diff options
Diffstat (limited to 'src/emap/craft.c')
-rw-r--r-- | src/emap/craft.c | 35 |
1 files changed, 33 insertions, 2 deletions
diff --git a/src/emap/craft.c b/src/emap/craft.c index e8e2cdd..59ebfa0 100644 --- a/src/emap/craft.c +++ b/src/emap/craft.c @@ -154,6 +154,8 @@ bool craft_checkstr(TBL_PC *sd, const char *craftstr) struct craft_vardata *craft_str_to_craft(const char *craftstr) { + if (!craftstr) + return false; struct strutil_data *craftdata = strutil_split(craftstr, '|', craft_inventory_size + 1); if (!craftdata) return false; @@ -236,6 +238,8 @@ int str_to_craftvar(TBL_PC *sd, const char *craftstr) void craft_dump(TBL_PC *sd, const int id) { struct craft_vardata *craft = idb_get(craftvar_db, id); + if (!sd) + return; if (!craft) { ShowError("Craft object with id %d not exists.\n", id); @@ -312,6 +316,8 @@ struct craft_slot *craft_get_slot(const int id, const int slot) bool craft_validate(TBL_PC *sd, const int id) { struct craft_vardata *craft = idb_get(craftvar_db, id); + if (!sd) + return false; if (!craft) { ShowError("Craft object with id %d not exists.\n", id); @@ -364,6 +370,8 @@ static int find_inventory_item(TBL_PC *sd, const int amount) { int i; + if (!sd) + return -1; for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].nameid == id && @@ -380,6 +388,8 @@ static int find_inventory_equipped_item(TBL_PC *sd, const int id) { int i; + if (!sd) + return -1; for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].nameid == id && @@ -396,6 +406,8 @@ static int find_local_inventory_item(struct item_pair *local_inventory, const int id) { int i; + if (!local_inventory) + return -1; for (i = 0; i < MAX_INVENTORY; i++) { struct item_pair *pair = &local_inventory[i]; @@ -413,6 +425,8 @@ static bool check_items_collection(struct item_pair *local_inventory, { int len = VECTOR_LENGTH(*vector); int i; + if (!local_inventory) + return false; if (len > 0) { for (i = 0; i < len; i ++) @@ -467,6 +481,8 @@ static bool check_skills(TBL_PC *sd, { int len = VECTOR_LENGTH(*vector); int i; + if (!sd) + return false; if (len > 0) { for (i = 0; i < len; i ++) @@ -487,6 +503,8 @@ static bool check_quests(TBL_PC *sd, { int len = VECTOR_LENGTH(*vector); int i; + if (!sd) + return false; if (len > 0) { for (i = 0; i < len; i ++) @@ -508,6 +526,8 @@ static bool check_inventories(TBL_PC *sd, struct craft_db_entry *entry, struct item_pair *craft_inventory) { + if (!entry || !craft_inventory) + return false; int inv_count = VECTOR_LENGTH(entry->inventories); bool correct = true; @@ -543,6 +563,8 @@ static void simplify_craftvar(TBL_PC *sd, { int i; + if (!craft || !craft_inventory) + return false; // combine different slots from inventory var into one slot with id and amount for (i = 0; i < craft_inventory_size; i ++) { @@ -571,6 +593,8 @@ static void init_inventory_copy(TBL_PC *sd, struct item_pair *local_inventory) { int f; + if (!sd || !local_inventory) + return; for (f = 0; f < MAX_INVENTORY; f ++) { const int id = sd->status.inventory[f].nameid; @@ -596,6 +620,8 @@ static bool apply_craft_inventory(struct craft_db_inventory *entry_inventory, struct item_pair *local_inventory) { int f; + if (!entry_inventory || !craft || !local_inventory) + return false; for (f = 0; f < craft_inventory_size; f ++) { struct item_pair *entryItem = &entry_inventory->items[f]; @@ -713,6 +739,8 @@ int craft_find_entry(TBL_PC *sd, static bool craft_delete_items(TBL_PC *sd, struct craft_items_collection *vector) { + if (!sd || !vector) + return false; int len = VECTOR_LENGTH(*vector); int i; if (len > 0) @@ -732,7 +760,8 @@ static bool craft_delete_items(TBL_PC *sd, static bool craft_create_items(TBL_PC *sd, struct craft_db_entry *entry) { - // +++ for now used 0 index, but need select random + if (!sd || !entry) + return false; const int vars = VECTOR_LENGTH(entry->create_items); struct craft_items_collection *vector = &VECTOR_INDEX(entry->create_items, (rand() % (vars * 10)) / 10); @@ -805,10 +834,12 @@ bool craft_use(TBL_PC *sd, const int id) { struct craft_vardata *craft = idb_get(craftvar_db, id); + if (!sd) + return false; if (!craft) { ShowError("Craft object with id %d not exists.\n", id); - return -1; + return false; } struct craft_db_entry *entry = idb_get(craftconf_db, craft->entry_id); if (!entry) |