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-rw-r--r--server/scripts/evol_script_commands.txt11
-rw-r--r--server/scripts/script_commands.txt36
2 files changed, 47 insertions, 0 deletions
diff --git a/server/scripts/evol_script_commands.txt b/server/scripts/evol_script_commands.txt
index 588b91a..f03675b 100644
--- a/server/scripts/evol_script_commands.txt
+++ b/server/scripts/evol_script_commands.txt
@@ -979,3 +979,14 @@ Example:
setitemoptionbyindex(.@item, 0, VAR_MAXHPAMOUNT, 200);
setitemoptionbyindex(.@item, 1, VAR_STRAMOUNT, 10);
setitemoptionbyindex(.@item, 2, VAR_VITAMOUNT, -5);
+
+---------------------------------------
+
+*isinstance id;
+
+Return true if id is correct instance id.
+Return false if id is not instance id.
+
+Example:
+ .instid = 1;
+ mes(str(isinstance(.instid));
diff --git a/server/scripts/script_commands.txt b/server/scripts/script_commands.txt
index 5b89743..7394090 100644
--- a/server/scripts/script_commands.txt
+++ b/server/scripts/script_commands.txt
@@ -2402,6 +2402,7 @@ the invoking character. Whatever it returns is determined by type.
(1) PC_PARTY - The name of the party they're in if any.
(2) PC_GUILD - The name of the guild they're in if any.
(3) PC_MAP - The name of the map the character is in.
+(4) PC_CLAN - The name of the clan they're in if any.
If <GID> is passed, it will return the value of the specified player instead
the attached player. If the player is not found, it will return
@@ -2543,6 +2544,7 @@ Type is the kind of associated ID number required:
(2) CHAR_ID_GUILD - Guild ID number.
(3) CHAR_ID_ACCOUNT - Account ID number.
(4) CHAR_ID_BG - Battle ground ID
+(5) CHAR_ID_CLAN - Clan ID number.
For most purposes other than printing it, a number is better to have than
a name (people do horrifying things to their character names).
@@ -9967,3 +9969,37 @@ Changes the name of a unit.
Supported Types - [ MOB | HOM | PET ].
returns 1 on success, 0 on failure.
+
+---------------------------------------
+//=====================================
+13 - Clan System Related Commands
+//=====================================
+---------------------------------------
+
+*join_clan(<ClanID>{,<RID>})
+
+Joins a player into the given clan.
+If no RID is given, will run with the current attached player.
+
+returns true on success, false on failure.
+
+---------------------------------------
+
+*clan_leave({<RID>})
+
+Removes a player from its clan.
+If no RID is given, will run with the current attached player.
+
+returns true on success, false on failure.
+
+---------------------------------------
+
+*clan_master(<ClanID>)
+
+Enables the Emblem of the given Clan to the current NPC
+
+---------------------------------------
+//=====================================
+13 - End of Clan System Related Commands
+//=====================================
+--------------------------------------- \ No newline at end of file