index
:
ml/clientdata
HurnsSouth
Map-Fix-Xanthem
Map-Fix-Xanthem-2
Pirate-Archipelago
RubberDuckyNerf
SpeedDuck-master-patch-37597
Tonori-Canyon
camelot
guildsfix
jesusalva/QOALdeadmsg
jesusalva/estate
jesusalva/maze
jesusalva/newmaps
master
maximoo.valenzuela.r-master-patch-49051
maximoo.valenzuela.r-master-patch-95878
no-more-soren-meme
patch-10
patch-13
pookiemap
quests
stable
swamp
trithodex-master-patch-66247
trithodex-master-patch-96653-silverdye
trithodex-master-patch-greendye
trithodex-master-patch-orangedye
trithodex-master-patch-reddye
trithodex-master-patch-yellowdye
typo-fixes
TMW2 Client data
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2012-11-10
Removed a wrong collision tile and a repeated fringe tile on 000-1.
Alige
1
-4
/
+4
2012-11-10
Fixed some weird, incorrect colors (that did not match both genders) in some ...
Alige
12
-0
/
+0
2012-11-08
Complete an other cliff.
Reid
1
-5
/
+5
2012-11-08
Uniformise diagonal cliff's to be with red collision.
Reid
1
-2
/
+2
2012-11-07
Free some space in ship-inoor tileset.
Hal9OOO
1
-0
/
+0
2012-11-07
Add new Lateral Door graphic in 000-2-3 map.
Hal9OOO
1
-4
/
+7
2012-11-07
Completely fixed shadow layer issue in 000-0-0 map.
Hal9OOO
1
-4
/
+4
2012-11-07
Shadow layer in 000-2-2 map is now fixed.
Hal9OOO
1
-8
/
+8
2012-11-07
New Warps tooltip fixed.
Hal9OOO
1
-3
/
+3
2012-11-07
Small fix on map 000-2-0.
Hal9OOO
1
-1
/
+1
2012-11-06
Temporary fix for shadow issue on map 000-0-0.
Hal9OOO
1
-9
/
+9
2012-11-06
Improved Lateral doors project. Map changes. (WIP)
Hal9OOO
1
-6
/
+9
2012-11-06
Lateral door improvement project. Perspective correction to doors implemented.
Hal9OOO
2
-0
/
+0
2012-11-06
Fixed male right leg on sittop, down frame, also fixed this in shorts sprites...
Alige
9
-0
/
+0
2012-11-04
Fixed small issues in the shadow of the 9th tree in the tree_x4 tileset.
Alige
1
-0
/
+0
2012-11-04
Update 000-1 map.
Reid
1
-6
/
+6
2012-11-03
Fix new julia's var on quests.xml .
Reid
1
-2
/
+2
2012-11-03
Add halloween2012 items.
Reid
6
-1
/
+1
2012-11-03
Add head equipment.
Reid
6
-0
/
+286
2012-11-03
Add Halloween items on items.xml .
Reid
1
-0
/
+70
2012-11-02
Add new palette on hammocks sprites.
Reid
2
-0
/
+0
2012-11-02
Correct chest-big annimation and add new palette,
Reid
3
-0
/
+0
2012-11-03
Fixed small dying issue.
Alige
1
-2
/
+2
2012-11-03
Adapted colors of the shorts spritesheets to the shorts icon.
Alige
5
-8
/
+8
2012-11-02
Full review of the shorts spritesheets:
Alige
2
-0
/
+0
2012-11-02
Fixed few underwear issues for the male races.
Alige
7
-0
/
+0
2012-11-02
Fixed few collision issues in 000-1.
Alige
2
-2
/
+2
2012-11-02
Update indoor tileset.
Reid
1
-0
/
+0
2012-11-02
Correct vriant ground tiles on ship indoor tileset.
Reid
1
-0
/
+0
2012-11-02
Fits outdoor palette inside indoor palette.
Reid
2
-0
/
+0
2012-11-02
Replaced all 2 tiled boxes by boxes from box_x2.png and replaced these boxes ...
Alige
7
-20
/
+38
2012-11-01
Fixed roots of the 3rd tree in tree_x4.png.
Alige
1
-0
/
+0
2012-11-01
Put all tilesets in a single folder.
Alige
14
-23
/
+23
2012-11-01
Rename ship-indoor_x3 to _x4,
Reid
4
-2
/
+2
2012-11-01
Update magicarpan barrel graphic.
Reid
1
-0
/
+0
2012-11-01
Replace indoor/box by box tileset,
Reid
6
-25
/
+25
2012-11-01
Remove useless tile.
Reid
4
-5
/
+5
2012-11-01
Change position of short cutted tree on ground tileset.
Reid
1
-0
/
+0
2012-11-01
Update 000-1 map.
Reid
1
-6
/
+6
2012-11-01
Renamed knife weapon sound effects for clarity in the future.
Alige
3
-4
/
+4
2012-11-01
Fixed dagger spritesheet and now used as default.
Alige
7
-34
/
+3
2012-11-01
Fixed position of several heads on some race spritesheets.
Alige
3
-0
/
+0
2012-11-01
Correct some tree placement on 000-1 map.
Reid
1
-2
/
+2
2012-11-01
Small fixes on chef gado's sprite.
Alige
5
-2
/
+2
2012-11-01
Removed weird collision tiles in 000-1.
Alige
1
-3
/
+3
2012-10-31
Major AA fixes on races.
Alige
14
-0
/
+0
2012-10-30
Update 000-1 map.
Reid
1
-5
/
+5
2012-10-30
Minor fixes in several XML files.
Alige
8
-16
/
+18
2012-10-30
Fixed a wrong AA pixel on the bottom of the box-aquada.png item icon.
Alige
3
-0
/
+0
2012-10-29
Change the palette and the shading of key-ship item.
Reid
1
-0
/
+0
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