diff options
Diffstat (limited to 'monsters.xml')
-rw-r--r-- | monsters.xml | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/monsters.xml b/monsters.xml index c593f144..93d44f17 100644 --- a/monsters.xml +++ b/monsters.xml @@ -3,15 +3,15 @@ Copyright (C) 2010-2014 Evol Online Copyright (C) 2018 TMW2: Moubootaur Legends --> <!-- -<monsters> Parent of the monster strings. -<monster> Monster tag. Every new tag contain some specific attribute of the monster. The following paramaters is a list of them: -id="" ID of the monster. It is different for each monster and starts from 0. -name="" Name of the monster which will be displayed in game, it is also used by the server. -targetCursor="" Cursor size used by the client, different size are: small, medium and large. -walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. Different walktype are: walk, walkswim and fly. By default, walk option is used and if the monster is static, this tag can be removed. -<sprite> This tag shows the path to the xml of the monster. -<sound> Sound tag. Contains an event which displays the sound effects to the corresponding action. The next paramaters lists them: -event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn. +<monsters> Parent of the monster strings. +<monster> Monster tag. Every new tag contain some specific attribute of the monster. The following paramaters is a list of them: +id="" ID of the monster. It is different for each monster and starts from 0. +name="" Name of the monster which will be displayed in game, it is also used by the server. +targetCursor="" Cursor size used by the client, different size are: small, medium and large. +walkType="" The walk type is used to manage which monster can fly over collision tiles or swim under the sea, or fly over it. Different walktype are: walk, walkswim and fly. By default, walk option is used and if the monster is static, this tag can be removed. +<sprite> This tag shows the path to the xml of the monster. +<sound> Sound tag. Contains an event which displays the sound effects to the corresponding action. The next paramaters lists them: +event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn. --> <monsters> |