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2018-07-10[skip ci] This works best. Player and Monster walls are not meant to ↵Jesusaves1-0/+0
bucket-fill. ...Well, you *could* bucket-full, sure. And these walls could be also a problem with ranged weaponry. Uh... Well, anyway. It's easier to identify stuff now!
2018-07-10[skip ci] Easier to understand collisions v1Jesusaves1-0/+0
2018-07-10[skip ci] Initial version of new map, disregardJesusaves1-0/+0
2018-07-10TilesetJesusaves1-0/+0
2018-07-09Make 017-1 an island, and not a weird greenland amidst a desert (as original)Jesusaves1-0/+0
2018-07-08Replace and improve desert_x3.png, add new bug :3Saulc1-0/+0
2018-07-07Fix stuff, add warps, wait for pipelineJesusaves1-0/+0
2018-07-07Transcendence GatesJesusaves1-0/+0
2018-07-07Fix non-atlas bugs. Ignore atlas bugs, I won't fix them now.Jesusaves3-0/+0
2018-07-07[skip ci] Merge branch 'master' into heroes_holdJesusaves4-4/+4
2018-07-07Initial version of LoF Maps - Far away from remotely finished! Do not use warps!Jesusaves25-0/+52
2018-07-07Fix some bad TSX filesJesusaves4-4/+4
2018-07-07Fix bugsJesusaves1-0/+0
2018-07-07Fix bugsJesusaves2-0/+0
2018-07-07Initial VersionJesusaves6-0/+0
2018-07-02Experiment for ChristmasJesusaves2-4/+0
2018-06-30Redesign Hurnscald Town Hall to catch more attentionJesusaves1-0/+0
2018-06-24plz add this to 004-1 <3 @jesusalva Saulc1-0/+0
2018-06-23Connect Halinarzo Church. Looks ugly on the outside. @Saulc !!Jesusaves1-0/+0
2018-06-23Initial version of ~~Pink Mouboo~~ Halinarzo's ChurchJesusaves1-0/+0
2018-06-23Halinarzo Library & Bar building.Jesusaves3-0/+0
This gives me some base to work with. I will need a few more buildings though
2018-06-16Bandit Cave. I did not changed layout, but I did changed a little warp and ↵Jesusaves2-2/+2
monsters
2018-06-16misc fixes, this doesn't affects anythingJesusaves1-1/+1
2018-06-12Include Woodlands Central Area (014-3). Only some minor remapping was done.Jesusaves1-0/+0
2018-06-09Update signs_x2 with TMW-BR signs. Remove xcf file, they belong to art repoJesusaves2-0/+0
2018-06-09Fluttering Banners from LoF, apparently never used there, but useful anyway.Jesusaves4-0/+1160
2018-06-09Replace woodland_graveyard_crypt with TMW-BR version. Fix tsx file.Jesusaves2-1/+1
2018-06-08Import a "new" TMW-BR map as 001-7, required, don't make questions.Jesusaves4-0/+0
2018-06-07Fix some TSX filesJesusaves6-10/+6
2018-06-03Tulimshar Sewers (currently, only some small fry to kill, but a quest is ↵Jesusaves4-4/+4
planned)
2018-06-01My bad. By the way, shouldn't be *height*, instead of *width*?Jesusaves1-0/+0
2018-06-01Include TMW-BR fair tiles (see woodland_village)Jesusaves1-0/+0
2018-06-01Misc changesJesusaves1-0/+0
2018-05-29add new sail :bSaulc1-0/+0
2018-05-2310 pixel fix :joy: Saulc1-0/+0
2018-05-22WIP but will be use soon :bSaulc1-0/+0
2018-05-19Break 011-2 for once and for all.Jesusaves1-0/+0
2018-05-19add ladder and floor skullSaulc1-0/+0
2018-05-13Revert "Mother's Day (to be reverted later) @Jesusalva"Jesusaves6-0/+0
This reverts commit 6ab460044a526156fd1b1fbd0cce020ce31db665
2018-05-13Mother's Day (to be reverted later) @JesusalvaJesusaves6-0/+0
2018-05-08Fix stuffJesusaves3-6/+6
2018-05-08add 2 new tyle and remove 2 useless. also remove 20 background to make this ↵Saulc1-0/+0
tileset more usefull
2018-05-04Remove unused file, minor irrelevant update to 001-5 (not sure why)Jesusaves1-0/+0
2018-04-30Easy way to close Magic SchoolJesusaves1-0/+0
2018-04-28Updates from Evol client dataAndrei Karas1-0/+0
2018-04-03add proper arena tsxSaulc1-2/+2
2018-03-30add big desert stone tsxSaulc1-0/+4
2018-03-30add big stoneSaulc1-0/+0
2018-03-30add new graphics to desert1 and remake some old graphics (this commit will ↵Saulc1-0/+0
creat graphics issues in pashua desert)
2018-03-20Include map 003-0-1 to be changed later. (Only an unusable copy for now)Jesusaves3-3/+3