summaryrefslogtreecommitdiff
path: root/graphics/tilesets
AgeCommit message (Collapse)AuthorFilesLines
2019-03-17Release Lilit already 'cause I'm sleepyJesusaves1-0/+0
2019-03-17Upgrade cabana_in_fada2 tileset because I need to use it %%eJesusaves1-0/+0
Add a house in Lilit Kingdom for testing purposes
2019-03-16Add casaArvore (tree house) tilesetJesusaves1-0/+0
2019-03-16Improve cave tileset with TMW-BR stairs (some missing tiles on TMW cave ↵Jesusaves1-0/+0
that's all)
2019-03-14A meeting place for guilds, as per jesusalva request.Micksha16-0/+22
2019-03-12Heroes Hold Master Dungeon Map LayoutJesusaves1-0/+0
2019-02-10BugfixesJesusaves1-0/+0
2019-02-10Desert arena gplv2 saulc need png checkSaulc1-0/+0
2019-01-13[skip ci] Remaster 020-3 and 020-5 windows (they could be improved though)Jesusaves1-0/+0
2019-01-13[skip ci] indoor windows - snow_village tilesetJesusaves1-0/+0
2019-01-11Resave two tilesetsJesusaves2-4/+4
2019-01-11Apply DyeCmd over all tilesets with the aid of a Python ScriptJesusaves62-0/+0
2019-01-08Add some 3D-ish effect to ship indoor tileset.Jesusaves1-0/+0
2019-01-08Add saturation to ship indoorsJesusaves3-0/+0
2019-01-08[skip ci] Let's change this too, to prevent further bugsJesusaves1-1/+1
2019-01-08Fix bug in several maps due bad tsx file %%e Do not mess with them Saulc %%eJesusaves1-2/+2
2019-01-01Add indoor windows variants on snow_village tilesetJesusaves1-0/+0
2018-12-30Redraw Nard's ship. Captain's room moved, along the walls.Jesusaves1-0/+0
More hammocks take up the place. Evol is now only barely acknowledgeable.
2018-12-26[skip ci] stomp upon a tileset, fix well sprite, update weapons.xmlJesusaves1-0/+0
2018-10-29Remove snow_cold tileset - merge it on main snow tileset.Jesusaves2-0/+0
2018-10-29Update snow tileset with LoF hot walls.Jesusaves1-0/+0
2018-10-28DyeCMDJesusaves1-0/+0
2018-10-28Introducing slides on 021-1. Weather update. Two new maps.Jesusaves1-0/+0
2018-09-21Fix some bugsJesusaves1-1/+1
2018-09-20Fix blatant bugs by SaulcJesusaves1-0/+4
2018-09-10Winterlands for Miller & ShortSword questJesusaves4-0/+4
2018-09-10Remove unused duplicated file (now recognized as an NPC, let's not overload ↵Jesusaves2-4/+0
atlas)
2018-09-10Fix some tilesetsJesusaves7-7/+7
2018-09-08[skip ci] not working atmJesusaves1-0/+0
2018-09-08Correct bad png file (I'm working on my own stuff, not on Saulc errors)Jesusaves1-0/+0
2018-08-26This reverts commit 380b93c448fa668159d2d877cf6c51bc60935a03.Jesusaves1-0/+0
2018-08-26Revert "add new stone for water bridge, and top layer for double cave entrance"Jesusaves1-0/+0
This reverts commit 5b5b703b46c50f7fe3ae0bef77f9389e3e29fadc. The commit is invalid. Check the diff for more details. Why most of Saulc's commits involving maps are includes SOLELY unintended bugs?
2018-08-26add new stone for water bridge, and top layer for double cave entranceSaulc1-0/+0
2018-08-06Northern Woodlands Initial Version.Jesusaves4-4/+4
This is meant to allow Miler, White Slimes, and Sagratha. Yes, TMW Org. northen woodlands were shrinked. South was trimmed down too, not too long ago. This is all on purpose, I do not want woodlands to be bigger than deserts. There's still room to develop northeast area, but not too much. I'm skipping that area. Northwest area was skipped too. Not sure if there was anything on that direction, though. Whom to blame for bad mapping: Jesusalva.
2018-07-18Move a bunch of currently unused tilesets to art repo (Artis & ZRPG)Jesusaves35-44/+0
This is needed to make r6 update package lighter %%n The entries were kept on license file to make easier to bring the stuff back when time come %%e
2018-07-14+ 3 new stuff on signs_x2.pngSaulc1-0/+0
2018-07-14x3 :bJesusaves1-0/+0
2018-07-14New map - 018-5Jesusaves2-0/+0
2018-07-12Generic empty sign for LoF VillageJesusaves1-0/+0
2018-07-11Carpets probably final versionJesusaves1-0/+0
2018-07-11Replace/update carpetsJesusaves1-0/+0
2018-07-11...pipelines...Jesusaves1-0/+0
2018-07-11Clean upJesusaves4-43/+0
2018-07-11Donate Dimond's Cove to LoF Village.Jesusaves3-1/+5
2018-07-10[skip ci] This works best. Player and Monster walls are not meant to ↵Jesusaves1-0/+0
bucket-fill. ...Well, you *could* bucket-full, sure. And these walls could be also a problem with ranged weaponry. Uh... Well, anyway. It's easier to identify stuff now!
2018-07-10[skip ci] Easier to understand collisions v1Jesusaves1-0/+0
2018-07-10[skip ci] Initial version of new map, disregardJesusaves1-0/+0
2018-07-10TilesetJesusaves1-0/+0
2018-07-09Make 017-1 an island, and not a weird greenland amidst a desert (as original)Jesusaves1-0/+0
2018-07-08Replace and improve desert_x3.png, add new bug :3Saulc1-0/+0