Age | Commit message (Collapse) | Author | Files | Lines | |
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2020-12-07 | Actually, not quite so | Jesusaves | 1 | -1/+9 | |
2020-12-07 | Add monsters to 017-0 | Jesusaves | 1 | -30/+46 | |
READY FOR RELEASE (CLIENT SIDE) | |||||
2020-12-07 | Change 017-0 to make the road 100% safe | Jesusaves | 1 | -112/+208 | |
2020-12-07 | Link 017-0 and 017-1 | Jesusaves | 1 | -24/+23 | |
Connection to magic academy pending (also needs MAGIC_LVL check) | |||||
2020-12-07 | Prepare 017-0 for release (mobs and warps still pending) | Jesusaves | 1 | -13/+13 | |
2020-12-07 | The bare minimum 017-0 needs | Jesusaves | 1 | -372/+372 | |
2020-11-27 | With this, I only need to finish one forest more - the Academy's. | Jesusaves | 1 | -251/+251 | |
Then scatter decoration, deploy mobs, create "walls" in the shorelines... (i.e. you cannot go through shorelines to either sides). By last, connect warps, create the NPC for Academy passage, and all done \o/ | |||||
2020-11-27 | Add "reference" trees so I remember what is each area and can assign monsters | Jesusaves | 1 | -230/+230 | |
accordingly. | |||||
2020-11-27 | Northwest edge of the forest complete with mobs. | Jesusaves | 1 | -195/+286 | |
Also, deploy environment to whole 017-0 map - even if no trees yet. Beware the monster-only collisions! They're there to avoid mobs from leaving their designed areas while still allowing them to if they must kill a player. | |||||
2020-11-27 | Add more concept to worldmap | Jesusaves | 1 | -208/+211 | |
2020-11-27 | Add a quick copy-and-paste tree+collision area on the small island. | Jesusaves | 1 | -21/+27 | |
This will allow to deploy the forests quickier | |||||
2020-11-27 | Eliminate another layer of 017-0 to save space (Over3) | Jesusaves | 1 | -290/+11 | |
2020-11-27 | Eliminate a layer of 017-0 (Ground2) to save some disk space | Jesusaves | 1 | -926/+650 | |
2020-11-26 | Add 017-0 draft. | Jesusaves | 1 | -0/+2893 | |
Update World Map. Insert warp gate where relevant. Update contributor list if appliable and other daily routines. |