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2020-09-12Partly Revert "update the call syntax of some internal functions"Jesusaves4-8/+8
This reverts commit 02963c54fa43b41ed8346e243c415e777e9caa4c.
2020-09-12fix the hooks for npc->unload and mob->spawn_dataset, remove the unused hook ↵gumi7-30/+8
for status->change_end_
2020-09-12update the call syntax of some internal functionsgumi7-12/+14
2020-09-12Syntax updateJesusaves1-1/+1
2020-09-12add buildin getnpcsubtype() to get nd->subtypeJesusaves4-0/+34
fix an incompatible assignment in buildin getnpcsubtype() Patch by gumi
2020-08-07Second degree of checking. I hate crashes.Jesusaves1-0/+4
2020-08-07PatchJesusaves1-1/+5
2020-08-07Revert "add a script command to kick players offline"Jesusaves3-36/+0
This reverts commit 0902765036bc3fe663317043435b73aabe39677a.
2020-08-07add a script command to kick players offlinegumi3-0/+36
Author: gumi <git@gumi.ca> Date: Fri Jul 24 15:11:14 2020 -0400 You are currently cherry-picking commit 6d131f8.
2020-07-29calcdmg() - Force base attack to fluctuate.Jesusaves1-1/+2
Otherwise I don't think it would be fair. Now only weapon damage won't fluctuate, unlike previous behavior.
2020-07-29Allow calcdmg() to be called without a target (MUST be ID 0 or lower)Jesusaves1-2/+33
NOT TESTED
2020-07-03Fix getskillnameJesusaves1-2/+7
2020-06-25Fix shiny tiny bugsJesusaves1-1/+2
2020-06-25TypoJesusaves1-1/+1
2020-06-25getskillname() - strictly requiredJesusaves3-1/+14
2020-06-23Increase number of skill IDs I can useJesusaves2-9/+9
I'll need a lot of them.
2020-06-15Revert "Allow up to 50k units of an item to stack"Jesusaves2-3/+1
This reverts commit 85c88e6ce91086d5c061df3b66d423a5ddcdfb9b.
2020-06-15Magic Attacks may now crit.Jesusaves3-1/+120
Perfect Dodge / Blocking will now work versus magic as well. Infinite Defense rules respected.
2020-06-15Allow up to 50k units of an item to stackJesusaves2-1/+3
2020-06-07Update harm() - It now accepts element, and now uses raw damage.Jesusaves3-37/+88
Add new command: calcdmg(src, target, type). It calcs ATK or MATK. Already taking in account everything.
2020-05-28Theoretical fix for crafting.Jesusaves3-7/+67
getinventorylist() will now be reliable enough to determine item indexes. Be careful when looping. Hopefully, Nicholas rotten code was squashed.
2020-05-22Improve harm() logic, to allow "true/false" usageJesusaves1-5/+4
2020-05-22New builtin: harm()Jesusaves3-0/+103
Effect: Causes damage :> WARNING: Magic Damage is currently a joke >__>
2020-05-22(I don't like surprises, so load the library, just in case)Jesusaves1-0/+1
2020-05-22Override built-in atcommand() to ensure it'll survive upstream changes.Jesusaves3-0/+40
2020-05-22Reimplement Infinite Defense Check on Critical Override.Jesusaves1-2/+15
This way, targets with inf. def. like bifs will receive 1 DMG from crits as well
2020-05-22Increase skill tree slots from 110 to 150Jesusaves2-3/+3
2020-05-22TMW2 Plugin: Support for skill target on script skills.Jesusaves4-4/+108
Moved around some other critical function details, be warned.
2020-05-15New (DANGEROUS) Function for Moubootaur Legends runtime: resetrng()Jesusaves3-0/+27
This will select a new seed (between 0 and 4294967295) and replace it. Using this command should affect EVERYTHING ingame - from scripts to monsters.
2020-04-30TMW2: Monster criticals always hit.Jesusaves1-1/+6
But their damage is now back to "normal".
2020-04-30Patch Level B: Revert part of defense calculations when critically hitJesusaves1-1/+9
Incides mostly over DEF2. Do note the 40 attack bonus was kept!!
2020-04-26Gcc 7 is deprecated, get rid of itJesusaves1-5/+5
2020-04-26New builtin script command: aggravateJesusaves3-0/+45
Does what Provoke and Mass Provoke should do, but 10x better. And 40x more hackish.
2020-02-26New utility function: instanceowner.Jesusaves3-0/+20
Will return the ID of the instance owner. "0" means global instance or invalid. Party and Guilds share IDs, so be careful when not using account IDs for this.
2020-02-05New command: @setguildmaster <guild_master>Jesusaves3-0/+36
Ignores the “are you the guild master” check. Meant to be used by admins.
2020-01-25ChangePlayerMusic()Jesusaves5-0/+52
2020-01-22Merge branch 'master' into tmw2Jesusaves2-13/+4
Rewrite readbattleparam() to rEvolt syntax
2020-01-13Merge branch 'jesusalva/readbattleparam' into 'master'Jesusaves3-0/+93
New function: readbattleparam( <param> ) See merge request evol/evol-hercules!15
2020-01-13New function: readbattleparam( <param> )Jesusaves3-0/+93
Complements with some info only available with getunitdata(), which only works with non-players. Not everything covered by getunitdata() is covered by this function. TEMPORARY COMMIT, should be replaced with getunitdata() when the function is updated upstream to receive player data as well.
2020-01-11*REVOKED*Jesusaves1-1/+0
2020-01-11Revert "Fix redefine HPM interfaces"Jesusaves5-15/+0
This reverts commit c687d2d1b2ad48b5b15899f34b73a41ae73f674c.
2020-01-10Merge branch 'master' into tmw2Jesusaves5-0/+16
2020-01-09Fix redefine HPM interfacesAndrei Karas5-0/+15
2020-01-08Merge branch 'jesusalva/guild' into 'master'Jesusaves2-1/+2
Raise Guild Limit See merge request evol/evol-hercules!16
2020-01-08Maximum Guild Size: 100Jesusaves2-1/+2
An ADM can make that value go up to 160 if needed using GD_EXTENSION skill (steps of 6)
2019-11-06countitem() - add support for RIDJesusaves3-0/+55
2019-10-31This should do the trickJesusaves1-1/+1
2019-10-28Expand max Inventory size to 115Jesusaves2-1/+2
Items added after the 100 won't be displayed (even if you free inv. space) This is merely to secure that Rebirth is working - NOT to be used on live.
2019-10-28Tweak homstatus() to lie if Homunculus is deadJesusaves1-1/+5
2019-10-21Patch the plugin so it delete items and works out-of-boxJesusaves3-0/+34