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2019-05-22Move the Tipiu a bit farther. It's not on beach anymore, but, uhm... Erm...Jesusaves1-3/+11
2019-05-22Move LoF's Transcedence Gate to the middle of the town :oJesusaves2-23/+23
2019-05-22Translation UpdatesJesusaves17-2409/+2439
2019-05-22Populate 020-7-2Jesusaves1-2/+54
2019-05-22Missing heights layerJesusaves1-1/+165
2019-05-22Blue Sage Ice CavesJesusaves6-5/+718
2019-05-22Move Blue Sage staircaseJesusaves2-19/+27
2019-05-22Minor updatesJesusaves2-2/+9
2019-05-21Theta BookJesusaves1-2/+3
2019-05-21Main Storyline update - all spoilers - do not read.Jesusaves1-1/+15
2019-05-21Peetu custom NPC sprite + fix a map labelJesusaves2-1/+11
2019-05-20Update all items healing effectsJesusaves1-68/+70
2019-05-20Update a few healing items to new rules to see the real effectsJesusaves1-9/+9
2019-05-19Provide a few effects for most skills so at least it looks less shitty >.>Jesusaves2-9/+41
2019-05-19Register a few more effect particlesJesusaves5-0/+132
2019-05-19Add a minor effect to all summoning to make it look nicer. Document special ↵Jesusaves1-1/+33
effects. Might remove later and use specialeffect() instead.
2019-05-19Lower gain on Dragon death breathJesusaves1-0/+0
2019-05-19Butterfly hit, and add dragon SFXJesusaves4-0/+11
2019-05-19Allow some weapons to float between knife sfx and piou slayer sfx.Jesusaves1-0/+6
The subtle difference won't be noticed by user - but it is there and will break a bit the repetitive nature of the sound. (Only for some weapons)
2019-05-19Add some SFX Resources from TMW-BR (wow, br is really bigger than I thought).Jesusaves5-3/+18
Some weapons will now switch between two attack SFX variants, but not all of them.
2019-05-19Provide SFX for Scorpions. We have at least almost as much mob SFX as TMW ↵Jesusaves1-0/+49
Org. had That's a good starting point but far from good or enough.
2019-05-19Give some more love to the monsters SFXJesusaves1-0/+31
2019-05-19SFX for bows and axes. Bow SFX is not good on M+ though?Jesusaves5-5/+20
2019-05-19Remove palette.gpl (what is that Evol file doing here)Jesusaves2-22/+0
2019-05-19Bow shoot SFXJesusaves3-2/+18
2019-05-18Blue Sage Variants - Light Blue, Deep Blue, NikolaiJesusaves1-6/+38
2019-05-18Alpha version of two blue sage workersJesusaves1-0/+20
2019-05-18Add Pollets on nearly every mapJesusaves4-38/+70
2019-05-18[Experimental] Add three new monsters: Pollet, Energy Ball and Psi Brain (BOSS).Jesusaves8-0/+171
Pipelines may fail.
2019-05-18Scatter a Gobo BearJesusaves1-9/+16
2019-05-18Scatter the PixiesJesusaves2-2/+32
2019-05-18Fix pipeline-degree bugsJesusaves1-62/+62
2019-05-18"Pixies", which are just fancy snowflak-- I mean, are just an improvement overJesusaves4-0/+85
Fairies. What about Nymphs? Meh, who cares.
2019-05-18New monster by Mistergrey (attempt to summon Mister Grey) - A Gobo Bear :>Jesusaves4-0/+65
2019-05-16Fix SI Cave OverlaysJesusaves1-32/+2
2019-05-14Fix errorJesusaves1-1/+1
2019-05-13Sagratha NPC ID 193Jesusaves1-1/+9
2019-05-09[skip ci] bad objectJesusaves1-3/+3
2019-05-09Sagratha's hut... :3Jesusaves4-0/+669
2019-05-09New mod available: More Cave LightJesusaves1-0/+1
Description: Makes spotlight brighter, and add more ambient light in caves. Because, you know. I always forget visually sighted people >.> We may need a color-blind mod eventually.
2019-05-08Update mana_skills.xmlJesusaves1-0/+96
2019-05-08Update mana_skills.xmlJesusaves1-6/+102
2019-05-08Remove make contrib - move it to tools MakefileJesusaves1-13/+1
2019-05-08Remove make updates and make music (We don't use them and tools surpass them)Jesusaves1-7/+1
2019-05-08Make buildJesusaves1-1/+5
2019-05-08Remove mana skills from skills.xml so they can be autogenerated by a Python ↵Jesusaves2-85/+427
script. The issue is because M+ cannot (for obvious reasons) figure out mana cost.
2019-05-07Finish Blue Sage residence in the laziest way possible for sake of testingJesusaves3-136/+316
2019-05-07Blue Sage House pipelines (I need to see if atlas is OK first)Jesusaves6-0/+1427
2019-05-06Limerizer and HalhissJesusaves1-0/+14
2019-05-06[skip ci] Lilit Warp CrystalJesusaves1-0/+8