summaryrefslogtreecommitdiff
path: root/monsters.xml
diff options
context:
space:
mode:
Diffstat (limited to 'monsters.xml')
-rw-r--r--monsters.xml21
1 files changed, 17 insertions, 4 deletions
diff --git a/monsters.xml b/monsters.xml
index ef1db254..48945da1 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -385,7 +385,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn.
</monster>
<!-- Need rewrite: Fallen King/Guard -->
- <monster id="1079" name="Fallen King">
+ <monster id="1079" name="Frostia King">
<sprite>races/elven-male.xml</sprite>
<sprite>equipment/legs/assassinpants-male.xml</sprite>
<sprite>equipment/feet/boots-male.xml</sprite>
@@ -399,7 +399,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn.
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
<!--sound event="die">short-sword-die1.ogg</sound-->
</monster>
- <monster id="1080" name="Fallen King">
+ <monster id="1080" name="Halinarzo King">
<sprite>races/raijin-male.xml</sprite>
<sprite>equipment/legs/assassinpants-male.xml</sprite>
<sprite>equipment/feet/boots-male.xml</sprite>
@@ -413,7 +413,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn.
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
<!--sound event="die">short-sword-die1.ogg</sound-->
</monster>
- <monster id="1081" name="Fallen Guard">
+ <monster id="1081" name="Frostia Guard">
<sprite>races/elven-male.xml</sprite>
<sprite>equipment/legs/assassinpants-male.xml</sprite>
<sprite>equipment/feet/boots-male.xml</sprite>
@@ -427,7 +427,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn.
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
<!--sound event="die">short-sword-die1.ogg</sound-->
</monster>
- <monster id="1082" name="Fallen Guard">
+ <monster id="1082" name="Halinarzo Guard">
<sprite>races/raijin-male.xml</sprite>
<sprite>equipment/legs/assassinpants-male.xml</sprite>
<sprite>equipment/feet/boots-male.xml</sprite>
@@ -746,5 +746,18 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or spawn.
<monster id="1156" name="Bronze Chest" targetCursor="medium">
<sprite>monsters/mimic.xml|#ccaa00</sprite>
</monster>
+ <monster id="1157" name="Silver Chest" targetCursor="medium">
+ <sprite>monsters/mimic.xml|#aaaaaa</sprite>
+ </monster>
<!-- 1156 to 1166 reserved for mimics -->
+ <monster id="1167" name="Terranite">
+ <sprite>races/raijin-male.xml</sprite>
+ <sprite>hairstyles/hairstyle26.xml|#585858,A4A4A4,C0C0C0,ffffff</sprite>
+ <sprite>equipment/legs/terranitepants-male.xml</sprite>
+ <sprite>equipment/chest/terranitearmor-male.xml</sprite>
+ <sprite>equipment/feet/boots-male.xml</sprite>
+ <sprite>equipment/head/trapperhat.xml</sprite>
+ <sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="miss">weapons/piouslayer/miss1.ogg</sound>
+ </monster>
</monsters>