Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-07-22 | Not a hard rule, but I prefer maps to be saved with collision and heights ↵ | Jesusaves | 1 | -3/+3 | |
invisible. Also: Update several maps to Tiled 1.4.1 format | |||||
2020-06-24 | Polish 008-2 example with: | Jesusaves | 1 | -2/+304 | |
* Switch to open gates * Hidden chests! | |||||
2020-06-23 | Fix bad offset on object | Jesusaves | 1 | -1/+1 | |
2020-06-22 | Update 008-2 with the new dungeon building objects | Jesusaves | 1 | -10/+70 | |
2018-07-07 | Initial Version | Jesusaves | 1 | -1/+1 | |
2018-07-03 | Fix various spawn bugs, and reconnect sewers | Jesusaves | 1 | -3/+3 | |
2018-07-03 | Populate 008-2 | Jesusaves | 1 | -1/+215 | |
2018-07-03 | fake warps to make browsing easier. More particles welcome. | Jesusaves | 1 | -2/+25 | |
2018-07-03 | Mapping bugs | Jesusaves | 1 | -300/+300 | |
2018-07-03 | 008-2 draft | Jesusaves | 1 | -0/+1446 | |