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2020-08-01TypoJesusaves1-6/+6
2020-08-01Update translationJesusaves7-388/+407
2020-07-31Update objects defaults.r12.4_20200801Jesusaves2-11/+15
Update 025-1 collision type
2020-07-31Badge for Croconut RidersJesusaves4-0/+16
2020-07-31Connect the Administration Building to the AcademyJesusaves2-7/+14
2020-07-30Fix bugsJesusaves2-76/+77
2020-07-30027-0 Academy Administrative BuildingJesusaves4-0/+664
Initial Version
2020-07-30Source of Tales additional tilesetsJesusaves6-0/+5
2020-07-29Moggun EggJesusaves3-0/+10
2020-07-29Atlas fixJesusaves1-3/+1
2020-07-29Tweak collisionsJesusaves1-20/+20
2020-07-28Volcano map. Iced Bottle renamed to Iced Water and is now usable.Jesusaves9-22/+977
2020-07-27Prepare Tengu and Golem (for Fortress Island) (to clean up workspace)Jesusaves6-0/+400
2020-07-22Honor the reserved IDsJesusaves1-8/+13
2020-07-22Merge branch 'waterskullslime' into 'master'Jesusaves4-1/+88
Waterskullslime See merge request TMW2/clientdata!80
2020-07-22Introduces a new enemy type, built off fireskull.png and slime.pngDonald4-1/+88
The new dyeable enemy is.... skullslime.png. This merge would add 7 new skull slimes.
2020-07-22Merge branch 'Critical_redo' into 'master'Jesusaves5-1/+15
critical.ogg redone as requested. Lower volume than original too. See merge request TMW2/clientdata!88
2020-07-22critical.ogg redone as requested. Lower volume than original too.Ledmitz5-1/+15
PS. Weapons of level 90+ and guns will still use the older version.
2020-07-22Merge branch 'PiouIsleNPCs' into 'master'Jesusaves4-0/+106
Piou isle npcs See merge request TMW2/clientdata!89
2020-07-22Little flying annoying Piou NPCsJesusaves4-0/+106
2020-07-22Not a hard rule, but I prefer maps to be saved with collision and heights ↵Jesusaves121-594/+595
invisible. Also: Update several maps to Tiled 1.4.1 format
2020-07-15Merge branch 'SpeedDuck-master-patch-59620' into 'master'Sean Hulka1-2/+2
Update piou-knights.xml See merge request TMW2/clientdata!87
2020-07-15Update piou-knights.xmlSean Hulka1-2/+2
2020-07-14Merge branch 'PiouKnightsBadgeUpdate' into 'master'Sean Hulka2-1/+1
Piou knights badge update See merge request TMW2/clientdata!84
2020-07-14Update Piou Knights' badge.Sean Hulka2-1/+1
New art from seeds.
2020-07-09Placeholder spritesJesusaves1-0/+4
2020-07-07Fix other bugsJesusaves2-431/+447
2020-07-07BugfixesJesusaves2-0/+2
2020-07-07Register TMW2 custom objectsJesusaves1-6/+32
2020-07-07BACKFIREDJesusaves1-1/+0
2020-07-07Integrate objecttypes.xml in the project fileJesusaves3-2/+19
Update world map Provide default Tiled Project file
2020-07-07Monster King Fortress B0FJesusaves9-2/+1245
No monsters, mostly empty still, and warp is still non-controlled
2020-07-06TypoJesusaves1-1/+1
2020-07-06Replace Mysterious Bottle iconJesusaves4-1/+5
2020-07-05Merge branch 'DarkDuck' into 'master'Sean Hulka5-7/+77
Add DarkDuck clientdata See merge request TMW2/clientdata!79
2020-07-04ML Version for SI 40Jesusaves1-1/+1
2020-07-04[15:55] Jesusalva: Missing status effect 40 SI_ATTHASTE_INFINITYJesusaves1-0/+4
2020-07-03Update LICENSE, monsters.xml, and quests. xmlSean Hulka5-7/+77
Add Dark Duck image and xml.
2020-07-01(lying) This will help address skillsJesusaves1-23/+45
2020-06-30Fix mapping bug reported by LivioJesusaves1-3/+3
2020-06-26Fix some bad images from @kyttyJesusaves4-0/+0
Never save palletes or whatever Gimp 2.10 offers to Only Gimp 2.8 has safe defaults
2020-06-26Kytty's Aquarium Tilesets (excl. unusable tiles)Jesusaves7-0/+264
2020-06-26Build a handful of boss chambers in HHSS.Jesusaves3-238/+1132
I actually should restrict your maze movement with more dynamic barriers, add switches, and force exploration and boss fights. This means actually solving the maze and I'm too lazy for that rn
2020-06-25Fix hidden MP bonus reported by @KolchakJesusaves1-1/+1
2020-06-25Fix typoJesusaves1-1/+1
2020-06-25Merge branch 'revert-2f94bcea' into 'master'Christopher Chay1-186/+336
Reintroduces Xanthem fixes to items.xml See merge request TMW2/clientdata!78
2020-06-25Revert "Revert "items.xml by Xanthem""Jesusaves1-186/+336
This reverts commit 2f94bceac25ad30f945d0e5d4ee1678e4de8a347
2020-06-25Heroes Hold SSJesusaves8-0/+4110
2020-06-25Initial version of 025-3 Impregnable Fortress (Outside)Jesusaves6-16/+2006
New namespace will be 026-x (eg. 026-0 = 0F, 026-1 = B1F, etc.) Maps by @kytty
2020-06-25Preparatives for upcoming Tiled 1.4.0Jesusaves1-0/+1