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path: root/maps/021-1.tmx
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2022-12-04All major changes requested (bugfixes)Jesusaves1-63/+111
2021-04-01Update several maps to comply with our "TSX only for animated tiles" policyJesusaves1-2/+6
2020-07-22Not a hard rule, but I prefer maps to be saved with collision and heights ↵Jesusaves1-9/+9
invisible. Also: Update several maps to Tiled 1.4.1 format
2019-01-26[skip ci] Fix EVERY SINGLE MAP music, no exceptions. Xanthem says thanks.Jesusaves1-1/+1
This depends on latest commit at music repo.
2018-10-28Introducing slides on 021-1. Weather update. Two new maps.Jesusaves1-97/+48
2018-10-22Rebuild 021-x Ice Labyrinth (make maps missing)Jesusaves1-1/+1
2018-10-18Evil pixelJesusaves1-2/+2
2018-10-17Add the Cindy Caves Complex Alpha Version (Script Link #1 and #2 missing)Jesusaves1-1/+1
2018-10-17Monsters to 021-1Jesusaves1-2/+28
2018-10-17[skip ci] Fix minor misplacementJesusaves1-1/+1
2018-10-16Correct map bugsJesusaves1-1618/+1618
2018-10-16Fix a broken pixelJesusaves1-1/+1
2018-10-16Regenerate TranslationsJesusaves1-1/+1
2018-10-16Finish 021-1. Yay! The caves are complete!Jesusaves1-21/+119
Now we only need the script which control the cave logic. Frostia is optional. I mean, for Frostia, I just need to copy-paste a few maps, but too much trouble now.
2018-10-16I want to visit FrostiaJesusaves1-4/+12
2018-10-16Six caves (the right middle ones) are still unconnected, more walls shall be ↵Jesusaves1-14/+76
broken.
2018-10-16About ¾ from 021-1 Ice Labyrith (Circular) is now complete.Jesusaves1-12/+33
2018-10-16Oops, you've found a dead end!Jesusaves1-9/+51
2018-10-16You can now, in theory, based on my awesome scheme, reach [somewhere].Jesusaves1-8/+64
2018-10-16Finish the bottom row from Ice Labyrinth.Jesusaves1-18/+46
2018-09-26021-1 Ice Labyrinth Stub (You'll warp around as I WANT, was I clear? ¬.¬)Jesusaves1-0/+1671
Warps not complete, and all mobs removed for clean-up. Yeah, it's incomplete, but this allows me to add Friendly Yeti NPC at least.