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authorAndrei Karas <akaras@inbox.ru>2016-08-31 23:50:14 +0300
committerAndrei Karas <akaras@inbox.ru>2016-08-31 23:50:14 +0300
commita3158d2110a2a846d39a5ddc364adb40c212241d (patch)
tree4c057530f67be9855e1b8d270992f689bf22d3ed /src/emap/data
parentd8603c474f62f62d3759b03ea317836383ba463c (diff)
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Add into mob_db weapot type attacks modifier.
New group in mob_db: WeaponAttacks Example: WeaponAttacks: { Bows: 5000 // mean bow attack do 50% of normal attack } Default value is 10000 mean 100%
Diffstat (limited to 'src/emap/data')
-rw-r--r--src/emap/data/mobd.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/emap/data/mobd.c b/src/emap/data/mobd.c
index e3a6c34..abddb3d 100644
--- a/src/emap/data/mobd.c
+++ b/src/emap/data/mobd.c
@@ -47,5 +47,7 @@ struct MobdExt *mobd_create(void)
if (!data)
return NULL;
data->walkMask = 0;
+ for (int f = 0; f < MAX_WEAPON_TYPE; f ++)
+ data->weaponAttacks[f] = 10000;
return data;
}