Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2019-07-15 | Redo 005-1 (partially merge jesusalva/newmaps) | Jesusaves | 7 | -0/+0 | |
2019-06-15 | Change woodland_indoor and woodland_indoor_x2 with new tiles to fit my needs. | Jesusaves | 2 | -0/+0 | |
Includes campfire on indoor (without ground) and old book on x1. | |||||
2019-06-06 | Castle light sources, Frostia Castle (without atlas) | Jesusaves | 2 | -0/+34 | |
2019-06-03 | 015-8-1 Boss Room | Jesusaves | 1 | -37/+12 | |
2019-03-17 | Release Lilit already 'cause I'm sleepy | Jesusaves | 1 | -0/+0 | |
2019-03-17 | Upgrade cabana_in_fada2 tileset because I need to use it %%e | Jesusaves | 1 | -0/+0 | |
Add a house in Lilit Kingdom for testing purposes | |||||
2019-03-16 | Add casaArvore (tree house) tileset | Jesusaves | 1 | -0/+0 | |
2019-03-16 | Improve cave tileset with TMW-BR stairs (some missing tiles on TMW cave ↵ | Jesusaves | 1 | -0/+0 | |
that's all) | |||||
2019-03-14 | A meeting place for guilds, as per jesusalva request. | Micksha | 16 | -0/+22 | |
2019-03-12 | Heroes Hold Master Dungeon Map Layout | Jesusaves | 1 | -0/+0 | |
2019-02-10 | Bugfixes | Jesusaves | 1 | -0/+0 | |
2019-02-10 | Desert arena gplv2 saulc need png check | Saulc | 1 | -0/+0 | |
2019-01-13 | [skip ci] Remaster 020-3 and 020-5 windows (they could be improved though) | Jesusaves | 1 | -0/+0 | |
2019-01-13 | [skip ci] indoor windows - snow_village tileset | Jesusaves | 1 | -0/+0 | |
2019-01-11 | Resave two tilesets | Jesusaves | 2 | -4/+4 | |
2019-01-11 | Apply DyeCmd over all tilesets with the aid of a Python Script | Jesusaves | 62 | -0/+0 | |
2019-01-08 | Add some 3D-ish effect to ship indoor tileset. | Jesusaves | 1 | -0/+0 | |
2019-01-08 | Add saturation to ship indoors | Jesusaves | 3 | -0/+0 | |
2019-01-08 | [skip ci] Let's change this too, to prevent further bugs | Jesusaves | 1 | -1/+1 | |
2019-01-08 | Fix bug in several maps due bad tsx file %%e Do not mess with them Saulc %%e | Jesusaves | 1 | -2/+2 | |
2019-01-01 | Add indoor windows variants on snow_village tileset | Jesusaves | 1 | -0/+0 | |
2018-12-30 | Redraw Nard's ship. Captain's room moved, along the walls. | Jesusaves | 1 | -0/+0 | |
More hammocks take up the place. Evol is now only barely acknowledgeable. | |||||
2018-12-26 | [skip ci] stomp upon a tileset, fix well sprite, update weapons.xml | Jesusaves | 1 | -0/+0 | |
2018-10-29 | Remove snow_cold tileset - merge it on main snow tileset. | Jesusaves | 2 | -0/+0 | |
2018-10-29 | Update snow tileset with LoF hot walls. | Jesusaves | 1 | -0/+0 | |
2018-10-28 | DyeCMD | Jesusaves | 1 | -0/+0 | |
2018-10-28 | Introducing slides on 021-1. Weather update. Two new maps. | Jesusaves | 1 | -0/+0 | |
2018-09-21 | Fix some bugs | Jesusaves | 1 | -1/+1 | |
2018-09-20 | Fix blatant bugs by Saulc | Jesusaves | 1 | -0/+4 | |
2018-09-10 | Winterlands for Miller & ShortSword quest | Jesusaves | 4 | -0/+4 | |
2018-09-10 | Remove unused duplicated file (now recognized as an NPC, let's not overload ↵ | Jesusaves | 2 | -4/+0 | |
atlas) | |||||
2018-09-10 | Fix some tilesets | Jesusaves | 7 | -7/+7 | |
2018-09-08 | [skip ci] not working atm | Jesusaves | 1 | -0/+0 | |
2018-09-08 | Correct bad png file (I'm working on my own stuff, not on Saulc errors) | Jesusaves | 1 | -0/+0 | |
2018-08-26 | This reverts commit 380b93c448fa668159d2d877cf6c51bc60935a03. | Jesusaves | 1 | -0/+0 | |
2018-08-26 | Revert "add new stone for water bridge, and top layer for double cave entrance" | Jesusaves | 1 | -0/+0 | |
This reverts commit 5b5b703b46c50f7fe3ae0bef77f9389e3e29fadc. The commit is invalid. Check the diff for more details. Why most of Saulc's commits involving maps are includes SOLELY unintended bugs? | |||||
2018-08-26 | add new stone for water bridge, and top layer for double cave entrance | Saulc | 1 | -0/+0 | |
2018-08-06 | Northern Woodlands Initial Version. | Jesusaves | 4 | -4/+4 | |
This is meant to allow Miler, White Slimes, and Sagratha. Yes, TMW Org. northen woodlands were shrinked. South was trimmed down too, not too long ago. This is all on purpose, I do not want woodlands to be bigger than deserts. There's still room to develop northeast area, but not too much. I'm skipping that area. Northwest area was skipped too. Not sure if there was anything on that direction, though. Whom to blame for bad mapping: Jesusalva. | |||||
2018-07-18 | Move a bunch of currently unused tilesets to art repo (Artis & ZRPG) | Jesusaves | 35 | -44/+0 | |
This is needed to make r6 update package lighter %%n The entries were kept on license file to make easier to bring the stuff back when time come %%e | |||||
2018-07-14 | + 3 new stuff on signs_x2.png | Saulc | 1 | -0/+0 | |
2018-07-14 | x3 :b | Jesusaves | 1 | -0/+0 | |
2018-07-14 | New map - 018-5 | Jesusaves | 2 | -0/+0 | |
2018-07-12 | Generic empty sign for LoF Village | Jesusaves | 1 | -0/+0 | |
2018-07-11 | Carpets probably final version | Jesusaves | 1 | -0/+0 | |
2018-07-11 | Replace/update carpets | Jesusaves | 1 | -0/+0 | |
2018-07-11 | ...pipelines... | Jesusaves | 1 | -0/+0 | |
2018-07-11 | Clean up | Jesusaves | 4 | -43/+0 | |
2018-07-11 | Donate Dimond's Cove to LoF Village. | Jesusaves | 3 | -1/+5 | |
2018-07-10 | [skip ci] This works best. Player and Monster walls are not meant to ↵ | Jesusaves | 1 | -0/+0 | |
bucket-fill. ...Well, you *could* bucket-full, sure. And these walls could be also a problem with ranged weaponry. Uh... Well, anyway. It's easier to identify stuff now! | |||||
2018-07-10 | [skip ci] Easier to understand collisions v1 | Jesusaves | 1 | -0/+0 | |