summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorgumi <mekolat@users.noreply.github.com>2016-09-05 12:53:50 -0400
committergumi <mekolat@users.noreply.github.com>2016-09-05 12:53:50 -0400
commitaf7ed77089da7766b15b7de743b757b8181964c2 (patch)
tree7225e4cb53dc36abb518517e0705a591cfe8e7b3
parent344c04b4bb1efb296799ce3109490c8c83066021 (diff)
downloaddocs-af7ed77089da7766b15b7de743b757b8181964c2.tar.gz
docs-af7ed77089da7766b15b7de743b757b8181964c2.tar.bz2
docs-af7ed77089da7766b15b7de743b757b8181964c2.tar.xz
docs-af7ed77089da7766b15b7de743b757b8181964c2.zip
add documentation for the `slide` buildin
-rw-r--r--server/scripts/evol_script_commands.txt11
1 files changed, 11 insertions, 0 deletions
diff --git a/server/scripts/evol_script_commands.txt b/server/scripts/evol_script_commands.txt
index 108147c..5d5a6c9 100644
--- a/server/scripts/evol_script_commands.txt
+++ b/server/scripts/evol_script_commands.txt
@@ -918,3 +918,14 @@ Example:
---------------------------------------
+*slide x, y;
+
+Moves a player within the same map.
+If warping players on a map where they already are, you should always prefer
+slide over warp, as warp makes the client reload and re-render the whole map
+while slide just tells the client to reposition the character.
+
+Example:
+ slide 25, 194;
+
+---------------------------------------