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2021-03-18Slay pipeline bugs - no matter the cost %%eJesusaves1-117/+117
2020-12-07Actually, not quite soJesusaves1-1/+9
2020-12-07Add monsters to 017-0Jesusaves1-30/+46
READY FOR RELEASE (CLIENT SIDE)
2020-12-07Change 017-0 to make the road 100% safeJesusaves1-112/+208
2020-12-07Link 017-0 and 017-1Jesusaves1-24/+23
Connection to magic academy pending (also needs MAGIC_LVL check)
2020-12-07Prepare 017-0 for release (mobs and warps still pending)Jesusaves1-13/+13
2020-12-07The bare minimum 017-0 needsJesusaves1-372/+372
2020-11-27With this, I only need to finish one forest more - the Academy's.Jesusaves1-251/+251
Then scatter decoration, deploy mobs, create "walls" in the shorelines... (i.e. you cannot go through shorelines to either sides). By last, connect warps, create the NPC for Academy passage, and all done \o/
2020-11-27Add "reference" trees so I remember what is each area and can assign monstersJesusaves1-230/+230
accordingly.
2020-11-27Northwest edge of the forest complete with mobs.Jesusaves1-195/+286
Also, deploy environment to whole 017-0 map - even if no trees yet. Beware the monster-only collisions! They're there to avoid mobs from leaving their designed areas while still allowing them to if they must kill a player.
2020-11-27Add more concept to worldmapJesusaves1-208/+211
2020-11-27Add a quick copy-and-paste tree+collision area on the small island.Jesusaves1-21/+27
This will allow to deploy the forests quickier
2020-11-27Eliminate another layer of 017-0 to save space (Over3)Jesusaves1-290/+11
2020-11-27Eliminate a layer of 017-0 (Ground2) to save some disk spaceJesusaves1-926/+650
2020-11-26Add 017-0 draft.Jesusaves1-0/+2893
Update World Map. Insert warp gate where relevant. Update contributor list if appliable and other daily routines.