1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
|
<?xml version="1.0" encoding="utf-8"?>
<!-- Authors: 4144, Alige, Hal9000, Reid
Copyright (C) 2012-2013 Evol Online -->
<quests>
<!-- PROLOGUE QUESTS -->
<var id="0">
<effect map="002-3.tmx" npc="404" value="0,1" effect="12"/>
<quest name="Abide by the Rules" group="Ship" incomplete="1">
<name>Abide by the Rules</name>
<text>Before resuming your adventure and exploration, you need to register on the boarding list of the ship by signing its rules.</text>
<text></text>
<text>Speak to Juliet, the keeper of this ship. She is waiting for you on the first deck.</text>
<text></text>
<questgiver>Juliet</questgiver>
<coordinates x="27" y="24">La Johanne, First Deck. (27,24)</coordinates>
<reward>Unknown.</reward>
</quest>
<quest name="Abide by the Rules" group="Ship" complete="2">
<name>Abide by the Rules</name>
<text>Juliet told you about all the rules you have to follow during your adventure so that you behave properly with other people.</text>
<text></text>
<text>Keep them in mind, but if you think you need to hear them again, just talk to Juliet.</text>
<text></text>
<questgiver>Juliet</questgiver>
<coordinates x="27" y="24">La Johanne, First Deck. (27,24)</coordinates>
<reward>Nothing.</reward>
</quest>
</var>
<var id="1">
<effect map="002-1.tmx" npc="407" value="0" effect="12"/>
<effect map="002-1.tmx" npc="407" value="1,2" effect="13"/>
<quest name="Warm Smelly Clothes" group="Ship" incomplete="0">
<name>Warm Smelly Clothes</name>
<text>Magic Arpan is waiting for you. Go speak to him.</text>
<text></text>
<text>To speak to an NPC, click on it with your mouse or select it using the N key and then chat using the T key.</text>
<text></text>
<questgiver>Magic Arpan</questgiver>
<coordinates x="39" y="33">La Johanne, Second Deck. (39,33)</coordinates>
<reward>Unknown.</reward>
</quest>
<quest name="Warm Smelly Clothes" group="Ship" incomplete="1">
<name>Warm Smelly Clothes</name>
<text>You need to open the chest and take the clothes from it.</text>
<text></text>
<text>To perform this action, click on the chest with your mouse or select it with the N key and then interact with it using the T key.</text>
<text></text>
<questgiver>Magic Arpan</questgiver>
<coordinates x="41" y="37">La Johanne, Second Deck. (41,37)</coordinates>
<reward>Smelly sailor clothes.</reward>
</quest>
<quest name="Warm Smelly Clothes" group="Ship" incomplete="2">
<name>Warm Smelly Clothes</name>
<text>To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client.</text>
<text></text>
<text>When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'.</text>
<text></text>
<text>Items have different effects. Some will heal you, some can be used as weapons or armor and some can be sold for gold.</text>
<text></text>
<questgiver>Magic Arpan</questgiver>
<coordinates x="39" y="33">La Johanne, Second Deck. (39,33)</coordinates>
<reward>Smelly sailor clothes.</reward>
</quest>
<quest name="Warm Smelly Clothes" group="Ship" complete="3">
<name>Warm Smelly Clothes</name>
<text>You wore the clothes you found in the chest that Magic Arpan showed you.</text>
<text></text>
<text>They are old and a bit smelly but the warm sensation they give makes you feel at home.</text>
<text></text>
<questgiver>Magic Arpan</questgiver>
<coordinates x="39" y="33">La Johanne, Second Deck. (39,33)</coordinates>
<reward text1="[Creased Shirt]" text2="[Creased Shorts]">A {@@1} and old {@@2}.</reward>
</quest>
</var>
<var id="2">
<effect map="002-1.tmx" npc="401" value="0,1" effect="14"/>
<effect map="002-1.tmx" npc="401" value="2" effect="15"/>
<quest name="Piberries Lover" group="Ship" incomplete="1">
<name>Piberries Lover</name>
<text>A mysterious stowaway needs your help. He hides at the bottom level of the ship, in the storage room.</text>
<text></text>
<text>It seems to be an urgent task, but he is afraid that you could be a sailor, so watch out!</text>
<text></text>
<questgiver>Alige</questgiver>
<coordinates x="33" y="31">La Johanne, Second Deck. (33,31)</coordinates>
<reward>Unknown.</reward>
</quest>
<quest name="Piberries Lover" group="Ship" incomplete="2">
<name>Piberries Lover</name>
<text>Alige, the mysterious traveller, is asking for your help to find him some food.</text>
<text></text>
<text text1="[Piberries]">In fact, he hides in a hole in the main hallway. It leads to the ship's storage room where he can reach for some barrels full of {@@1}.</text>
<text></text>
<text>He is sick of eating these berries all the time. That is why he would like you to find him other kinds of food and bring them to him.</text>
<text></text>
<questgiver>Alige</questgiver>
<coordinates x="33" y="31">La Johanne, Second Deck. (33,31)</coordinates>
<reward>Unknown.</reward>
</quest>
<quest name="Piberries Lover" group="Ship" complete="3">
<name>Piberries Lover</name>
<text text1="[Piberries]">You brought Alige some food, different from the {@@1} he usually eats.</text>
<text></text>
<text>It looks like he is eager of tasting new flavors. Try bringing him other types of food. He may have something to give you in exchange.</text>
<text></text>
<questgiver>Alige</questgiver>
<coordinates x="33" y="31">La Johanne, Second Deck. (33,31)</coordinates>
<reward text1="[Piberries]">A handful of {@@1}.</reward>
</quest>
</var>
<var id="3">
<effect map="002-1.tmx" npc="403" value="0,6" effect="12"/>
<effect map="002-1.tmx" npc="403" value="1,2,4" effect="13"/>
<quest name="Ratto Extermination" group="Ship" incomplete="6">
<name>Ratto Extermination</name>
<text>Peter needs your help to clear La Johanne's hold of some rattos.</text>
<text></text>
<text>Speak to him when you will have time to help him.</text>
<text></text>
<questgiver>Peter</questgiver>
<coordinates x="60" y="35">La Johanne, Second Deck. (60,35)</coordinates>
<reward>Unknown.</reward>
</quest>
<quest name="Ratto Extermination" group="Ship" incomplete="1">
<name>Ratto Extermination</name>
<text>Peter asked you to empty the bottom of the ship for free.</text>
<text></text>
<text>Maybe next time he will have something to offer you...</text>
<text></text>
<questgiver>Peter</questgiver>
<coordinates x="60" y="35">La Johanne, Second Deck. (60,35)</coordinates>
<reward>Nothing.</reward>
</quest>
<quest name="Ratto Extermination" group="Ship" incomplete="2">
<name>Ratto Extermination</name>
<text>Cleaning the bottom of the ship is a tough work, but Peter is offering you some gold for it.</text>
<text></text>
<questgiver>Peter</questgiver>
<coordinates x="60" y="35">La Johanne, Second Deck. (60,35)</coordinates>
<reward>100 EXP, 1000 GP.</reward>
</quest>
<quest name="Ratto Extermination" group="Ship" complete="3">
<name>Ratto Extermination</name>
<text>You helped Peter cleaning the bottom of the ship for free.</text>
<text></text>
<text>However, it looks like these rattos can come back again. Later, you could ask Peter if he needs your help again.</text>
<text></text>
<questgiver>Peter</questgiver>
<coordinates x="60" y="35">La Johanne, Second Deck. (60,35)</coordinates>
<reward>Nothing.</reward>
</quest>
<quest name="Ratto Extermination" group="Ship" complete="5">
<name>Ratto Extermination</name>
<text>You helped Peter cleaning the bottom of the ship. He rewarded you with some gold.</text>
<text></text>
<text>However, it looks like these rattos can come back again. Later, you could ask Peter if he needs your help again.</text>
<text></text>
<questgiver>Peter</questgiver>
<coordinates x="60" y="35">La Johanne, Second Deck. (60,35)</coordinates>
<reward>100 EXP, 1000 GP.</reward>
</quest>
<quest name="Ratto Extermination" group="Ship" incomplete="4">
<name>Ratto Extermination</name>
<text>This time, Peter seems to have a reward for you. After you cleaned the bottom of the ship, ask him for a reward.</text>
<text></text>
<questgiver>Peter</questgiver>
<coordinates x="60" y="35">La Johanne, Second Deck. (60,35)</coordinates>
<reward>100 EXP, 1000 GP.</reward>
</quest>
</var>
<var id="5">
<effect map="002-1.tmx" npc="100" value="0" effect="14"/>
<quest name="Chef's Secret Blade" group="Ship" complete="1">
<name>Chef's Secret Blade</name>
<text>You found a sharp knife on a table in one of the rooms of the ship.</text>
<text></text>
<text>It looks like its previous owner used it to prepare delicious dishes for the crew.</text>
<text></text>
<coordinates x="50" y="24">La Johanne, Second Deck. (50,24)</coordinates>
<reward text1="[Knife]">{@@1}.</reward>
</quest>
</var>
<!-- GENERAL QUESTS -->
<var id="13">
<effect map="005-5.tmx" npc="126" value="0" effect="12"/>
<effect map="003-3.tmx" npc="126" value="0" effect="12"/>
<quest name="Worship of Money" group="General" complete="1">
<name>Worship of Money</name>
<text>You are now registered in the Merchant Guild.</text>
<text>This Guild offers storage and bank services.</text>
<text></text>
<questgiver>Banker</questgiver>
<coordinates x="101" y="37">Tulimshar, Merchant Guild. (101,37)</coordinates>
<reward>Merchant Guild access.</reward>
</quest>
</var>
<!-- CANDOR QUESTS -->
<!-- var 31 -->
<var id="32">
<effect map="005-1.tmx" npc="119" value="0,1" effect="12"/>
<effect map="005-1.tmx" npc="119" value="3" effect="12"/>
<quest name="Hide And Seek" group="Candor" incomplete="2">
<name>Hide And Seek</name>
<text>Find all the children for Ayasha. They're in the Island.</text>
<text></text>
<questgiver>Ayasha</questgiver>
<coordinates x="52" y="81">Candor Island. (52,81)</coordinates>
<reward>Unknown.</reward>
</quest>
<quest name="Hide And Seek" group="Candor" incomplete="3">
<name>Hide And Seek</name>
<text>You found all childrens, go report to Ayasha.</text>
<text></text>
<questgiver>Ayasha</questgiver>
<coordinates x="52" y="81">Candor Island. (52,81)</coordinates>
<reward>Unknown.</reward>
</quest>
<quest name="Hide And Seek" group="Candor" complete="4">
<name>Hide And Seek</name>
<text>I helped Ayasha to find the children.</text>
<text></text>
<questgiver>Ayasha</questgiver>
<coordinates x="52" y="81">Candor Island. (52,81)</coordinates>
<reward>30 EXP and 50 GP</reward>
</quest>
</var>
<var id="33">
<effect map="005-4.tmx" npc="433" value="0,1,2" effect="12"/>
<quest name="Tolchi's Request" group="Candor" incomplete="1,2">
<name>Tolchi's Request</name>
<text>I am helping Tolchi, a weapon craftswoman, to find materials.</text>
<text></text>
<questgiver>Tolchi</questgiver>
<coordinates x="25" y="41">Candor Island, Armor Shop. (25,41)</coordinates>
<reward>Gold and Experience.</reward>
</quest>
<quest name="Tolchi's Request" group="Candor" complete="3">
<name>Tolchi's Request</name>
<text>I helped Tolchi with her materials needs.</text>
<text></text>
<questgiver>Tolchi</questgiver>
<coordinates x="25" y="41">Candor Island, Armor Shop. (25,41)</coordinates>
<reward>Gold and Experience.</reward>
</quest>
</var>
<var id="34">
<effect map="005-1.tmx" npc="433" value="0,1" effect="12"/>
<quest name="Helping Maya" group="Candor" incomplete="1">
<name>Helping Maya</name>
<text>I am helping out Maya with finding a few items.</text>
<text text1="[Cotton Cloth]" text2="[Maggot Slime]">I need to find three {@@1} and three {@@2}.</text>
<text></text>
<questgiver>Maya</questgiver>
<coordinates x="42" y="37">Candor Island. (42,37)</coordinates>
<reward>Unknown.</reward>
</quest>
<quest name="Helping Maya" group="Candor" complete="2">
<name>Helping Maya</name>
<text>You are helping out Maya with finding a few items.</text>
<text text1="[Cotton Cloth]" text2="[Maggot Slime]">You need to find three {@@1} and three {@@2}.</text>
<text></text>
<questgiver>Maya</questgiver>
<coordinates x="42" y="37">Candor Island. (42,37)</coordinates>
<reward text1="[Candor Shirt]">A {@@1}.</reward>
</quest>
</var>
<!-- var 35 -->
<var id="36">
<effect map="005-1.tmx" npc="450" value="0,1,3" effect="12"/>
<quest name="Cleaning the Storehouse" group="Candor" incomplete="2">
<name>Cleaning the Storehouse</name>
<text>Zegas needs someone to find and defuse the Bug Bomb in the storehouse.</text>
<text>I must check all barrels.</text>
<text></text>
<questgiver>Zegas</questgiver>
<coordinates x="34" y="76">Candor Island. (35,77)</coordinates>
<reward>Unknown</reward>
</quest>
<quest name="Cleaning the Storehouse" group="Candor" incomplete="3">
<name>Cleaning the Storehouse</name>
<text>I defused the bug bomb.</text>
<text>I must report back to Zegas at once.</text>
<text></text>
<questgiver>Zegas</questgiver>
<coordinates x="35" y="77">Candor Island. (35,77)</coordinates>
<reward>Unknown</reward>
</quest>
<quest name="Cleaning the Storehouse" group="Candor" complete="4">
<name>Cleaning the Storehouse</name>
<text>I helped Zegas to clear the Storehouse.</text>
<text>More bugs may attack there later, but that's not my problem anymore.</text>
<text></text>
<questgiver>Zegas</questgiver>
<coordinates x="35" y="77">Candor Island. (35,77)</coordinates>
<reward>60 EXP and 450 GP</reward>
</quest>
</var>
<var id="37">
<effect map="005-1.tmx" npc="112" value="0,1" effect="12"/>
<effect map="002-4.tmx" npc="409" value="2" effect="12"/>
<quest name="Preparing a Party" group="Candor" incomplete="1">
<name>Preparing a Party</name>
<text>Some sailors at beach are planning a party.</text>
<text text1="[Beer]">They need 5 {@@1} for the party to happen.</text>
<text></text>
<questgiver>Sailors</questgiver>
<coordinates x="92" y="99">Candor Island. (92,99)</coordinates>
<reward>Become one of the crew.</reward>
</quest>
<quest name="Preparing a Party" group="Candor" incomplete="2">
<name>Preparing a Party</name>
<text text1="[Beer]">The sailors have sufficient {@@1} for the party.</text>
<text>They now want me to invite Elmo, the captain's assistant, to the party.</text>
<text></text>
<questgiver>Sailors</questgiver>
<coordinates x="22" y="27">La Johanne, Captain's room. (22,27)</coordinates>
<reward>Unknown.</reward>
</quest>
<quest name="Preparing a Party" group="Candor" complete="3">
<name>Preparing a Party</name>
<text>Elmo was invited, and with that, the sailors may party.</text>
<text></text>
<questgiver>Sailors</questgiver>
<reward text1="[Bandana]">1x {@@1}, 10 EXP, 1000 GP</reward>
</quest>
</var>
<var id="38">
<!-- LiveNPCs (the ones with equipment) cannot have quest log effects -->
<quest name="Making a Figurine" group="Candor" incomplete="1">
<name>Making a Figurine</name>
<text text1="[Bug Leg]">Vincent is making a figurine with {@@1}. He needs 12.</text>
<text></text>
<questgiver>Vincent</questgiver>
<coordinates x="92" y="96">Candor Island. (92,96)</coordinates>
<reward>Unknown.</reward>
</quest>
<quest name="Making a Figurine" group="Candor" complete="2">
<name>Making a Figurine</name>
<text>Vincent was able to make his figurine thanks to the bug legs I gave him.</text>
<text></text>
<questgiver>Vincent</questgiver>
<coordinates x="92" y="96">Candor Island. (92,96)</coordinates>
<reward>1000 GP</reward>
</quest>
</var>
<var id="39">
<!-- LiveNPCs (the ones with equipment) cannot have quest log effects -->
<quest name="Trainment" group="Candor" incomplete="1,2">
<name>Trainment</name>
<text text1="Maggots">I have to kill {@@1}.</text>
<text></text>
<questgiver>Trainer</questgiver>
<coordinates x="92" y="96">Candor Island. (92,96)</coordinates>
<reward>40 xp, 25 gp</reward>
</quest>
<quest name="Trainment" group="Candor" incomplete="4,5">
<name>Trainment</name>
<text text1="House Maggots">I have to kill {@@1}.</text>
<text></text>
<questgiver>Trainer</questgiver>
<coordinates x="92" y="96">Candor Island. (92,96)</coordinates>
<reward>40 xp, 25 gp</reward>
</quest>
<quest name="Trainment" group="Candor" incomplete="7,8">
<name>Trainment</name>
<text text1="Candor Scorpion">I have to kill {@@1}.</text>
<text></text>
<questgiver>Trainer</questgiver>
<coordinates x="92" y="96">Candor Island. (92,96)</coordinates>
<reward>40 xp, 25 gp</reward>
</quest>
<quest name="Trainment" group="Candor" incomplete="10,11">
<name>Trainment</name>
<text text1="Scorpion">I have to kill {@@1}.</text>
<text></text>
<questgiver>Trainer</questgiver>
<coordinates x="92" y="96">Candor Island. (92,96)</coordinates>
<reward>40 xp, 25 gp</reward>
</quest>
<quest name="Trainment" group="Candor" complete="12">
<name>Trainment</name>
<text>I was successfully trained.</text>
<text></text>
<questgiver>Trainer</questgiver>
<coordinates x="92" y="96">Candor Island. (92,96)</coordinates>
<reward>50 xp</reward>
</quest>
</var>
<!-- TULIMSHAR QUESTS -->
<var id="51">
<effect map="003-1.tmx" npc="428" value="0" effect="14"/>
<effect map="003-1.tmx" npc="428" value="1" effect="15"/>
<quest name="Fishman" group="Tulimshar" incomplete="1">
<name>Fishman</name>
<text>Eugene, the fishman in Artis docks, bought a new fishing rod.</text>
<text>He hurried so much to try it out, that he forgot to take enough baits.</text>
<text text1="[Small Tentacles]">You need to bring him 10 {@@1}.</text>
<text></text>
<questgiver>Eugene</questgiver>
<coordinates x="80" y="127">Tulimshar (80,127)</coordinates>
<reward>Unknown.</reward>
</quest>
<quest name="Fishman" group="Tulimshar" complete="2">
<name>Fishman</name>
<text>You helped Eugene.</text>
<text>As his gratitude, he gave you his old fishing rod.</text>
<text>You can use it to catch fish.</text>
<text></text>
<questgiver>Eugene</questgiver>
<coordinates x="80" y="127">Tulimshar (80,127)</coordinates>
<reward text1="[Fishing Rod]">{@@1}.</reward>
</quest>
</var>
<var id="52">
<!-- LiveNPCs (the ones with equipment) cannot have quest log effects -->
<quest name="I Want Cherry Cakes" group="Tulimshar" complete="1">
<name>I Want Cherry Cakes</name>
<text>Sarah wanted a cherry cake, so I gave her one.</text>
<text></text>
<questgiver>Sarah</questgiver>
<coordinates x="91" y="146">Tulimshar (91,146)</coordinates>
<reward text1="[Fancy Hat]">{@@1}</reward>
</quest>
</var>
<!-- var 53 -->
<var id="54">
<!-- LiveNPCs (the ones with equipment) cannot have quest log effects -->
<quest name="Quenching My Thirst" group="Tulimshar" complete="1">
<name>Quenching My Thirst</name>
<text>Swezanne was thirsty, but now she can keep doing her job.</text>
<text>I can repeat this request every 24 hours.</text>
<text></text>
<questgiver>Swezanne</questgiver>
<coordinates x="69" y="100">Tulimshar (70,100)</coordinates>
<reward>EXP and Gold</reward>
</quest>
<quest name="Quenching My Thirst" group="Tulimshar" incomplete="2">
<name>Quenching My Thirst</name>
<text text1="[Cactus Potion]">Swezanne is once again thirsty, I should bring her 5 {@@1} to quench it.</text>
<text></text>
<questgiver>Swezanne</questgiver>
<coordinates x="69" y="100">Tulimshar (70,100)</coordinates>
<reward>25 EXP and 200 GP</reward>
</quest>
</var>
<var id="1000">
<quest name="Test quest" group="Tests" complete="2" incomplete="1">
<name>Testing quest name with var1={@@var1}</name>
<text>Quest text1 with vars: {@@var1}, {@@var2}, {@@var3}</text>
<text>Time: {@@time}</text>
<questgiver>Giver vars: {@@var1}, {@@var2}, {@@var3}</questgiver>
<coordinates x="1" y="1">Vars: {@@var1}, {@@var2}, {@@var3}</coordinates>
<reward>Reward: {@@var1}, {@@var2}, {@@var3}</reward>
</quest>
</var>
</quests>
|