OPTION_WUGRIDER && !pc->checkskill(sd,RA_WUGMASTERY))
i &= ~ OPTION_WUGRIDER;
if (i & OPTION_WUG && !pc->checkskill(sd,RA_WUGMASTERY))
i &= ~ OPTION_WUG;
if (i & OPTION_MADOGEAR) //You do not need a skill for this.
i &= ~ OPTION_MADOGEAR;
//#ifndef NEW_CARTS
// if (i & OPTION_CART && !pc->checkskill(sd, MC_PUSHCART))
// i &= ~ OPTION_CART;
//#else
if (sd->sc.data[SC_PUSH_CART] && !pc->checkskill(sd, MC_PUSHCART))
pc->setcart(sd, 0);
//#endif
if (i != sd->sc.option)
pc->setoption(sd, i);
if (homun_alive(sd->hd) && !pc->checkskill(sd, AM_CALLHOMUN))
homun->vaporize(sd, HOM_ST_REST);
if ((sd->sc.data[SC_SPRITEMABLE] && pc->checkskill(sd, SU_SPRITEMABLE)))
status_change_end(&sd->bl, SC_SPRITEMABLE, INVALID_TIMER);
if (sd->status.manner < 0)
clif->changestatus(sd, SP_MANNER, sd->status.manner);
status_calc_pc(sd, SCO_FORCE);
pc->checkallowskill(sd);
pc->equiplookall(sd);
//if you were previously famous, not anymore.
if (fame_flag != 0)
{
chrif->save(sd, 0);
chrif->buildfamelist();
}
else if (sd->status.fame > 0)
{
//It may be that now they are famous?
switch (sd->job & MAPID_UPPERMASK)
{
case MAPID_BLACKSMITH:
case MAPID_ALCHEMIST:
case MAPID_TAEKWON:
chrif->save(sd, 0);
chrif->buildfamelist();
break;
}
}
quest->questinfo_refresh(sd);
achievement->validate_jobchange(sd); // Achievements [Smokexyz/Hercules]
return 0;
}
// copy from pc_calc_skilltree_clear, disabled NV_TRICKDEAD.
void epc_calc_skilltree_clear_pre(struct map_session_data **sdPtr)
{
struct map_session_data *sd = *sdPtr;
nullpo_retv(sd);
for (int i = 0; i < MAX_SKILL_DB; i++)
{
if (sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED) //Don't touch these
sd->status.skill[i].id = 0; //First clear skills.
/* permanent skills that must be re-checked */
// if (sd->status.skill[i].flag == SKILL_FLAG_PERMANENT)
// {
// switch (skill->dbs->db[i].nameid)
// {
// case NV_TRICKDEAD:
// if ((sd->job & MAPID_UPPERMASK) != MAPID_NOVICE)
// {
// sd->status.skill[i].id = 0;
// sd->status.skill[i].lv = 0;
// sd->status.skill[i].flag = 0;
// }
// break;
// }
// }
}
hookStop();
}
// disable job based bonuses
void epc_calc_skilltree_bonus_pre(struct map_session_data **sdPtr __attribute__ ((unused)),
int *classidxPtr __attribute__ ((unused)))
{
hookStop();
}
void epc_checkbaselevelup_sc_pre(struct map_session_data **sdPtr __attribute__ ((unused)))
{
hookStop();
}
// disable job based resets
bool epc_resetskill_job_pre(struct map_session_data** sdPtr __attribute__ ((unused)),
int *indexPtr __attribute__ ((unused)))
{
hookStop();
return false;
}
bool epc_isDeathPenaltyJob_pre(uint16 *jobPtr __attribute__ ((unused)))
{
hookStop();
return true;
}
bool epc_read_skill_job_skip_pre(short *skill_idPtr __attribute__ ((unused)),
int *job_idPtr __attribute__ ((unused)))
{
hookStop();
return false;
}
|