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2018-09-10Fix some tilesetsJesusaves7-7/+7
2018-09-08[skip ci] not working atmJesusaves1-0/+0
2018-09-08Correct bad png file (I'm working on my own stuff, not on Saulc errors)Jesusaves1-0/+0
2018-08-26This reverts commit 380b93c448fa668159d2d877cf6c51bc60935a03.Jesusaves1-0/+0
2018-08-26Revert "add new stone for water bridge, and top layer for double cave entrance"Jesusaves1-0/+0
This reverts commit 5b5b703b46c50f7fe3ae0bef77f9389e3e29fadc. The commit is invalid. Check the diff for more details. Why most of Saulc's commits involving maps are includes SOLELY unintended bugs?
2018-08-26add new stone for water bridge, and top layer for double cave entranceSaulc1-0/+0
2018-08-06Northern Woodlands Initial Version.Jesusaves4-4/+4
This is meant to allow Miler, White Slimes, and Sagratha. Yes, TMW Org. northen woodlands were shrinked. South was trimmed down too, not too long ago. This is all on purpose, I do not want woodlands to be bigger than deserts. There's still room to develop northeast area, but not too much. I'm skipping that area. Northwest area was skipped too. Not sure if there was anything on that direction, though. Whom to blame for bad mapping: Jesusalva.
2018-07-18Move a bunch of currently unused tilesets to art repo (Artis & ZRPG)Jesusaves35-44/+0
This is needed to make r6 update package lighter %%n The entries were kept on license file to make easier to bring the stuff back when time come %%e
2018-07-14+ 3 new stuff on signs_x2.pngSaulc1-0/+0
2018-07-14x3 :bJesusaves1-0/+0
2018-07-14New map - 018-5Jesusaves2-0/+0
2018-07-12Generic empty sign for LoF VillageJesusaves1-0/+0
2018-07-11Carpets probably final versionJesusaves1-0/+0
2018-07-11Replace/update carpetsJesusaves1-0/+0
2018-07-11...pipelines...Jesusaves1-0/+0
2018-07-11Clean upJesusaves4-43/+0
2018-07-11Donate Dimond's Cove to LoF Village.Jesusaves3-1/+5
2018-07-10[skip ci] This works best. Player and Monster walls are not meant to ↵Jesusaves1-0/+0
bucket-fill. ...Well, you *could* bucket-full, sure. And these walls could be also a problem with ranged weaponry. Uh... Well, anyway. It's easier to identify stuff now!
2018-07-10[skip ci] Easier to understand collisions v1Jesusaves1-0/+0
2018-07-10[skip ci] Initial version of new map, disregardJesusaves1-0/+0
2018-07-10TilesetJesusaves1-0/+0
2018-07-09Make 017-1 an island, and not a weird greenland amidst a desert (as original)Jesusaves1-0/+0
2018-07-08Replace and improve desert_x3.png, add new bug :3Saulc1-0/+0
2018-07-07Fix stuff, add warps, wait for pipelineJesusaves1-0/+0
2018-07-07Transcendence GatesJesusaves1-0/+0
2018-07-07Fix non-atlas bugs. Ignore atlas bugs, I won't fix them now.Jesusaves3-0/+0
2018-07-07[skip ci] Merge branch 'master' into heroes_holdJesusaves4-4/+4
2018-07-07Initial version of LoF Maps - Far away from remotely finished! Do not use warps!Jesusaves25-0/+52
2018-07-07Fix some bad TSX filesJesusaves4-4/+4
2018-07-07Fix bugsJesusaves1-0/+0
2018-07-07Fix bugsJesusaves2-0/+0
2018-07-07Initial VersionJesusaves6-0/+0
2018-07-02Experiment for ChristmasJesusaves2-4/+0
2018-06-30Redesign Hurnscald Town Hall to catch more attentionJesusaves1-0/+0
2018-06-24plz add this to 004-1 <3 @jesusalva Saulc1-0/+0
2018-06-23Connect Halinarzo Church. Looks ugly on the outside. @Saulc !!Jesusaves1-0/+0
2018-06-23Initial version of ~~Pink Mouboo~~ Halinarzo's ChurchJesusaves1-0/+0
2018-06-23Halinarzo Library & Bar building.Jesusaves3-0/+0
This gives me some base to work with. I will need a few more buildings though
2018-06-16Bandit Cave. I did not changed layout, but I did changed a little warp and ↵Jesusaves2-2/+2
monsters
2018-06-16misc fixes, this doesn't affects anythingJesusaves1-1/+1
2018-06-12Include Woodlands Central Area (014-3). Only some minor remapping was done.Jesusaves1-0/+0
2018-06-09Update signs_x2 with TMW-BR signs. Remove xcf file, they belong to art repoJesusaves2-0/+0
2018-06-09Fluttering Banners from LoF, apparently never used there, but useful anyway.Jesusaves4-0/+1160
2018-06-09Replace woodland_graveyard_crypt with TMW-BR version. Fix tsx file.Jesusaves2-1/+1
2018-06-08Import a "new" TMW-BR map as 001-7, required, don't make questions.Jesusaves4-0/+0
2018-06-07Fix some TSX filesJesusaves6-10/+6
2018-06-03Tulimshar Sewers (currently, only some small fry to kill, but a quest is ↵Jesusaves4-4/+4
planned)
2018-06-01My bad. By the way, shouldn't be *height*, instead of *width*?Jesusaves1-0/+0
2018-06-01Include TMW-BR fair tiles (see woodland_village)Jesusaves1-0/+0
2018-06-01Misc changesJesusaves1-0/+0