// Copyright (c) Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// Copyright (c) 2014 - 2015 Evol developers
#include "common/hercules.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "common/cbasetypes.h"
#include "common/conf.h"
#include "common/HPMi.h"
#include "common/memmgr.h"
#include "common/mmo.h"
#include "common/socket.h"
#include "common/strlib.h"
#include "common/timer.h"
#include "map/battle.h"
#include "map/itemdb.h"
#include "map/mob.h"
#include "map/script.h"
#include "plugins/HPMHooking.h"
#include "emap/map.h"
#include "emap/mob.h"
#include "emap/data/mobd.h"
#include "emap/struct/mobdext.h"
int emob_deleteslave_sub_pre(struct block_list **blPtr,
va_list ap)
{
struct block_list *bl = *blPtr;
if (!bl)
{
hookStop();
return 0;
}
TBL_MOB *md = (TBL_MOB *)bl;
if (!md)
{
hookStop();
return 0;
}
const int id = va_arg(ap, int);
if (md->master_id > 0 && md->master_id == id)
{
if (md->db->status.mode & MD_SURVIVE_WITHOUT_MASTER)
{
md->master_id = 0;
md->master_dist = 0;
}
else
{
status_kill(bl);
}
}
hookStop();
return 0;
}
static void emob_load_weaponattacks(const char *type,
int val,
struct MobdExt *data,
struct mob_db *entry)
{
int key = -1;
if (strcmp(type, "NoWeapon") == 0)
{
key = W_FIST;
}
else if (strcmp(type, "Daggers") == 0)
{
key = W_DAGGER;
}
else if (strcmp(type, "1HSwords") == 0)
{
key = W_1HSWORD;
}
else if (strcmp(type, "2HSwords") == 0)
{
key = W_2HSWORD;
}
else if (strcmp(type, "1HSpears") == 0)
{
key = W_1HSPEAR;
}
else if (strcmp(type, "2HSpears") == 0)
{
key = W_2HSPEAR;
}
else if (strcmp(type, "1HAxes") == 0)
{
key = W_1HAXE;
}
else if (strcmp(type, "2HAxes") == 0)
{
key = W_2HAXE;
}
else if (strcmp(type, "Maces") == 0)
{
key = W_MACE;
}
else if (strcmp(type, "2HMaces") == 0)
{
key = W_2HMACE;
}
else if (strcmp(type, "Staves") == 0)
{
key = W_STAFF;
}
else if (strcmp(type, "Bows") == 0)
{
key = W_BOW;
}
else if (strcmp(type, "Knuckles") == 0)
{
key = W_KNUCKLE;
}
else if (strcmp(type, "Instruments") == 0)
{
key = W_MUSICAL;
}
else if (strcmp(type, "Whips") == 0)
{
key = W_WHIP;
}
else if (strcmp(type, "Books") == 0)
{
key = W_BOOK;
}
else if (strcmp(type, "Katars") == 0)
{
key = W_KATAR;
}
else if (strcmp(type, "Revolvers") == 0)
{
key = W_REVOLVER;
}
else if (strcmp(type, "Rifles") == 0)
{
key = W_RIFLE;
}
else if (strcmp(type, "GatlingGuns") == 0)
{
key = W_GATLING;
}
else if (strcmp(type, "Shotguns") == 0)
{
key = W_SHOTGUN;
}
else if (strcmp(type, "GrenadeLaunchers") == 0)
{
key = W_GRENADE;
}
else if (strcmp(type, "FuumaShurikens") == 0)
{
key = W_HUUMA;
}
else if (strcmp(type, "2HStaves") == 0)
{
key = W_2HSTAFF;
}
else if (strcmp(type, "DWDaggers") == 0)
{
key = W_DOUBLE_DD;
}
else if (strcmp(type, "DWSwords") == 0)
{
key = W_DOUBLE_SS;
}
else if (strcmp(type, "DWAxes") == 0)
{
key = W_DOUBLE_AA;
}
else if (strcmp(type, "DWDaggerSword") == 0)
{
key = W_DOUBLE_DS;
}
else if (strcmp(type, "DWDaggerAxe") == 0)
{
key = W_DOUBLE_DA;
}
else if (strcmp(type, "DWSwordAxe") == 0)
{
key = W_DOUBLE_SA;
}
else if (strcmp(type, "All") == 0)
{
for (int f = 0; f < MAX_WEAPON_TYPE; f ++)
data->weaponAttacks[f] = val;
}
else
{
ShowError("Mob %d. Unknown weapon type %s\n", entry->mob_id, type);
return;
}
data->weaponAttacks[key] = val;
}
static void emob_load_skillattacks(const char *type,
int val,
struct MobdExt *data,
struct mob_db *entry)
{
int skill_id = 0;
if (script->get_constant(type, &skill_id))
{
const int idx = skill->get_index(skill_id);
data->skillAttacks[idx] = val;
}
else
{
ShowError("Mob %d. Unknown skill name %s\n", entry->mob_id, type);
}
}
void emob_read_db_additional_fields_pre(struct mob_db **entryPtr,
struct config_setting_t **itPtr,
int *nPtr __attribute__ ((unused)),
const char **sourcePtr __attribute__ ((unused)))
{
int i32 = 0;
struct MobdExt *data = mobd_get(*entryPtr);
if (!data)
{
hookStop();
return;
}
if (mob->lookup_const(*itPtr, "WalkMask", &i32))
data->walkMask = i32;
struct config_setting_t *tt = libconfig->setting_get_member(*itPtr, "WeaponAttacks");
if (tt && config_setting_is_group(tt))
{
int j = 0;
struct config_setting_t *wpt = NULL;
while ((wpt = libconfig->setting_get_elem(tt, j++)) != NULL)
{
emob_load_weaponattacks(config_setting_name(wpt), libconfig->setting_get_int(wpt), data, *entryPtr);
}
}
tt = libconfig->setting_get_member(*itPtr, "SkillAttacks");
if (tt && config_setting_is_group(tt))
{
int j = 0;
struct config_setting_t *wpt = NULL;
while ((wpt = libconfig->setting_get_elem(tt, j++)) != NULL)
{
emob_load_skillattacks(config_setting_name(wpt), libconfig->setting_get_int(wpt), data, *entryPtr);
}
}
if ((tt = libconfig->setting_get_member(*itPtr, "SpawnCollisionSize")))
{
if (config_setting_is_aggregate(tt))
{
data->collisionDx = libconfig->setting_get_int_elem(tt, 0);
if (libconfig->setting_length(tt) >= 2)
data->collisionDy = libconfig->setting_get_int_elem(tt, 1);
else if (libconfig->setting_length(tt) >= 1)
data->collisionDy = data->collisionDx;
}
else if (libconfig->setting_lookup_int(*itPtr, "SpawnCollisionSize", &i32))
{
data->collisionDx = i32;
data->collisionDy = i32;
}
}
if (mob->lookup_const(*itPtr, "SpawnCollisionMask", &i32))
data->collisionMask = i32;
}
uint32 emob_read_db_mode_sub_post(uint32 retVal,
struct mob_db *entry __attribute__ ((unused)),
struct config_setting_t *t)
{
struct config_setting_t *t2;
if ((t2 = libconfig->setting_get_member(t, "SurviveWithoutMaster")))
retVal |= libconfig->setting_get_bool(t2) ? MD_SURVIVE_WITHOUT_MASTER : 0;
return retVal;
}
struct mob_data *emob_spawn_dataset_post(struct mob_data *retVal,
struct spawn_data *data __attribute__ ((unused)))
{
if (retVal)
{
struct MobdExt *ext = mobd_get_by_mob(retVal);
const int dx = ext->collisionDx;
const int dy = ext->collisionDy;
if (ext && dx != -1 && dy != -1)
{
char name[100];
const int m = retVal->bl.m;
sprintf(name, "mob_spawn_%d_%d", m, retVal->bl.id);
emap_iwall_set2(m,
0,
retVal->bl.x - dx, retVal->bl.y - dy,
retVal->bl.x + dx, retVal->bl.y + dy,
ext->collisionMask,
name);
}
}
return retVal;
}
int emob_dead_pre(struct mob_data **mdPtr,
struct block_list **srcPtr __attribute__ ((unused)),
int *typePtr __attribute__ ((unused)))
{
struct mob_data *md = *mdPtr;
if (md)
{
struct MobdExt *ext = mobd_get_by_mob(md);
if (ext)
{
char name[100];
const int m = md->bl.m;
sprintf(name, "mob_spawn_%d_%d", m, md->bl.id);
map->iwall_remove(name);
}
}
return 3;
}