Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-07-22 | Merge branch 'waterskullslime' into 'master' | Jesusaves | 4 | -1/+88 | |
Waterskullslime See merge request TMW2/clientdata!80 | |||||
2020-07-22 | Introduces a new enemy type, built off fireskull.png and slime.png | Donald | 4 | -1/+88 | |
The new dyeable enemy is.... skullslime.png. This merge would add 7 new skull slimes. | |||||
2020-07-22 | Merge branch 'Critical_redo' into 'master' | Jesusaves | 5 | -1/+15 | |
critical.ogg redone as requested. Lower volume than original too. See merge request TMW2/clientdata!88 | |||||
2020-07-22 | critical.ogg redone as requested. Lower volume than original too. | Ledmitz | 5 | -1/+15 | |
PS. Weapons of level 90+ and guns will still use the older version. | |||||
2020-07-22 | Merge branch 'PiouIsleNPCs' into 'master' | Jesusaves | 4 | -0/+106 | |
Piou isle npcs See merge request TMW2/clientdata!89 | |||||
2020-07-22 | Little flying annoying Piou NPCs | Jesusaves | 4 | -0/+106 | |
2020-07-22 | Not a hard rule, but I prefer maps to be saved with collision and heights ↵ | Jesusaves | 121 | -594/+595 | |
invisible. Also: Update several maps to Tiled 1.4.1 format | |||||
2020-07-15 | Merge branch 'SpeedDuck-master-patch-59620' into 'master' | Sean Hulka | 1 | -2/+2 | |
Update piou-knights.xml See merge request TMW2/clientdata!87 | |||||
2020-07-15 | Update piou-knights.xml | Sean Hulka | 1 | -2/+2 | |
2020-07-14 | Merge branch 'PiouKnightsBadgeUpdate' into 'master' | Sean Hulka | 2 | -1/+1 | |
Piou knights badge update See merge request TMW2/clientdata!84 | |||||
2020-07-14 | Update Piou Knights' badge. | Sean Hulka | 2 | -1/+1 | |
New art from seeds. | |||||
2020-07-09 | Placeholder sprites | Jesusaves | 1 | -0/+4 | |
2020-07-07 | Fix other bugs | Jesusaves | 2 | -431/+447 | |
2020-07-07 | Bugfixes | Jesusaves | 2 | -0/+2 | |
2020-07-07 | Register TMW2 custom objects | Jesusaves | 1 | -6/+32 | |
2020-07-07 | BACKFIRED | Jesusaves | 1 | -1/+0 | |
2020-07-07 | Integrate objecttypes.xml in the project file | Jesusaves | 3 | -2/+19 | |
Update world map Provide default Tiled Project file | |||||
2020-07-07 | Monster King Fortress B0F | Jesusaves | 9 | -2/+1245 | |
No monsters, mostly empty still, and warp is still non-controlled | |||||
2020-07-06 | Typo | Jesusaves | 1 | -1/+1 | |
2020-07-06 | Replace Mysterious Bottle icon | Jesusaves | 4 | -1/+5 | |
2020-07-05 | Merge branch 'DarkDuck' into 'master' | Sean Hulka | 5 | -7/+77 | |
Add DarkDuck clientdata See merge request TMW2/clientdata!79 | |||||
2020-07-04 | ML Version for SI 40 | Jesusaves | 1 | -1/+1 | |
2020-07-04 | [15:55] Jesusalva: Missing status effect 40 SI_ATTHASTE_INFINITY | Jesusaves | 1 | -0/+4 | |
2020-07-03 | Update LICENSE, monsters.xml, and quests. xml | Sean Hulka | 5 | -7/+77 | |
Add Dark Duck image and xml. | |||||
2020-07-01 | (lying) This will help address skills | Jesusaves | 1 | -23/+45 | |
2020-06-30 | Fix mapping bug reported by Livio | Jesusaves | 1 | -3/+3 | |
2020-06-26 | Fix some bad images from @kytty | Jesusaves | 4 | -0/+0 | |
Never save palletes or whatever Gimp 2.10 offers to Only Gimp 2.8 has safe defaults | |||||
2020-06-26 | Kytty's Aquarium Tilesets (excl. unusable tiles) | Jesusaves | 7 | -0/+264 | |
2020-06-26 | Build a handful of boss chambers in HHSS. | Jesusaves | 3 | -238/+1132 | |
I actually should restrict your maze movement with more dynamic barriers, add switches, and force exploration and boss fights. This means actually solving the maze and I'm too lazy for that rn | |||||
2020-06-25 | Fix hidden MP bonus reported by @Kolchak | Jesusaves | 1 | -1/+1 | |
2020-06-25 | Fix typo | Jesusaves | 1 | -1/+1 | |
2020-06-25 | Merge branch 'revert-2f94bcea' into 'master' | Christopher Chay | 1 | -186/+336 | |
Reintroduces Xanthem fixes to items.xml See merge request TMW2/clientdata!78 | |||||
2020-06-25 | Revert "Revert "items.xml by Xanthem"" | Jesusaves | 1 | -186/+336 | |
This reverts commit 2f94bceac25ad30f945d0e5d4ee1678e4de8a347 | |||||
2020-06-25 | Heroes Hold SS | Jesusaves | 8 | -0/+4110 | |
2020-06-25 | Initial version of 025-3 Impregnable Fortress (Outside) | Jesusaves | 6 | -16/+2006 | |
New namespace will be 026-x (eg. 026-0 = 0F, 026-1 = B1F, etc.) Maps by @kytty | |||||
2020-06-25 | Preparatives for upcoming Tiled 1.4.0 | Jesusaves | 1 | -0/+1 | |
2020-06-25 | Update summoning skill list | Jesusaves | 1 | -1/+8 | |
2020-06-24 | Revert "items.xml by Xanthem" | Jesusaves | 1 | -294/+158 | |
This reverts commit dee86d3637e34928556f387b0133f56aca54dd1f. Invalid element | |||||
2020-06-24 | Polish 008-2 example with: | Jesusaves | 1 | -2/+304 | |
* Switch to open gates * Hidden chests! | |||||
2020-06-23 | Merge branch 'items-003' into 'master' | Christopher Chay | 1 | -5/+6 | |
Upodated items.xml, Assassin gear updated See merge request TMW2/clientdata!77 | |||||
2020-06-23 | Upodated items.xml, Assassin gear updated, chest armor needs reupdate :( | Christopher Chay | 1 | -5/+6 | |
2020-06-23 | Merge branch 'items-002' into 'master' | Christopher Chay | 1 | -158/+294 | |
items.xml by Xanthem See merge request TMW2/clientdata!76 | |||||
2020-06-23 | items.xml by Xanthem | Jesusaves | 1 | -158/+294 | |
2020-06-23 | I don't like cheats | Jesusaves | 1 | -1/+1 | |
2020-06-23 | This skill is almost a cheat... | Jesusaves | 1 | -0/+6 | |
2020-06-23 | Ops, can't forget the item entry! | Jesusaves | 1 | -0/+7 | |
2020-06-23 | Mining Union Aurora Event | Jesusaves | 2 | -0/+1 | |
2020-06-23 | Fix bad offset on object | Jesusaves | 1 | -1/+1 | |
2020-06-22 | Update 008-2 with the new dungeon building objects | Jesusaves | 1 | -10/+70 | |
2020-06-22 | Fix bugs in itemfields.xml | Jesusaves | 1 | -0/+5 | |